Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 12:24:50 Player: BardicEntropy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2401) 2401 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 6629 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 37 Cogmind --------- Core Integrity 926/1000 Matter 300/300 Energy 17/315 System Corruption 4% Temperature Hot (220) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Sensor Array > --- WEAPON (3) ------- Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Fusion Compressor Weapon Cycler ECM Suite Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Kinecellerator Reaction Control System System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Kinecellerator Weapon Cycler ECM Suite Medium Armor Plating Reactive Plating System Restoration Module Heavy Particle Cannon Gauss Rifle Remote Datajack [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 1 2 1 Weapon 1 | . . . . 1 . . Parts Attached 108 | 6 3 18 31 21 19 10 Power 14 | 1 1 2 3 3 3 1 Engine 4 | 1 1 2 . . . . Core 10 | . . . 3 3 3 1 Reactor . | . . . . . . . Propulsion 31 | 2 . 7 13 2 4 3 Treads . | . . . . . . . Leg 31 | 2 . 7 13 2 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 1 4 9 3 9 3 Device 17 | . 1 1 4 2 7 2 Storage 4 | 1 . 1 1 . . 1 Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 6 | . . 1 2 1 2 . Artifact . | . . . . . . . Weapon 33 | 2 1 5 6 13 3 3 Energy Gun 5 | 1 . 1 . 2 . 1 Energy Cannon 7 | . . 1 2 2 . 2 Ballistic Gun 15 | 1 . 2 3 6 3 . Ballistic Cannon 2 | . 1 . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 3 | . . . 1 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 9 | . . . . . . 9 Parts Lost 26 | . . . 8 . 16 2 Power 1 | . . . 1 . . . Propulsion 9 | . . . 2 . 6 1 Utility 10 | . . . 2 . 8 . Weapon 6 | . . . 3 . 2 1 Highest Loss Streak 8 | . . . 5 . 8 2 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 90 | . 92 98 96 100 83 26 Engine 4 | . 14 11 2 . . . Core 4 | . . . 6 7 5 3 Leg 28 | . 28 31 33 30 21 5 Device 10 | . 6 10 6 11 17 6 Storage 8 | . 14 11 9 7 5 2 Processor 11 | . . 11 15 15 9 . Protection 2 | . . . 4 3 1 . Energy Gun 1 | . 8 1 . 1 . 2 Energy Cannon 3 | . . 6 6 1 . 3 Ballistic Gun 11 | . 14 9 10 14 11 . Ballistic Cannon 3 | . 5 4 . 3 5 . Peak Build Rating 55 | 6 7 14 32 45 55 36 Average Rating 26 | 4 6 12 21 40 44 22 On Entrance 15 | . 6 7 14 32 45 1 Naked Turns 18 | . . . . . 18 . Heaviest Build 57 | 12 14 28 42 47 57 48 Greatest Support 66 | 20 20 30 60 63 66 30 Greatest Overweight (x) 4 | . . . 2 . 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 10 Average Capacity 12 | 6 8 9 14 15 14 6 Most Carried 15 | 2 4 10 15 15 15 5 Average Carried 9 | . 1 7 11 13 11 4 Final Capacity 15 | 8 8 10 15 15 5 10 Final Carried 14 | 1 4 10 13 14 5 4 Class Distribution -------------------- 33% | Skirmisher 30% | Scavenger-Mutant 27% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2658 | 272 36 412 425 603 524 386 Remotely . | . . . . . . . Salvage Created 3754 | 81 47 1004 824 637 668 493 Parts 203 | . 3 57 48 43 38 14 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 9 | . . 4 . 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 3 15 16 7 10 3 Guns 31 | . 3 6 12 4 5 1 Cannons 21 | . . 9 3 3 5 1 AOE 1 | . . . 1 . . . Classes Destroyed 13 | 1 1 5 2 3 . 1 Worker 3 | . . . 1 1 1 . Builder 4 | . . . . 2 2 . Hauler 3 | . . 3 . . . . Recycler 13 | 1 . 5 . 3 2 2 Operator 1 | . . . 1 . . . Watcher 6 | . . 1 2 3 . . Swarmer 16 | . 3 4 2 3 4 . Grunt 21 | . . 8 11 . . 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 9 | . . 2 3 . 4 . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . 3 2 . Best Kill Streak 7 | 1 2 4 6 3 7 2 Combat Bots Only 5 | . 2 4 5 3 5 2 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 654 | . 24 64 105 42 385 34 Missed 217 | . 3 17 24 17 147 9 Damage Taken 5293 | . 185 610 1205 414 2373 506 Core 1066 | . 55 66 185 45 641 74 Absorbed by Shields . | . . . . . . . Ignored by Resistances 119 | . . . 28 19 72 . Core Remaining (%) 74 | 100 78 83 66 93 24 . Volleys Fired 222 | 4 12 51 54 44 38 19 Largest 3 | 2 2 2 2 3 3 2 Hottest 158 | 70 70 91 91 151 104 158 Shots Fired 505 | 8 24 102 100 130 104 37 Gun 329 | 8 24 51 62 91 74 19 Cannon 176 | . . 51 38 39 30 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 363 | 4 12 64 62 117 104 . Thermal 101 | 4 12 38 23 10 . 14 Explosive . | . . . . . . . Electromagnetic 41 | . . . 15 3 . 23 Robot Hit Streak 12 | 2 3 10 9 5 8 12 Robot Miss Streak 4 | 1 4 3 3 2 3 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 286 | 5 10 64 69 45 66 27 Core Hits 130 | 2 3 31 34 24 24 12 Critical Kills 5 | . . . 3 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 3 3 . . Meltdown 1 | . . . 1 . . . Destroy 4 | . . . 2 2 . . Blast 1 | . . . . 1 . . Melee Attacks 5 | . . 1 1 3 . . Impact 1 | . . 1 . . . . Slashing 4 | . . . 1 3 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6243 | 63 122 1069 1308 925 1978 778 Guns 3547 | 63 122 453 681 604 1271 353 Cannons 2601 | . . 616 534 319 707 425 Explosions 93 | . . . 93 . . . Melee . | . . . . . . . Ramming 2 | . . . . 2 . . Kinetic 4251 | 50 72 625 681 845 1978 . Thermal 1210 | 13 50 444 344 66 . 293 Explosive 93 | . . . 93 . . . Electromagnetic 687 | . . . 190 12 . 485 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 3 8 9 Average Corruption 4 | . . . . 2 5 6 Corruption Purged 10 | . . . . 3 2 5 Corruption Blocked . | . . . . . . . Effects 18 | . . . . 2 11 5 Message Errors 8 | . . . . . 5 3 Matter Fused 3 | . . . . 1 1 1 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 2 | . . . . . 2 . Data Loss (major) 1 | . . . . 1 . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 84 | . . . . 9 73 2 Projectiles 84 | . . . . 9 73 2 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . 1 . 5 4 . Impact . | . . . . . . . Kinetic 9 | . . 1 . 4 4 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 60 | . . . 60 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 429 | 36 108 195 429 373 393 410 Average Temperature 100 | 19 55 61 142 74 109 155 Received Heat Transfer 1650 | . . 213 639 . 510 288 Effects 15 | . . . 8 4 1 2 Shutdowns 3 | . . . 1 1 . 1 Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 1 3 . . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . 1 . . 1 Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2337 | 37 148 962 629 111 . 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 454 | 5 103 277 454 201 274 169 Initial 137 | . 3 42 117 137 61 41 Average 106 | . 67 116 195 69 101 86 Maximum Alert Level 2 | . . 1 2 1 1 . Low Security (%) 87 | 100 100 85 59 98 90 100 Level 1 10 | . . 14 32 1 9 . Level 2 1 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . 2 5 2 9 . Investigation 1 | . . . 1 . . . Extermination 4 | . . . . 2 2 . Reinforcement 6 | . . 2 4 . . . Assault . | . . . . . . . Garrison 7 | . . . . . 7 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 1 2 4 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 5 19 33 11 16 11 Peak Tracking Total 6 | . 3 4 6 3 6 6 Tactical Retreats 6 | . 1 1 3 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . 1 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 2 . 2 1 Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 2 3 5 1 4 . Terminals 13 | . 2 3 4 1 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 4 7 12 1 6 . Successful 14 | . 1 2 7 . 4 . Failed 16 | . 3 5 5 1 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 4 7 11 1 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 1 . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 2 6 . 2 . Record 2 | . . . 1 . 1 . Emergency Access Points 4 | . 1 . 3 . . . Locate Traps 4 | . . 1 2 . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 1 . 2 . Report Inventory 2 | . . . 1 . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 10 | . 1 2 3 1 3 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 49 | . . . . . . 49 Highest-Rated Ally 49 | . . . . . . 49 Total Orders 1 | . . . . . . 1 FOLLOW 1 | . . . . . . 1 Ally Attacks 5 | . . . . . . 5 Total Damage 178 | . . . . . . 178 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4871 | 77 355 1157 854 1511 554 363 Spaces Moved 2880 | 50 230 622 458 955 340 225 Core 200 | 10 . . . . 42 148 Treads . | . . . . . . . Legs 2680 | 40 230 622 458 955 298 77 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 117 | 106 120 120 125 120 115 92 Slowest Speed 260 | 120 120 120 260 120 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 38 41 44 20 10 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . 1 8 1 . Terrain Destroyed 51 | . . . 16 15 16 4 Melee 1 | . . . 1 . . . Projectile 34 | . . . . 15 15 4 AOE 15 | . . . 15 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3884 | 66 284 928 630 1220 416 340 Wait 567 | . 34 218 66 161 9 79 Move 2874 | 49 229 621 457 954 339 225 Hop . | . . . . . . . Pick Up 56 | 7 5 9 11 17 4 3 Fast Attach 11 | . . 1 2 . 1 7 Attach 35 | 6 1 2 8 3 12 3 Detach 2 | . . . . . 2 . Swap 62 | . 2 15 21 18 6 . Drop 47 | . 1 10 10 19 5 2 Fire 222 | 4 12 51 54 44 38 19 Melee 5 | . . 1 1 3 . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 13) 426 | -10/Materials | Discovered new exit (range 6) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -9/Materials | Discovered new exit (range 10) 1191 | -9/Materials | Build established: Scavenger-Mutant 1589 | -9/Materials | Identified exit to Materials 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Lost 5 parts (1p2n2w) 2340 | -8/Materials | Discovered new exit (range 15) 2444 | -8/Materials | Entered Factory 2444 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2729 | -7/Factory | Build established: Skirmisher 3921 | -7/Factory | Discovered new exit (range 5) 3950 | -7/Factory | Identified exit to Factory 3955 | -7/Factory | Entered another Factory area 3955 | -6/Factory | Evolved 2 slots: Utility x2 4247 | -6/Factory | Build established: Gunner 4256 | -6/Factory | Garrison activated, responded to threat 4359 | -6/Factory | Lost 8 parts (2n5u1w) 4455 | -6/Factory | Garrison activated, responded to threat 4475 | -6/Factory | Core integrity fell below 50% 4480 | -6/Factory | Released all parts (6) 4500 | -6/Factory | Discovered new exit (range 9) 4502 | -6/Factory | Lost 7 parts (4n2u1w) 4509 | -6/Factory | Entered another Factory area 4509 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4872 | -5/Factory | Self-destructed Last Messages --------------- 04812_ R-10 Processor collects Corrupted Adv. Heat Sink. 04815_ R-10 Processor collects Imp. Ion Engine. 04818_ System corrupted: Heat flow error (+267). 04819_ R-10 Processor collects Corrupted Com. Wheel. 04822_ System Restoration Module purges 1% system corruption (5%). 04822_ Critical hit (Burn: +37). 04839_ System Restoration Module purges 1% system corruption (4%). 04839_ System Restoration Module expended. 04851_ B-60 Warrior system terminally corrupted. [Achievement: Power Corrupts] 04851_ Critical hit (Burn: +37). 04856_ G-50 Soldier destroyed. 04863_ Power failure, Neutrino Core shutdown. 04866_ Hpw. Shock Rifle destroyed. 04867_ Acquired 5 matter. 04868_ Carbon-fiber Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????? ??????????????????????? | | ????????# ??? 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"""" # # ! #????????????????? | | ???????# """" # # #????????????????? | | ???????# """" # ###########????????????????? | | ######## """" # ##?????????????????????????? | | + """" # %#??????????????????????????? | | ######## """ # =#??????????????????????????? | | ???????# # #??????????????????????????? | | ???????########## #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????/ #??????????????????????????? | | ????????????????# +??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Dynamic Key Hey, That's Mine! I Spy It's Just You Novice Programmer Please Form A Line Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed RefineryControlDriver Manual? 0 Play Time 02:01:28 Cumulative 9.7 hours Start 2024.08.14 @ 09:10:08 End 2024.08.15 @ 12:24:50 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6804a20b-1bec-49c2-b651-4c8511826acb