Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 13:26:14 Player: r@sin Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (15) 75 Value Destroyed (295) 295 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 6357 Bonus ------- Follower Combat Kills 67 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 185/300 Energy 87/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Medium Treads Improved Coolant Injector Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Phase Shifter Layered Light Armor Plating > --- WEAPON ----------- Scythe > --- INVENTORY -------- Biometal Leg Advanced Hacking Suite High-powered Shotgun KE Penetrator Scythe [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 1 1 . . 1 . Utility 6 | . . . 2 . . . 1 . . 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 62 | 7 1 2 5 4 7 6 1 . 12 6 11 Power 8 | 1 . . 1 1 . . . . 2 1 2 Engine 4 | 1 . . 1 1 . . . . . . 1 Core 3 | . . . . . . . . . 1 1 1 Reactor 1 | . . . . . . . . . 1 . . Propulsion 24 | 2 . . 2 2 1 4 . . 7 3 3 Treads 5 | 2 . . . 2 1 . . . . . . Leg 10 | . . . 2 . . . . . 5 3 . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . 1 . . . . 2 Flight 6 | . . . . . . 3 . . 2 . 1 Utility 21 | 2 . 1 2 . 4 2 1 . 3 1 5 Device 7 | 1 . . 2 . . . 1 . 1 . 2 Storage 2 | 1 . . . . . . . . 1 . . Processor 11 | . . 1 . . 4 2 . . . 1 3 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 1 1 . 1 2 . . . . 1 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . 1 . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Corrupted Parts 3 | . . . . . . . . . . 3 . System Corruption 30 | . . . . . . . . . . 30 . Parts Lost 31 | . . . 4 5 2 4 . 2 3 5 6 Power 5 | . . . 1 2 . . . . . 1 1 Propulsion 15 | . . . 1 1 2 2 . 2 2 3 2 Utility 5 | . . . . 1 . 1 . . 1 . 2 Weapon 6 | . . . 2 1 . 1 . . . 1 1 Highest Loss Streak 4 | . . . 4 3 1 4 . 2 3 3 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 2 6 8 6 4 4 4 4 4 5 2 3 Power . | . 1 1 . . . 1 1 1 . . . Propulsion 1 | 1 2 2 2 . . . . . . . . Utility 2 | . 1 4 2 3 2 2 2 2 2 1 1 Weapon 1 | . 2 1 1 . 1 1 1 1 2 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . 2 1 . . 4 1 . 1 1 . 3 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 8 | . . 1 . . 3 1 . 1 . . 2 Weapon 3 | . 2 . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 74 | . 100 100 92 86 34 48 53 43 72 23 28 Engine 7 | . 14 14 11 9 . . . . . . . Treads 14 | . 28 28 1 19 12 3 . . . . . Leg 4 | . . . 19 . . . . . 24 7 . Flight 1 | . . . . . . 5 6 3 1 . 2 Device 8 | . 14 5 20 19 . . 6 3 4 . 2 Storage 7 | . 14 14 11 9 . . . . 4 . . Processor 11 | . . 8 11 9 12 30 26 26 15 10 12 Ballistic Gun 11 | . 26 22 17 8 . . . . . 1 . Slashing Weapon 4 | . 1 5 . 9 8 6 6 6 5 . 2 Peak Build Rating 64 | 9 9 9 9 12 22 24 26 26 64 21 62 Average Rating 18 | 5 9 8 8 9 10 20 26 18 52 17 33 On Entrance 10 | . 9 9 8 6 4 20 22 26 16 5 6 Avg Prop Armor Cover (%) 17 | . . . . 41 35 25 16 16 . . 3 Naked Turns 22 | . . . . 22 . . . . . . . Heaviest Build 35 | 12 13 13 14 17 6 4 4 4 35 7 14 Greatest Support 124 | 40 40 40 20 40 3 9 4 4 124 40 15 Greatest Overweight (x) 3 | 3 . . . . 1 . . 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 5 5 5 5 10 5 5 Average Capacity 7 | 7 8 8 8 7 5 5 5 5 8 5 5 Most Carried 8 | 4 8 8 8 6 5 5 4 5 6 4 4 Average Carried 5 | 2 6 7 6 4 4 4 4 4 5 2 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 6 4 5 5 4 5 5 2 4 Class Distribution -------------------- 80% | Mutant 9% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Assassin | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -6/Garrison Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Matter Collected 797 | 264 52 113 . 20 . 21 . . 112 103 112 Remotely . | . . . . . . . . . . . . Salvage Created 265 | 10 76 17 . 20 20 40 . . 82 . . Parts 25 | 5 6 3 . 3 2 3 . . 3 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Combat Hostiles Destroyed 13 | . 4 1 . . 4 4 . . . . . Melee 2 | . . . . . . 2 . . . . . Guns 5 | . 4 1 . . . . . . . . . AOE 6 | . . . . . 4 2 . . . . . Classes Destroyed 4 | 1 2 . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . Swarmer 12 | . 3 1 . . 4 4 . . . . . Grunt 1 | . 1 . . . . . . . . . . Best Kill Streak 4 | 1 3 1 . 1 4 4 . . . . . Combat Bots Only 4 | . 3 1 . . 4 4 . . . . . Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 3 1 . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Hostile Shots Fired 498 | . 23 3 52 62 24 32 . 14 107 36 145 Missed 184 | . 11 1 8 18 5 16 . 5 39 13 68 Hits 314 | . 12 2 44 44 19 16 . 9 68 23 77 Melee 4 | . . . . . 2 . . . 2 . . Projectile 310 | . 12 2 44 44 17 16 . 9 66 23 77 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 11 | . . 1 2 . 1 . . . 1 1 5 Damage Taken 5223 | . 117 60 532 556 352 282 . 309 714 691 1610 Core 2647 | . . . 103 121 167 135 . 258 370 333 1160 Absorbed by Shields 13 | . . . . . . . . . 13 . . Core Remaining (%) 69 | 100 . 100 . 44 69 80 . . 26 66 . Volleys Fired 23 | 1 12 2 1 . 2 3 . . . 2 . Largest 2 | 2 2 2 2 . 1 1 . . . 1 . Hottest 40 | 40 40 40 40 . 33 33 . . . 33 . Shots Fired 39 | 2 24 4 2 . 2 3 . . . 2 . Gun 34 | 2 24 4 2 . . . . . . 2 . Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 2 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 34 | 2 24 4 2 . . . . . . 2 . Thermal . | . . . . . . . . . . . . Explosive 5 | . . . . . 2 3 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 8 | 1 8 1 1 . . . . . . 3 . Robot Miss Streak 3 | . 2 2 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 26 | 1 13 2 1 1 . 2 . . 4 2 . Core Hits 21 | 1 6 1 2 1 4 5 . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . 1 . . Melee Attacks 32 | . 1 2 . 1 1 3 . . 21 . 3 Impact . | . . . . . . . . . . . . Slashing 32 | . 1 2 . 1 1 3 . . 21 . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1068 | 15 149 42 43 53 260 266 . . 183 54 3 Guns 240 | 15 149 15 12 . . . . . . 49 . Cannons . | . . . . . . . . . . . . Explosions 460 | . . . . . 260 200 . . . . . Melee 320 | . . 23 . 48 . 66 . . 183 . . Ramming 48 | . . 4 31 5 . . . . . 5 3 Kinetic 240 | 15 149 15 12 . . . . . . 49 . Thermal . | . . . . . . . . . . . . Explosive 460 | . . . . . 260 200 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 320 | . . 23 . 48 . 66 . . 183 . . Piercing . | . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . . . 31 . Average Corruption 27 | . . . . . . . . . . 27 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 . Message Errors 2 | . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 45 | . . 3 . . . 42 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 22 | . . . . . . 22 . . . . . Melee 23 | . . 3 . . . 20 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . 2 17 70 . . . . 1 Shots 4 | . . . . . 1 3 . . . . . Rammed 5 | . . 2 . 2 . . . . . . 1 Targets Rammed 24 | . . 2 14 2 . . . . . 5 1 Kicked 19 | . . . 14 . . . . . . 5 . Crushed . | . . . . . . . . . . . . Highest Temperature 22 | . 12 . 10 1 5 . . . 22 . . Average Temperature 8 | . 9 . 8 1 3 . . . 12 . . Received Heat Transfer 1290 | . 36 6 282 264 135 6 . 9 150 162 240 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 70 100 100 100 100 100 72 Level 1 4 | . . . . . 29 . . . . . 27 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 248 | 5 60 86 30 140 248 160 70 49 60 15 236 Initial 107 | . . 12 . 8 59 107 70 49 21 15 . Average 36 | . 14 18 . 10 110 119 70 32 36 4 91 Influence Increases 1405 | 5 121 169 30 241 269 168 . . 39 . 363 Destroy 0b10 Robot/C 360 | . 80 120 . . 80 80 . . . . . Destroy 0b10 Robot/NC 20 | 5 . 5 . 5 . . . . 5 . . Destroy Leader 52 | . 20 10 . 2 10 10 . . . . . Allied During Kill 19 | . . 19 . . . . . . . . . Successful Hack 76 | . 6 . . 9 29 4 . . 14 . 14 Disable Machine 75 | . 15 . . . 15 30 . . . . 15 Destroy Structure 53 | . . . . . 15 14 . . 20 . 4 Partial Spotted 60 | . . . . . 15 15 . . . . 30 Lose Combat Pursuer 690 | . . 15 30 225 105 15 . . . . 300 Influence Decreases 1299 | 5 90 200 10 121 171 261 75 41 38 30 257 Entered New Map 362 | . . 19 . 12 81 131 75 21 8 15 . Time Decay 586 | 5 90 130 10 84 70 90 . . . 10 97 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 Lost Part 200 | . . . . 25 20 40 . 20 30 5 60 Lost Ally 51 | . . 51 . . . . . . . . . Squads Dispatched 15 | . 1 . 2 2 1 1 . 1 . 2 5 Investigation 4 | . . . 1 . . 1 . . . 1 1 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 10 | . 1 . 1 2 1 . . 1 . 1 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Distress Signals 4 | . 1 . . . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 9 6 8 16 25 8 . 4 18 10 39 Peak Tracking Total 18 | . 2 3 6 11 13 4 . 4 14 7 18 Tactical Retreats 17 | . . 1 1 6 3 1 . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Traps Triggered 8 | . . . 1 2 1 . . . 1 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Machines Disabled 5 | . 1 . . . 1 2 . . . . 1 Max in Single Turn 1 | . 1 . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Machines Accessed 22 | . 1 . . 3 4 5 1 . 1 1 6 Terminals 16 | . 1 . . 3 3 2 1 . 1 . 5 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . 2 . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 55 | . 3 . . 6 15 9 4 . 1 3 14 Successful 19 | . 2 . . 3 8 3 1 . 1 . 1 Failed 35 | . 1 . . 3 6 6 3 . . 3 13 Catastrophic 13 | . 1 . . 1 . 3 . . . 1 7 Database Lockouts 1 | . . . . . 1 . . . . . . Manual 30 | . 4 . . 5 8 3 . . . . 10 Terminals 40 | . 3 . . 6 12 4 4 . 1 . 10 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 6 | . . . . . . 3 . . . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 4 | . . . . . . . . . . . 4 Terminal Hacks 9 | . 2 . . 2 3 . 1 . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . . . 1 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 1 3 2 . . . . 1 Terminals 7 | . . . . 1 3 2 . . . . 1 Assimilate 1 | . . . . . 1 . . . . . . Botnet 6 | . . . . 1 2 2 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 1 . . 2 4 4 1 . 1 1 6 Full Trace Events 4 | . . . . . 1 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 22 | . . 22 . . . . . . . . . Total Damage 187 | . . 187 . . . . . . . . . Kills 6 | . . 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Active Infowar (turns) 1988 | 14 448 178 136 321 . 130 5 31 371 85 269 Optics 891 | . . . . . . 130 5 31 371 85 269 Sensors 517 | . . . 136 250 . . . . . . 131 Terrain 692 | 14 448 178 . 52 . . . . . . . Structural 456 | . . . 135 321 . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Turns Passed 2682 | 125 448 508 142 356 158 184 5 31 371 85 269 Spaces Moved 2512 | 69 242 304 97 252 256 324 12 59 311 60 526 Core 624 | 6 . . . 61 256 10 . 44 37 15 195 Treads 800 | 63 242 304 . 191 . . . . . . . Legs 349 | . . . 97 . . . . . 207 45 . Wheels . | . . . . . . . . . . . . Hover 9 | . . . . . . 8 . . . . 1 Flight 730 | . . . . . . 306 12 15 67 . 330 Fastest Speed 32 | 50 160 160 120 50 50 35 35 35 32 50 40 Average Speed 92 | 157 160 160 120 133 50 44 35 47 88 112 43 Slowest Speed 200 | 200 160 160 120 160 100 60 35 100 120 150 70 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 1 . 5 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 28 60 13 57 40 13 1 69 34 3 17 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . . . . Unknown Exits Taken 4 | 1 1 . . . . 1 . . . 1 . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug 3 | . . . . . 1 . . . . . 2 Terrain Destroyed 28 | . . . . . 14 12 . . . . 2 Melee 3 | . . . . . 1 . . . . . 2 Projectile . | . . . . . . . . . . . . AOE 25 | . . . . . 13 12 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Fac Fac Total 2762 | 81 280 316 117 267 280 354 12 63 369 72 551 Wait 45 | . 15 3 . . 5 11 . . 1 . 10 Move 2489 | 68 241 303 96 251 255 323 11 58 308 59 516 Hop 6 | . . . . . . . . . 1 . 5 Pick Up 33 | 5 7 1 1 4 5 2 . 2 4 . 2 Fast Attach 44 | 6 . . . 2 6 6 . . 11 3 10 Attach 18 | 1 . . 3 5 1 1 1 . 1 3 2 Detach 4 | . . . . . 1 . . 1 . . 2 Swap 10 | . 1 2 2 1 . 2 . . 2 . . Drop 21 | . 3 1 . 1 4 3 . 2 7 . . Fire 23 | 1 12 2 1 . 2 3 . . . 2 . Melee 32 | . 1 2 . 1 1 3 . . 21 . 3 Ram 2 | . . . . 1 . . . . . . 1 Kick 19 | . . . 14 . . . . . . 5 . Crush 3 | . . 2 . 1 . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -6/Garrison -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 6) 513 | -10/Materials | Discovered new exit (range 13) 574 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 10) 717 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 838 | -10/Mines | Learned location of 1 exit from Materials 885 | -10/Mines | Assembled infested the area 890 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1073 | -10/Mines | Lost 3 allies 1076 | -10/Mines | Identified exit to Materials 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Identified exit to Storage 1224 | -9/Materials | Entered Storage 1237 | -9/Storage | Lost 4 parts (1p1n2w) 1279 | -9/Storage | Identified exit to Materials 1545 | -9/Storage | Released all parts (6) 1546 | -9/Storage | Core integrity fell below 50% 1576 | -9/Storage | Lost 3 parts (1p1n1w) 1580 | -9/Storage | Entered Materials 1580 | -8/Materials | Evolved 2 slots: Propulsion x2 1647 | -8/Materials | Central database locked down 1719 | -8/Materials | Identified exit to Factory 1738 | -8/Materials | Entered Factory 1738 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1863 | -7/Factory | Lost 4 parts (2n1u1w) 1917 | -7/Factory | Discovered new exit (range 16) 1922 | -7/Factory | Entered another Factory area 1922 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1927 | -6/Factory | Identified exit to DSF 1927 | -6/Factory | Entered DSF 1942 | -6/DSF | Additional patrols routed to DSF 1950 | -6/DSF | Discovered new exit (range 14) 1958 | -6/DSF | Entered Garrison 2318 | -6/Garrison | Triggered checkpoint 2318 | -6/Garrison | Core integrity fell below 50% 2323 | -6/Garrison | Discovered new exit (range 12) 2329 | -6/Garrison | Entered Factory 2329 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -5/Factory | Lost 3 parts (2n1u) 2365 | -5/Factory | System corruption reached 10% 2373 | -5/Factory | System corruption reached 30% 2400 | -5/Factory | Discovered new exit (range 13) 2414 | -5/Factory | Entered another Factory area 2414 | -4/Factory | Evolved 2 slots: Utility x2 2442 | -4/Factory | Lost 3 parts (1p2n) 2477 | -4/Factory | Spotted B-86 Titan 2544 | -4/Factory | Core integrity fell below 50% 2575 | -4/Factory | Lost 3 parts (1p1n1u) 2664 | -4/Factory | Search patrols dispatched 2678 | -4/Factory | Core integrity fell below 20% 2683 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02659_ Acquired Imp. Armor Integrity Analyzer. 02664_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 02666_ Field Propulsion Array destroyed. 02667_ Slammed into G-67 Veteran. 02670_ Lrn. Sensor Array destroyed. 02672_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 02673_ TF Node disabled. 02673_ Adv. Sensor Array tumbles out of TF Node. 02673_ Adv. Signal Interpreter tumbles out of TF Node. 02677_ Slug penetrates Wall. 02677_ Penetrated by Slug. 02680_ Slug penetrates Wall. 02680_ Critical hit (Burn: +37). 02682_ Penetrated by Slug. 02682_ Slug penetrates H-77 Assassin. 02682_ Slug penetrates Wall. 02683_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ """ + ### ##? | | # # #?# #?? | | # """ """ # #??##+###?? | | # """ """ # #?????????? | | # """ """ # #?????????? | | # # =""" #?????????? | | # """T""" #!%""" #?????????? | | ?##########+## !""" #?????????? | | ########### #?????????? | | # ! # #?????????? | | # ! # ####?????????? | | # # #????????????? | | # ""T"" = + #????????????? | | # """"" # ##### #????????????? | | ########### #???# #????????????? | | ????# #???# #????????????? | | ????# ##### #???# #????????????? | | ????# #???# #???# #????????????? | | ????# #???# #???# #????????????? | | ????# #???# #???# ########?????? | | ????# #?###g##### # #?????? | | ??### ### + + "" #?????? | | ??# # !!! ## # "" #?????? | | ??# T" #g!!! ## #!" #?????? | | ??# ""h /u!!! ## #? #?????? | | ??# g@# ## #? #?????? | | ??# h # ! ## #??#####?????? | | ??## ########## #????????????? | | ???# #????????# #????????????? | | ???# g#????????# #????????????? | | ???# g #????????# #????????????? | | ??## ##??????? ????????????? | | ??# g ####### #??????????? | | ??# ! +??????????? | | ??# ####### #??????????? | | ??# ! #??????? ????????????? | | ??# #??????? ????????????? | | ?####"########?? ????????????? | | # ! #?? ????????????? | | # #?? ????????????? | | # """"""" #?? ????????????? | | # """"""" #?? ????????????? | | # """"""" #?? ????????????? | | # """"""" #?? " ????????????? | | # #?? ? ????????????? | | # #?????????????????? | | # #?????????????????? | | # " " = #?????????????????? | | # ""G"" #?????????????????? | | # ? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Launcher Accuracy 60 Armor Integrity Analysis 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Scythe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonZeronetManipulator Manual? 0 Play Time 00:48:03 Cumulative 116.4 hours Start 2026.03.10 @ 12:20:48 End 2026.03.10 @ 13:26:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 38 Adventurer 9 Explorer 15 Win Type - Total 17 Types 14/0/2/1/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3524a09-55c0-48b4-a164-2fb87a3b7fa7