Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 13:26:07

Player: WazdakkaGutsmek

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (566)      566
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1771

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     257/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Treads
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Assault Rifle
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           Rocket Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | .   4   3   5   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | .   2   .   2   
    Treads                 4    | .   2   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   1   2   3   
    Energy Gun             4    | .   1   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      10   | .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   85  98  66  
  Engine                   11   | .   14  14  6   
  Treads                   26   | .   26  28  23  
  Storage                  13   | .   14  14  11  
  Protection               8    | .   .   12  7   
  Energy Gun               13   | .   14  13  12  
  Ballistic Gun            11   | .   14  14  5   
Peak Build Rating          12   | .   11  11  12  
  Average Rating           10   | .   9   10  9   
  On Entrance              8    | 6   6   10  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 14  20  23  23  
  Greatest Support         66   | 20  46  46  66  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  
  Average Capacity         9    | .   9   10  10  
  Most Carried             9    | .   9   9   7   
  Average Carried          7    | .   7   7   6   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            8    | 6   8   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           375  | 200 11  63  101 
  Remotely                 .    | .   .   .   .   
Salvage Created            455  | .   11  70  374 
  Parts                    43   | .   1   12  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   1   6   11  
  Guns                     11   | .   1   4   6   
  AOE                      7    | .   .   2   5   
Classes Destroyed          5    | .   1   .   4   
  Builder                  1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  7    | .   1   6   .   
  Grunt                    9    | .   .   .   9   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           7    | .   1   3   7   
  Combat Bots Only         5    | .   1   3   5   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        142  | .    5    20   117  
  Missed                   30   | .    .    4    26   
Damage Taken               1636 | .    45   134  1457 
  Core                     418  | .    .    7    411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  .    97   .    
Volleys Fired              58   | .    3    8    47   
  Largest                  2    | .    2    2    2    
  Hottest                  96   | .    76   76   96   
Shots Fired                92   | .    6    15   71   
  Gun                      88   | .    6    14   68   
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    .    1    3    
  Special                  .    | .    .    .    .    
  Kinetic                  27   | .    3    8    16   
  Thermal                  61   | .    3    6    52   
  Explosive                4    | .    .    1    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    1    2    16   
  Robot Miss Streak        4    | .    2    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           58   | .    1    5    52   
  Core Hits                31   | .    1    6    24   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Burn                   3    | .    .    .    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1527 | .    15   153  1359 
  Guns                     787  | .    15   89   683  
  Cannons                  .    | .    .    .    .    
  Explosions               725  | .    .    64   661  
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    .    .    15   
  Kinetic                  175  | .    .    46   129  
  Thermal                  612  | .    15   43   554  
  Explosive                725  | .    .    64   661  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            52   | .    .    .    52   
  Projectiles              .    | .    .    .    .    
  Explosions               52   | .    .    .    52   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      370  | .    .    .    370  
  Shots                    5    | .    .    .    5    
  Rammed                   8    | .    .    .    8    
Targets Rammed             8    | .    .    .    8    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        227  | .    45   60   227  
  Average Temperature      67   | .    23   24   77   
  Received Heat Transfer   609  | .    .    .    609  
  Effects                  3    | .    .    .    3    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1766 | .    37   111  1618 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             205  | .   61  193 205 
  Initial                  23   | .   .   23  7   
  Average                  76   | .   10  100 73  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | .   100 100 99  
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   3   4   16  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   .   3   2   
  Max in Single Turn       2    | .   .   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               810  | .   143 413 254 
Spaces Moved               384  | 1   76  237 70  
  Core                     1    | .   .   .   1   
  Treads                   373  | .   67  237 69  
  Legs                     10   | 1   9   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 
  Average Speed            159  | 120 155 160 160 
  Slowest Speed            200  | 120 160 160 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 2   17  70  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          19   | .   .   5   14  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      19   | .   .   5   14  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      490  | .   101 254 135 
  Wait                     9    | .   .   4   5   
  Move                     381  | .   75  236 70  
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   8   1   .   
  Fast Attach              8    | .   4   1   3   
  Attach                   2    | .   .   .   2   
  Detach                   1    | .   1   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     12   | .   10  2   .   
  Fire                     58   | .   3   8   47  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    8    | .   .   .   8   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 7)
  144 | -10/Materials | Entered Mines
  151 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  311 | -10/Mines     | Build established: Mutant
  480 | -10/Mines     | Learned location of 1 exit from Materials
  521 | -10/Mines     | Discovered new exit (range 12)
  557 | -10/Mines     | Entered Materials
  557 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  558 | -9/Materials  | Identified exit to Materials
  801 | -9/Materials  | Core integrity fell below 50%
  811 | -9/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
00799_ Beam Rifle destroyed.
00801_ G-34 Mercenary destroyed.
00801_ W-16 Scout destroyed.
00801_ Y-45 Defender destroyed.
00803_ U-05 Engineer builds a Wall.
00803_ Destroyed Sml. Laser.
00805_ G-34 Mercenary destroyed.
00805_ Rocket Launcher destroyed.
00805_ Destroyed Rocket Launcher.
00805_ U-05 Engineer destroyed.
00805_ K-01 Serf collects debris.
00809_ Acquired Sml. Laser.
00809_ K-01 Serf collects debris.
00811_ Nuclear Reactor explodes.
00811_ Sml. Laser destroyed.
00811_ Destroyed Sml. Laser.
00811_ G-34 Mercenary destroyed.
00811_ Nuclear Reactor explodes.
00811_ Destroyed Aluminum Leg.
00811_ G-34 Mercenary destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidBombRefractor
  Manual?         0
Play Time         00:06:35
  Cumulative      149.9 hours
  Start           2024.11.27 @ 13:21:16
  End             2024.11.27 @ 13:26:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           123
  Adventurer      16
  Explorer        3
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             37
Gallery%          68
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aaf74ead-ce44-4690-bec2-964ba6ece508