Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.12 @ 01:42:43 // Winter2022/Polymind

Player: H3-RMN

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (956)      956
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1701)               1701
              TOTAL SCORE: 4357

 Bonus
-------
Polymind Skill             1490
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     0/0
Energy                     66/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (1) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   1   3   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  5    | .   .   .   1   1   3   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      4    | .   .   .   1   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   50  97  98  81  93  
  Engine                   10   | .   10  12  12  12  6   
  Core                     2    | .   .   .   .   .   6   
  Treads                   17   | .   .   21  24  17  14  
  Leg                      7    | .   20  4   .   .   14  
  Device                   22   | .   10  23  24  20  21  
  Protection               8    | .   .   10  12  9   6   
  Energy Gun               12   | .   10  12  11  7   14  
  Ballistic Gun            9    | .   .   10  12  12  6   
Naked Turns                60   | .   38  4   .   2   16  
Heaviest Build             18   | .   7   18  18  18  18  
  Greatest Support         40   | 3   20  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   1   
  Average Capacity         .    | .   .   .   1   .   .   
  Most Carried             1    | .   .   1   1   1   .   
  Average Carried          .    | .   .   .   1   .   .   
  Final Capacity           1    | .   1   1   1   1   .   
  Final Carried            1    | .   .   1   1   .   .   

 Class Distribution 
--------------------
 75% | Sentry
 19% | Grunt
  4% | Cogmind

 Dominant Class 
----------------
  Grunt | -10/Materials
 Sentry | -9/Materials
 Sentry | -9/Mines
 Sentry | -8/Materials
 Sentry | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           287  | .   .   211 40  36  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            734  | .   101 264 54  58  257 
  Parts                    51   | .   6   15  1   7   22  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  25   | .   2   5   1   5   12  
  Guns                     25   | .   2   5   1   5   12  
Classes Destroyed          6    | .   1   2   .   1   2   
  Hauler                   1    | .   .   1   .   .   .   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    14   | .   2   3   1   2   6   
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   2   .   .   3   
Best Kill Streak           4    | .   2   2   1   4   4   
  Combat Bots Only         4    | .   2   2   1   4   4   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        262  | .    16   24   10   73   139  
  Missed                   63   | .    3    3    1    19   37   
Damage Taken               2940 | .    143  267  188  758  1584 
  Core                     686  | .    42   93   .    85   466  
  Absorbed by Shields      12   | .    .    .    .    .    12   
  Ignored by Resistances   38   | .    .    .    .    .    38   
Core Remaining (%)         86   | 100  83   .    76   .    .    
Volleys Fired              118  | .    13   13   4    22   66   
  Largest                  2    | .    1    2    2    2    2    
  Hottest                  79   | .    40   79   79   79   79   
Shots Fired                171  | .    13   26   8    41   83   
  Gun                      171  | .    13   26   8    41   83   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  56   | .    .    13   4    22   17   
  Thermal                  115  | .    13   13   4    19   66   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    10   6    9    13   13   
  Robot Miss Streak        4    | .    1    1    1    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           126  | .    12   16   7    31   60   
  Core Hits                49   | .    4    9    2    10   24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    .    2    .    2    1    
    Burn                   3    | .    .    1    .    1    1    
    Destroy                2    | .    .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2014 | .    147  290  115  487  975  
  Guns                     2014 | .    147  290  115  487  975  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  655  | .    .    155  52   252  196  
  Thermal                  1359 | .    147  135  63   235  779  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        320  | .    54   34   17   144  320  
  Average Temperature      56   | .    30   16   11   74   72   
  Received Heat Transfer   1152 | .    78   117  30   207  720  
  Effects                  2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    2    .    2    1    1    
  Heat Transferred         3408 | .    300  407  148  666  1887 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             465  | .   55  205 144 268 465 
  Initial                  174  | .   .   22  79  52  174 
  Average                  156  | .   18  109 92  136 257 
Maximum Alert Level        2    | .   .   1   .   1   2   
  Low Security (%)         67   | 100 100 94  100 79  20  
  Level 1                  30   | .   .   5   .   20  74  
  Level 2                  1    | .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           2    | .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   2   7   2   17  21  
  Peak Tracking Total      7    | .   2   3   2   6   7   
  Tactical Retreats        2    | .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          12   | .   2   5   1   3   1   
  Terminals                10   | .   2   4   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                27   | .   4   13  3   6   1   
  Successful               13   | .   .   7   2   3   1   
  Failed                   14   | .   4   6   1   3   .   
    Catastrophic           5    | .   2   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   .   7   3   3   1   
  Terminals                23   | .   4   11  3   4   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             8    | .   .   5   2   1   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     2    | .   .   2   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   
  Zone Layout              3    | .   .   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   1   1   
  Terminals                2    | .   .   .   .   1   1   
    Disrupt                1    | .   .   .   .   1   .   
    Override               1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   3   1   3   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              6    | .   1   1   .   2   2   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   6    | .   1   1   .   2   2   
Robot Hacks Applied        8    | .   1   1   .   4   2   
  find_shortcuts           6    | .   1   1   .   2   2   
  find_garrison            2    | .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       3    | .   1   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               1493 | 14  81  345 353 160 540 
Spaces Moved               823  | 28  80  173 214 62  266 
  Core                     121  | 28  64  6   .   2   21  
  Treads                   554  | .   .   132 214 60  148 
  Legs                     148  | .   16  35  .   .   97  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  160 50  50  
  Average Speed            136  | 50  64  148 160 156 136 
  Slowest Speed            160  | 50  120 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   21  24  40  8   43  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      1021 | 27  97  237 217 84  359 
  Wait                     69   | .   5   45  .   1   18  
  Move                     817  | 27  79  172 213 61  265 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  4    | .   .   4   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     3    | .   .   3   .   .   .   
  Fire                     118  | .   13  13  4   22  66  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   15 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 11)
   96 | -10/Materials | Entered another Materials area
  135 | -9/Materials  | Identified exit to Mines
  441 | -9/Materials  | Entered Mines
  718 | -9/Mines      | Identified exit to Materials
  794 | -9/Mines      | Entered Materials
  930 | -8/Materials  | Garrison activated, responded to threat
  949 | -8/Materials  | Identified exit to Garrison
  954 | -8/Materials  | Entered Garrison
  966 | -8/Garrison   | Lost 3 parts (1n1u1w)
  986 | -8/Garrison   | Triggered checkpoint
 1040 | -8/Garrison   | Triggered checkpoint
 1134 | -8/Garrison   | Triggered checkpoint
 1168 | -8/Garrison   | Discovered new exit (range 14)
 1263 | -8/Garrison   | Core integrity fell below 50%
 1291 | -8/Garrison   | Lost 4 parts (1n2u1w)
 1292 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1446 | -8/Garrison   | Triggered checkpoint
 1449 | -8/Garrison   | Triggered checkpoint
 1476 | -8/Garrison   | Core integrity fell below 20%
 1494 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01467_ Heat Sink melted.
01467_ Y-45 Defender destroyed.
01479_ Critical hit (Burn: +37).
01479_ Imp. Heat Sink destroyed.
01479_ Released control of G-47 Trooper.
01481_ G-47 Trooper reactivates.
01487_ Connecting with Garrison Terminal...
>>Force(Override)
SYSTEM_OVERRIDE[2]
  COORDINATES_EXTRACTED
01487_ ALERT: Suspicious activity at Terminal G005. Transmitting hostile
  system tracking data.
01489_ Triggered Stasis Trap.
01489_ A bubble of rippling energy engulfs the area.
01489_ Field strength at 94.
01489_ Field strength at 88.
01490_ Field strength at 82.
01491_ Field strength at 71.
01492_ Field strength at 63.
01493_ Field strength at 54.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# @ #???????????#[%! #????? |
| ???????????????????????#   ############# =*%###### |
| ?????????????????????? ss                        # |
| ?????????????????????###                           |
| ???????????????????????#                           |
| ???????????????????????###T########   ##    ##   # |
| ?????????????????????????###??????#   ##    ##   # |
| ?????????????????????????????????                " |
| ????????????????????????????????#                " |
| ????????????????????????????????#                " |
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| ??????????????????????????????????#   ## ^^ ##   # |
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| ??????????????????????????????????#   ##    ##  ## |
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| ??????????????????????????????????#   ####+###  #? |
| ??????????????????????????????????#   #??????#  #? |
| ??????????????????????????????????# = #??????#  #? |
| ??????????????#####???????????????#   #??????#  #? |
| ??????????????#=*!#???????????????#%  #??????#  #? |
| ??#############[/ #################%* #??????#  ## |
| ??#           ^= ^/=             [ !  #??????+     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Matter Pod | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Hosts                      6    | .   1   1   .   2   2   
  Combat Hostiles          6    | .   1   1   .   2   2   
  Allies                   .    | .   .   .   .   .   .   
Unique Host Classes        2    | .   1   1   .   .   .   
Average Host Suspicion     78   | .   100 88  56  80  85  
  Unsuspicious Activity    41   | .   .   .   .   11  30  
  Returns to Shadow        .    | .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   
Protomatter Created        216  | .   .   23  .   40  153 
  Used                     144  | .   15  23  .   46  60  
  Decayed                  30   | .   .   .   .   15  15  
  Highest Spend            30   | .   15  23  .   23  30  
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 6)
  Y-45 Defender (-8/Materials: 5)
  Y-45 Defender (-8/Materials: 5)
  G-47 Trooper (-8/Garrison: 4)
  G-47 Trooper (-8/Garrison: 3)

 Game 
------
Seed              SurgeConcussiveGravjet
  Manual?         0
Play Time         00:18:04
  Cumulative      544.2 hours
  Start           2024.02.12 @ 01:27:08
  End             2024.02.12 @ 01:42:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          209
  Rogue           188
  Adventurer      3
  Explorer        18
Win Type          -
  Total           13
  Types           8/2/1/1/0/1/0/0/0
Lore%             85
Gallery%          93
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8d875afa-2b5f-4f9e-8d79-81860d729fac