Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 18:49:52 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2323) 2323 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 6495 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 652/850 Matter 190/300 Energy 8/100 System Corruption 5% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cooling System Huge Storage Unit Improved Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Power Sword > --- INVENTORY (25) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg VSS Leg Armored Leg Large Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Improved Sensor Array Improved Terrain Scanner Seismic Detector Transport Network Coupler Matter Filter Advanced ECM Suite Light Armor Plating Improved Light Armor Plating Shock Absorption System Hardlight Generator Gatling Laser EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun Gauss Cannon Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Leg Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Great Maul > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg VSS Leg Cooling System Large Storage Unit Large Matter Pod High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Transport Network Coupler Matter Filter Transmission Jammer Advanced ECM Suite Light Armor Plating Improved Light Armor Plating Shock Absorption System Hardlight Generator Gatling Laser EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun Gauss Rifle Proton Missile Launcher Improved Datajack [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 1 . . 1 . . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 110 | 2 5 17 1 36 27 2 4 16 Power 9 | . . 1 . 3 3 . 1 1 Engine 9 | . . 1 . 3 3 . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 33 | . 2 2 . 17 8 . 3 1 Treads 11 | . 2 2 . 5 . . 2 . Leg 21 | . . . . 12 8 . . 1 Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 3 6 1 8 12 2 . 6 Device 23 | 1 . 3 1 3 8 2 . 5 Storage 4 | 1 2 1 . . . . . . Processor 3 | . . . . 1 1 . . 1 Hackware 1 | . . . . 1 . . . . Protection 9 | . 1 2 . 3 3 . . . Artifact . | . . . . . . . . . Weapon 28 | . . 8 . 8 4 . . 8 Energy Gun 6 | . . 4 . 1 1 . . . Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 11 | . . 4 . 3 2 . . 2 Ballistic Cannon 3 | . . . . 2 1 . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 20 | . . 6 . 8 . . . 6 Power 3 | . . . . 1 . . . 2 Propulsion 4 | . . 1 . 1 . . . 2 Utility 2 | . . . . 2 . . . . Weapon 11 | . . 5 . 4 . . . 2 Highest Loss Streak 8 | . . 3 . 8 . . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 98 100 97 98 100 92 87 Engine 12 | . 14 11 11 8 13 15 15 11 Treads 10 | . 12 20 22 13 . . 14 9 Leg 15 | . 15 . . 21 30 30 . . Wheel 1 | . . . . . . . 6 5 Device 9 | . 8 12 22 6 10 6 7 12 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 7 | . . . . . 8 15 15 20 Protection 4 | . 5 9 . 7 3 . . . Energy Gun 6 | . 14 18 . . 7 7 7 . Ballistic Gun 13 | . 14 13 33 20 7 7 7 6 Ballistic Cannon 3 | . . . . 1 7 7 7 4 Impact Weapon 1 | . . . . 3 . . . 3 Peak Build Rating 58 | 9 10 16 16 35 48 47 49 58 Average Rating 31 | 6 8 13 16 25 42 46 48 52 On Entrance 25 | 6 9 8 16 16 34 45 47 49 Naked Turns . | . . . . . . . . . Heaviest Build 121 | 13 28 96 97 106 117 116 114 121 Greatest Support 62 | 20 40 40 40 62 60 60 60 28 Greatest Overweight (x) 6 | . . 2 2 6 1 1 4 4 Average Overweight (x) 1 | . . . 2 1 1 1 3 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 21 | 8 11 15 25 25 25 25 25 25 Most Carried 25 | 8 15 16 20 25 25 25 25 25 Average Carried 20 | 6 10 14 19 23 24 25 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 Final Carried 25 | 8 15 16 20 24 25 25 24 25 Class Distribution -------------------- 26% | Mutant 21% | Gunner 20% | Skirmisher 12% | Scavenger-Skirmisher 8% | Scavenger-Tank 3% | Derelict-Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2931 | 337 273 573 . 679 492 282 40 255 Remotely . | . . . . . . . . . Salvage Created 3461 | 289 141 1085 . 833 296 189 . 628 Parts 203 | 22 4 65 . 56 15 15 . 26 Haulers Intercepted 5 | . 1 2 . 2 . . . . Recyclers Shooed 12 | 1 1 2 . 1 . . . 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 15 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 52 | . . 18 . 13 6 6 . 9 Guns 34 | . . 16 . 9 3 3 . 3 Cannons 12 | . . . . 4 3 3 . 2 AOE 5 | . . 1 . . . . . 4 Classes Destroyed 13 | 3 2 4 . 3 . 1 . . Worker 12 | 4 . 3 . 2 . . . 3 Builder 4 | . . 2 . 2 . . . . Tunneler 7 | 6 . . . 1 . . . . Hauler 5 | . 1 2 . 2 . . . . Recycler 6 | 1 1 2 . . . . . 2 Watcher 3 | . 1 1 . 1 . . . . Swarmer 16 | . . 6 . . . 3 . 7 Grunt 16 | . . 7 . 6 3 . . . Sentry 14 | . . 5 . 3 3 1 . 2 Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . 1 . . . . Best Kill Streak 9 | 3 2 9 . 5 2 3 . 7 Combat Bots Only 8 | . . 8 . 4 2 3 . 4 Max Kills in Single Turn 4 | 1 1 3 . 2 1 1 . 4 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 521 | . . 103 . 101 91 44 . 182 Missed 181 | . . 33 . 25 34 20 . 69 Damage Taken 4702 | . . 864 . 1661 417 308 . 1452 Core 584 | . . 117 . 220 17 32 . 198 Absorbed by Shields 80 | . . . . . 80 . . . Redirected to Shielding 23 | . . 23 . . . . . . Core Remaining (%) 84 | 100 100 . 70 60 . . 93 . Volleys Fired 185 | 24 12 50 . 49 14 12 . 24 Largest 3 | 2 2 3 . 3 3 3 . 3 Hottest 156 | 60 60 120 . 151 156 156 . 141 Shots Fired 470 | 48 24 148 . 123 42 36 . 49 Gun 396 | 48 24 148 . 100 28 24 . 24 Cannon 60 | . . . . 23 14 12 . 11 Launcher 14 | . . . . . . . . 14 Special . | . . . . . . . . . Kinetic 281 | 24 12 44 . 116 28 24 . 33 Thermal 30 | . . . . 4 14 12 . . Explosive . | . . . . . . . . . Electromagnetic 159 | 24 12 104 . 3 . . . 16 Robot Hit Streak 13 | 5 7 13 . 11 9 4 . 8 Robot Miss Streak 6 | 3 3 3 . 5 4 4 . 6 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 293 | 30 15 98 . 84 23 20 . 23 Core Hits 154 | 12 6 43 . 40 16 12 . 25 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 8 | . . 2 . 2 . 1 . 3 Destroy 2 | . . . . 1 . . . 1 Blast 3 | . . . . . . 1 . 2 Corrupt 2 | . . 2 . . . . . . Smash 1 | . . . . 1 . . . . Melee Attacks 17 | . . . . 5 . . . 12 Impact 12 | . . . . 5 . . . 7 Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5854 | 417 244 1515 . 1540 541 423 . 1174 Guns 3912 | 395 210 1349 . 1042 354 259 . 303 Cannons 942 | . . . . 374 187 164 . 217 Explosions 876 | 22 34 166 . . . . . 654 Melee 124 | . . . . 124 . . . . Ramming . | . . . . . . . . . Kinetic 3057 | 191 72 411 . 1302 319 285 . 477 Thermal 632 | 22 34 166 . 43 222 138 . 7 Explosive . | . . . . . . . . . Electromagnetic 2041 | 204 138 938 . 71 . . . 690 Impact 124 | . . . . 124 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 5 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . 2 1 7 Message Errors 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . 1 Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . . . . . . 9 Projectiles . | . . . . . . . . . Explosions 9 | . . . . . . . . 9 Melee . | . . . . . . . . . Knockbacks 2 | . . . . 1 . 1 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 1 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . . . 93 Shots 4 | . . . . . . . . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | 20 . 232 . 489 299 370 247 180 Average Temperature 91 | 19 . 65 . 120 106 109 131 87 Received Heat Transfer 1084 | . . 339 . 396 151 30 . 168 Effects 7 | . . . . 5 1 1 . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . . 2 . . . . Matter Decay 2 | . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . 1 Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 14 | . 1 9 . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 1 1 . 2 Heat Transferred 1161 | 50 50 100 . 111 500 300 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | 1 1 3 . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 396 | 55 87 370 143 284 151 . . 396 Initial 143 | . 35 36 143 55 91 . . . Average 120 | 27 67 227 143 143 104 . . 54 Maximum Alert Level 1 | . . 1 . 1 . . . 1 Low Security (%) 84 | 100 100 40 100 79 100 . . 90 Level 1 15 | . . 59 . 20 . . . 9 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 . 3 2 . . 4 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 8 | . . 1 . 3 . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . 4 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 4 24 . 26 8 6 . 17 Peak Tracking Total 9 | . 2 9 . 4 4 2 . 7 Tactical Retreats 8 | . . 1 . 4 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . . . . . . . . 4 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 8 | . . . . . . . . 8 Max in Single Turn 3 | . . . . . . . . 3 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 6 | . 1 2 . 2 1 . . . Terminals 4 | . 1 2 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 13 | . 1 6 . 4 2 . . . Successful 5 | . . 3 . 2 . . . . Failed 8 | . 1 3 . 2 2 . . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . 1 . . . . . . Terminals 9 | . 1 6 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . Terminal Hacks 3 | . . 2 . 1 . . . . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals 1 | . . 1 . . . . . . Track 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 2 . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 2 | . . . . . . . . 2 Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 find_recycling 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders 1 | . . . . . . . . 1 ROAM 1 | . . . . . . . . 1 Ally Attacks 32 | . . . . 32 . . . . Total Damage 355 | . . . . 355 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 5083 | 330 377 650 284 1064 852 613 347 566 Spaces Moved 2136 | 48 238 256 88 343 388 300 210 265 Core . | . . . . . . . . . Treads 562 | . 87 256 88 131 . . . . Legs 1105 | 48 151 . . 212 388 300 6 . Wheels 469 | . . . . . . . 204 265 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 320 190 187 190 160 145 Average Speed 186 | 120 134 171 320 238 189 190 160 158 Slowest Speed 540 | 120 160 320 320 540 190 190 190 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 6 49 25 24 37 10 49 21 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug 11 | . . . . 1 3 . . 7 Terrain Destroyed 53 | 7 3 5 . 6 3 4 . 25 Melee 8 | . . . . 1 . . . 7 Projectile 16 | . . . . 5 3 4 . 4 AOE 29 | 7 3 5 . . . . . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 2834 | 271 272 361 92 479 473 313 224 349 Wait 265 | 196 4 10 . 9 22 . . 24 Move 2128 | 47 237 255 87 342 387 299 209 265 Hop . | . . . . . . . . . Pick Up 56 | 2 10 15 4 18 3 . 3 1 Fast Attach 28 | 1 . 4 . 13 4 . 2 4 Attach 18 | . . 6 . 7 1 . 1 3 Detach 2 | . . . . . . . . 2 Swap 64 | 1 5 7 1 16 22 2 1 9 Drop 71 | . 4 14 . 20 20 . 8 5 Fire 185 | 24 12 50 . 49 14 12 . 24 Melee 17 | . . . . 5 . . . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 331 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 6) 669 | -10/Materials | Discovered new exit (range 15) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -9/Materials | Destroyed 8 combat bots 1231 | -9/Materials | Lost 3 parts (1n2w) 1326 | -9/Materials | Discovered new exit (range 10) 1358 | -9/Materials | Entered Mines 1439 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1541 | -9/Mines | Build established: Scavenger-Skirmisher 1618 | -9/Mines | Discovered new exit (range 6) 1642 | -9/Mines | Entered Materials 1642 | -8/Materials | Accompanied by 3 allies 1642 | -8/Materials | Evolved 2 slots: Propulsion x2 1754 | -8/Materials | Lost 3 allies 2642 | -8/Materials | Build established: Mutant 2655 | -8/Materials | Lost 8 parts (1p1n2u4w) 2659 | -8/Materials | Discovered new exit (range 15) 2706 | -8/Materials | Entered Factory 2706 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3461 | -7/Factory | Build established: Gunner 3521 | -7/Factory | Discovered new exit (range 16) 3556 | -7/Factory | Identified exit to Lower Caves 3558 | -7/Factory | Entered Lower Caves 3576 | -7/Lower Caves | Learned Factory terminal intel 3585 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3873 | -7/Lower Caves | Learned Factory emergency access door positions 4110 | -7/Lower Caves | Discovered new exit (range 13) 4151 | -7/Lower Caves | Build established: Skirmisher 4169 | -7/Lower Caves | Identified exit to Lower Caves 4171 | -7/Lower Caves | Entered another Lower Caves area 4171 | -7/Lower Caves | Found DCF Scrap (12 items) 4290 | -7/Lower Caves | Discovered new exit (range 8) 4298 | -7/Lower Caves | Identified exit to Factory 4518 | -7/Lower Caves | Entered Factory 4518 | -6/Factory | Evolved 2 slots: Utility x2 4520 | -6/Factory | Loaded intel: 28 terminal locations 5084 | -6/Factory | Self-destructed Last Messages --------------- 05078_ U-05 Engineer lays Concrete. 05079_ Proton Missile Launcher destroyed. 05079_ K-01 Serf collects debris. 05079_ U-05 Engineer lays Concrete. 05079_ K-01 Serf collects debris. 05080_ U-05 Engineer lays Concrete. 05080_ R-10 Processor collects Corrupted Imp. Signal Interpreter. 05080_ U-05 Engineer lays Concrete. 05081_ K-01 Serf collects debris. 05081_ U-05 Engineer lays Concrete. 05081_ K-01 Serf collects debris. 05082_ U-05 Engineer lays Concrete. 05082_ X-72 Disruptor misfires. 05082_ U-05 Engineer lays Concrete. 05083_ System corrupted: Component data lost. 05083_ U-05 Engineer lays Concrete. 05083_ K-01 Serf collects debris. 05084_ U-05 Engineer lays Concrete. 05084_ K-01 Serf collects debris. 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R """ """"????? | | ??????????????????# ???? | | ???????"""T"""????# """ %k " """? ?? | | ????????????????? R """ < " """"" ??? | | ????????????????" """ """"" """"" "?? | | ??????????????? " kg %^ | | ?????????????? " % g """ """ """ """ ? | | ????????????? " o% """ """"" """"" """"" """ | | ????????????? " # """ """"" """"" """"" """ | | ?????????????? " # | | ??????????????? "?# % | | ????????????????"?# #################/######## | | ??????????????????# #????????????????? ?????? | | ??????????????????# #??????????????????? ????? | | ??????????????????? +????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? ??????????+?+????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 470 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerCryofiberTrident Manual? 0 Play Time 01:01:37 Cumulative 141.2 hours Start 2024.08.29 @ 23:27:03 End 2024.08.30 @ 18:49:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 237 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: cccd605d-eb6c-4682-a32e-ee3306f0d24c