Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.29 @ 13:30:56 Player: VivI Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3404) 3404 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 8614 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 1/300 Energy 290/290 System Corruption 5% Temperature Cool (12) Movement Rolling (110) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Centrium Wheel Centrium Wheel > --- UTILITY (6) ------ Improved Heat Sink Weapon Cycler System Shield System Shield > --- WEAPON (3) ------- Hardcell Cannon Hardcell Cannon Force Lance > --- INVENTORY (5) ---- Compact Wheel Armored Huge Wheel ECM Suite Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Centrium Wheel Centrium Wheel > --- UTILITY ---------- Improved Heat Sink Weapon Cycler System Shield System Shield > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Force Lance > --- INVENTORY -------- Compact Wheel Armored Huge Wheel ECM Suite Advanced Thermal Shield [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 89 | 7 4 1 4 1 4 1 5 23 22 17 Power 14 | 1 . . 1 . 1 1 2 3 3 2 Engine 7 | 1 . . 1 . 1 . 1 2 . 1 Core 7 | . . . . . . 1 1 1 3 1 Reactor . | . . . . . . . . . . . Propulsion 15 | 4 . . . 1 . . 1 4 3 2 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 12 | 2 . . . 1 . . 1 3 3 2 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 25 | . 3 . 2 . 3 . 1 3 7 6 Device 11 | . 2 . . . 3 . . . 2 4 Storage 3 | . 1 . 1 . . . . . 1 . Processor . | . . . . . . . . . . . Hackware 2 | . . . . . . . . 1 . 1 Protection 9 | . . . 1 . . . 1 2 4 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 1 1 1 . . . 1 13 9 7 Energy Gun 9 | 1 . . . . . . . 6 1 1 Energy Cannon 3 | . . . . . . . . 2 . 1 Ballistic Gun 6 | 1 . 1 . . . . . 2 2 . Ballistic Cannon 7 | . . . . . . . . . 3 4 Launcher 7 | . 1 . 1 . . . 1 2 2 . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 11 | . . . . . 3 . . 7 1 . Parts Lost 27 | . . . . . . . . 10 6 11 Power 5 | . . . . . . . . 2 1 2 Propulsion 4 | . . . . . . . . 3 1 . Utility 10 | . . . . . . . . 2 3 5 Weapon 8 | . . . . . . . . 3 1 4 Highest Loss Streak 8 | . . . . . . . . 3 1 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 100 100 99 100 98 85 83 69 Engine 6 | . 14 14 11 11 11 6 9 3 6 1 Core 3 | . . . . . . 4 9 2 6 6 Wheel 16 | . 28 28 22 22 22 22 17 17 7 11 Device 13 | . 24 14 11 11 13 22 18 14 8 14 Storage 13 | . 1 14 22 22 22 22 18 18 10 2 Hackware 4 | . . . . . . . . 2 7 12 Protection 7 | . . . 11 11 7 . 9 8 11 5 Energy Gun 1 | . 14 2 . . . . . 2 1 . Ballistic Gun 5 | . . 11 11 11 11 11 9 7 1 . Ballistic Cannon 4 | . . . . . . . . . 12 9 Launcher 7 | . 13 14 11 11 11 11 8 6 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 7 49 49 56 56 63 56 64 71 105 89 Greatest Support 32 | 26 26 26 26 32 32 32 32 32 28 32 Greatest Overweight (x) 23 | . 1 1 2 2 1 1 1 4 23 14 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 20 20 20 20 20 20 20 20 9 Most Carried 20 | 5 8 11 20 18 20 20 20 20 18 14 Average Carried 13 | . 3 9 15 17 18 19 19 14 14 7 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | . 8 11 18 17 19 20 20 12 13 5 Class Distribution -------------------- 28% | Mutant 23% | Skirmisher 18% | Hacker-Mutant 11% | Hacker-Bomber 11% | Hacker-Skirmisher 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Hacker-Bomber | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Matter Collected 2536 | 113 134 123 129 2 . 204 142 551 807 331 Remotely . | . . . . . . . . . . . Salvage Created 2831 | . 134 48 242 2 . 236 216 640 903 410 Parts 156 | . 7 5 22 6 . 12 15 31 41 17 Haulers Intercepted 4 | . . . . . . . 2 2 . . Recyclers Shooed 5 | . 1 . 1 . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Combat Hostiles Destroyed 71 | . 3 3 5 4 . 9 3 13 22 9 Melee 3 | . . . . . . . . . . 3 Guns 22 | . 3 . 1 1 . 3 2 8 4 . Cannons 14 | . . . . . . . . . 11 3 AOE 32 | . . 3 4 3 . 6 1 5 7 3 Classes Destroyed 14 | . 3 1 3 . . 1 1 . 3 2 Builder 7 | . . . 2 . . . . 2 3 . Tunneler 1 | . . 1 . . . . . . . . Hauler 4 | . . . . . . . 2 2 . . Recycler 9 | . 1 . 2 . . . . 2 4 . Operator 1 | . . . . . . . . . 1 . Watcher 4 | . 1 . 1 . . . 1 1 . . Swarmer 20 | . 3 3 3 4 . 3 . . 4 . Grunt 27 | . . . 1 . . 4 . 6 11 5 Brawler 2 | . . . . . . 2 . . . . Duelist 1 | . . . . . . . . . . 1 Sentry 16 | . . . 1 . . . 3 7 3 2 Hunter 1 | . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . 3 . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 9 | . 3 3 9 4 . 3 3 6 6 3 Combat Bots Only 4 | . 2 3 4 4 . 3 1 4 4 3 Max Kills in Single Turn 4 | . 1 2 4 3 . 2 2 2 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 3 . 2 1 1 2 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Hostile Shots Fired 572 | . 13 15 6 6 . 17 13 60 146 296 Missed 178 | . 1 4 4 3 . 4 6 14 51 91 Damage Taken 4531 | . 72 87 17 32 . 113 107 678 1491 1934 Core 850 | . 10 17 . . . 32 13 75 203 500 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 53 | . . . 2 . . . . 21 . 30 Ignored by Resistances 1355 | . 26 27 6 6 . 34 30 179 414 633 Regen/Repaired (Parts) 71 | . . . . . . . 71 . . . Core Remaining (%) 91 | 100 . 89 . . . 92 . 84 . . Volleys Fired 212 | . 17 4 8 3 . 10 12 77 59 22 Largest 3 | . 2 2 2 2 . 2 2 2 3 3 Hottest 161 | . 70 70 57 57 . 57 57 161 161 144 Shots Fired 382 | . 19 7 13 4 . 16 22 117 134 50 Gun 178 | . 17 4 8 3 . 10 12 86 35 3 Cannon 131 | . . . . . . . . 4 87 40 Launcher 71 | . 2 3 5 1 . 6 10 25 12 7 Special 2 | . . . . . . . . 2 . . Kinetic 222 | . . . 8 3 . 10 12 43 106 40 Thermal 68 | . . . . . . . . 49 16 3 Explosive 65 | . 2 3 5 1 . 6 10 25 6 7 Electromagnetic 27 | . 17 4 . . . . . . 6 . Robot Hit Streak 18 | . 5 5 12 5 . 8 8 13 18 17 Robot Miss Streak 4 | . 3 . 2 4 . 4 2 2 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 241 | . 12 2 11 3 . 11 10 56 96 40 Core Hits 184 | . 4 5 15 4 . 15 13 35 59 34 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . 1 2 5 Burn 1 | . . . . . . . . 1 . . Blast 7 | . . . . . . . . . 2 5 Melee Attacks 15 | . . . . . . . . . 1 14 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 14 | . . . . . . . . . . 14 Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9772 | . 218 157 443 232 . 669 367 1603 3551 2532 Guns 2150 | . 146 11 156 41 . 194 134 815 548 105 Cannons 2594 | . . . . . . . . 42 1775 777 Explosions 4473 | . 72 135 287 170 . 475 233 689 1192 1220 Melee 387 | . . . . . . . . . . 387 Ramming 168 | . . 11 . 21 . . . 57 36 43 Kinetic 3830 | . . . 156 41 . 194 134 519 2009 777 Thermal 1270 | . . . . . . . . 338 827 105 Explosive 3776 | . 72 135 287 170 . 475 199 689 529 1220 Electromagnetic 341 | . 146 11 . . . . 34 . 150 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 387 | . . . . . . . . . . 387 Highest Corruption 5 | . . . . . . . . 2 1 5 Average Corruption 1 | . . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . . . . 6 7 17 Message Errors 4 | . . . . . . . . 1 1 2 Matter Fused 9 | . . . . . . . . 1 2 6 Heat Flow Errors 5 | . . . . . . . . 1 1 3 Energy Discharges 4 | . . . . . . . . 2 1 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 125 | . 15 . . . . . . 4 106 . Projectiles 46 | . . . . . . . . . 46 . Explosions 79 | . 15 . . . . . . 4 60 . Melee . | . . . . . . . . . . . Knockbacks 20 | . . . . . . . . . 20 . Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . . . . . 19 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 660 | . . 23 . 10 . . 29 115 346 137 Shots 21 | . . 1 . . . . 2 5 10 3 Rammed 8 | . . 1 . 1 . . . 3 3 . Targets Rammed 8 | . . 1 . 1 . . . 3 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 574 | . 9 27 3 . . 12 45 195 574 317 Average Temperature 129 | . 7 14 3 . . 7 15 65 192 97 Received Heat Transfer 1566 | . . . 12 . . 54 27 315 405 753 Effects 35 | . . . . . . . . . 35 . Shutdowns 9 | . . . . . . . . . 9 . Energy Bleed 4 | . . . . . . . . . 4 . Interference 6 | . . . . . . . . . 6 . Matter Decay 4 | . . . . . . . . . 4 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 10 | . . . . . . . . . 10 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . Heat Transferred 1629 | . . . . . . . . 777 627 225 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Peak Influence 577 | . 171 146 211 167 . 162 294 396 284 577 Initial 135 | . . 56 1 69 . . 28 105 19 135 Average 140 | . 89 87 99 148 . 77 95 165 101 315 Maximum Alert Level 2 | . . . 1 . . . 1 1 1 2 Low Security (%) 78 | 100 100 100 74 100 . 100 79 68 94 15 Level 1 19 | . . . 25 . . . 20 31 5 66 Level 2 2 | . . . . . . . . . . 18 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . . 3 8 . Investigation 3 | . 1 . . . . . . 1 1 . Extermination 3 | . . . . . . . . . 3 . Reinforcement 6 | . . . . . . . . 2 4 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 2 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Distress Signals 2 | . . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 7 3 6 4 . 7 5 13 25 17 Peak Tracking Total 9 | . 3 3 3 4 . 3 2 4 4 9 Tactical Retreats 8 | . 1 . . . . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Traps Triggered 5 | . 1 . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . Reused 1 | . . . . . . . . 1 . . Traps Reconfigurated 9 | . . . . . . . 3 4 2 . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Machines Disabled 29 | . . 1 1 . . . 4 3 18 2 Max in Single Turn 8 | . . 1 1 . . . 2 1 8 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Machines Accessed 21 | . 4 . 2 . 3 . 1 6 4 1 Terminals 10 | . 2 . 1 . . . . 4 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 1 1 . Recycling Units 4 | . 2 . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 59 | . 9 . 4 . 5 . 6 23 9 3 Successful 36 | . 4 . 2 . 5 . 5 17 2 1 Failed 23 | . 5 . 2 . . . 1 6 7 2 Catastrophic 3 | . 1 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . 1 . . 2 . 2 Terminals 25 | . 5 . 3 . . . . 9 5 3 Fabricators . | . . . . . . . . . . . Repair Stations 12 | . . . . . . . 6 3 3 . Recycling Units 16 | . 4 . 1 . . . . 11 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 15 | . 2 . 1 . 5 . . 6 . 1 Record 4 | . . . . . 4 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . Investigation Status 1 | . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 5 1 1 . Scan Component 5 | . . . . . . . 3 1 1 . Repair 2 | . . . . . . . 2 . . . Recycling Unit Hacks 13 | . 2 . 1 . . . . 10 . . Recycle Component 3 | . . . . . . . . 3 . . Process 2 | . . . . . . . . 2 . . Report Inventory 4 | . 1 . 1 . . . . 2 . . Retrieve Matter 2 | . . . . . . . . 2 . . Retrieve Components 2 | . 1 . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 . . . 1 4 3 1 Full Trace Events 5 | . 1 . 1 . . . 1 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . Time 58 | . . . . . . . 58 . . . Parts Recycled 3 | . . . . . . . . 3 . . Recycled Matter 150 | . . . . . . . . 150 . . Retrieved Matter 150 | . . . . . . . . 150 . . Retrieved Components 6 | . 3 . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . 1 . Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Turns Passed 7228 | 57 336 653 171 164 475 540 312 1681 1983 856 Spaces Moved 3970 | 48 190 499 118 134 403 372 177 569 956 504 Core 10 | 8 . . . . . . . . 1 1 Treads . | . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . Wheels 3953 | 33 190 499 118 134 403 372 177 569 955 503 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 115 115 115 115 115 120 90 Average Speed 118 | 87 91 105 114 115 115 115 115 121 137 115 Slowest Speed 1200 | 120 105 105 120 120 115 115 115 160 1200 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 28 93 16 32 68 77 16 64 25 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . . . 1 . . . . Spaces Dug 16 | . . . . . . . . 14 . 2 Terrain Destroyed 673 | . 14 18 41 9 . 60 103 227 108 93 Melee 2 | . . . . . . . . . . 2 Projectile 9 | . . . . . . . . . 6 3 AOE 662 | . 14 18 41 9 . 60 103 227 102 88 Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Total 6120 | 63 333 621 142 139 416 468 265 1442 1513 718 Wait 1685 | . 109 112 . . . 84 59 749 436 136 Move 3960 | 47 189 498 117 133 402 371 176 568 955 504 Hop . | . . . . . . . . . . . Pick Up 98 | 7 11 4 10 . 6 1 9 11 22 17 Fast Attach 1 | . 1 . . . . . . . . . Attach 84 | 7 3 1 4 1 4 . 4 21 22 17 Detach 7 | . 1 . . . . . . 5 1 . Swap 4 | . . . . . . 1 1 2 . . Drop 45 | 2 2 1 3 1 4 1 4 6 14 7 Fire 212 | . 17 4 8 3 . 10 12 77 59 22 Melee 15 | . . . . . . . . . 1 14 Ram 9 | . . 1 . 1 . . . 3 3 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 394 | -10/Materials | Entered Mines 404 | -10/Mines | Discovered new exit (range 7) 475 | -10/Mines | Learned location of Storage (-8) 501 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 757 | -10/Mines | Learned Materials stockpile data 1047 | -10/Mines | Entered Materials 1047 | -9/Materials | Evolved 2 slots: Utility x2 1161 | -9/Materials | Discovered new exit (range 16) 1218 | -9/Materials | Entered Mines 1377 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1377 | -9/Mines | Discovered new exit (range 5) 1382 | -9/Mines | Entered Exiles 1418 | -9/Exiles | Met 8R-AWN 1436 | -9/Exiles | Met EX-HEX 1487 | -9/Exiles | Met EX-DEC 1523 | -9/Exiles | Learned location of Zion (-7) 1566 | -9/Exiles | Discovered new exit (range 14) 1639 | -9/Exiles | Met EX-BIN 1662 | -9/Exiles | Aligned with FarCom system 1663 | -9/Exiles | Given EX-Vault access code 1717 | -9/Exiles | Opened EX-Vault 1723 | -9/Exiles | Found Prototype Device 1724 | -9/Exiles | Identified Cloak of Protection 1729 | -9/Exiles | Found Prototype Device 1730 | -9/Exiles | Identified Chronowheel 1730 | -9/Exiles | Activated Chronowheel 1735 | -9/Exiles | Found Prototype Device 1736 | -9/Exiles | Identified Trap Reconfigurator 1768 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1857 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1857 | -9/Exiles | Entered Mines 2156 | -8/Mines | Build established: Skirmisher 2333 | -8/Mines | Discovered new exit (range 11) 2369 | -8/Mines | Discovered new exit (range 15) 2397 | -8/Mines | Entered Materials 2397 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2437 | -8/Materials | Repaired Rocket Launcher 2465 | -8/Materials | Repaired Com. Wheel 2675 | -8/Materials | Discovered new exit (range 9) 2709 | -8/Materials | Entered Storage 2890 | -8/Storage | Lost 3 parts (1p1n1u) 2929 | -8/Storage | Lost 3 parts (1p1n1w) 4195 | -8/Storage | Build established: Hacker-Mutant 4372 | -8/Storage | Discovered new exit (range 15) 4390 | -8/Storage | Entered Factory 4390 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4993 | -7/Factory | Build established: Hacker-Skirmisher 5733 | -7/Factory | Build established: Hacker-Bomber 6003 | -7/Factory | Discovered new exit (range 16) 6358 | -7/Factory | Identified exit to Garrison 6373 | -7/Factory | Entered Garrison 6501 | -7/Garrison | Triggered checkpoint 6536 | -7/Garrison | Garrison Relay disabled 6598 | -7/Garrison | Build established: Hacker-Tank 6707 | -7/Garrison | Spotted B-75 Beast 6745 | -7/Garrison | Core integrity fell below 50% 6786 | -7/Garrison | Lost 8 parts (2p2u4w) 6996 | -7/Garrison | Build established: Hacker-Mutant 7022 | -7/Garrison | Core integrity fell below 20% 7073 | -7/Garrison | Destroyed B-75 Beast 7229 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07078_ Acquired 5 matter. 07080_ Acquired 4 matter. 07081_ System corrupted: Heat flow error (+221). 07082_ Acquired Imp. Deuterium Engine. 07098_ Acquired Hardcell Cannon. 07099_ Acquired 5 matter. 07101_ Dropped Hyp. Mass Driver. 07105_ System corrupted: Matter fused (-10). 07106_ Acquired Imp. Heat Sink. 07108_ Acquired 4 matter. 07111_ Acquired 10 matter. 07118_ Acquired Arm. Huge Wheel. 07139_ L-41 Fighter destroyed. 07142_ G-47 Trooper destroyed. 07160_ System corrupted: Heat flow error (+222). 07194_ System corrupted: Energy discharge (-113). 07217_ G-47 Trooper destroyed. 07223_ Y-54 Guardian destroyed. 07226_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####?????????????????????????????? | | ???????????????#" "#???????????###########???????? | | ???????????????#" "#???????????# # # #???????? | | ???????????????#" "#?????####### ## # #???????? | | ??????????????## ##????# ### # #????????? | | ??????????????# #?##### ### # ##???????? | | ??????????????## ##?# ! #???????? | | ??????????????# # #?# # ### # #???????? | | ??????????????## #### ###?# ## ##???????? | | ??????????????## #### ! #???# #????????? | | ???????????????## =* # #???### # ##???????? | | ????????????????# #### * #?????### ##???????? | | ????????????????# #??### ###???????# ###????????? | | ????????????????# #????# #?????????# #??????????? | | ????????????????# #????#[#?????????# #??????????? | | ????????????????# #????#=#####?????# #??????????? | | ??????+?????????# #????#%@*[ #?????# #??????????? | | ????????????????#=#????#Y### #?????# #??????????? | | ????????????????# #????#=#?# #?????# #??????????? | | ????????????????#[#????# #?# #?????# #??????????? | | +???????????????#=#????#Y#?# #?????# #??????????? | | ???????????????##"######+### ####### #??????????? | | ??????????????##] #??????????? | | ??????????????#" ####???????? | | ??????????????#" ""####+## ########## ###?????? | | ??????????????## "##????#T #??#### # #?????? | | ??????????????#" " ?????## #??# ]] = "#?????? | | ??????????????## ##??????# #### !] = "#?????? | | ??????????+????# #???????# ## [ "#?????? | | ???????????????# #???#???# ## [ "#?????? | | ??????+###""""## g#???# ??# ## " ="#?????? | | +????? %*%% ####+"## #" # ] #?????? | | ?????? !%=! " ###" #?????? | | ?????? % + "#?????? | | ?????????# ## ########"#####"] ^! " #?????? | | ???????????????# ???????# #???#""""""""""#?????? | | ?????????????? "??????###???############?????? | | ???????????? ? "?????????????????????????????? | | ?????????? ?? ??????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 440 Matter Stores 342 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed EncryptedAlphaSword Manual? 0 Play Time 01:10:59 Cumulative 3.9 hours Start 2024.07.28 @ 23:44:40 End 2024.07.29 @ 13:30:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f788e4c-f62f-4d90-8f71-ee6d8178da5b