Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 21:22:54 Player: Quilark Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1249) 1249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 5360 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Huge Storage Unit Advanced Weight Redist. System Z-Drone Bay (2/2) Phasing AFG Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit VTOL Module Improved Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Looter] Cloaking Device Hacking Suite > --- WEAPON ----------- Medium Laser High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Gravmag System Z-Drone Bay Phasing AFG [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 70 | 6 13 30 . . 4 17 Power 11 | 1 1 5 . . 1 3 Engine 9 | 1 1 4 . . 1 2 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 4 14 . . . 3 Treads 2 | . 2 . . . . . Leg 7 | . . 7 . . . . Wheel 2 | 2 . . . . . . Hover 3 | . . . . . . 3 Flight 9 | . 2 7 . . . . Utility 12 | 1 1 1 . . . 9 Device 6 | . . . . . . 6 Storage 3 | 1 . . . . . 2 Processor 2 | . 1 . . . . 1 Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 2 7 10 . . 3 2 Energy Gun 5 | . . 3 . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 6 7 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Parts Lost 21 | . . 8 . . 2 11 Power 6 | . . 2 . . . 4 Propulsion 8 | . . 4 . . 1 3 Utility 1 | . . . . . . 1 Weapon 6 | . . 2 . . 1 3 Highest Loss Streak 8 | . . 6 . . 1 8 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 87 | . 94 92 . 88 77 72 Engine 10 | . 14 8 . 11 11 9 Treads 2 | . 13 . . . . . Leg 8 | . . 28 . . . . Wheel 2 | . 12 . . . . . Flight 16 | . 2 11 . 33 30 5 Device 1 | . . . . . . 9 Storage 3 | . 14 . . . . 2 Processor 11 | . 11 11 . 11 11 12 Hackware 8 | . . 10 . 11 11 6 Energy Gun 7 | . . 2 . 22 8 5 Ballistic Gun 11 | . 25 17 . . . 8 Launcher 1 | . . . . . 6 . Peak Build Rating 44 | 6 9 25 15 17 24 44 Average Rating 17 | 4 7 19 15 16 20 31 On Entrance 11 | . 6 8 15 15 17 16 Naked Turns . | . . . . . . . Heaviest Build 97 | 12 14 11 11 11 17 97 Greatest Support 60 | 26 40 60 13 13 13 33 Greatest Overweight (x) 13 | . . . . . 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 5 5 5 25 Average Capacity 6 | 6 8 5 5 5 5 11 Most Carried 8 | 6 8 7 3 5 5 5 Average Carried 4 | 4 6 3 3 4 3 3 Final Capacity 20 | 8 8 5 5 5 5 20 Final Carried 6 | 6 6 3 3 5 5 5 Class Distribution -------------------- 62% | Mutant 31% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1351 | 164 280 694 . 20 140 53 Remotely . | . . . . . . . Salvage Created 1257 | . 178 759 . . 267 53 Parts 78 | . 21 48 . . 6 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 8 19 . . 6 1 Guns 25 | . 7 17 . . . 1 AOE 9 | . 1 2 . . 6 . Classes Destroyed 7 | . 4 2 . . 1 . Builder 1 | . 1 . . . . . Operator 2 | . . 1 . . . 1 Watcher 3 | . 1 2 . . . . Swarmer 11 | . 6 5 . . . . Grunt 16 | . 2 8 . . 5 1 Sentry 6 | . . 6 . . . . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 5 3 . . 3 1 Combat Bots Only 5 | . 5 3 . . 3 1 Max Kills in Single Turn 2 | . 1 2 . . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 337 | . 46 108 . . 64 119 Missed 122 | . 17 33 . . 40 32 Damage Taken 3434 | . 323 1053 . . 321 1737 Core 1266 | . 56 220 . . 137 853 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 77 . . . 10 . Volleys Fired 117 | . 28 72 . . 10 7 Largest 3 | . 2 2 . . 2 3 Hottest 100 | . 50 100 . . 100 100 Shots Fired 224 | . 54 141 . . 13 16 Gun 214 | . 51 141 . . 6 16 Cannon . | . . . . . . . Launcher 10 | . 3 . . . 7 . Special . | . . . . . . . Kinetic 168 | . 51 103 . . . 14 Thermal 40 | . . 32 . . 6 2 Explosive 10 | . 3 . . . 7 . Electromagnetic 6 | . . 6 . . . . Robot Hit Streak 9 | . 4 9 . . 8 7 Robot Miss Streak 7 | . 4 7 . . . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 109 | . 25 69 . . 3 12 Core Hits 71 | . 18 26 . . 16 11 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . 2 . . . 1 Burn 1 | . . 1 . . . . Destroy 2 | . . 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2285 | . 322 1074 . . 619 270 Guns 1609 | . 252 1074 . . 13 270 Cannons . | . . . . . . . Explosions 676 | . 70 . . . 606 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1379 | . 252 870 . . . 257 Thermal 189 | . . 163 . . 13 13 Explosive 676 | . 70 . . . 606 . Electromagnetic 41 | . . 41 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 2 2 1 . Average Corruption 1 | . 2 2 2 2 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 6 2 . . 3 . Message Errors 4 | . . 1 . . 3 . Matter Fused 1 | . 1 . . . . . Energy Discharges 2 | . 2 . . . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 39 | . 39 . . . . . Shots 1 | . 1 . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 199 | . 35 199 . . 82 40 Average Temperature 50 | . 16 57 . . 29 16 Received Heat Transfer 1074 | . 78 333 . . 96 567 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 629 | . . 555 . . 37 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 423 | . 264 423 106 . . 211 Initial 116 | . . 38 106 . . 116 Average 170 | . 152 202 106 . . 147 Maximum Alert Level 2 | . 1 2 . . . 1 Low Security (%) 58 | 100 53 47 100 . . 93 Level 1 41 | . 46 52 . . . 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 3 . . 1 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 15 26 . . 19 17 Peak Tracking Total 8 | . 3 4 . . 8 8 Tactical Retreats 9 | . . 1 . . 5 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 6 | . 1 4 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . 3 1 . . . . Max in Single Turn 2 | . 2 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 3 6 . . . . Terminals 4 | . 1 3 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 10 14 . . . . Successful 17 | . 5 12 . . . . Failed 7 | . 5 2 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . 3 . 8 Terminals 9 | . 3 6 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 9 | . 5 4 . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 5 . . . . Record 3 | . 1 2 . . . . Alert Level 2 | . . 2 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 4 3 . . . . Recycle Component 2 | . 2 . . . . . Process 2 | . 1 1 . . . . Retrieve Components 3 | . 1 2 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used 1 | . . 1 . . . . Hacking Detections 6 | . 3 3 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 166 | . 143 23 . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . 2 6 . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 156 | . . . . 156 . . Highest-Rated Ally 40 | . . . . 40 . . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 19 | . . . . . . 19 Items 19 | . . . . . . 19 Zionite Intel Received 2 | . . . . . . 2 Component Stockpiles 1 | . . . . . . 1 Unaware Analyses 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2683 | 62 521 810 3 448 572 267 Spaces Moved 4155 | 52 416 825 9 1478 1008 367 Core 13 | 6 . . . . . 7 Treads 141 | . 141 . . . . . Legs 344 | . . 344 . . . . Wheels 228 | 46 182 . . . . . Hover 142 | . . . . . . 142 Flight 3287 | . 93 481 9 1478 1008 218 Fastest Speed 26 | 50 32 26 30 30 30 34 Average Speed 53 | 85 100 66 30 30 53 58 Slowest Speed 700 | 90 160 120 30 30 106 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 68 59 4 90 75 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 5 | . . . . 4 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . 18 . . . 60 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | . 18 . . . 60 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4438 | 68 473 969 8 1482 1027 411 Wait . | . . . . . . . Move 4149 | 51 415 824 8 1477 1007 367 Hop . | . . . . . . . Pick Up 60 | 11 7 24 . 3 4 11 Fast Attach 9 | 1 . 6 . . . 2 Attach 50 | 5 9 18 . . 3 15 Detach 10 | . 4 2 . . . 4 Swap 11 | . 4 6 . . 1 . Drop 30 | . 4 17 . 2 2 5 Fire 117 | . 28 72 . . 10 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 175 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered new exit (range 12) 413 | -10/Materials | Discovered new exit (range 12) 431 | -10/Materials | Identified exit to Materials 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x2 1017 | -9/Materials | Build established: Mutant 1103 | -9/Materials | Discovered new exit (range 9) 1119 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Lost 6 parts (1p3n2w) 1357 | -9/Materials | Core integrity fell below 50% 1367 | -9/Materials | Discovered exit to Mines (range 15) 1394 | -9/Materials | Entered Mines 1395 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1397 | -9/Mines | Identified exit to Zion 1397 | -9/Mines | Entered Zion 1441 | -7/Zion | Discovered new exit (range 15) 1466 | -7/Zion | System corruption cleaned by Quarantine Array 1549 | -7/Zion | Learned Factory security intel 1552 | -7/Zion | Found Prototype Device 1556 | -7/Zion | Learned location of Quarantine (-2) 1563 | -7/Zion | Build established: Sprinter 1574 | -7/Zion | Received a hallucinogenic algorithm 1598 | -7/Zion | Found Prototype Launcher 1637 | -7/Zion | Met Imprinter 1644 | -7/Zion | Imprinted 1646 | -7/Zion | Declared Zion's savior 1843 | -7/Zion | Identified exit to Proximity Caves 1845 | -7/Zion | Entered Proximity Caves 1864 | -6/Proximity Caves | Identified Gui. Missile Launcher 2151 | -6/Proximity Caves | Build established: Mutant 2184 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2257 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2285 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2404 | -6/Proximity Caves | Core integrity fell below 20% 2408 | -6/Proximity Caves | Discovered new exit (range 7) 2417 | -6/Proximity Caves | Identified exit to Factory 2417 | -6/Proximity Caves | Entered Factory 2417 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 2419 | -6/Factory | Loaded intel: 244 non-interactive machine locations 2470 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2471 | -6/Factory | Zion Recon squad teleported in 2505 | -6/Factory | Garrison activated, responded to threat 2511 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2624 | -6/Factory | Lost 3 parts (2p1w) 2670 | -6/Factory | Core integrity fell below 50% 2678 | -6/Factory | Core integrity fell below 20% 2684 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02630_ Critical hit (Burn: +37). 02634_ >> DECODED: Prototype Ballistic Cannon location. 02634_ Imp. Ion Engine destroyed. 02638_ G-50 Soldier destroyed. 02641_ Acquired 36 matter. 02647_ Fusion Compressor destroyed. 02649_ Hpw. Shotgun destroyed. 02649_ Critical hit (Burn: +37). 02650_ >> DECODED: Med. Treads location. 02651_ Hpw. Shotgun destroyed. 02656_ K-01 Serf destroyed. 02657_ Imp. Gravmag System destroyed. 02658_ K-01 Serf collects debris. 02665_ Adv. Weight Redist. System destroyed. 02666_ K-01 Serf collects debris. 02669_ >> DECODED: Imp. Thermal Shield location. 02669_ K-01 Serf collects debris. 02674_ Critical hit (Burn: +37). 02674_ 0b10 Decoder Chip [Looter] severed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????"""?????????????????????????????????? | | ?????????????"""?????"""?"""?????????????????????? | | ?????????????"""?????"""?"""?????????????????????? | | ?????????????????????"""?"""?????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????? ?""" """?????????????????????? | | ????????????#??????? """ """?????????????????????? | | ????????????? ? ???? """ """?????????????????????? | | ?#+####?????? ! ????? ?????????? ??????????????? | | ?# #??????# #????? ???????? ??????????????? | | ?# #??????# #?????#+#??????# ???????????????? | | ?# ######## ####### #????? ????????????????? | | ?+ ##### ?????????????????? | | ?# ????????????????????? | | ?# """ """ """ u #??????????????????????? | | =# """ """ """ g #??????????????????????? | | ?# """ """ """ s #?????"""??????????????? | | ## * gg#?????"""??????????????? | | # %= !!######l#?????"""??????????????? | | ! # =#@#??????????????????????? | | # # #?????"""??????????????? | | # !! #o#?????"""??????????????? | | ##/####### + ! # #?????"""??????????????? | | ?????????#+##+## # # #??????????????????????? | | ???????????????##### # #??????????????????????? | | ???????????????????######+#??????????????????????? | | ??????????????????????]??????????????????????????? | | ????????????????????????????""??""?=????????????? | | ??????????????????????*??????""??""??????????????? | | ?????????????????????????????"""?"""?????????????? | | [????????????????????????!???"""?"""?????????????? | | ?????????????????????????????"""?"""?????????"""?? | | ?????????????????????????????????????????????"""?? | | ?????????????????????????????????????????????"""?! | | ?????????????????????????????????????????????????? | | #???????????????????"?"?"?"?"????????????????????? | | ????????????????????"?"?"?"?"????????????????????? | | ????????????????????"?"?"?"?"????????????????????? | | ??????[?!???????????"?"?"?"?"????????????????????? | | ????????????????????"?"?"?"?"????????????????????? | | ?""""""?????????????"?"?"?"?"????????????????????? | | ?""""""?????????????"?"?"?"?"????????????????????? | | ?""""""?????????????"?"?"?"?"????????????????????? | | ?""""""?????????????"?"?"?"?"????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Armor Integrity Analyzer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key I'm Back, Baby! Robot Respite The One Tourist Troublemaker Challenges ------------ None Game ------ Seed AnalysisAutogunAmplifier Manual? 0 Play Time 01:06:27 Cumulative 2.8 hours Start 2024.10.22 @ 16:04:56 End 2024.10.22 @ 21:22:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ede500fb-debf-4d5f-b894-ac44df6b976c