Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 12:41:54 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (185) 925 Value Destroyed (6730) 6730 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (5392) 5392 TOTAL SCORE: 18947 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3705 Follower Combat Kills 2681 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2594 Cogmind --------- Core Integrity 396/1150 Matter 30/300 Energy 7/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Ragnarok Missile Launcher Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Particle Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Improved Weapon Cycler Zionite Weapon Casing Improved Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- Precision Phase Gun Precision Phase Gun Hypervelocity Railgun Point Singularity Launcher > --- INVENTORY -------- Advanced Cooling System Experimental Sensor Array Tactical Coordination Suite Mobile Refinery Mk. CCLXVII Tactical Quantum Warhead Ragnarok Missile Launcher Ragnarok Missile Launcher Ragnarok Missile Launcher Ragnarok Missile Launcher Ragnarok Missile Launcher Point Singularity Launcher Point Singularity Launcher Dirty Datajack Gravity Flail GAL Module [Rating: 128] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Battle Rifle Energy Gun Precision Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Point Singularity Launcher Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power 2 | . . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 . . . . Utility 6 | . . . 2 . . . 1 2 . . 1 Weapon 2 | . . . . . . . 2 . . . . Parts Attached 107 | . 12 2 10 8 7 10 14 22 8 6 8 Power 10 | . 1 . 2 . 1 1 3 1 1 . . Engine 6 | . 1 . 2 . 1 1 1 . . . . Core 3 | . . . . . . . 2 1 . . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 28 | . 5 2 1 4 . 2 5 2 3 . 4 Treads 8 | . . . . . . . 3 . 3 . 2 Leg 2 | . . . . . . . . . . . 2 Wheel 16 | . 5 2 1 2 . 2 2 2 . . . Hover 2 | . . . . 2 . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | . 2 . 4 2 4 2 2 8 1 1 3 Device 17 | . 2 . . 2 3 2 1 5 1 1 . Storage 2 | . . . 2 . . . . . . . . Processor 4 | . . . . . . . 1 1 . . 2 Hackware 1 | . . . 1 . . . . . . . . Protection 5 | . . . 1 . 1 . . 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 40 | . 4 . 3 2 2 5 4 11 3 5 1 Energy Gun 8 | . 2 . . . . . 1 4 1 . . Energy Cannon 6 | . . . 2 2 . . . 2 . . . Ballistic Gun 9 | . 1 . . . 2 2 1 . 1 2 . Ballistic Cannon 3 | . 1 . . . . . . 1 . 1 . Launcher 11 | . . . 1 . . 2 1 3 1 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 24 | . . . 1 1 1 . 1 13 2 3 2 Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . . 7 Parts Lost 45 | . 2 1 7 1 . 4 5 2 . 4 19 Power 7 | . 1 . 1 . . 1 2 . . 2 . Propulsion 14 | . 1 1 3 1 . . 2 . . 1 5 Utility 12 | . . . 2 . . 1 . . . 1 8 Weapon 12 | . . . 1 . . 2 1 2 . . 6 Highest Loss Streak 11 | . 1 1 4 3 . 3 4 1 . 3 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 6 7 7 11 13 12 11 10 12 13 14 13 Power . | 1 . . 2 2 1 . . . . . . Propulsion 1 | 4 3 2 5 4 1 . . . . . . Utility 3 | . 1 3 1 1 2 2 4 5 4 4 3 Weapon 5 | 1 1 1 1 4 6 8 4 5 8 9 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 35 | . 9 . . . 11 . . 11 . . 4 Power 4 | . 2 . . . 1 . . 1 . . . Propulsion 8 | . 4 . . . 4 . . . . . . Utility 10 | . 1 . . . 2 . . 5 . . 2 Weapon 13 | . 2 . . . 4 . . 5 . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 90 79 91 99 89 99 91 87 62 Engine 7 | . 14 14 11 11 11 11 5 5 2 . . Core 2 | . . . . . . . 5 5 4 4 . Treads 5 | . . . . . . . 5 16 13 11 10 Leg 2 | . 14 . . . . . . . . . 2 Wheel 11 | . 13 27 17 5 22 22 12 5 1 . . Device 19 | . 12 14 16 3 8 21 18 25 29 29 23 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 4 Processor 1 | . . . . . . . . 5 3 . 3 Hackware 2 | . . . 10 11 9 . . . . . . Protection 3 | . . . 3 . 6 11 6 3 1 4 . Energy Gun 6 | . 13 14 7 . . . 2 9 11 11 5 Energy Cannon 1 | . . . 2 22 7 . . . . . . Ballistic Gun 10 | . 14 14 5 . 14 21 19 6 3 5 1 Launcher 1 | . . . 4 . . . 1 . 1 1 4 Impact Weapon 1 | . . . . . . . . . 4 3 3 Peak Build Rating 128 | 6 9 9 17 26 28 39 66 105 127 128 114 Average Rating 55 | 6 8 8 14 18 22 27 53 84 118 125 90 On Entrance 42 | 6 6 9 9 15 16 27 35 66 105 126 90 Avg Prop Armor Cover (%) 8 | . . . . . . . 12 2 13 . 16 Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 13 16 15 39 37 39 46 63 76 88 87 65 Greatest Support 145 | 20 20 20 20 32 32 32 70 70 145 145 100 Greatest Overweight (x) 7 | . 1 . 3 4 1 1 3 7 3 . 1 Average Overweight (x) . | . . . 1 1 . 1 2 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 14 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 7 7 11 13 14 14 13 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 7 15 14 15 15 15 15 15 15 3 Scrap Suit Usage (%) 1 | . . . . 13 . . . . . . . Class Distribution -------------------- 33% | Mutant 22% | Tank 17% | Derelict-Mutant 10% | Scavenger-Tank 3% | Derelict-Tank 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Matter Collected 5190 | 200 307 78 257 68 147 504 636 422 289 1659 623 Remotely 619 | . . . . . . . . . . 619 . Salvage Created 4392 | . 666 264 604 111 . 709 382 355 59 1168 74 Parts 230 | . 50 24 22 11 . 42 21 19 . 40 1 Haulers Intercepted 5 | . 2 . 1 . . . . . . 2 . Recyclers Shooed 4 | . . . 1 . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 2 35 . . . . . Prevented 27 | . . . . . . 27 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Combat Hostiles Destroyed 130 | . 11 6 13 3 . 14 10 3 . 53 17 Melee 3 | . . . . . . . 1 . . . 2 Guns 41 | . 11 6 3 . . 3 3 3 . 12 . Cannons 4 | . . . 1 3 . . . . . . . AOE 79 | . . . 8 . . 11 6 . . 41 13 Classes Destroyed 20 | . 8 1 3 . . 4 . 1 . 3 . Worker 13 | . 2 2 . . . . 1 3 . 4 1 Builder 7 | . 1 1 . . . 1 . . . 4 . Tunneler 5 | . 2 . 1 . . . 1 1 . . . Hauler 5 | . 2 . 1 . . . . . . 2 . Recycler 8 | . . 2 2 1 . 1 . 1 . 1 . Mechanic 3 | . . . . . . . . . . 3 . Operator 1 | . 1 . . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . Watcher 3 | . 2 . . . . 1 . . . . . Swarmer 34 | . 4 6 4 3 . 8 5 1 . 3 . Saboteur 5 | . . . . . . . . . . 4 1 Grunt 45 | . 7 . 6 . . . 2 . . 25 5 Brawler 10 | . . . 1 . . . 2 . . 3 4 Duelist 6 | . . . 1 . . . . . . 3 2 Protector 4 | . . . . . . 1 . . . 1 2 Sentry 4 | . . . 1 . . 1 . . . 1 1 Hunter 12 | . . . . . . 3 1 1 . 7 . Programmer 9 | . . . . . . . . 1 . 6 2 Wasp 7 | . . . . . . . . . . 7 . Thug 1 | . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 18 | . 3 4 6 3 . 4 6 2 . 18 6 Combat Bots Only 10 | . 2 3 6 3 . 4 6 1 . 10 6 Max Kills in Single Turn 6 | . 2 1 4 1 . 4 2 1 . 6 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 . . 4 2 . . 4 4 Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Hostile Shots Fired 617 | . 59 41 72 11 . 79 48 15 . 126 166 Missed 182 | . 15 10 13 3 . 32 17 6 . 35 51 Hits 435 | . 44 31 59 8 . 47 31 9 . 91 115 Melee 23 | . . . 6 . . 1 1 . . . 15 Projectile 412 | . 44 31 53 8 . 46 30 9 . 91 100 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 19 | . 1 . 1 . . . 1 . . 3 13 Actively Blocked 1 | . . . . . . . . . . 1 . Part Disruptions 3 | . . . . . . 1 2 . . . . Damage Taken 8306 | . 478 257 883 68 . 754 785 232 . 1639 3210 Core 1453 | . 110 58 171 . . 132 94 18 . 116 754 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 297 | . . . . . . . . . . 297 . Redirected to Shielding 125 | . . . . . . . . . . 125 . Ignored by Resistances 299 | . . . . . . . 41 46 . 212 . Regen/Repaired (Parts) 665 | . . . 189 . . . . . 387 89 . Core Remaining (%) 66 | 100 . 32 . . . 24 88 . . 86 . Volleys Fired 296 | . 64 21 33 6 . 56 23 10 3 63 17 Largest 4 | . 2 2 2 2 . 2 4 3 3 4 3 Hottest 283 | . 75 75 136 136 . 61 118 200 228 283 189 Shots Fired 592 | . 128 42 57 12 . 110 67 28 12 115 21 Gun 512 | . 128 42 43 . . 103 60 27 12 88 9 Cannon 18 | . . . 6 12 . . . . . . . Launcher 62 | . . . 8 . . 7 7 1 . 27 12 Special . | . . . . . . . . . . . . Kinetic 320 | . 64 21 20 . . 103 57 11 3 35 6 Thermal 167 | . 21 21 29 12 . . 3 16 9 53 3 Explosive 62 | . . . 8 . . 7 7 1 . 27 12 Electromagnetic 43 | . 43 . . . . . . . . . . Robot Hit Streak 35 | . 8 6 15 6 . 18 14 17 14 35 9 Robot Miss Streak 6 | . 6 3 4 3 . 2 6 4 2 1 2 Penetration Max 3 | . . . . . . . 1 1 . 3 . Secondary Targets 6 | . 2 1 1 . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 . Shots Hit Robots 411 | . 79 23 35 6 . 73 39 21 7 101 27 Core Hits 310 | . 30 12 26 4 . 46 20 12 2 127 31 Critical Kills 6 | . . . . . . 1 . . . 3 2 Critical Parts Destroyed 9 | . . . . . . 1 1 . . 5 2 Critical Strikes 26 | . 2 1 3 . . 2 1 . . 12 5 Burn 8 | . 1 1 3 . . . . . . 2 1 Destroy 11 | . . . . . . 2 1 . . 7 1 Corrupt 1 | . 1 . . . . . . . . . . Smash 6 | . . . . . . . . . . 3 3 Melee Attacks 39 | . . . . . . 1 4 8 1 8 17 Impact 26 | . . . . . . . . . 1 8 17 Slashing 12 | . . . . . . 1 3 8 . . . Piercing 1 | . . . . . . . 1 . . . . Sneak Attacks 14 | . . . . . . . 1 5 . 6 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26149 | . 1118 372 1130 122 . 2034 1201 967 288 14525 4392 Guns 6007 | . 1108 372 387 . . 906 699 423 212 1753 147 Cannons 213 | . . . 91 122 . . . . . . . Explosions 17693 | . . . 652 . . 1128 421 113 . 12009 3370 Melee 2223 | . . . . . . . 81 431 76 763 872 Ramming 13 | . 10 . . . . . . . . . 3 Kinetic 3045 | . 580 222 196 . . 906 612 133 9 338 49 Thermal 2994 | . 142 150 282 122 . 170 87 290 203 1450 98 Explosive 16930 | . . . 652 . . 958 421 85 . 11498 3316 Electromagnetic 944 | . 386 . . . . . . 28 . 476 54 Impact 1711 | . . . . . . . . . 76 763 872 Slashing 510 | . . . . . . . 79 431 . . . Piercing 2 | . . . . . . . 2 . . . . Highest Corruption 22 | . . . . . . . . 5 5 11 22 Average Corruption 6 | . . . . . . . . 5 5 5 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 76 | . . . . . . . . 21 13 29 13 Message Errors 12 | . . . . . . . . 3 3 4 2 Matter Fused 18 | . . . . . . . . 5 4 7 2 Heat Flow Errors 12 | . . . . . . . . 4 . 7 1 Energy Discharges 9 | . . . . . . . . 4 1 3 1 Parts Rejected 3 | . . . . . . . . 1 . 1 1 Data Loss (minor) 5 | . . . . . . . . 1 1 1 2 Data Loss (major) 3 | . . . . . . . . 1 1 1 . Misfires 4 | . . . . . . . . . 3 1 . Alerts 6 | . . . . . . . . 2 . 2 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2142 | . . . 24 . . 125 . 70 8 1512 403 Projectiles 7 | . . . 7 . . . . . . . . Explosions 1387 | . . . 17 . . 125 . . . 1036 209 Melee 748 | . . . . . . . . 70 8 476 194 Knockbacks 6 | . 1 . . . . . . . . 2 3 Impact 6 | . 1 . . . . . . . . 2 3 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 437 | . . . 70 . . 59 19 . . 52 237 Shots 11 | . . . 4 . . 2 1 . . 1 3 Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . 3 . . . . . . . . . 1 Kicked 4 | . 3 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 320 | . 105 202 320 264 . 76 136 279 240 218 125 Average Temperature 81 | . 37 82 163 114 . 27 47 103 94 65 50 Received Heat Transfer 1503 | . 198 . 261 . . 48 45 57 . 374 520 Effects 4 | . . . 4 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations 2 | . . . . . . . . . . 2 . Total Turns 391 | . . . . . . . . . . 391 . Longest Duration 316 | . . . . . . . . . . 316 . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . 1 . . . . . . . 1 2 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 17 | . 2 . . . . . . 2 . 11 2 Impact Corruptions 17 | . . . . . . . . . 1 8 8 Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 13 | . . 1 7 . . 1 . . . 4 . Heat Transferred 4935 | . 458 518 925 222 . 240 111 333 259 1684 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Maximum Alert Level 5 | . . . . . . . 3 2 . 5 5 Low Security (%) 51 | 100 100 100 100 100 . . 39 . 100 30 . Level 1 7 | . . . . . . . 5 36 . 6 . Level 2 12 | . . . . . . . 18 63 . 1 . Level 3 5 | . . . . . . . 36 . . 5 . Level 4 6 | . . . . . . . . . . 8 43 Level 5 1 | . . . . . . . . . . . 14 High Security 13 | . . . . . . . . . . 47 42 Max Security . | . . . . . . . . . . . . Peak Influence 3183 | . 67 95 141 189 . . 785 538 174 3183 2258 Initial 1549 | . . . 25 45 . . 163 365 174 . 1549 Average 605 | . 23 48 68 137 . . 444 431 82 1342 1797 Influence Increases 8289 | . 393 165 373 159 . 693 1019 769 18 3577 1123 Destroy 0b10 Robot/C 3800 | . 220 120 260 60 . 440 400 340 . 1600 360 Destroy 0b10 Robot/NC 305 | . 50 25 20 5 . 40 20 40 . 85 20 Destroy Leader 646 | . 58 20 42 10 . 40 94 84 . 246 52 Allied During Kill 1592 | . . . . . . 173 226 190 . 970 33 Successful Hack 28 | . 20 . 4 . . . 4 . . . . Disable Machine 690 | . . . . 60 . . 195 30 . 150 255 Anti-Garrison Action 300 | . . . . . . . . . . 150 150 Destroy Structure 733 | . . . 47 24 . . 80 70 18 346 148 Lose Combat Pursuer 195 | . 45 . . . . . . 15 . 30 105 Influence Decreases 6041 | . 393 100 321 172 104 432 534 1017 516 414 2038 Entered New Map 2633 | . . . 40 72 104 . 98 381 324 . 1614 Time Decay 2338 | . 373 90 211 90 . 312 326 416 192 114 214 Lost Part 450 | . 20 10 70 10 . 40 50 20 . 40 190 Lost Ally 620 | . . . . . . 80 60 200 . 260 20 Squads Dispatched 51 | . 3 . 1 . . 2 8 2 . 22 13 Investigation 8 | . 3 . . . . 2 1 . . 2 . Extermination 4 | . . . . . . . 1 1 . 1 1 Reinforcement 5 | . . . 1 . . . 2 1 . 1 . Assault 29 | . . . . . . . 1 . . 17 11 Garrison 5 | . . . . . . . 3 . . 1 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Distress Signals 9 | . 2 . . . . 1 1 2 . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 242 | . 23 6 16 3 . 26 22 18 1 90 37 Peak Tracking Total 12 | . 4 3 5 3 . 5 7 3 1 10 12 Tactical Retreats 8 | . 2 . . . . . . 1 . 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Traps Triggered 3 | . . . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Machines Disabled 51 | . . . . 4 . 3 13 2 . 11 18 Max in Single Turn 8 | . . . . 3 . 1 1 1 . 4 8 Garrison Access 3 | . . . . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Machines Accessed 19 | . 8 . 3 . 1 2 2 . . 3 . Terminals 9 | . 8 . 1 . . . . . . . . Fabricators 3 | . . . . . . 1 1 . . 1 . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 2 . Total Hacks 63 | . 28 . 10 . 6 8 4 . . 7 . Successful 29 | . 10 . 7 . 6 2 2 . . 2 . Failed 33 | . 17 . 3 . . 6 2 . . 5 . Catastrophic 5 | . 3 . . . . 1 . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 40 | . 12 . . . . . 8 12 . 6 2 Terminals 31 | . 28 . 3 . . . . . . . . Fabricators 10 | . . . . . . 4 3 . . 3 . Repair Stations 7 | . . . 7 . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . 4 . Terminal Hacks 16 | . 9 . 1 . 6 . . . . . . Part Schematic 6 | . . . . . 6 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Locate Traps 5 | . 5 . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 2 . . 1 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . 1 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . Repair 3 | . . . 3 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 8 . 1 . . 2 2 . . 2 . Full Trace Events 9 | . 4 . . . . 2 1 . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 21 . . 9 . . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . Time 102 | . . . 102 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 3 1 Machine Destruction 4 | . . . . . . . . . . 3 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Total Allies 48 | . . . . . 4 6 6 6 20 4 2 Largest Group 25 | . . . . . 4 8 6 9 21 25 2 Highest-Rated Group 862 | . . . . . 157 288 353 506 750 862 206 Highest-Rated Ally 103 | . . . . . 41 46 85 85 70 70 103 Zionite Dispatches 6 | . . . . . . . 2 2 . 1 1 Heavy 2 | . . . . . . . 1 . . . 1 Light 2 | . . . . . . . 1 1 . . . Fire 1 | . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 481 | . . . . . . 99 57 111 17 181 16 Total Damage 12707 | . . . . . . 1703 1805 2483 355 4939 1422 Kills 80 | . . . . . . 13 12 18 1 31 5 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Active Infowar (turns) 3297 | . 702 230 513 5 . . 68 1011 293 . 475 Optics 212 | . . . . . . . 68 . . . 144 Sensors 1640 | . . . . 5 . . . 1011 293 . 331 Structural 1445 | . 702 230 513 . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . . . Prototype Stockpiles 1 | . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Turns Passed 8318 | 2 1196 230 533 199 1290 844 727 1012 426 1094 765 Spaces Moved 5080 | 2 1001 207 303 107 1056 525 444 536 170 362 367 Core . | . . . . . . . . . . . . Treads 1289 | . . . . . . . 5 519 145 362 258 Legs 488 | 2 377 . . . . . . . . . 109 Wheels 3234 | . 624 207 303 38 1056 525 439 17 25 . . Hover 69 | . . . . 69 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 120 80 80 80 115 100 105 108 125 125 160 110 Average Speed 123 | 120 95 80 103 155 114 112 124 161 155 169 155 Slowest Speed 300 | 120 120 80 125 300 115 115 160 240 170 170 237 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 2 95 45 21 31 87 56 13 20 75 15 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . . 1 . Scrap Searched 3 | . . . . . 3 . . . . . . Spaces Dug 6 | . . . . . . . . 3 . 1 2 Terrain Destroyed 428 | . . . 47 28 . 34 44 14 . 218 43 Melee 4 | . . . . . . . . 3 . 1 . Projectile 3 | . . . . . . . . . . 3 . AOE 421 | . . . 47 28 . 34 44 11 . 214 43 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Total 6587 | 1 1114 231 467 127 1150 673 582 661 323 748 510 Wait 784 | . 20 1 90 1 51 20 80 30 125 278 88 Move 5070 | 1 1000 206 302 106 1055 524 443 536 169 361 367 Hop . | . . . . . . . . . . . . Pick Up 70 | . 8 . 14 1 16 2 8 16 2 2 1 Fast Attach 44 | . 1 . 6 3 3 2 6 9 4 1 9 Attach 31 | . 3 1 5 4 . 2 6 3 1 1 5 Detach 14 | . . . 4 3 1 . . 2 1 1 2 Swap 114 | . 9 1 8 1 7 14 7 24 9 31 3 Drop 72 | . 6 1 5 2 17 3 5 23 8 2 . Fire 296 | . 64 21 33 6 . 56 23 10 3 63 17 Melee 39 | . . . . . . 1 4 8 1 8 17 Ram . | . . . . . . . . . . . . Kick 4 | . 3 . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 49 | . . . . . . 49 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 9) 188 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 7) 703 | -10/Materials | Derelicts attacked the area 759 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Central database locked down 926 | -10/Materials | Discovered new exit (range 8) 1199 | -10/Materials | Entered Mines 1234 | -10/Mines | Core integrity fell below 50% 1247 | -10/Mines | Met a Derelict bent on vengeance 1359 | -10/Mines | Learned location of Zion (-7) 1408 | -10/Mines | Discovered new exit (range 6) 1429 | -10/Mines | Entered Materials 1429 | -9/Materials | Evolved 2 slots: Utility x2 1679 | -9/Materials | Repaired Battle Rifle 1707 | -9/Materials | Repaired Med. Laser 1861 | -9/Materials | Lost 4 parts (1p2n1w) 1879 | -9/Materials | Repaired Broken Battle Rifle 1916 | -9/Materials | Discovered new exit (range 15) 1962 | -9/Materials | Entered Mines 1965 | -9/Mines | Learned location of 1 exit from Lower Caves 2003 | -9/Mines | Lost 3 parts (1n2u) 2030 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2034 | -9/Mines | Found Scrap Suit 2081 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2085 | -9/Mines | Found Prototype Device 2085 | -9/Mines | Identified Exp. Sensor Array 2133 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2161 | -9/Mines | Entered Zion 2262 | -7/Zion | Found GAL Module 2270 | -7/Zion | Discovered new exit (range 14) 2535 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2731 | -7/Zion | Learned location of Data Miner (-6) 2824 | -7/Zion | Found Prototype Device 2824 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2943 | -7/Zion | Build established: Derelict-Mutant 3050 | -7/Zion | Met Imprinter 3070 | -7/Zion | Imprinted 3072 | -7/Zion | Declared Zion's savior 3451 | -7/Zion | Entered Proximity Caves 3451 | -6/Proximity Caves | Accompanied by 4 allies 3636 | -6/Proximity Caves | Identified exit to Factory 3766 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3900 | -6/Proximity Caves | Core integrity fell below 50% 4246 | -6/Proximity Caves | Lost 4 allies 4261 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4295 | -6/Proximity Caves | Entered Factory 4295 | -6/Factory | Accompanied by 4 allies 4295 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4384 | -6/Factory | Zion Heavy squad teleported in 4577 | -6/Factory | Garrison activated, responded to threat 4606 | -6/Factory | Lost 4 parts (2p1n1w) 4645 | -6/Factory | First assault squad dispatched 4803 | -6/Factory | Zion Light squad teleported in 4847 | -6/Factory | Allied Derelicts emerged from ambush trap array 4932 | -6/Factory | Fabricated Lrn. Missile Launcher (x1) 4993 | -6/Factory | Discovered new exit (range 16) 5022 | -6/Factory | Entered another Factory area 5022 | -5/Factory | Accompanied by 6 allies 5022 | -5/Factory | Evolved 2 slots: Utility x2 5044 | -5/Factory | Build established: Scavenger-Tank 5343 | -5/Factory | Zion Hacker squad teleported in 5608 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5643 | -5/Factory | Lost 3 allies 5745 | -5/Factory | Cargo convoy interrupted 5811 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5812 | -5/Factory | Zion Light squad teleported in 5871 | -5/Factory | Found Prototype Protection 5871 | -5/Factory | Identified Zio. Weapon Casing 5900 | -5/Factory | Found Prototype Device 5900 | -5/Factory | Identified Adv. Kinecellerator 5911 | -5/Factory | Found Prototype Launcher 5911 | -5/Factory | Identified Point Singularity Launcher 5919 | -5/Factory | Found Point Singularity Launcher 5928 | -5/Factory | Found Point Singularity Launcher 5934 | -5/Factory | Found Prototype Launcher 5934 | -5/Factory | Identified Ragnarok Missile Launcher 5940 | -5/Factory | Found Ragnarok Missile Launcher 5942 | -5/Factory | Found Ragnarok Missile Launcher 5978 | -5/Factory | Found Ragnarok Missile Launcher 5987 | -5/Factory | Found Ragnarok Missile Launcher 6034 | -5/Factory | Sucked down chute 6034 | -5/Factory | Entered Waste 6035 | -5/Waste | Joined by Warlord forces that had cleared the area 6059 | -5/Waste | 1 allies followed down the chute 6224 | -5/Waste | A Compactor rumbled back to life 6224 | -5/Waste | Spotted C-40 Crusher 6228 | -5/Waste | Allies destroyed C-40 Crusher 6289 | -5/Waste | Found Prototype Launcher 6289 | -5/Waste | Identified Tactical Quantum Warhead 6348 | -5/Waste | Build established: Tank 6352 | -5/Waste | Discovered new exit (range 11) 6460 | -5/Waste | Entered Factory 6460 | -5/Factory | Accompanied by 21 allies 6679 | -5/Factory | Zion Fire squad teleported in 6778 | -5/Factory | Garrison activated, responded to threat 6924 | -5/Factory | Lost 7 allies 7036 | -5/Factory | High security lockdown imminent 7077 | -5/Factory | Discovered new exit (range 16) 7116 | -5/Factory | High security lockdown engaged 7276 | -5/Factory | Destroyed 8 combat bots 7279 | -5/Factory | Lost 8 allies 7370 | -5/Factory | Destroyed 7 combat bots 7506 | -5/Factory | Destroyed 10 combat bots 7545 | -5/Factory | System corruption reached 10% 7554 | -5/Factory | Entered another Factory area 7554 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7584 | -4/Factory | Lost 3 parts (2p1n) 7668 | -4/Factory | Zion Heavy squad teleported in 7804 | -4/Factory | First assault squad dispatched 7881 | -4/Factory | Garrison activated, responded to threat 7996 | -4/Factory | High security lockdown imminent 8040 | -4/Factory | Found Prototype Protection 8040 | -4/Factory | Identified Zio. Heavy Carapace 8076 | -4/Factory | High security lockdown engaged 8096 | -4/Factory | Lost 6 parts (4u2w) 8104 | -4/Factory | System corruption reached 10% 8314 | -4/Factory | Core integrity fell below 50% 8319 | -4/Factory | Self-destructed Last Messages --------------- 08299_ Destroyed Imp. Thermal Shield. 08301_ Singularity Device intercepted. 08303_ Point Singularity Launcher destroyed. 08305_ L-61 Swordsman knocked back. 08307_ Arm. Medium Treads destroyed. 08307_ Zio. Composite Leg II destroyed. 08309_ Lrg. Storage Unit destroyed. 08310_ Zio. Composite Leg II destroyed. 08311_ Critical hit (Burn: +50). 08311_ Lrn. Tractor Beam destroyed. 08311_ Tactical Coordination Suite severed. 08313_ Recycling Unit disabled. 08313_ Gravity Flail destroyed. 08314_ System corrupted: IFF burst signal emitted. 08315_ G-73 Enforcer destroyed. 08315_ I-47 Archangel destroyed. 08315_ L-61 Swordsman destroyed. 08315_ G-67 Veteran destroyed. 08316_ Ragnarok Missile Launcher destroyed. 08318_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????+ # """"?????????????? | | ????????????????????????# # """"?????????????? | | ????????????????????????# # "" F?????????????? | | ????????????????????????# ? ?????????????? | | ????????????????????????# ? ????????????? | | ????????????????????????# # """ ???????????? | | ????????????????????????# # """????????????? | | ????????????????????????# # ""?????????????? | | ????????????????????????# ?????????????? | | ?????????????############ # ?????????????? | | ???????????? # ?????????????? | | ???????????? ## # ##???????????? | | ???????????# ### ##??????????? | | ????????????? # ################ | | ?????????????? 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Missile Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Recalibrator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Great Axe | -7/Zion | Archive Energy Well | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Exp. Heat Sink | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Lrn. Missile Launcher | x1 | -6/Factory Repaired ---------- Battle Rifle | 2% | -9/Materials Med. Laser | 32% | -9/Materials Battle Rifle | 56% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Besieged Challenges ------------ None Game ------ Seed ReactiveBlanketAutominer Manual? 0 Play Time 01:13:22 Cumulative 1261.4 hours Start 2026.03.06 @ 15:07:18 End 2026.03.07 @ 12:41:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1550 Rogue 1266 Adventurer 124 Explorer 160 Win Type - Total 61 Types 47/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07cb668c-a1f1-45f8-8053-89a0a9017588