Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 18:04:47

Player: Maulwurf

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (217)      217
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1112

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     210/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -8/Recycling

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
     Small Laser
>          --- INVENTORY (8) ----
           Aluminum Leg
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
           Aluminum Leg
           Wheel
  Improved Terrain Scanner
    Medium Laser
     Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 7   3   1   5   .   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  5    | 2   1   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   .   .   1   .   
    Device                 2    | 1   .   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   1   2   .   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   2   .   7   .   
  Power                    2    | .   1   .   1   .   
  Propulsion               3    | .   1   .   2   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      7    | .   2   .   7   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 46  71  
  Engine                   10   | .   12  14  1   .   
  Wheel                    24   | .   26  28  8   28  
  Device                   12   | .   14  14  7   14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               6    | .   14  4   1   14  
  Ballistic Gun            12   | .   14  14  7   .   
  Launcher                 6    | .   .   9   5   .   
Peak Build Rating          8    | 7   7   8   8   7   
  Average Rating           6    | 6   6   7   4   7   
  On Entrance              5    | .   7   7   8   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 14  14  16  16  7   
  Greatest Support         26   | 26  26  20  26  26  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             7    | 6   6   7   7   2   
  Average Carried          5    | 5   5   5   5   2   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            7    | 6   4   7   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           357  | 298 28  31  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            431  | 272 98  38  23  .   
  Parts                    26   | 14  3   6   3   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  8    | .   2   3   3   .   
  Guns                     3    | .   2   .   1   .   
  AOE                      5    | .   .   3   2   .   
Classes Destroyed          4    | 2   1   1   .   .   
  Tunneler                 10   | 9   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  6    | .   .   3   3   .   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           5    | 5   1   3   3   .   
  Combat Bots Only         3    | .   1   3   3   .   
Max Kills in Single Turn   3    | 1   1   3   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        146  | .    18   3    124  1    
  Missed                   55   | .    3    1    51   .    
Damage Taken               816  | .    235  16   551  14   
  Core                     257  | .    41   6    196  14   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              57   | 28   15   4    10   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  70   | 70   70   70   70   .    
Shots Fired                113  | 56   30   8    19   .    
  Gun                      107  | 56   30   7    14   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    1    5    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  57   | 28   15   4    10   .    
  Thermal                  50   | 28   15   3    4    .    
  Explosive                6    | .    .    1    5    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 9    12   8    3    .    
  Robot Miss Streak        3    | 2    3    2    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           76   | 41   22   4    9    .    
  Core Hits                34   | 13   8    4    9    .    
  Critical Kills           1    | 1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | 5    2    1    .    .    
    Burn                   7    | 4    2    1    .    .    
    Destroy                1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1197 | 443  233  179  342  .    
  Guns                     790  | 443  233  34   80   .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               403  | .    .    141  262  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    
  Kinetic                  315  | 168  83   9    55   .    
  Thermal                  475  | 275  150  25   25   .    
  Explosive                403  | .    .    141  262  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      8    | .    .    2    6    .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        189  | 100  189  40   20   .    
  Average Temperature      50   | 35   86   19   8    .    
  Received Heat Transfer   513  | .    132  .    372  9    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | 3    1    1    .    .    
  Heat Transferred         1924 | 1110 592  148  74   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             129  | 50  74  129 .   74  
  Initial                  74   | .   32  28  .   74  
  Average                  59   | 25  53  96  .   74  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   3   2   12  2   
  Peak Tracking Total      6    | .   3   3   6   3   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          3    | .   1   .   .   2   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   3   .   .   3   
  Successful               3    | .   2   .   .   1   
  Failed                   3    | .   1   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   1   .   .   2   
  Terminals                5    | .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               811  | 299 114 287 87  24  
Spaces Moved               681  | 227 72  305 50  27  
  Core                     35   | 12  .   .   23  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   646  | 215 72  305 27  27  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  
  Average Speed            84   | 87  84  80  90  90  
  Slowest Speed            100  | 90  90  80  100 90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 6   22  52  5   7   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          45   | .   .   12  33  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      45   | .   .   12  33  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      814  | 275 97  340 75  27  
  Wait                     43   | 1   8   27  7   .   
  Move                     677  | 226 71  304 49  27  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 13  .   3   2   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   14   | 7   2   .   5   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   1   1   .   .   
  Drop                     2    | .   .   .   2   .   
  Fire                     57   | 28  15  4   10  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves
-8/Recycling

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
  300 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Identified exit to Mines
  414 | -10/Materials | Entered Mines
  486 | -10/Mines     | Identified exit to Materials
  489 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  503 | -10/Mines     | Learned 8 Materials zone layouts
  551 | -10/Mines     | Discovered exit to Materials (range 4)
  688 | -10/Mines     | Discovered new exit (range 13)
  701 | -10/Mines     | Entered Subcaves
  718 | -10/Subcaves  | Discovered new exit (range 15)
  733 | -10/Subcaves  | Core integrity fell below 50%
  765 | -10/Subcaves  | Core integrity fell below 20%
  777 | -10/Subcaves  | Lost 7 parts (1p2n1u3w)
  788 | -10/Subcaves  | Entered Recycling
  812 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00746_ Lgt. Assault Rifle destroyed.
00746_ Med. Laser destroyed.
00746_ Seismic Detector destroyed.
00747_ Dropped Wheel.
00747_ Dropped Com. Wheel.
00749_ The unstable cave ceiling collapses.
00751_ HO-E3X(O) heat damages Wheel.
00752_ Subatomizers dissect the Wheel. <x2>
00768_ Acquired Com. Wheel.
00770_ Acquired Wheel.
LOCATION=UNKNOWN
GOAL=ESCAPE
00791_ Connecting with Recycling Unit...
00791_ Current location identified: Recycling
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Imp. Terrain Scanner (22%)
00800_ Connecting with Terminal...
00811_ Y-45 Defender springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????#############??????????? |
| ??????????????????????????#           #??????????? |
| ??????????????????????????# T    """  #??????????? |
| ???????????????????#??????#     """"" #?????#????? |
| ??????????????????????????#     """"" #????#?????? |
| ??????????????????????????#     """"" #??????????? |
| ??????????????????????????#      """  #??????????? |
| ????????????###??????###??#           #??????????? |
| ????????????#     # ## #########+######??????????? |
| ????????????#       Y  Y              #??????????? |
| ????????????#                         #??????????? |
| ????????????#            @            #??????????? |
| ????????????#     ####+########"Y"#####??????????? |
| ???????????????????????????? ?#"""#??????????????? |
| ??????????????????????????????#####??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????? ??????#?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????#???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyRingUnit
  Manual?         0
Play Time         00:12:10
  Cumulative      39.4 hours
  Start           2025.01.29 @ 12:48:56
  End             2025.01.29 @ 18:04:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          33
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74552b01-e8f9-49eb-bfb3-0fb01134620d