Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.24 @ 23:00:59 Player: DrunkRoboDeonis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (3050) 3050 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 6392 Bonus ------- High Alert Combat Kills 645 Follower Combat Kills 42 Entered Garrisons 200 Friendly Fire -60 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 44/125 System Corruption 4% Temperature Cool (241) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Hammer > --- INVENTORY (12) --- Airjet Advanced Heat Sink Improved Terrain Scan Processor Core Shielding Improved Propulsion Shielding Hardened Medium Armor Plating System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Treads Light Treads Advanced Visual Processing Unit Improved Terrain Scan Processor Core Shielding Improved Propulsion Shielding Hardened Medium Armor Plating System Shield Assault Cannon Shock Bomb Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 57 | 7 5 10 7 20 8 Power 11 | 2 1 1 . 6 1 Engine 9 | 2 1 . . 5 1 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 17 | 2 . 2 2 7 4 Treads 6 | . . . 2 2 2 Leg 11 | 2 . 2 . 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 2 3 1 . Device 4 | . 2 1 1 . . Storage 3 | 1 1 . 1 . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 2 . 5 2 6 3 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 3 | . . . 2 1 . Launcher 5 | . . . . 4 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 28 | . . 5 . 15 8 Power 7 | . . . . 5 2 Propulsion 7 | . . . . 4 3 Utility 1 | . . . . 1 . Weapon 13 | . . 5 . 5 3 Highest Loss Streak 5 | . . 3 . 4 5 Average Slot Usage (%) 93 | . 99 98 89 89 82 Engine 9 | . 13 9 . 9 9 Core 2 | . . 1 9 2 . Treads 3 | . . . 8 4 12 Leg 16 | . 28 22 9 10 3 Device 10 | . 4 11 18 11 9 Storage 14 | . 14 11 9 18 18 Processor 15 | . 8 22 17 15 18 Energy Gun 5 | . 14 5 . . 5 Energy Cannon 1 | . . 4 . . . Ballistic Gun 6 | . 14 10 . 2 . Ballistic Cannon 3 | . . . 16 5 . Launcher 2 | . . . . 8 . Naked Turns . | . . . . . . Heaviest Build 43 | 10 16 20 32 43 32 Greatest Support 46 | 20 26 20 46 46 46 Greatest Overweight (x) 2 | 2 . . . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 12 Average Capacity 9 | 4 6 8 8 12 12 Most Carried 12 | 3 8 8 8 12 9 Average Carried 7 | 1 5 6 7 9 7 Final Capacity 12 | 6 8 8 12 12 12 Final Carried 8 | 2 8 8 8 8 7 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 1494 | 124 219 198 158 731 64 Remotely . | . . . . . . Salvage Created 3317 | . 236 490 245 2021 325 Parts 169 | . 20 35 8 84 22 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 4 | . 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 66 | . 6 13 5 34 8 Melee 5 | . . 1 . . 4 Guns 16 | . 6 9 . . 1 Cannons 15 | . . 3 5 7 . AOE 22 | . . . . 19 3 Classes Destroyed 14 | . 3 2 . 9 . Worker 4 | . . . . 4 . Builder 3 | . . . . 3 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Mechanic 2 | . . . . 2 . Operator 1 | . . 1 . . . Watcher 9 | . 3 1 3 2 . Swarmer 13 | . 4 4 . 2 3 Grunt 38 | . 2 8 3 21 4 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 9 | . . 1 2 6 . Hunter 1 | . . . . 1 . Best Kill Streak 15 | . 2 5 4 15 5 Combat Bots Only 11 | . 2 4 3 11 5 Max Kills in Single Turn 5 | . 1 1 1 5 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 4038 | . 243 515 350 2081 849 Core 668 | . 54 59 61 357 137 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 78 85 . . . Volleys Fired 193 | . 36 38 23 91 5 Largest 2 | . 2 2 2 2 1 Hottest 120 | . 60 120 88 72 65 Shots Fired 261 | . 45 69 46 96 5 Gun 114 | . 45 55 . 12 2 Cannon 89 | . . 14 46 29 . Launcher 58 | . . . . 55 3 Special . | . . . . . . Kinetic 163 | . 36 40 46 41 . Thermal 31 | . . 29 . . 2 Explosive . | . . . . . . Electromagnetic 67 | . 9 . . 55 3 Robot Hit Streak 14 | . 4 8 4 14 2 Robot Miss Streak 4 | . 2 3 4 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 153 | . 23 44 24 54 8 Core Hits 121 | . 14 19 13 60 15 Critical Hits 4 | . 1 . 1 2 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 3 | . . . 1 2 . Melee Attacks 12 | . . 1 . . 11 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6587 | . 250 551 621 4585 580 Guns 821 | . 250 459 . 99 13 Cannons 1261 | . . 88 621 552 . Explosions 4384 | . . . . 3933 451 Melee 89 | . . . . . 89 Ramming 32 | . . 4 . 1 27 Kinetic 1735 | . 162 301 621 651 . Thermal 754 | . . 246 . 296 212 Explosive 599 | . . . . 599 . Electromagnetic 3378 | . 88 . . 3038 252 Impact 89 | . . . . . 89 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . 4 4 Average Corruption 2 | . 1 . . 2 4 Corruption Purged . | . . . . . . Effects 12 | . . . . 7 5 Message Errors 4 | . . . . 3 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . 2 1 Targeting Errors 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 234 | . . 8 17 156 53 Projectiles 41 | . . 8 17 16 . Explosions 193 | . . . . 140 53 Melee . | . . . . . . Knockbacks 15 | . . . 9 6 . Impact . | . . . . . . Kinetic 15 | . . . 9 6 . Secondary . | . . . . . . Self-Inflicted Damage 395 | . . 2 . 221 172 Shots 18 | . . . . 13 5 Rammed 11 | . . 2 . 1 8 Targets Rammed 12 | . . 2 . 1 9 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 258 | . 58 75 9 54 258 Average Temperature 23 | . 22 29 9 12 64 Received Heat Transfer 1146 | . 63 129 189 540 225 Siege Activations . | . . . . . . Robots Corrupted 8 | . . . . 8 . Combat Hostiles 8 | . . . . 8 . Parts Fried 17 | . . . . 17 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1242 | . . 555 . 450 237 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . . . 10 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 1068 | . 142 199 268 1068 961 Initial 651 | . . 33 42 113 651 Average 346 | . 78 68 170 736 788 Maximum Alert Level 3 | . . . 1 3 3 Low Security (%) 57 | 100 100 100 48 10 . Level 1 6 | . . . 51 1 . Level 2 6 | . . . . 16 13 Level 3 29 | . . . . 71 86 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 4 1 6 . Investigation 3 | . . 2 . 1 . Extermination . | . . . . . . Reinforcement 5 | . . 2 1 2 . Assault 3 | . . . . 3 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 4 | . . 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 13 15 10 51 15 Peak Tracking Total 10 | . 4 4 3 10 6 Tactical Retreats 11 | . 1 . . 9 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 4 | . 1 . . 2 1 Indirectly 3 | . . . . 2 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 11 | . . 1 . 9 1 Max in Single Turn 3 | . . 1 . 3 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 11 | . 2 6 2 1 . Terminals 8 | . 1 6 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 2 26 10 2 . Successful 32 | . 1 20 10 1 . Failed 8 | . 1 6 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 29 | . 1 26 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 8 | . . . 8 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 22 | . . 20 2 . . Record 12 | . . 10 2 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . . 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 5 2 1 . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 20 | . . . . 20 . Total Damage 254 | . . . . 254 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 3052 | 113 707 681 356 898 297 Spaces Moved 1813 | 76 505 434 188 459 151 Core 14 | 11 . . . . 3 Treads 316 | . . . 99 100 117 Legs 1483 | 65 505 434 89 359 31 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 130 | 114 120 120 141 144 151 Slowest Speed 180 | 150 120 120 160 180 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 64 37 15 49 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . . 5 62 6 Melee . | . . . . . . Projectile 7 | . . . 5 2 . AOE 66 | . . . . 60 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 2224 | 101 570 525 234 597 197 Wait 62 | 11 8 30 4 8 1 Move 1808 | 75 504 433 187 458 151 Hop . | . . . . . . Pick Up 56 | 8 11 8 6 16 7 Fast Attach 7 | . 1 2 2 2 . Attach 40 | 6 3 6 2 15 8 Detach . | . . . . . . Swap 10 | 1 1 2 3 3 . Drop 21 | . 6 3 7 3 2 Fire 193 | . 36 38 23 91 5 Melee 12 | . . 1 . . 11 Ram 5 | . . . . . 5 Kick 7 | . . 2 . 1 4 Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 8) 581 | -10/Materials | Discovered new exit (range 5) 705 | -10/Materials | Discovered new exit (range 10) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Discovered new exit (range 12) 1360 | -9/Materials | Lost 3 parts (3w) 1489 | -9/Materials | Discovered new exit (range 11) 1500 | -9/Materials | Identified exit to Materials 1502 | -9/Materials | Entered another Materials area 1502 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1768 | -8/Materials | Discovered new exit (range 7) 1779 | -8/Materials | Identified exit to Storage 1858 | -8/Materials | Entered Storage 1881 | -8/Storage | Met a pair of Derelict thieves 2000 | -8/Storage | Destroyed 11 combat bots 2258 | -8/Storage | First assault squad dispatched 2313 | -8/Storage | Core integrity fell below 50% 2354 | -8/Storage | Lost 3 parts (2n1w) 2630 | -8/Storage | Lost 4 parts (1p1n2w) 2726 | -8/Storage | Identified exit to Garrison 2756 | -8/Storage | Entered Garrison 2776 | -8/Garrison | Triggered checkpoint 2796 | -8/Garrison | Garrison Relay disabled 2811 | -8/Garrison | Core integrity fell below 20% 2829 | -8/Garrison | Lost 5 parts (1p2n2w) 2958 | -8/Garrison | Triggered checkpoint 2993 | -8/Garrison | Build established: Scavenger-Mutant 3053 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 40. Field strength at 10. Stasis field depleted. YJD08 XW9 S-10 Pest destroyed. Acquired 17 matter. Acquired 30 matter. Imp. Ion Engine destroyed. System corrupted: Heat flow error (+113). S-10 Pest destroyed. Particle Gun destroyed. S-10 Pest destroyed. Acquired Lgt. Ion Engine. Lgt. Treads destroyed. System corrupted: Heat flow error (+255). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????######""""######? | | ???????????????????????????????### ## | | ??????????????????????????????? | | ???????????????????????????????? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????" "? | | ?????????????????????????????????" "? | | ?????????????????????????????????" ^ "? | | ?????????????????????????????????" "? | | ?????????????????????????????????# ## ## #? | | ???????????????????????########### ## ## #? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????# ######## #? | | ???????????????????????# #??????## ## ## ##? | | ???????????????????????# #???????# ## ## #?? | | ???????????????????????# #???????# ######## #?? | | ???????????????????????# #???????# #??????# #?? | | ???????????????????????# #???????# #??????# #?? | | ???????????????????????# #???????# #??????# #?? | | ??????????????########## ######### #??????# #?? | | ??????????????# g g #??????# ### | | ??????????????# =[@ g #??????# | | ??????????????# #######s########### #??????# | | ???????????????????????#%#?????????# #??????###### | | ???????????????????????#%#?????????# #???????????? | | ???????????????????????#=#?????????# #???????????? | | ???????????????????????#[#?????????# #???????????? | | ???????????????????????# #?????????# #???????????? | | ???????????????????????#*#?????????# #???????????? | | ???????????????????????#%#?????????# #???????????? | | ???????????????????????# #?????????# #???????????? | | ???????????????????????# #?????????? ????????????? | | ???????????????????????# "?????????? ????????????? | | ???????????????????????# "?????????? ????????????? | | ???????????????????????# "?????????? ????????????? | | ???????????????????????# #?????????? ????????????? | | ???????????????????????# #?????????? ????????????? | | ???????????????????????# #?????????? ????????????? | | ???????????????????????? ??????????? ????????????? | | ????????????????????????#???????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Core Shielding | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Fist Fight Let's See Who's Tougher Librarian Novice Programmer Power Corrupts Risk Taker Significant Disruption Challenges ------------ None Game ------ Seed HardcellOverloadNukerbomber Manual? 0 Play Time 01:05:51 Cumulative 3.1 hours Start 2021.09.24 @ 21:20:38 End 2021.09.24 @ 23:00:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9631c78-8b68-482f-9bee-f719abece9f1