Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 21:58:56 Player: opdo Result: Destroyed by Y-54 Guardian via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (2093) 2093 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 6573 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 75/100 System Corruption 10% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Visual Processing Unit Advanced Terrain Scan Processor Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved VSS Leg Nuclear Pulse Thruster Improved Sensor Array Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Hover Unit Gravmag System > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Microactuators > --- WEAPON ----------- Gatling Laser Heavy Flak Cannon Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Improved Sensor Array Advanced ECM Suite [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power 1 | . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . Utility 3 | . . . 1 . . 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 106 | 6 4 10 2 1 21 32 1 . 29 Power 18 | 2 . 1 . . 6 6 . . 3 Engine 7 | 2 . 1 . . 1 2 . . 1 Core 11 | . . . . . 5 4 . . 2 Reactor . | . . . . . . . . . . Propulsion 41 | 2 . 6 1 . 7 12 . . 13 Treads 2 | . . . . . 2 . . . . Leg 6 | 2 . . . . 1 . . . 3 Wheel . | . . . . . . . . . . Hover 10 | . . 3 . . . 3 . . 4 Flight 23 | . . 3 1 . 4 9 . . 6 Utility 25 | . 3 1 1 1 2 10 . . 7 Device 12 | . 2 . . . 1 5 . . 4 Storage 3 | . 1 . . . . . . . 2 Processor 8 | . . 1 . . 1 5 . . 1 Hackware 2 | . . . 1 1 . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 2 . . 6 4 1 . 6 Energy Gun 7 | 2 1 . . . 2 . . . 2 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 9 | . . 2 . . 3 1 1 . 2 Ballistic Cannon 2 | . . . . . 1 . . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . . Corrupted Parts 2 | . . . . . . 1 . . 1 System Corruption 7 | . . . . . . 3 . . 4 Parts Lost 64 | . . . 1 . 13 21 . . 29 Power 12 | . . . . . 3 4 . . 5 Propulsion 28 | . . . . . 7 9 . . 12 Utility 10 | . . . 1 . . 5 . . 4 Weapon 14 | . . . . . 3 3 . . 8 Highest Loss Streak 10 | . . . 1 . 6 10 . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 89 94 90 90 82 74 86 92 66 Engine 4 | . 14 20 18 18 . 1 . . 1 Core 8 | . . . . . 15 11 15 15 6 Treads 3 | . . . . . 9 5 . . . Leg 5 | . 28 6 . . 4 1 . . 1 Hover 5 | . . 6 27 27 4 2 . . 8 Flight 7 | . . 15 . . 4 11 30 30 6 Device 10 | . 11 14 9 . 9 10 15 15 10 Storage 1 | . 7 . . . . . . . 1 Processor 11 | . . 7 9 9 9 11 15 15 20 Hackware 4 | . . . 9 18 9 3 . . . Energy Gun 6 | . 28 7 . . 7 2 . . 1 Ballistic Gun 6 | . . 13 18 18 9 4 1 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 8 29 15 15 14 25 20 18 18 33 Greatest Support 40 | 20 20 21 21 21 40 40 25 25 34 Greatest Overweight (x) 7 | . 1 1 . . 7 1 . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 10 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 2 1 5 Average Carried 2 | 1 3 1 4 4 3 1 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 5 4 3 1 1 1 5 Class Distribution -------------------- 39% | Mutant 26% | Scavenger-Mutant 12% | Scavenger-Skirmisher 8% | Scavenger-Sprinter 4% | Infiltrator-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Matter Collected 1835 | 257 33 . 240 . 430 335 3 . 537 Remotely . | . . . . . . . . . . Salvage Created 2334 | . 123 . 152 . 860 552 . . 647 Parts 130 | . 9 . 4 . 49 34 . . 34 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 50 | . 3 . 3 . 18 13 . . 13 Melee 7 | . . . . . . 5 . . 2 Guns 33 | . 3 . 3 . 15 4 . . 8 Cannons 3 | . . . . . 2 . . . 1 Classes Destroyed 8 | . 1 . . . 5 2 . . . Worker 3 | . . . . . 1 . . . 2 Recycler 4 | . . . . . 3 . . . 1 Watcher 4 | . . . . . . 2 . . 2 Swarmer 20 | . . . . . 5 7 . . 8 Grunt 15 | . 3 . 3 . 5 1 . . 3 Sentry 7 | . . . . . 6 1 . . . Hunter 5 | . . . . . 2 3 . . . Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 5 | . 2 . 3 . 5 4 . . 4 Combat Bots Only 5 | . 2 . 3 . 5 4 . . 4 Max Kills in Single Turn 2 | . 1 . 1 . 2 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 607 | . 8 1 29 . 155 171 . . 243 Missed 187 | . 3 1 8 . 47 49 . . 79 Damage Taken 6265 | . 53 . 331 . 1519 1743 . . 2619 Core 1849 | . 11 . 61 . 401 516 . . 860 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 86 | . . . . . 86 . . . . Core Remaining (%) 67 | 100 95 100 . . 16 . . 26 . Volleys Fired 161 | . 6 . 16 . 59 38 . . 42 Largest 2 | . 2 . 2 . 2 2 . . 2 Hottest 133 | . 80 . 50 . 97 97 . . 133 Shots Fired 249 | . 12 . 32 . 96 51 . . 58 Gun 213 | . 12 . 32 . 85 36 . . 48 Cannon 33 | . . . . . 11 15 . . 7 Launcher . | . . . . . . . . . . Special 3 | . . . . . . . . . 3 Kinetic 151 | . . . 32 . 63 23 . . 33 Thermal 44 | . 6 . . . 8 13 . . 17 Explosive . | . . . . . . . . . . Electromagnetic 51 | . 6 . . . 25 15 . . 5 Robot Hit Streak 11 | . 4 . 11 . 11 8 . . 9 Robot Miss Streak 6 | . 3 . 2 . 6 2 . . 5 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 198 | . 7 . 24 . 72 41 . . 54 Core Hits 100 | . 5 . 6 . 36 21 . . 32 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . 1 1 . . 4 Critical Strikes 8 | . . . . . 1 2 . . 5 Destroy 1 | . . . . . 1 . . . . Smash 6 | . . . . . . 1 . . 5 Impale 1 | . . . . . . 1 . . . Melee Attacks 33 | . . . . . . 11 . . 22 Impact 26 | . . . . . . 4 . . 22 Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . 7 . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5089 | . 85 . 428 . 1645 1378 . . 1553 Guns 3082 | . 85 . 428 . 1369 472 . . 728 Cannons 666 | . . . . . 166 354 . . 146 Explosions 319 | . . . . . 76 243 . . . Melee 930 | . . . . . . 264 . . 666 Ramming 92 | . . . . . 34 45 . . 13 Kinetic 2196 | . . . 428 . 967 325 . . 476 Thermal 996 | . 33 . . . 209 390 . . 364 Explosive . | . . . . . . . . . . Electromagnetic 875 | . 52 . . . 435 354 . . 34 Impact 812 | . . . . . . 146 . . 666 Slashing . | . . . . . . . . . . Piercing 118 | . . . . . . 118 . . . Highest Corruption 13 | . . . . . 2 13 12 12 10 Average Corruption 6 | . . . . . 2 7 12 12 8 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . 8 17 5 1 17 Message Errors 9 | . . . . . 1 4 . . 4 Matter Fused 12 | . . . . . 1 2 3 1 5 Heat Flow Errors 8 | . . . . . 4 2 1 . 1 Energy Discharges 5 | . . . . . 1 3 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . . 1 Data Loss (major) 5 | . . . . . 1 2 1 . 1 Alerts 3 | . . . . . . 2 . . 1 Misdirections 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 555 | . . . . . 8 126 . . 421 Projectiles 14 | . . . . . 7 7 . . . Explosions 10 | . . . . . 1 9 . . . Melee 531 | . . . . . . 110 . . 421 Knockbacks 9 | . . . . . 1 . . . 8 Impact 2 | . . . . . . . . . 2 Kinetic 7 | . . . . . 1 . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . 4 19 . . 5 Shots . | . . . . . . . . . . Rammed 34 | . . . . . 10 18 . . 6 Targets Rammed 36 | . . . . . 12 18 . . 6 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . Highest Temperature 493 | . 120 . 326 . 372 216 284 . 493 Average Temperature 129 | . 56 . 192 . 103 97 246 . 163 Received Heat Transfer 1416 | . 30 . 162 . 603 237 . . 384 Effects 12 | . . . 1 . 1 . 4 . 6 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 . . Interference 7 | . . . 1 . 1 . 3 . 2 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . 1 2 . . . Parts Fried 13 | . . . . . 1 5 . . 7 Impact Corruptions 14 | . . . . . . 3 . . 11 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . . Heat Transferred 1718 | . 75 . . . 359 459 . . 825 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Peak Influence 509 | . 80 30 99 57 509 286 . . 318 Initial 155 | . . . . 57 27 155 . . 42 Average 168 | . 15 1 35 57 324 150 . . 143 Maximum Alert Level 2 | . . . . . 2 1 . . 1 Low Security (%) 65 | 100 100 100 100 100 17 68 . . 86 Level 1 25 | . . . . . 50 31 . . 13 Level 2 9 | . . . . . 31 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 1 3 . 7 3 . . 5 Investigation 11 | . 2 1 2 . 2 2 . . 2 Extermination 2 | . . . . . . 1 . . 1 Reinforcement 3 | . . . . . 2 . . . 1 Assault . | . . . . . . . . . . Garrison 5 | . . . 1 . 3 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Distress Signals 2 | . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 5 3 8 . 32 20 . . 29 Peak Tracking Total 7 | . 2 3 5 . 7 6 . . 6 Tactical Retreats 9 | . . . . . 5 2 . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 9 | . . . . 3 1 4 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 5 | . . . . . 1 3 . . 1 Max in Single Turn 1 | . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 28 | . 7 1 3 . 7 7 . . 3 Terminals 17 | . 6 1 2 . 2 4 . . 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 4 | . 1 . . . 2 . . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 75 | . 17 3 9 . 23 14 . . 9 Successful 36 | . 11 1 3 . 12 4 . . 5 Failed 39 | . 6 2 6 . 11 10 . . 4 Catastrophic 12 | . 3 . . . 1 6 . . 2 Database Lockouts . | . . . . . . . . . . Manual 4 | . 4 . . . . . . . . Terminals 46 | . 14 3 6 . 8 8 . . 7 Fabricators 4 | . . . . . . 4 . . . Repair Stations 6 | . . . . . 6 . . . . Recycling Units 12 | . 3 . . . 7 . . . 2 Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 5 | . . . 3 . . 2 . . . Terminal Hacks 22 | . 9 1 2 . 4 3 . . 3 Record 10 | . 3 . 1 . 4 1 . . 1 Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 2 | . 1 . . . . . . . 1 Unreport Threat 2 | . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 Registered Components 1 | . . . . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . 5 . . . . Scan Component 3 | . . . . . 3 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 7 | . 2 . . . 3 . . . 2 Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 5 | . 1 . . . 3 . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 1 2 . 2 5 . . 3 Full Trace Events 9 | . 2 1 2 . 1 2 . . 1 Feedback Events 2 | . . . . . . 1 . . 1 Corruption 2 | . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 2 | . . . . . 2 . . . . Time 82 | . . . . . 82 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 23 | . 2 . . . 20 . . . 1 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Turns Passed 3558 | 46 421 173 97 92 1016 816 86 26 785 Spaces Moved 3292 | 36 266 155 105 100 676 804 316 100 734 Core 259 | 13 . . . . 24 12 . . 210 Treads 469 | . . . . . 291 178 . . . Legs 309 | 23 266 10 . . 8 . . . 2 Wheels . | . . . . . . . . . . Hover 941 | . . 57 105 100 216 111 . . 352 Flight 1314 | . . 88 . . 137 503 316 100 170 Fastest Speed 26 | 50 120 52 52 52 32 26 26 26 26 Average Speed 82 | 94 147 94 52 52 118 75 26 26 73 Slowest Speed 400 | 120 190 124 52 52 400 160 26 26 355 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . 4 3 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 50 24 14 22 53 19 58 17 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 23 | . . . . . 14 9 . . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . 2 1 . . . AOE 20 | . . . . . 12 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total 3829 | 47 285 187 128 139 795 946 319 99 884 Wait 6 | . . . . . . . . . 6 Move 3270 | 35 265 154 104 99 667 798 315 99 734 Hop 6 | . . . . . 4 2 . . . Pick Up 122 | 6 7 11 4 . 23 34 2 . 35 Fast Attach . | . . . . . . . . . . Attach 100 | 5 4 10 2 1 19 29 1 . 29 Detach 7 | . . 3 1 . 1 . . . 2 Swap 6 | 1 . . . . 2 3 . . . Drop 43 | . 3 9 1 . 8 13 1 . 8 Fire 161 | . 6 . 16 . 59 38 . . 42 Melee 33 | . . . . . . 11 . . 22 Ram 28 | . . . . . 5 17 . . 6 Kick . | . . . . . . . . . . Crush 8 | . . . . . 7 1 . . . Escape Stasis 39 | . . . . 39 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 625 | -9/Materials | Discovered new exit (range 16) 641 | -9/Materials | Entered another Materials area 641 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -8/Materials | Garrison activated, responded to threat 737 | -8/Materials | Identified exit to Garrison 738 | -8/Materials | Entered Garrison 752 | -8/Garrison | Triggered checkpoint 776 | -8/Garrison | Triggered checkpoint 815 | -8/Garrison | Discovered new exit (range 12) 822 | -8/Garrison | Triggered checkpoint 830 | -8/Garrison | Entered Materials 1116 | -8/Materials | Garrison activated, responded to threat 1174 | -8/Materials | Lost 4 parts (1p1n2w) 1218 | -8/Materials | Core integrity fell below 50% 1261 | -8/Materials | Core integrity fell below 20% 1303 | -8/Materials | Lost 6 parts (2p3n1w) 1596 | -8/Materials | Repaired Lgt. Nuclear Core? 1627 | -8/Materials | Build established: Scavenger-Mutant 1679 | -8/Materials | Repaired Gauss Rifle 1735 | -8/Materials | Discovered new exit (range 14) 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2189 | -7/Factory | Core integrity fell below 50% 2242 | -7/Factory | Lost 10 parts (2p2n4u2w) 2451 | -7/Factory | System corruption reached 10% 2600 | -7/Factory | Fabricated Power Maul (x2) 2631 | -7/Factory | Discovered new exit (range 15) 2635 | -7/Factory | Lost 7 parts (2p3n1u1w) 2662 | -7/Factory | Entered Lower Caves 2699 | -7/Lower Caves | Learned Factory interactive machine intel 2734 | -7/Lower Caves | Discovered new exit (range 12) 2737 | -7/Lower Caves | Encountered a Warlord checkpoint 2748 | -7/Lower Caves | Entered another Lower Caves area 2767 | -7/Lower Caves | Discovered new exit (range 15) 2774 | -7/Lower Caves | Entered Factory 2774 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2775 | -6/Factory | Loaded intel: 52 interactive machine locations 2881 | -6/Factory | Lost 8 parts (2p4n1u1w) 3027 | -6/Factory | Lost 4 parts (2n2w) 3047 | -6/Factory | Core integrity fell below 50% 3201 | -6/Factory | System corruption reached 10% 3518 | -6/Factory | Garrison activated, responded to threat 3546 | -6/Factory | Core integrity fell below 20% 3559 | -6/Factory | Destroyed by Y-54 Guardian via exploding Nuclear Reactor Last Messages --------------- shutdown. G-50 Soldier knocked back. Power failure, Mic. Nuclear Core shutdown. Overheating: Matter decay (-46). Hvy. Flak Cannon destroyed. Slammed into S-27 Virus. Gatling Laser destroyed. Gravmag System destroyed. Remote Datajack destroyed. Slammed into S-27 Virus. Carbon-fiber Leg destroyed. Lgt. Angular Momentum Engine destroyed. Mic. Nuclear Core destroyed. System corrupted: Microactuators rejected. Acquired Imp. VSS Leg. Nuclear Reactor explodes. S-27 Virus destroyed. Acquired Imp. VSS Leg. Nuclear Reactor explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?""???"T?? ? ???? ? ####################?#??#?#### | | ??T???""???? ? ????## #????########?## | | ?""???""? ??????? ???# #???#??##?####?# | | ?""?? ??????? ? ?? ## ###?#####?#####? | | ?""??##?#??????? ? ## ##?############# | | ????????? ?????? ??? # ###?### | | ????????????? ???? ??# #?##### | | ?????? ? "" ?? ? ????# ####### | | ???????? "F? ? ??????# + | | ?????? ""???? ? ? ?# ####### | | ?????????""??? ?? ??# ####### | | ???????????? ??? ?# ####### | | ??????? ?????? ? # ###???# ## | | ??????#? ???"??""" ######+############# ## | | ??????? ? ?????""" ^ ## | | ???????????????""" ## | | ???????????????""" ## | | ??????????? ## | | ???????? ?? # | | ?????????? ? # | | ?????????#??## # | | ?????????????##############+############# # | | ??????????? ????#?# # # # | | ???????????????#??#"" # """ # # | | ???????????? ??#??#"" # """ # # | | ??????????????????#G @== # """ # # | | ??????????????????#"" = = # # # | | ?????????????????##"" == g !%+ # | | ?????????????????## %"""" # # | | ??????????????????# s """" # # | | "?????????????????# """" # ## | | "?????????????????# Y """" # | | ??????????????????# # | | ??????????????????# """" # | | ????????????????#?# """" ""# | | ??????????????????###### """" Y"# | | ??????????????????####?#### # # """" ""# | | ????????????????#?#?###?######## # | | ????????????????? ??? ? ??#??#?########## | | ?????????????????"""??"? ??##################/#### | | ?????????????????"Y??"?" ?###?## # | | ?????????????????"""??"" ##??### # | | ???????????????????? #??#?## # | | ??????????????????????? #??#??# # | | ??????????????????????????###### # | | ?????????????????????? ??####### # | | ?????????????????????? ? ??#?#?# # | | ????????????????????????????#?## # | | ??????????????????????? ? ????#################+## | | ??????????????????????????? #?####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 380 Matter Stores 444 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Corruption Block 8 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Maul | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Just What I Needed Librarian Made in Tau Ceti IV Omniscient Cartographer Please Form A Line Power Corrupts Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed RecyclingLobotomyHumpback Manual? 0 Play Time 01:06:30 Cumulative 3.1 hours Start 2024.03.13 @ 20:35:42 End 2024.03.13 @ 21:58:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbc1e435-e29f-4921-b083-e56df92d8a79