Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 12:41:47 Player: NoNeedToExplain Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1730) 1730 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4180 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 152/160 System Corruption 2% Temperature Cool (5) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (12) --- Improved Heat Sink Compact Battery (300) Hacking Suite Relay Coupler [NC] (24) Relay Coupler [NC] (24) Relay Coupler [Swarmer] (43) Relay Coupler [Duelist] (31) Relay Coupler [Sentry] (20) Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 87 | 8 10 20 25 24 Power 11 | 1 1 2 4 3 Engine 7 | 1 1 2 2 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 30 | 3 6 3 9 9 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 22 | 3 6 3 8 2 Hover . | . . . . . Flight 4 | . . . 1 3 Utility 21 | 2 2 5 6 6 Device 7 | . . 4 . 3 Storage 5 | 2 2 . . 1 Processor 4 | . . 1 3 . Hackware 1 | . . . 1 . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 25 | 2 1 10 6 6 Energy Gun 12 | 2 1 3 2 4 Energy Cannon 6 | . . 6 . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . 4 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 34 | . 4 4 10 16 Power 4 | . 1 . 1 2 Propulsion 13 | . 1 3 4 5 Utility 5 | . . . 1 4 Weapon 12 | . 2 1 4 5 Highest Loss Streak 10 | . 4 4 2 10 Average Slot Usage (%) 93 | . 93 94 95 88 Engine 7 | . 12 11 5 3 Core 2 | . . . 3 4 Leg 1 | . . . . 9 Wheel 21 | . 28 21 25 13 Device 7 | . . 15 3 7 Storage 13 | . 28 17 9 6 Processor 14 | . . 11 21 18 Hackware 3 | . . . 7 3 Protection 1 | . . . 1 4 Energy Gun 10 | . 23 10 6 8 Energy Cannon 2 | . . 7 . . Slashing Weapon 5 | . . . 11 7 Naked Turns . | . . . . . Heaviest Build 61 | 15 47 58 61 49 Greatest Support 48 | 26 20 26 48 48 Greatest Overweight (x) 5 | . 2 5 2 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 16 | 8 16 16 12 12 Average Capacity 11 | 6 11 14 12 9 Most Carried 16 | 8 13 16 12 12 Average Carried 10 | 4 9 11 11 8 Final Capacity 16 | 8 16 12 12 12 Final Carried 12 | 8 11 12 12 9 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1024 | 254 36 260 210 264 Remotely . | . . . . . Salvage Created 2638 | 127 115 740 1061 595 Parts 142 | 8 12 46 49 27 Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 44 | . 3 13 14 14 Melee 16 | . . . 9 7 Guns 18 | . 3 6 5 4 Cannons 7 | . . 7 . . AOE 3 | . . . . 3 Classes Destroyed 13 | 3 2 5 1 2 Worker 4 | 1 1 1 1 . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 4 | . . 1 3 . Recycler 5 | 1 . 2 2 . Operator 1 | . . 1 . . Watcher 6 | . 2 2 2 . Swarmer 12 | . 3 7 2 . Grunt 21 | . . 3 8 10 Brawler 1 | . . . 1 . Duelist 3 | . . . . 3 Protector 1 | . . . . 1 Sentry 6 | . . 3 3 . Best Kill Streak 5 | 2 3 5 5 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3776 | . 304 914 1028 1530 Core 790 | . 71 167 202 350 Absorbed by Shields 73 | . . . . 73 Core Remaining (%) 76 | 100 71 58 . . Volleys Fired 134 | 12 12 49 37 24 Largest 2 | 2 2 2 2 2 Hottest 130 | 80 80 120 121 130 Shots Fired 247 | 24 24 90 74 35 Gun 184 | 24 24 30 74 32 Cannon 59 | . . 59 . . Launcher 4 | . . 1 . 3 Special . | . . . . . Kinetic . | . . . . . Thermal 195 | . . 89 74 32 Explosive 4 | . . 1 . 3 Electromagnetic 48 | 24 24 . . . Robot Hit Streak 10 | 6 8 10 9 10 Robot Miss Streak 5 | 4 5 5 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 208 | 16 10 48 82 52 Core Hits 97 | 4 8 25 33 27 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 71 | . . . 38 33 Impact . | . . . . . Slashing 71 | . . . 38 33 Piercing . | . . . . . Sneak Attacks 7 | . . . 7 . Combat Hostiles . | . . . . . Follow-up Attacks 7 | . . . 3 4 Damage Inflicted 4874 | 207 203 958 2141 1365 Guns 1925 | 207 203 273 865 377 Cannons 638 | . . 638 . . Explosions 330 | . . 47 . 283 Melee 1981 | . . . 1276 705 Ramming . | . . . . . Kinetic . | . . . . . Thermal 2153 | . . 911 865 377 Explosive 330 | . . 47 . 283 Electromagnetic 410 | 207 203 . . . Impact . | . . . . . Slashing 1981 | . . . 1276 705 Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 11 | . . . 3 8 Message Errors 3 | . . . 2 1 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 207 | . . 18 173 16 Projectiles 18 | . . 18 . . Explosions 1 | . . . . 1 Melee 188 | . . . 173 15 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . 29 . 55 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 360 | 64 189 197 198 360 Average Temperature 98 | 30 60 96 105 162 Received Heat Transfer 1335 | . 168 204 477 486 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | 2 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 6 2 Heat Transferred 4413 | . . 1643 1887 883 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 288 | 15 148 284 230 288 Average Influence 112 | 4 98 93 116 163 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 83 | 100 100 88 82 66 Level 1 16 | . . 11 17 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 1 5 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 13 25 31 20 Peak Tracking Total 6 | . 4 6 5 4 Tactical Retreats 9 | . 2 3 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 7 | . . 1 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 16 | . 2 6 8 . Terminals 13 | . 2 6 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 50 | . 9 15 26 . Successful 21 | . 5 4 12 . Failed 29 | . 4 11 14 . Catastrophic 5 | . . 2 3 . Database Lockouts . | . . . . . Manual 24 | . 4 4 16 . Terminals 45 | . 9 15 21 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 4 4 7 . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . 1 1 . Recall Investigation 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 4 | . 1 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 14 | . 2 6 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2686 | 115 366 804 835 566 Spaces Moved 1907 | 65 344 592 519 387 Core 1 | 1 . . . . Treads . | . . . . . Legs 105 | . . . . 105 Wheels 1685 | 64 344 592 519 166 Hover . | . . . . . Flight 116 | . . . . 116 Fastest Speed 30 | 50 80 100 93 30 Average Speed 96 | 89 86 100 101 91 Slowest Speed 150 | 90 100 130 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 66 39 36 55 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . 14 . 14 Melee . | . . . . . Projectile 10 | . . 10 . . AOE 18 | . . 4 . 14 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2419 | 94 387 714 703 521 Wait 94 | . 5 17 57 15 Move 1904 | 64 343 591 519 387 Hop . | . . . . . Pick Up 73 | 8 10 17 18 20 Fast Attach 33 | 8 . 6 10 9 Attach 32 | . 3 6 10 13 Detach 4 | 1 . 1 2 . Swap 22 | . 7 8 5 2 Drop 51 | 1 7 19 12 12 Fire 134 | 12 12 49 37 24 Melee 62 | . . . 33 29 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 13) 283 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Lost 4 parts (1p1n2w) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 496 | -9/Materials | Identified exit to Mines 945 | -9/Materials | Lost 4 parts (3n1w) 1034 | -9/Materials | Discovered new exit (range 8) 1044 | -9/Materials | Identified exit to Materials 1286 | -9/Materials | Entered another Materials area 1286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1538 | -8/Materials | Garrison activated, responded to threat 1722 | -8/Materials | Build established: Scavenger-Mutant 2078 | -8/Materials | Repaired Sensor Array 2121 | -8/Materials | Identified exit to Garrison 2121 | -8/Materials | Entered Garrison 2130 | -8/Garrison | Triggered checkpoint 2206 | -8/Garrison | Triggered checkpoint 2261 | -8/Garrison | Core integrity fell below 50% 2310 | -8/Garrison | Triggered checkpoint 2346 | -8/Garrison | Triggered checkpoint 2353 | -8/Garrison | Lost 3 parts (2u1w) 2362 | -8/Garrison | Triggered checkpoint 2417 | -8/Garrison | Core integrity fell below 20% 2455 | -8/Garrison | Lost 10 parts (1p3n2u4w) 2576 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Garrison Relay disabled 2676 | -8/Garrison | Discovered new exit (range 15) 2678 | -8/Garrison | Triggered checkpoint 2687 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02613_ A bubble of rippling energy engulfs the area. 02613_ Field strength at 85. 02614_ Field strength at 70. 02615_ Field strength at 55. 02616_ Field strength at 40. 02617_ Field strength at 25. 02618_ Field strength at 10. 02619_ Stasis field depleted. 02634_ Extracted 6 energy. 02636_ Acquired Com. Battery. 02648_ System corrupted: Component data lost. 02669_ BVUL/1I/X% 02680_ Triggered Stasis Trap. 02680_ A bubble of rippling energy engulfs the area. 02680_ Field strength at 85. 02685_ Field strength at 56. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????####????????????????????????????????? | | ???????????##!!##???????????????????????????????? | | ???????????#! !#???????????????????????????????? | | ???????????#!^ #???????????????????????????????? | | ???????????### ##???????????????????????????????? | | ????????????## #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ?????######## #????????????????????????????????? | | ?????# !%* ## #????????????????????????????????? | | ????## %= ## #????????????????????????????????? | | ????# = #????????????????????????????????? | | ????# #????????????????????????????????? | | ????### ### #????????????????????????????????? | | ?????#""" "## #????????????????????????????????? | | ?????######## #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ??########### #################### < #?????????? | | ?## @ #?????????? | | ?# #?????????? | | ### s #?????????? | | # #=%%# ###############ss #############?????????? | | ??#= # #???????????#% C#?????????????????????? | | ?##!!* # #???????????##C##?????????????????????? | | ?# # # #????????????# #??????????????????????? | | ?## #????????????# #??????????????????????? | | ### #####???????????? #??????????????????????? | | ## #????????????????###??????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | ^ *%#???????????????????????????????????????? | | ^ #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcPoweredSegregator Manual? 0 Play Time 01:05:01 Cumulative 26.0 hours Start 2020.04.16 @ 10:47:51 End 2020.04.17 @ 12:41:47 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 054393c1-3dd2-43de-9920-7f419435f5da