Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.14 @ 22:09:46 Player: Dust Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (1063) 1063 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 4839 Bonus ------- Pacifist 200 High Alert Combat Kills 16 Cogmind --------- Core Integrity 763/850 Matter 8/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Compact Battery Enhanced Optical Array Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Improved Medium Treads VSS Leg Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Enhanced Optical Array Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Medium Treads VSS Leg Ion Cannon [Rating: 64] Favorites ----------- Power Neutrino Core Engine Makeshift Power Source Power Core Neutrino Core Propulsion VSS Leg Treads Improved Treads Leg VSS Leg Utility Targeting Computer Device Sensor Array Storage Compact Battery Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 5 | . 1 . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 38 | 7 1 . 8 3 1 10 8 Power 6 | 1 . . 1 1 1 1 1 Engine 4 | 1 . . 1 1 1 . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . . 2 . . 3 2 Treads 6 | 2 . . . . . 2 2 Leg 3 | . . . 2 . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 . 2 2 . 1 4 Device 3 | . . . 1 . . 1 1 Storage 2 | . . . 1 1 . . . Processor 2 | 1 . . . . . . 1 Hackware 1 | . . . . . . . 1 Protection 4 | 1 1 . . 1 . . 1 Artifact . | . . . . . . . . Weapon 11 | 2 . . 3 . . 5 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . 1 . . 2 . Ballistic Cannon 3 | . . . . . . 2 1 Launcher 3 | . . . 2 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . . . . 3 . 12 2 Power 3 | . . . . 1 . 1 1 Propulsion 4 | . . . . . . 3 1 Utility 4 | . . . . 2 . 2 . Weapon 6 | . . . . . . 6 . Highest Loss Streak 12 | . . . . 3 . 12 1 To Critical Strikes . | . . . . . . . . Average Backups 3 | 1 1 4 3 5 5 3 2 Power . | . . . . . . . . Propulsion 1 | . . . . 2 2 1 1 Utility . | . . 2 . . . . . Weapon 1 | . . 2 2 2 3 2 . Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . . . . 3 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 96 100 98 91 100 82 90 Engine 5 | . 12 12 10 6 10 3 . Core 3 | . . . . . . 2 10 Treads 10 | . 25 25 10 . . 9 23 Leg 9 | . . . 8 20 20 9 . Device 10 | . . . 9 10 10 12 12 Storage 11 | . . . 10 11 20 14 6 Processor 10 | . 12 12 10 10 10 10 11 Protection 9 | . 21 25 20 13 10 4 4 Ballistic Gun 9 | . 25 25 11 17 20 2 . Ballistic Cannon 5 | . . . . . . 5 17 Launcher 2 | . . . 8 2 . 7 . Peak Build Rating 64 | 7 8 8 17 22 23 31 64 Average Rating 27 | 4 7 8 12 16 22 21 55 On Entrance 14 | . 7 8 8 17 22 23 31 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 55 | 12 15 15 21 22 17 33 55 Greatest Support 106 | 40 40 40 40 24 24 46 106 Greatest Overweight (x) 6 | 1 . . 6 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 4 5 5 5 5 5 Average Carried 3 | 1 1 4 3 4 5 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 5 5 5 3 3 Class Distribution -------------------- 75% | Hacker-Mutant 13% | Hacker-Skirmisher 10% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1083 | 214 . . 303 217 10 217 122 Remotely . | . . . . . . . . Salvage Created 750 | . . . 88 122 . 462 78 Parts 43 | . . . 8 5 . 22 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 40 | . . . 2 12 . 23 3 Guns 14 | . . . 2 7 . 5 . Cannons 5 | . . . . . . 3 2 AOE 21 | . . . . 5 . 15 1 Classes Destroyed 9 | . . . 2 2 . 2 3 Builder 2 | . . . . 2 . . . Operator 1 | . . . . . . . 1 Drone 2 | . . . . . . 2 . Watcher 1 | . . . . . . . 1 Swarmer 14 | . . . . . . 12 2 Grunt 10 | . . . 1 . . 9 . Sentry 1 | . . . 1 . . . . Hunter 1 | . . . . . . . 1 Assembled 12 | . . . . 12 . . . Best Kill Streak 9 | . . . 1 9 . 9 2 Combat Bots Only 9 | . . . 1 7 . 9 2 Max Kills in Single Turn 4 | . . . 1 3 . 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 3 . 4 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 309 | . . . 7 81 . 123 98 Missed 93 | . . . 1 23 . 41 28 Hits 216 | . . . 6 58 . 82 70 Projectile 216 | . . . 6 58 . 82 70 Critical Strikes 7 | . . . . 2 . 3 2 Part Disruptions 1 | . . . . . . . 1 Damage Taken 2233 | . . . 50 472 . 997 714 Core 341 | . . . 9 46 . 199 87 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1365 | . . . 32 299 . 597 437 Core Remaining (%) 78 | 100 . 100 . . . 36 . Volleys Fired 67 | . 1 . 5 20 . 33 8 Largest 3 | . 2 . 2 2 . 2 3 Hottest 132 | . 40 . 60 60 . 88 132 Shots Fired 132 | . 2 . 10 40 . 57 23 Gun 72 | . 2 . 8 34 . 28 . Cannon 29 | . . . . . . 6 23 Launcher 31 | . . . 2 6 . 23 . Special . | . . . . . . . . Kinetic 101 | . 2 . 8 34 . 34 23 Thermal . | . . . . . . . . Explosive 31 | . . . 2 6 . 23 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 1 . 9 12 . 15 7 Robot Miss Streak 5 | . 1 . . 3 . 4 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 104 | . 1 . 8 30 . 45 20 Core Hits 117 | . . . 7 25 . 59 26 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . 1 . . . Destroy 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3491 | . 15 . 161 830 . 2064 421 Guns 846 | . 15 . 75 389 . 367 . Cannons 485 | . . . . . . 106 379 Explosions 2111 | . . . 80 398 . 1591 42 Melee . | . . . . . . . . Ramming 49 | . . . 6 43 . . . Kinetic 1331 | . 15 . 75 389 . 473 379 Thermal . | . . . . . . . . Explosive 2069 | . . . 80 398 . 1591 . Electromagnetic 42 | . . . . . . . 42 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . Average Corruption 1 | . . . 1 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . . . . 11 . Projectiles . | . . . . . . . . Explosions 11 | . . . . . . 11 . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 1 3 Impact . | . . . . . . . . Kinetic 4 | . . . . . . 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . . . . 19 . 63 17 Shots 9 | . . . . 2 . 6 1 Rammed . | . . . . . . . . Targets Rammed 4 | . . . 1 3 . . . Kicked 4 | . . . 1 3 . . . Crushed . | . . . . . . . . Highest Temperature 286 | . . . 9 286 . 136 48 Average Temperature 47 | . . . 4 107 . 23 17 Received Heat Transfer 840 | . . . 30 . . 585 225 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 67 | 100 100 100 100 100 . . 35 Level 1 24 | . . . . . . . 49 Level 2 7 | . . . . . . . 15 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 459 | . . . 44 23 . . 459 Initial 459 | . . . . 3 . . 459 Average 140 | . . . 11 1 . . 278 Influence Increases 1156 | . . . 74 32 . 470 580 Destroy 0b10 Robot/C 520 | . . . 40 . . 420 60 Destroy 0b10 Robot/NC 30 | . . . . 10 . 10 10 Destroy Leader 82 | . . . 20 . . 40 22 Disable Machine 8 | . . . . . . . 8 Destroy Structure 36 | . . . 14 22 . . . Advance Influence 450 | . . . . . . . 450 Lose Combat Pursuer 30 | . . . . . . . 30 Influence Decreases 1092 | . . . 60 46 . 450 536 Entered New Map 22 | . . . . 11 . . 11 Time Decay 820 | . . . 60 25 . 330 405 Search Patrol Dispatched 100 | . . . . . . . 100 Lost Part 150 | . . . . 10 . 120 20 Squads Dispatched 5 | . . . 2 . . . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 2 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . . . 1 . . 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 1 . 5 12 . 25 18 Peak Tracking Total 14 | . 1 . 5 11 . 14 7 Tactical Retreats 4 | . . . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . 2 2 Max in Single Turn 2 | . . . . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 . . 1 1 1 1 Terminals 4 | . 1 . . 1 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 . . 2 4 4 1 Successful 12 | . 2 . . 1 4 4 1 Failed 2 | . 1 . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 10 | . 3 . . 2 . 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 . . 1 4 4 1 Record 7 | . 2 . . 1 . 4 . Part Schematic 4 | . . . . . 4 . . Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1609 | . . . 166 160 150 576 557 Optics 495 | . . . . . . . 495 Sensors 1416 | . . . 166 160 150 576 364 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 2197 | 53 99 20 167 225 500 576 557 Spaces Moved 1613 | 37 57 13 104 159 554 389 300 Core 25 | 17 . . 2 . . 6 . Treads 589 | 20 57 13 40 . . 159 300 Legs 999 | . . . 62 159 554 224 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 90 160 Average Speed 115 | 110 160 160 122 90 90 118 160 Slowest Speed 350 | 160 160 160 350 90 90 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 16 7 17 36 74 60 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . Scrap Searched 5 | . . . . . 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 141 | . . . 14 41 . 86 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 141 | . . . 14 41 . 86 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 1813 | 48 63 12 132 197 555 447 359 Wait 46 | . . . 4 8 . . 34 Move 1606 | 36 56 12 103 158 553 388 300 Hop . | . . . . . . . . Pick Up 35 | 5 5 . 6 1 . 10 8 Fast Attach 6 | 2 . . 1 2 1 . . Attach 31 | 5 1 . 4 1 . 12 8 Detach . | . . . . . . . . Swap 11 | . . . 4 4 . 3 . Drop 7 | . . . 4 . 1 1 1 Fire 67 | . 1 . 5 20 . 33 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 1 3 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 54 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Evolved 1 slot: Utility x1 123 | -10/Materials | Identified exit to Mines 123 | -10/Materials | Discovered exit to Mines (range 11) 153 | -10/Materials | Entered Mines 157 | -10/Mines | Met a Derelict bent on vengeance 165 | -10/Mines | Identified exit to Materials 165 | -10/Mines | Discovered exit to Materials (range 6) 173 | -10/Mines | Entered Materials 173 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Identified exit to Mines 329 | -9/Materials | Discovered exit to Mines (range 12) 338 | -9/Materials | Build established: Hacker-Mutant 340 | -9/Materials | Entered Mines 371 | -9/Mines | Assembled infested the area 403 | -9/Mines | Found a hidden stash of uninstalled traps 460 | -9/Mines | Destroyed 7 combat bots 499 | -9/Mines | Lost 3 parts (1p2u) 532 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 562 | -9/Mines | Identified exit to Materials 562 | -9/Mines | Discovered exit to Materials (range 5) 563 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 565 | -9/Mines | Entered Zion 600 | -7/Zion | Identified exit to Deep Caves 624 | -7/Zion | System corruption cleaned by Quarantine Array 747 | -7/Zion | Learned Factory terminal intel 1054 | -7/Zion | Identified exit to Proximity Caves 1054 | -7/Zion | Discovered exit to Proximity Caves (range 14) 1065 | -7/Zion | Entered Proximity Caves 1070 | -6/Proximity Caves | Learned location of 1 exit from Factory 1224 | -6/Proximity Caves | Spotter reported a threat 1280 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1281 | -6/Proximity Caves | Spotter reported a threat 1325 | -6/Proximity Caves | Core integrity fell below 50% 1340 | -6/Proximity Caves | Destroyed 9 combat bots 1377 | -6/Proximity Caves | Lost 12 parts (1p3n2u6w) 1392 | -6/Proximity Caves | Spotter reported a threat 1450 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 1450 | -6/Proximity Caves | Learned Research trap positions 1450 | -6/Proximity Caves | Learned Factory terminal intel 1626 | -6/Proximity Caves | Identified exit to Factory 1626 | -6/Proximity Caves | Discovered exit to Factory (range 10) 1641 | -6/Proximity Caves | Entered Factory 1641 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1642 | -6/Factory | Identified exit to Factory 1643 | -6/Factory | Loaded intel: 28 terminal locations 1991 | -6/Factory | Search patrols dispatched 2198 | -6/Factory | Self-destructed Last Messages --------------- 02038_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 02068_ Acquired Ion Cannon. 02083_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1U. 02100_ Neutrino Core destroyed. 02113_ K-01 Serf destroyed. 02131_ Acquired 16 matter. 02135_ Critical hit (Burn: +37). 02141_ Chain reaction triggered in Imp. Ion Engine. 02142_ W-25 Informer distress signal alerts nearby ally. 02143_ R-10 Processor collects Sml. Matter Pod. 02161_ C-30 ARC bursts open, deploying its payload. 02161_ S-27 Virus unfolds itself. 02170_ Imp. Treads destroyed. 02171_ M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ##T ### # # #????????? | | ] =! # # """ #???????## | | =! # # """ #???????# | | ! # # """ #???????# | | # # ######### | | # # """ + + | | # + """ #### ## | | ^ # """ #??# ## | | # #??# ## | | ##+####/##??# ## | | =%* #??# ##### ### | | ?# ^ #### ### | | ???######### ### | | ?????##########+### #?# | | ?????# ### ##### #?# ^ | | ?????# #?# #???# #?# | | ?????# #?# "???# #?# "" ^ | | ?????# !### "???# #?#### ##### "" | | ?????# """"" ##" #???# #????# #???# """ | | ?????# """"" #?" #???# #????# ????# """ | | ?????# """ #?" "???# #????# ???? 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[ #??# ??? | | ????????????????????# ###############??? ??? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????T???????????? | | ????????????????????# #???????????""???????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????+ #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 575 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Look Less Dangerous Next Time Spot Them First Sprinter Suspicious Challenges ------------ None Game ------ Seed TacticalMetafieldStorm Manual? 0 Play Time 00:30:05 Cumulative 12.7 hours Start 2026.07.28 @ 16:03:08 End 2026.08.14 @ 22:09:46 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e73371-168f-4165-a69d-9cf6fbaf99e0