Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 13:17:32 Player: sasha Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (5620) 5620 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1474) 1474 TOTAL SCORE: 12279 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 884 Met Imprinter 300 Was Imprinted 300 Friendly Fire -121 Cogmind --------- Core Integrity 0/1000 Matter 232/300 Energy 370/370 System Corruption 47% Temperature Cool (9) Movement Hovering (204) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Reinforced Fission Core > --- PROPULSION (3) --- Linear Gravjet Combat Gravmag System Combat Gravmag System > --- UTILITY (10) ----- Power Amplifier Power Amplifier High-capacity Storage Unit Visual Processing Unit Targeting Computer Targeting Computer Advanced Targeting Computer Improved Core Shielding Improved Component Analysis Suite > --- WEAPON (2) ------- Gauss Rifle Mass Driver > --- INVENTORY (20) --- Light Angular Momentum Engine Reinforced Fission Core Medium Treads Medium Treads Improved Gravmag System Antigrav System Antigrav System Coolant Injector Matter Compressor (250) EM Disruption Field Remote Shield Point Defense System High-powered Shock Rifle Gauss Rifle Enhanced Gauss Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Antigrav System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Power Amplifier Power Amplifier Power Amplifier High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Precision Matter Filter Improved Core Shielding Thermal Shield Improved Component Analysis Suite > --- WEAPON ----------- Tesla Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Medium Treads Medium Treads Improved Gravmag System Antigrav System Antigrav System Coolant Injector Matter Compressor Experimental Utility Shielding EM Disruption Field Remote Shield Point Defense System High-powered Shock Rifle Heavy Phase Cannon Gauss Rifle Enhanced Gauss Cannon Improved Proton Missile Launcher [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 8 | . . . 2 . . . 4 2 Weapon . | . . . . . . . . . Parts Attached 172 | 6 9 1 21 . . 6 45 84 Power 22 | 1 1 . 5 . . 1 7 7 Engine 13 | 1 1 . 4 . . 1 4 2 Core 8 | . . . 1 . . . 2 5 Reactor 1 | . . . . . . . 1 . Propulsion 38 | 2 2 . 10 . . 1 7 16 Treads 29 | 2 1 . 10 . . 1 7 8 Leg 3 | . 1 . . . . . . 2 Wheel . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight . | . . . . . . . . . Utility 64 | 1 3 . 3 . . . 24 33 Device 26 | . 1 . . . . . 6 19 Storage 5 | 1 1 . . . . . . 3 Processor 9 | . 1 . 3 . . . 2 3 Hackware . | . . . . . . . . . Protection 24 | . . . . . . . 16 8 Artifact . | . . . . . . . . . Weapon 48 | 2 3 1 3 . . 4 7 28 Energy Gun 5 | 2 . . . . . . . 3 Energy Cannon 4 | . . . . . . . . 4 Ballistic Gun 26 | . 2 1 3 . . 2 5 13 Ballistic Cannon 6 | . 1 . . . . 2 1 2 Launcher 7 | . . . . . . . 1 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 4 Corrupted Parts 7 | . . . . . . 1 . 6 System Corruption 36 | . . . . . . 1 . 35 Parts Lost 74 | . 1 . 4 . . 1 16 52 Power 13 | . . . 2 . . 1 4 6 Propulsion 17 | . 1 . . . . . 3 13 Utility 30 | . . . 1 . . . 8 21 Weapon 14 | . . . 1 . . . 1 12 Highest Loss Streak 15 | . 1 . 1 . . 1 3 15 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 88 86 99 100 100 99 97 77 Engine 6 | . 13 14 6 . . 9 6 1 Core 3 | . . . 3 11 11 1 1 8 Treads 17 | . 15 14 20 22 22 22 19 4 Leg 2 | . 12 14 1 . . . . . Hover 1 | . . . . . . . . 7 Device 5 | . . . . . . . 8 20 Storage 9 | . 14 14 11 11 11 11 6 5 Processor 23 | . 12 14 32 33 33 33 20 11 Protection 4 | . . . . . . . 16 5 Ballistic Gun 14 | . 17 15 22 22 22 15 8 3 Ballistic Cannon 1 | . . . . . . 6 3 . Naked Turns . | . . . . . . . . . Heaviest Build 115 | 12 29 29 31 31 31 38 72 115 Greatest Support 78 | 40 40 20 40 40 40 40 78 78 Greatest Overweight (x) 10 | . 1 1 1 . . . 1 10 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 14 | 6 12 15 15 15 15 15 15 16 Most Carried 20 | 5 11 11 15 15 15 15 15 20 Average Carried 12 | 3 8 10 13 15 14 14 13 12 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 17 | 4 11 10 15 15 15 15 15 17 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 6611 | 255 610 10 1344 16 . 315 1773 2288 Remotely . | . . . . . . . . . Salvage Created 7524 | . 621 . 2244 26 . 203 1487 2943 Parts 438 | . 40 . 166 1 . 12 63 156 Haulers Intercepted 10 | . 2 . 4 . . . 2 2 Recyclers Shooed 12 | . 1 . 1 . . . 2 8 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 38 | . . . . . 5 33 . . Prevented 9 | . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 118 | . 10 . 38 . . 7 24 39 Guns 80 | . 6 . 38 . . 1 17 18 Cannons 25 | . 4 . . . . 6 7 8 AOE 7 | . . . . . . . . 7 Classes Destroyed 14 | . 6 . 3 . . . 2 3 Worker 9 | . 4 . 2 . . . . 3 Builder 9 | . . . 2 . . . . 7 Tunneler 1 | . . . . . . . . 1 Hauler 10 | . 2 . 4 . . . 2 2 Recycler 12 | . 2 . 7 . . . 2 1 Watcher 10 | . 3 . 5 . . . . 2 Swarmer 26 | . 5 . 11 . . 3 1 6 Grunt 51 | . 5 . 16 . . 3 12 15 Brawler 2 | . . . . . . . . 2 Duelist 3 | . . . 1 . . 1 1 . Sentry 11 | . . . 10 . . . 1 . Hunter 13 | . . . . . . . 4 9 Programmer 11 | . . . . . . . 5 6 Behemoth 1 | . . . . . . . . 1 Z-Courier 1 | . . . . . . . . 1 Best Kill Streak 9 | . 3 . 7 . . 3 4 9 Combat Bots Only 6 | . 3 . 6 . . 3 4 5 Max Kills in Single Turn 2 | . 2 . 2 . . 1 1 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 14416 | . 555 . 1117 . . 576 3818 8350 Core 1627 | . 155 . 77 . . 109 280 1006 Absorbed by Shields 815 | . . . . . . . . 815 Redirected to Shielding 563 | . . . . . . . 353 210 Regen/Repaired (Parts) 601 | . 110 . 133 . . . 358 . Core Remaining (%) 64 | 100 . 38 . . . 53 67 . Volleys Fired 569 | . 91 . 126 2 . 23 118 209 Largest 2 | . 2 . 2 2 . 2 2 2 Hottest 150 | . 46 . 46 46 . 76 101 150 Shots Fired 987 | . 116 . 251 4 . 46 236 334 Gun 747 | . 86 . 251 4 . 23 164 219 Cannon 199 | . 30 . . . . 23 72 74 Launcher 41 | . . . . . . . . 41 Special . | . . . . . . . . . Kinetic 858 | . 116 . 251 4 . 46 236 205 Thermal 50 | . . . . . . . . 50 Explosive . | . . . . . . . . . Electromagnetic 79 | . . . . . . . . 79 Robot Hit Streak 40 | . 11 . 35 4 . 23 40 20 Robot Miss Streak 4 | . 4 . 3 . . 2 4 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 13 | . 1 . 9 . . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 732 | . 72 . 189 1 . 35 196 239 Core Hits 313 | . 29 . 81 1 . 18 73 111 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 12 | . . . 1 . . . 2 9 Critical Strikes 23 | . . . 1 . . . 9 13 Destroy 15 | . . . 1 . . . 3 11 Blast 7 | . . . . . . . 6 1 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16023 | . 1133 . 2976 12 . 822 4035 7045 Guns 9789 | . 809 . 2961 12 . 250 2430 3327 Cannons 4243 | . 318 . . . . 572 1605 1748 Explosions 1970 | . . . . . . . . 1970 Melee . | . . . . . . . . . Ramming 21 | . 6 . 15 . . . . . Kinetic 12226 | . 1127 . 2961 12 . 822 4035 3269 Thermal 1463 | . . . . . . . . 1463 Explosive . | . . . . . . . . . Electromagnetic 2313 | . . . . . . . . 2313 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 48 | . . . . . . 1 3 48 Average Corruption 15 | . . . . . . 1 1 34 Corruption Purged 10 | . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . Effects 158 | . . . . . . 10 22 126 Message Errors 32 | . . . . . . 2 5 25 Matter Fused 41 | . . . . . . 5 8 28 Heat Flow Errors 16 | . . . . . . 2 . 14 Energy Discharges 16 | . . . . . . . 3 13 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 15 | . . . . . . 1 3 11 Data Loss (major) 5 | . . . . . . . 1 4 Misfires 6 | . . . . . . . . 6 Alerts 4 | . . . . . . . 1 3 Misdirections 2 | . . . . . . . . 2 Weapon Failures 18 | . . . . . . . . 18 Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . . . . . . 92 Projectiles 57 | . . . . . . . . 57 Explosions 35 | . . . . . . . . 35 Melee . | . . . . . . . . . Knockbacks 40 | . 3 . . . . 8 24 5 Impact . | . . . . . . . . . Kinetic 39 | . 3 . . . . 8 23 5 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 5 | . . . . . . . . 5 Shots 2 | . . . . . . . . 2 Rammed 4 | . 2 . 1 . . . 1 . Targets Rammed 4 | . 2 . 1 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 513 | . 12 . 42 4 . 263 348 513 Average Temperature 100 | . 4 . 8 3 . 80 108 128 Received Heat Transfer 2851 | . 201 . 393 . . 114 1041 1102 Effects 22 | . . . . . . . 4 18 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 7 | . . . . . . . 2 5 Interference 7 | . . . . . . . 2 5 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . 5 Parts Fried 6 | . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1918 | . . . . . . . . 1918 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 7 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 671 | . 152 7 671 252 . . 286 350 Initial 247 | . . . . 247 . . 79 127 Average 164 | . 43 3 320 250 . . 127 178 Maximum Alert Level 2 | . . . 2 1 . . 1 1 Low Security (%) 68 | 100 100 100 31 . . . 81 64 Level 1 21 | . . . 28 100 . . 18 35 Level 2 9 | . . . 40 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 2 . 7 . . 1 13 11 Investigation 10 | . 1 . 5 . . . 3 1 Extermination 10 | . . . . . . . 7 3 Reinforcement 13 | . 1 . 2 . . . 3 7 Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 167 | . 19 . 43 . . 22 33 50 Peak Tracking Total 8 | . 5 . 5 . . 8 4 6 Tactical Retreats 8 | . . . 4 . . 2 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 7 | . 1 . 1 . . . 4 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 8 | . . . 1 . . . 2 5 Max in Single Turn 1 | . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 33 | . 8 1 14 . . . 8 2 Terminals 16 | . 6 1 8 . . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . 1 . 2 . . . 2 1 Recycling Units 5 | . 1 . 2 . . . 2 . Scanalyzers 4 | . . . 2 . . . 1 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 104 | . 20 3 45 . . . 28 8 Successful 66 | . 11 1 34 . . . 16 4 Failed 38 | . 9 2 11 . . . 12 4 Catastrophic 5 | . 2 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 30 | . 7 . 5 . 3 . 13 2 Terminals 29 | . 12 3 13 . . . 1 . Fabricators 4 | . . . . . . . 4 . Repair Stations 22 | . 5 . 6 . . . 8 3 Recycling Units 15 | . 3 . 5 . . . 7 . Scanalyzers 33 | . . . 21 . . . 7 5 Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 14 | . 6 1 6 . . . 1 . Record 2 | . 1 . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Patrol Status 2 | . 1 . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 15 | . 4 . 4 . . . 6 1 Scan Component 8 | . 2 . 2 . . . 3 1 Repair 7 | . 2 . 2 . . . 3 . Recycling Unit Hacks 3 | . 1 . 2 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 29 | . . . 20 . . . 6 3 Insert Component 15 | . . . 10 . . . 3 2 Analyze 14 | . . . 10 . . . 3 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . . . 2 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 2 . . . 2 . Reject 2 | . . . 1 . . . 1 . Mask 2 | . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 8 1 11 . . . 7 2 Full Trace Events 10 | . 2 . 5 . . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . 10 . . . 3 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . 2 . 2 . . . 3 . Time 262 | . 58 . 91 . . . 113 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 15 | . . . 10 . . . 3 2 Part Schematics Acquired 14 | . . . 10 . . . 3 1 Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 20 | . . . . 2 10 . 7 1 Largest Group 10 | . . . . 2 10 10 4 1 Highest-Rated Group 448 | . . . . 42 448 448 240 31 Highest-Rated Ally 96 | . . . . 31 96 96 70 31 Zionite Dispatches 4 | . . . . . . . 3 1 Light 2 | . . . . . . . 2 . Kinetic Resupply 1 | . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 153 | . . . . . . 83 70 . Total Damage 3777 | . . . . . . 2518 1259 . Kills 27 | . . . . . . 19 8 . Allies Corrupted 2 | . . . . . . 1 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 14683 | 58 2055 713 2855 286 1495 1738 3270 2213 Spaces Moved 6649 | 35 844 237 1318 166 878 933 1542 696 Core 21 | 10 . . . . . . . 11 Treads 6191 | 25 844 237 1318 166 878 933 1542 248 Legs 18 | . . . . . . . . 18 Wheels . | . . . . . . . . . Hover 419 | . . . . . . . . 419 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 170 170 170 163 50 Average Speed 179 | 128 203 240 170 170 170 170 167 206 Slowest Speed 550 | 160 240 240 240 170 170 170 250 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 96 59 95 54 82 92 34 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 24 | . . . . . . 2 2 20 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 2 2 14 AOE 6 | . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 8527 | 46 1085 382 1736 167 882 1051 2029 1149 Wait 865 | . 112 145 223 . . 60 251 74 Move 6641 | 34 843 236 1317 165 877 932 1541 696 Hop . | . . . . . . . . . Pick Up 175 | 6 18 . 24 . 2 16 44 65 Fast Attach 20 | 4 3 . 2 . . . 6 5 Attach 109 | 2 5 1 6 . . 3 27 65 Detach 7 | . . . . . . . . 7 Swap 43 | . 1 . 13 . . 3 12 14 Drop 94 | . 10 . 24 . 3 14 29 14 Fire 569 | . 91 . 126 2 . 23 118 209 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . 2 . 1 . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 14) 262 | -10/Materials | Core integrity fell below 50% 341 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Identified exit to Mines 838 | -10/Materials | Discovered new exit (range 16) 1062 | -10/Materials | Repaired Lgt. Treads 1096 | -10/Materials | Repaired Autogun 1707 | -10/Materials | Discovered new exit (range 15) 2114 | -10/Materials | Entered Mines 2151 | -10/Mines | Learned location of Storage (-8) 2254 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2254 | -10/Mines | Discovered new exit (range 5) 2800 | -10/Mines | Discovered new exit (range 10) 2827 | -10/Mines | Entered Materials 2827 | -9/Materials | Evolved 2 slots: Utility x2 2839 | -9/Materials | Identified exit to Mines 3353 | -9/Materials | Discovered new exit (range 4) 4405 | -9/Materials | Repaired Broken Arm. Treads 4824 | -9/Materials | Discovered new exit (range 16) 5033 | -9/Materials | Discovered new exit (range 8) 5317 | -9/Materials | Repaired Arm. Treads 5682 | -9/Materials | Entered Mines 5693 | -9/Mines | Learned Materials emergency access door positions 5705 | -9/Mines | Discovered new exit (range 4) 5936 | -9/Mines | Learned Materials emergency access door positions 5964 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5968 | -9/Mines | Entered Zion 5968 | -7/Zion | Accompanied by 2 allies 6002 | -7/Zion | Found Prototype Device 6018 | -7/Zion | Led the pair of lost Derelicts to a safe place 6062 | -7/Zion | Given the Hacking Drone Bay 6063 | -7/Zion | Found Prototype Device 6373 | -7/Zion | Received a visual enhancement algorithm 6584 | -7/Zion | Imprinted 6586 | -7/Zion | Declared Zion's savior 6745 | -7/Zion | Learned Factory emergency access door positions 6834 | -7/Zion | Gained Derelict followers 6929 | -7/Zion | Given A8's code to call for help 7057 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7060 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7444 | -7/Zion | Discovered new exit (range 10) 7463 | -7/Zion | Entered Proximity Caves 7463 | -6/Proximity Caves | Accompanied by 10 allies 7745 | -6/Proximity Caves | Spotted B-75 Beast 7763 | -6/Proximity Caves | Allies destroyed B-75 Beast 8072 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8887 | -6/Proximity Caves | Discovered new exit (range 18) 8921 | -6/Proximity Caves | Learned Factory interactive machine intel 9201 | -6/Proximity Caves | Entered Factory 9201 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 9203 | -6/Factory | Loaded intel: 52 interactive machine locations 9210 | -6/Factory | Identified exit to DSF 9721 | -6/Factory | Zion Kinetic Resupply teleported in 9849 | -6/Factory | Zion Light squad teleported in 9857 | -6/Factory | Build established: Scavenger-Mutant 10055 | -6/Factory | Found Prototype Protection 10055 | -6/Factory | Identified Zio. Weapon Casing 10470 | -6/Factory | Discovered new exit (range 6) 10538 | -6/Factory | Zion Light squad teleported in 10773 | -6/Factory | Terminal network hard line cut 11219 | -6/Factory | Found Zio. Weapon Casing 11440 | -6/Factory | Discovered new exit (range 13) 11503 | -6/Factory | Repaired Med. Treads 11555 | -6/Factory | Repaired Imp. Hardlight Generator 11696 | -6/Factory | Repaired Hrd. Medium Armor Plating 11786 | -6/Factory | Lost 3 parts (2p1u) 12471 | -6/Factory | Entered another Factory area 12471 | -5/Factory | Evolved 2 slots: Utility x2 12593 | -5/Factory | Lost 3 parts (1n2u) 12630 | -5/Factory | Spotted B-75 Beast 12827 | -5/Factory | Destroyed B-75 Beast 12835 | -5/Factory | System corruption reached 10% 12883 | -5/Factory | Lost 11 parts (1p4n5u1w) 13053 | -5/Factory | Lost 15 parts (3p3n4u5w) 13064 | -5/Factory | Core integrity fell below 50% 13066 | -5/Factory | System corruption reached 30% 13319 | -5/Factory | Lost 4 parts (1n2u1w) 13461 | -5/Factory | Core integrity fell below 20% 13498 | -5/Factory | Lost 3 parts (2n1w) 13754 | -5/Factory | Zion Defense Resupply teleported in 14058 | -5/Factory | Terminal network hard line cut 14366 | -5/Factory | Lost 6 parts (1p1n3u1w) 14648 | -5/Factory | Lost 3 parts (2u1w) 14684 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 14636_ K-01 Serf collects debris. 14638_ Overheating: System interference. 14638_ Adv. Targeting Computer temporarily disabled. 14638_ Imp. Component Analysis Suite temporarily disabled. 14638_ Adv. Targeting Computer temporarily disabled. 14638_ Acquired Lgt. Angular Momentum Engine. 14639_ Acquired 41 matter. 14641_ K-01 Serf collects debris. 14643_ Acquired 52 matter. 14645_ Acquired 4 matter. 14647_ Acquired 9 matter. 14651_ System corrupted: Component data lost. 14651_ R-10 Processor collects Hvy. Laser. 14667_ LD,4WC&N&E<4SK%ZJLD3W 14667_ Slug penetrates Wall. 14668_ Penetrated by Slug. 14671_ Slug penetrates Y-64 Sentinel. 14683_ FY NYL BP#QJ%Y%R9RMCYK32 14683_ Slug penetrates Y-64 Sentinel. 14684_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????# ############# #?????????????? | | ????????# Y u "#????????????? | | ????????# ######@###### #?????????????? | | ????????????????????????# #?###########??????????? | | ????????????????????????# #?# #??????????? | | ????????????????????????# #?# #??????????? | | ????????????????????##### ### !############ | | ????????????????????# # + ## | | ????????????????????#=# # ## """"""""" | | ????????#+############# # ]## | | ????????# [ / + ## """"""""" | | ????????# """"""% # # = ## | | ????????? ? """""" % # ############ """"""""" | | ?????????????"""""" # / #?# | | ??????????????""""" # ^ ########+#### | | ????????????? # | | ????????????########### ^ % | | ??????????????????????# % % | | ??????????????????????# """ ""% ### | | ??????????????????????## """ ""%% % ### | | ???????????????????????# """ """ ######## #?# | | ???????????????????????# """ """ #??????#+#?# | | ???????????????????????# #??????????# | | ???????????????????????# """ """ #??????????# | | ???????????????????????# """ """ #??????????# | | ???????????????????????# """ """ #??????????# | | ???????????????????????# """ #??#########+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 49 Energy Capacity 520 Matter Stores 576 Matter Capacity 600 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 60 Additional Mass Support 6 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 3 Matter Filtering 50 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Focal Shield | -6/Factory | Scanalyzed Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Imp. Proton Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicShockEngine Manual? 0 Play Time 02:31:29 Cumulative 43.6 hours Start 2022.12.12 @ 23:21:50 End 2022.12.13 @ 13:17:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 201e8c33-7d43-4d20-9e59-ac2fc4f13ffd