Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 22:00:30 // AFD2020/Player2 Player: Jamuson Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (4840) 4840 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4349) 4349 TOTAL SCORE: 12934 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2474 Follower Combat Kills 1981 Friendly Fire -606 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 290/290 System Corruption 13% Temperature Cool (24) Movement Treading (166) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (3) ------- Antimatter Cannon > --- INVENTORY (15) --- Heavy Antimatter Reactor Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Improved Assault Rifle Katana Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Antimatter Reactor Improved Sensor Array Improved Light Armor Plating Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Advanced Plasma Rifle Improved Assault Rifle Antimatter Cannon Antimatter Cannon Heavy Missile Launcher Katana [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 98 | . 3 5 14 . 28 48 Power 12 | . . 1 1 . 2 8 Engine 8 | . . 1 1 . 2 4 Core . | . . . . . . . Reactor 4 | . . . . . . 4 Propulsion 18 | . 2 2 2 . 6 6 Treads 15 | . . 2 2 . 5 6 Leg 1 | . . . . . 1 . Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | . 1 . 5 . 8 11 Device 5 | . 1 . . . 2 2 Storage 3 | . . . 2 . 1 . Processor 4 | . . . 1 . 1 2 Hackware 5 | . . . . . . 5 Protection 8 | . . . 2 . 4 2 Artifact . | . . . . . . . Weapon 43 | . . 2 6 . 12 23 Energy Gun 9 | . . 1 . . . 8 Energy Cannon . | . . . . . . . Ballistic Gun 23 | . . . 5 . 11 7 Ballistic Cannon 3 | . . . . . . 3 Launcher 7 | . . 1 1 . 1 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 1 5 Parts Lost 29 | . . 6 2 . 6 15 Power 4 | . . 1 . . 1 2 Propulsion 7 | . . 2 . . 2 3 Utility 8 | . . 1 1 . 1 5 Weapon 10 | . . 2 1 . 2 5 Highest Loss Streak 8 | . . 6 1 . 4 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 99 71 84 88 92 92 Engine 9 | . 14 11 11 11 9 4 Treads 19 | . . 9 22 22 17 22 Wheel 2 | . 27 13 . . . . Device 3 | . 13 7 . . 3 6 Storage 10 | . 14 7 11 11 9 10 Processor 11 | . . . 8 11 16 12 Hackware 1 | . . . . . . 4 Protection 7 | . . . 9 11 8 3 Energy Gun 3 | . 14 7 . . . 9 Ballistic Gun 19 | . 14 6 20 22 26 11 Naked Turns . | . . . . . . . Heaviest Build 60 | 13 14 16 40 36 52 60 Greatest Support 76 | 20 26 40 40 40 56 76 Greatest Overweight (x) 2 | . . 2 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 14 | 8 8 6 14 15 15 15 Most Carried 15 | 6 6 5 9 10 15 15 Average Carried 9 | 6 3 3 6 9 11 13 Final Capacity 15 | 8 8 5 15 15 15 15 Final Carried 15 | 6 5 2 9 10 15 14 Class Distribution -------------------- 51% | Mutant 21% | Scavenger-Gunner 16% | Gunner 6% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 2786 | 200 108 92 379 18 1080 909 Remotely . | . . . . . . . Salvage Created 4648 | . 207 96 530 121 1126 2568 Parts 246 | . 14 4 37 8 69 114 Haulers Intercepted 3 | . . . 1 . 1 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 120 | . 6 19 13 3 25 54 Guns 72 | . 6 1 10 3 22 30 Cannons 3 | . . . . . . 3 AOE 41 | . . 18 3 . 3 17 Classes Destroyed 19 | . 3 1 2 1 5 7 Worker 9 | . . . . . 1 8 Builder 3 | . . . . . . 3 Tunneler 1 | . . . . . 1 . Hauler 3 | . . . 1 . 1 1 Recycler 2 | . . . . . . 2 Mechanic 4 | . . . . . . 4 Operator 1 | . . . . . 1 . Watcher 5 | . 1 . 1 . 1 2 Swarmer 20 | . 3 3 4 . 5 5 Grunt 44 | . 3 1 4 2 14 20 Brawler 7 | . . . . 1 . 6 Duelist 6 | . . . . . 1 5 Protector 2 | . . . . . . 2 Sentry 12 | . . . 5 . 4 3 Specialist 2 | . . . . . 1 1 Hunter 5 | . . . . . . 5 Programmer 6 | . . . . . . 6 Heavy 1 | . . . . . . 1 Assembled 15 | . . 15 . . . . Best Kill Streak 23 | . 2 15 3 1 3 23 Combat Bots Only 15 | . 2 15 3 1 3 14 Max Kills in Single Turn 8 | . 1 5 3 1 3 8 Gunslinging 1 | . . . . . . 1 Exploded 5 | . . 5 3 . 3 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5653 | . 170 420 569 190 1223 3081 Core 580 | . 43 104 81 6 137 209 Absorbed by Shields 236 | . . . . . 92 144 Core Remaining (%) 55 | 100 . 28 . 39 54 . Volleys Fired 277 | . 26 13 57 9 80 92 Largest 3 | . 2 1 2 2 3 3 Hottest 264 | . 60 40 46 46 69 264 Shots Fired 639 | . 48 13 98 18 236 226 Gun 599 | . 48 5 96 18 234 198 Cannon 18 | . . . . . . 18 Launcher 22 | . . 8 2 . 2 10 Special . | . . . . . . . Kinetic 518 | . 26 . 96 18 234 144 Thermal 99 | . 22 5 . . . 72 Explosive 22 | . . 8 2 . 2 10 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 6 8 14 16 15 12 Robot Miss Streak 5 | . 5 1 3 3 5 4 Penetration Max . | . . . . . . . Secondary Targets 14 | . . . 2 . 4 8 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 413 | . 27 6 65 8 156 151 Core Hits 288 | . 12 41 29 3 64 139 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . 1 . 1 . 3 . Critical Strikes 14 | . 1 . 1 . 3 9 Burn 9 | . . . . . . 9 Destroy 5 | . 1 . 1 . 3 . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12653 | . 332 1269 981 146 2701 7224 Guns 6816 | . 332 32 840 146 2492 2974 Cannons 510 | . . . . . . 510 Explosions 5327 | . . 1237 141 . 209 3740 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5712 | . 204 . 840 146 2492 2030 Thermal 1801 | . 128 219 . . . 1454 Explosive 5140 | . . 1050 141 . 209 3740 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . 1 7 . . 4 13 Average Corruption 6 | . 1 4 . . 3 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 72 | . 5 7 . . 15 45 Message Errors 15 | . 2 3 . . 3 7 Matter Fused 21 | . 1 2 . . 4 14 Heat Flow Errors 10 | . 1 . . . 5 4 Energy Discharges 5 | . . 2 . . . 3 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 8 | . 1 . . . 3 4 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 191 | . . 55 . . 35 101 Projectiles . | . . . . . . . Explosions 191 | . . 55 . . 35 101 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 158 | . . 108 6 . 22 22 Shots 7 | . . 4 1 . 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 570 | . 164 18 20 2 278 570 Average Temperature 70 | . 32 13 4 2 29 152 Received Heat Transfer 1986 | . 36 36 162 33 588 1131 Effects 11 | . . . . . . 11 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Melted 9 | . . 1 1 . . 7 Heat Transferred 3824 | . 275 237 . . . 3312 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 2381 | . 262 334 777 528 1155 2381 Initial 476 | . . 53 130 247 68 476 Average 703 | . 96 288 517 347 710 1309 Maximum Alert Level 5 | . 1 1 3 2 4 5 Low Security (%) 9 | 100 88 . 2 17 1 . Level 1 21 | . 11 99 22 54 8 6 Level 2 38 | . . . 70 27 41 24 Level 3 16 | . . . 4 . 45 12 Level 4 2 | . . . . . 3 8 Level 5 8 | . . . . . . 35 High Security 2 | . . . . . . 11 Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 40 | . 1 . 2 . 15 22 Investigation 10 | . . . 2 . 6 2 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 . . . 5 3 Assault 14 | . . . . . . 14 Garrison 5 | . . . . . 4 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 6 | . 2 . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 257 | . 13 22 41 11 58 112 Peak Tracking Total 22 | . 3 17 5 5 6 22 Tactical Retreats 4 | . . . 1 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 8 | . 1 . . . 6 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 21 | . 2 4 3 . . 12 Max in Single Turn 4 | . . 4 1 . . 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 34 | . 7 . 12 . 10 5 Terminals 33 | . 7 . 12 . 9 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 127 | . 26 . 47 . 38 16 Successful 63 | . 16 . 26 . 14 7 Failed 64 | . 10 . 21 . 24 9 Catastrophic 11 | . . . 4 . 4 3 Database Lockouts . | . . . . . . . Manual 88 | . 15 . 28 . 31 14 Terminals 123 | . 26 . 47 . 34 16 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 41 | . 11 . 19 . 9 2 Robot Analysis 6 | . 4 . 2 . . . Prototype ID Bank 8 | . 2 . 4 . 2 . Branch Access Points 2 | . . . 1 . 1 . Terminal Index 4 | . 1 . 1 . 1 1 Alert Level 9 | . . . 5 . 3 1 Unreport Threat 5 | . . . 3 . 2 . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 22 | . 5 . 7 . 5 5 Terminals 22 | . 5 . 7 . 5 5 Botnet 18 | . 4 . 5 . 4 5 Operators 4 | . 1 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 7 . 10 . 10 5 Full Trace Events 6 | . . . 1 . 3 2 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 94 | . 58 58 70 70 82 94 Highest-Rated Ally 94 | . 58 58 70 70 82 94 Total Orders . | . . . . . . . Ally Attacks 233 | . 23 10 46 11 63 80 Total Damage 9862 | . 210 93 1844 360 2467 4888 Kills 117 | . 5 3 27 6 40 36 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 6 | . 4 . 2 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 8206 | 2 535 363 2098 971 2261 1976 Spaces Moved 4565 | 2 467 319 1188 578 1057 954 Core 64 | . . 64 . . . . Treads 3852 | . . 75 1188 578 1057 954 Legs 8 | 2 6 . . . . . Wheels 641 | . 461 180 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 90 50 160 160 160 160 Average Speed 153 | 120 90 99 160 160 177 164 Slowest Speed 250 | 120 120 160 160 160 240 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 2 81 75 95 98 96 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 190 | . . 44 13 . 24 109 Melee 1 | . . . . . . 1 Projectile 13 | . . . . . . 13 AOE 176 | . . 44 13 . 24 95 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 5227 | 1 532 352 1293 606 1270 1173 Wait 209 | . 32 15 21 19 68 54 Move 4559 | 1 466 318 1187 577 1056 954 Hop . | . . . . . . . Pick Up 37 | . 2 . 9 1 17 8 Fast Attach 31 | . 1 . 5 . 11 14 Attach 31 | . 2 4 1 . 7 17 Detach 10 | . . 1 . . 1 8 Swap 36 | . . 1 8 . 10 17 Drop 36 | . 3 . 5 . 20 8 Fire 277 | . 26 13 57 9 80 92 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 8) 154 | -10/Materials | Discovered new exit (range 13) 294 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 9) 538 | -10/Materials | Entered Mines 637 | -10/Mines | Discovered new exit (range 4) 701 | -10/Mines | Assembled infested the area 715 | -10/Mines | Core integrity fell below 50% 737 | -10/Mines | Destroyed 15 combat bots 754 | -10/Mines | Lost 6 parts (1p2n1u2w) 771 | -10/Mines | Identified exit to Materials 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Utility x2 1097 | -9/Materials | Discovered new exit (range 6) 1352 | -9/Materials | Discovered new exit (range 16) 1564 | -9/Materials | Discovered new exit (range 10) 2171 | -9/Materials | Core integrity fell below 50% 2206 | -9/Materials | Discovered new exit (range 6) 2230 | -9/Materials | Identified exit to Mines 2230 | -9/Materials | Identified exit to Storage 2415 | -9/Materials | Discovered new exit (range 9) 2999 | -9/Materials | Entered Mines 3128 | -9/Mines | Discovered new exit (range 5) 3190 | -9/Mines | Discovered new exit (range 10) 3450 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3450 | -9/Mines | Discovered new exit (range 5) 3561 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3970 | -9/Mines | Entered Materials 3970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4007 | -8/Materials | Garrison activated, responded to threat 4184 | -8/Materials | Lost 4 parts (2n1u1w) 4481 | -8/Materials | Build established: Scavenger-Gunner 4481 | -8/Materials | Discovered new exit (range 14) 5161 | -8/Materials | Discovered new exit (range 15) 5697 | -8/Materials | Garrison activated, responded to threat 5940 | -8/Materials | Sterilization system engaged 5940 | -8/Materials | Non-combat units ordered to evacuate 5986 | -8/Materials | Discovered new exit (range 15) 6040 | -8/Materials | Combat units ordered to evacuate 6231 | -8/Materials | Entered Factory 6231 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6370 | -7/Factory | Build established: Tank 6557 | -7/Factory | Discovered new exit (range 7) 6580 | -7/Factory | Hacking Suite fried by hacking feedback 6877 | -7/Factory | Build established: Gunner 6949 | -7/Factory | Garrison activated, responded to threat 7031 | -7/Factory | First assault squad dispatched 7096 | -7/Factory | Cargo convoy interrupted 7116 | -7/Factory | System corruption reached 10% 7149 | -7/Factory | Destroyed 14 combat bots 7157 | -7/Factory | Lost 8 parts (1p2n3u2w) 7164 | -7/Factory | Found Prototype Hackware 7164 | -7/Factory | Identified Exp. Hacking Suite 7252 | -7/Factory | Lost 5 parts (1p1n1u2w) 7868 | -7/Factory | Core integrity fell below 50% 7975 | -7/Factory | High security lockdown imminent 8055 | -7/Factory | High security lockdown engaged 8191 | -7/Factory | Discovered new exit (range 16) 8201 | -7/Factory | Core integrity fell below 20% 8207 | -7/Factory | Core destroyed Last Messages --------------- 08181_ M-28 Smith destroyed. 08181_ L-41 Fighter knocked back. 08181_ L-41 Fighter destroyed. 08182_ Player 2 attaches Carbon-fiber Leg. 08189_ C-30 ARC bursts open, deploying its payload. 08189_ G-50 Soldier unfolds itself. 08189_ G-47 Trooper unfolds itself. 08189_ M-28 Smith unfolds itself. 08191_ Y-54 Guardian heat spikes uncontrollably. 08191_ EXIT=FOUND 08194_ Y-54 Guardian heat damages core (-12). 08194_ Player 2 attaches Carbon-fiber Leg. Player 2: "This always happens when I don't have enough targeting computers." 08195_ Y-54 Guardian critical meltdown. 08197_ System corrupted: Antimatter Cannon rejected. 08197_ Player 2 knocked back. 08202_ Player 2 system corrupted by crushing effect. 08202_ Hvy. Missile Launcher destroyed. 08204_ Player 2 system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????############ | | ??????????????????????????????# | | ??????????????????????????????# " | | ??????????????? ???########## """ " | | ????????????? ???# # """ T | | ??????????? ???# ! # """ " | | ??????????? ???# # " | | ?????????? ???# # """ | | ?????? ??? ???# # """ | | ?????# ?? ???# ! # """ | | ??????? ?? #??# # | | ???????? ? #??# # | | ????????? ? #### !?# | | ????????###;+## ##;######+##"##+## | | ????????# %% g g ## | | ????????# %*% g=g g % "# | | ????????# < !%m%g%g m bgl ! #? | | ???????## a %%[!%gg @l #? | | ???????#; %* *@ g ] bg #? | | ?????????##% #######"#+#+####### | | ??????????# # # | | ??????????# # # | | ??????????+ % + # " | | ??????????# # # "%" | | ??????????# # # """%""" | | ??????????# # # """"""" | | ??????????# %^# # """ """ | | ??????????# % # # | | ??????????# *% # # """ """ | | ??????????#% %%*" # """ """ | | ??????????# " # """ """ | | ??????????# # [ # | | ??????????# ########################## | | ??????????# #???# #??????????? | | ??????????# #???# #??????????? | | ??????????# ! #???# #??######### | | ########### !%| #???# #??# | | # # =! #########/#####??#""" | | # #| ! #??#"R | | # # ! #??#""" | | # # "" "" "" #??# | | # # "" "" "" ### #??# | | # # """ """ """ #?? #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 86 | . 9 . 22 3 25 27 Parts Lost 26 | . . . 1 1 3 21 Damage Taken 4908 | . 68 44 634 95 1204 2863 Core 815 | . . 32 146 9 113 515 Player 2/Cogmind (%) 58 | . . 23 64 60 45 71 Absorbed by Shields . | . . . . . . . Damage Inflicted 9862 | . 210 93 1844 360 2467 4888 Player 2/Cogmind (%) 43 | . 38 6 65 71 47 40 Combat Hostiles Destroyed 83 | . 3 3 21 6 28 22 Player 2/Cogmind (%) 40 | . 33 13 61 66 52 28 Game ------ Seed RecyclingNetworkDrive Manual? 0 Play Time 01:18:13 Cumulative 190.5 hours Start 2022.05.20 @ 20:41:18 End 2022.05.20 @ 22:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 79 Rogue 72 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7033b17-e01e-4724-9f46-167ba25a03c7