Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 01:13:54 Player: MrPainting Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (60) 300 Value Destroyed (1454) 1454 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 6982 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 73 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 98/100 System Corruption 7% Temperature Cool (18) Location -6/Lower Caves Parts ------- Power (1) Propulsion (4) Utility (8) 0b10 Decoder Chip [Scout] Weapon (2) Inventory (4) Improved Heat Shielding Advanced Targeting Computer Relay Coupler [Programmer] (78) Flamer Peak State ------------ Power Light Fission Core Propulsion Flying Fortress v7 Utility Large Storage Unit High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Hacking Suite Makeshift System Shield Makeshift System Restoration Module Weapon Cooled Plasma Cannon Mini Assault Cannon Inventory Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Cesium-ion Thruster Improved Cooling System Matter Compressor Maneuvering Thrusters Cloaking Device Improved Propulsion Shielding Layered Medium Armor Plating Medium Reactive Plating Focal Shield Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy Rocket Launcher Long-range Missile Launcher Remote Datajack [Rating: 83] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 150 | 5 12 5 7 3 28 18 4 10 2 13 21 11 11 Power 20 | 1 . . 1 . 4 4 . 2 . 2 3 1 2 Engine 7 | 1 . . . . 3 2 . . . . . 1 . Core 13 | . . . 1 . 1 2 . 2 . 2 3 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 2 1 2 . 2 2 . . . . . 2 7 . Treads 4 | . . . . . 1 . . . . . . 3 . Leg 11 | 2 1 2 . 2 . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . . 1 . . . . . 2 . . Utility 52 | . 4 1 4 1 9 9 2 5 . 5 8 1 3 Device 19 | . 1 . 1 . 2 3 1 4 . 3 3 . 1 Storage 10 | . 2 1 3 . 2 2 . . . . . . . Processor 6 | . 1 . . . 1 . 1 . . . 3 . . Hackware 3 | . . . . . 1 1 . . . . 1 . . Protection 14 | . . . . 1 3 3 . 1 . 2 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 7 2 2 . 13 5 2 3 2 6 8 2 6 Energy Gun 22 | 2 6 . 2 . 6 2 . . 1 3 . . . Energy Cannon 4 | . . . . . . . 2 . . . 2 . . Ballistic Gun 16 | . . . . . 5 2 . 1 1 . 5 1 1 Ballistic Cannon 4 | . . . . . . . . . . 1 1 . 2 Launcher 10 | . 1 2 . . 2 . . 2 . 2 . . 1 Special Weapon 4 | . . . . . . 1 . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 3 3 . . . . 4 . . Parts Lost 29 | . 4 3 . . 1 1 . . . 3 . 3 14 Power 6 | . . 1 . . . . . . . 1 . 1 3 Propulsion 4 | . . 1 . . . . . . . . . . 3 Utility 9 | . 1 . . . . 1 . . . . . 1 6 Weapon 10 | . 3 1 . . 1 . . . . 2 . 1 2 Highest Loss Streak 10 | . 2 3 . . 1 1 . . . 1 . 2 10 Average Slot Usage (%) 80 | . 88 81 86 100 72 72 76 76 76 75 77 74 77 Engine 2 | . 14 . . . 6 4 . . . . . 1 1 Core 5 | . . . 7 14 2 2 7 7 7 7 6 3 1 Treads 1 | . . . . . . . . . . . . 3 17 Leg 9 | . 28 24 28 28 4 . . . . . . 1 . Flight 3 | . . . . . 6 7 7 7 7 7 6 4 . Device 6 | . 6 . . . 3 6 4 16 15 19 7 1 . Storage 15 | . 10 28 22 14 15 15 15 15 15 15 13 13 12 Processor 4 | . . . . . 5 7 9 1 . . 15 20 14 Hackware 5 | . . . . . 1 11 7 7 7 7 13 13 11 Protection 4 | . . . . 13 7 2 7 4 7 3 . 2 8 Energy Gun 9 | . 26 . 14 28 8 11 4 . 5 3 . . . Ballistic Gun 3 | . . . . . 6 . . 3 7 7 6 1 3 Launcher 3 | . . 27 13 . 3 . . 2 . 3 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 92 | 9 29 42 57 57 68 73 80 81 80 82 72 69 92 Greatest Support 90 | 20 20 20 20 20 72 81 81 81 81 81 81 90 90 Greatest Overweight (x) 17 | . 1 2 2 2 2 1 . . . 1 . 3 17 Average Overweight (x) . | . . 1 1 2 . . . . . . . . . Largest Inventory Capacity 20 | 4 10 12 18 18 18 20 18 18 18 18 18 18 18 Average Capacity 15 | 4 4 10 13 12 16 18 18 18 18 18 18 18 17 Most Carried 18 | 4 6 11 12 12 18 18 18 18 18 18 18 18 18 Average Carried 14 | . 3 8 11 11 15 17 17 17 17 17 17 17 15 Final Capacity 18 | 4 10 12 18 12 18 18 18 18 18 18 18 18 4 Final Carried 18 | . 6 11 12 12 18 18 18 18 18 18 18 18 4 Class Distribution -------------------- 61% | Mutant 15% | Hacker-Mutant 13% | Scavenger-Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 2690 | 73 287 145 350 30 456 90 103 124 41 324 155 138 374 Remotely . | . . . . . . . . . . . . . . Salvage Created 1877 | . 373 81 . 251 727 171 . 83 . . . 30 161 Parts 112 | . 26 1 . 13 50 6 . 10 . . . 1 5 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 2 5 . 8 . . 3 Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 38 | . 7 6 . 3 13 . . 3 . . . 1 5 Guns 14 | . 5 . . 1 6 . . . . . . 1 1 Cannons 1 | . . . . . . . . 1 . . . . . AOE 23 | . 2 6 . 2 7 . . 2 . . . . 4 Classes Destroyed 14 | . 4 1 . 2 3 . . 1 . . . 1 2 Worker 4 | . . . . 1 2 1 . . . . . . . Builder 4 | . 2 . . . 2 . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . . . . Recycler 4 | . . . . 1 2 1 . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . Watcher 4 | . 1 . . . 3 . . . . . . . . Swarmer 10 | . . . . . 7 . . 3 . . . . . Grunt 16 | . 7 2 . 3 2 . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 4 | . . . . . 4 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . 1 . . . . . Assembled 4 | . . 4 . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 1 Best Kill Streak 10 | . 4 5 . 3 10 2 . 3 . . . 1 4 Combat Bots Only 5 | . 3 5 . 3 4 . . 3 . . . 1 4 Max Kills in Single Turn 7 | . 2 3 . 2 7 1 . 2 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 3 . 2 3 . . 2 . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Damage Taken 5840 | . 366 353 . 74 431 249 104 170 . 685 59 758 2591 Core 1190 | . 23 46 . 20 33 29 . . . 183 . 142 714 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 64 94 . . . . 69 . . . Volleys Fired 139 | . 25 7 . 7 35 15 . 8 . . . 16 26 Largest 2 | . 2 2 . 2 2 2 . 2 . . . 2 2 Hottest 130 | . 80 80 . 80 100 100 . 129 . . . 81 130 Shots Fired 231 | . 44 13 . 14 60 25 . 10 . . . 26 39 Gun 169 | . 42 3 . 14 50 25 . . . . . 10 25 Cannon 22 | . . . . . . . . 8 . . . 11 3 Launcher 32 | . 2 10 . . 10 . . 2 . . . . 8 Special 8 | . . . . . . . . . . . . 5 3 Kinetic 76 | . . . . . 27 . . . . . . 21 28 Thermal 12 | . 1 . . . . . . 8 . . . . 3 Explosive 32 | . 2 10 . . 10 . . 2 . . . . 8 Electromagnetic 106 | . 41 3 . 14 23 25 . . . . . . . Robot Hit Streak 17 | . 14 4 . 3 9 17 . 7 . . . 7 8 Robot Miss Streak 7 | . 4 2 . 4 7 4 . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 146 | . 30 4 . 6 36 20 . 7 . . . 17 26 Core Hits 121 | . 17 20 . 8 37 14 . 6 . . . 4 15 Critical Hits 4 | . . . . . . 1 . . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4500 | . 586 589 . 211 1252 278 . 318 . . . 286 980 Guns 1795 | . 379 40 . 114 577 118 . . . . . 155 412 Cannons 402 | . . . . . . . . 214 . . . 131 57 Explosions 2293 | . 207 549 . 97 675 160 . 104 . . . . 501 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1030 | . . . . . 275 . . . . . . 286 469 Thermal 675 | . 139 . . 97 55 160 . 214 . . . . 10 Explosive 1854 | . 80 549 . . 620 . . 104 . . . . 501 Electromagnetic 941 | . 367 40 . 114 302 118 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 1 1 1 . . . 7 Average Corruption 1 | . . . . . . 1 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 6 | . . . . . . 3 . . . . . . 3 Message Errors 3 | . . . . . . 2 . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 124 | . 11 28 . . . 55 . 30 . . . . . Projectiles 30 | . . . . . . . . 30 . . . . . Explosions 94 | . 11 28 . . . 55 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 704 | . 94 159 . 33 93 88 . 65 . . . . 172 Shots 22 | . 3 6 . 1 3 2 . 2 . . . . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 430 | . 172 63 . 150 161 430 . 44 . 10 . 112 120 Average Temperature 74 | . 57 32 . 57 50 200 . 38 . 3 . 41 48 Received Heat Transfer 1044 | . 156 127 . 24 90 . 9 . . 224 27 104 283 Effects 3 | . . . . . . 3 . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . Heat Transferred 764 | . 175 . . 150 50 50 . 259 . . . . 80 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . 1 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 534 | . 164 55 . 75 534 188 . . . . 12 . . Average Influence 105 | . 48 36 . 25 301 108 . . . . 6 . . Maximum Alert Level 2 | . . . . . 2 . . . . . . . . Low Security (%) 83 | . . . . . . . . . . . . . . Level 1 7 | . . . . . . . . . . . . . . Level 2 8 | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 3 1 . . . . 1 . . Investigation 1 | . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . Reinforcement . | . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 1 | . . . . . 1 . . . . . . . . Communications Jammed 2 | . . . . . 1 1 . . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . . . Times Spotted 119 | . 10 11 . 3 22 2 5 4 . 35 4 11 12 Peak Tracking Total 15 | . 3 15 . 3 5 1 9 3 . 15 4 6 6 Tactical Retreats 21 | . 1 1 . . 1 2 4 . . 6 2 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 4 | . 1 . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . . . 1 . . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 8 | . . 1 . . 6 . . . . . . 1 . Max in Single Turn 2 | . . 1 . . 2 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 12 | . 1 . . . 6 . 1 1 . . 2 1 . Terminals 8 | . 1 . . . 5 . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 29 | . 3 . . . 19 . 1 1 . . 4 1 . Successful 20 | . 2 . . . 12 . 1 1 . . 3 1 . Failed 9 | . 1 . . . 7 . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . 3 . 1 . 16 . . . . . 4 . . Terminals 23 | . 3 . . . 16 . . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . 3 . 1 1 . . . 1 . Part Schematic 1 | . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . 1 1 . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 5 . . . 21 . . . . . 7 . . Terminals 14 | . 2 . . . 9 . . . . . 3 . . Track 6 | . 1 . . . 4 . . . . . 1 . . Botnet 8 | . 1 . . . 5 . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 9 | . 1 . . . 6 . . . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Total Allies 8 | . . . . 3 . . . . 2 . . 3 . Largest Group 3 | . . . . 3 3 . . . 2 2 . 3 . Highest-Rated Group 75 | . . . . 40 40 . . . 68 68 . 75 . Highest-Rated Ally 37 | . . . . 16 16 . . . 37 37 . 25 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . 16 . . . . 7 . 5 . Total Damage 486 | . . . . . 232 . . . . 106 . 148 . Kills 2 | . . . . . 1 . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . 2 1 1 . 2 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . 20 . . Traps 4 | . . . . . . . . . . . 4 . . Emergency Access 4 | . . . . . . . . . . . 4 . . Items 11 | . . . . . . . . . . . 11 . . Exits 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 7497 | 37 449 527 577 857 942 647 285 287 842 586 513 372 576 Spaces Moved 7105 | 32 231 289 309 442 856 710 524 488 938 976 520 484 306 Core 69 | 14 . . . . . . . . . . . . 55 Treads 296 | . . . . . 18 . . . . . . 27 251 Legs 1389 | 18 231 289 309 442 93 . . . . . . 7 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5351 | . . . . . 745 710 524 488 938 976 520 450 . Fastest Speed 50 | 50 120 150 150 180 50 50 50 50 50 50 50 50 50 Average Speed 78 | 89 125 170 179 180 67 50 50 50 50 50 50 57 151 Slowest Speed 900 | 120 150 180 180 180 210 150 50 50 50 150 50 230 900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 3 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 32 81 65 67 69 18 75 65 80 84 11 63 46 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 5 | . . . . 1 . . . 1 2 . . . 1 Known Exits Taken 3 | . . . . . 1 1 . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 18 | . . 1 . 1 . . 3 3 1 5 . 3 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 283 | . 22 61 . 4 100 5 . 25 . . . 1 65 Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 . . . 1 2 AOE 279 | . 22 61 . 4 100 5 . 24 . . . . 63 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Total 8805 | 40 345 310 336 491 1162 973 546 517 1312 1070 776 552 375 Wait 1161 | . 58 . . 36 182 205 10 . 361 67 190 26 26 Move 7082 | 31 230 288 308 441 849 705 523 487 937 975 519 483 306 Hop 5 | . . . . . 3 2 . . . . . . . Pick Up 135 | 4 14 8 10 1 33 13 4 7 5 6 21 8 1 Fast Attach 38 | 1 4 . . . 6 5 2 . 2 5 8 4 1 Attach 37 | 4 3 2 4 . 6 5 . . . 1 4 2 6 Detach 4 | . . . . . 1 2 . . . . 1 . . Swap 76 | . 5 3 3 3 16 8 2 10 . 7 9 5 5 Drop 128 | . 6 2 11 3 31 13 5 5 7 9 24 8 4 Fire 139 | . 25 7 . 7 35 15 . 8 . . . 16 26 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 487 | -10/Materials | Entered Mines 488 | -10/Mines | Assembled infested the area 521 | -10/Mines | Met 8R-AWN 530 | -10/Mines | Lost 3 parts (1p1n1w) 836 | -10/Mines | Learned Materials emergency access door positions 946 | -10/Mines | Discovered new exit (range 7) 1007 | -10/Mines | Discovered new exit (range 5) 1014 | -10/Mines | Entered Exiles 1059 | -10/Exiles | Welcomed by 8R-AWN 1090 | -10/Exiles | Met EX-HEX 1209 | -10/Exiles | Met EX-BIN 1229 | -10/Exiles | Aligned with FarCom system 1231 | -10/Exiles | Given EX-Vault access code 1272 | -10/Exiles | Opened EX-Vault 1281 | -10/Exiles | Found Prototype Device 1282 | -10/Exiles | Identified Trap Reconfigurator 1286 | -10/Exiles | Found Prototype Processor 1301 | -10/Exiles | Found Prototype Flight Unit 1349 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1397 | -10/Exiles | Met EX-DEC 1571 | -10/Exiles | Discovered new exit (range 14) 1591 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1591 | -10/Exiles | Entered Mines 1615 | -9/Mines | Met a Derelict bent on vengeance 1651 | -9/Mines | Learned location of Zion (-7) 1961 | -9/Mines | Build established: Scavenger-Mutant 2275 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2434 | -9/Mines | Discovered new exit (range 8) 2448 | -9/Mines | Entered Materials 2448 | -8/Materials | Accompanied by 3 allies 2448 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2682 | -8/Materials | Identified Flying Fortress v7 2711 | -8/Materials | Garrison activated, responded to threat 2819 | -8/Materials | Discovered new exit (range 3) 2822 | -8/Materials | Identified exit to Factory 2929 | -8/Materials | Build established: Mutant 3022 | -8/Materials | Discovered exit to Factory (range 4) 3368 | -8/Materials | Discovered exit to Factory (range 4) 3390 | -8/Materials | Entered Factory 3390 | -7/Factory | Evolved 2 slots: Utility x2 3710 | -7/Factory | Build established: Hacker-Mutant 3850 | -7/Factory | Discovered new exit (range 7) 3853 | -7/Factory | Identified exit to Lower Caves 4037 | -7/Factory | Entered Lower Caves 4044 | -7/Lower Caves | Encountered a Warlord checkpoint 4057 | -7/Lower Caves | Spotted B-75 Beast 4077 | -7/Lower Caves | Build established: Mutant 4232 | -7/Lower Caves | Discovered new exit (range 14) 4322 | -7/Lower Caves | Entered another Lower Caves area 4466 | -7/Lower Caves | Encountered a Warlord checkpoint 4598 | -7/Lower Caves | Discovered new exit (range 15) 4601 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4607 | -7/Lower Caves | Learned Factory garrison access intel 4609 | -7/Lower Caves | Entered Zion 4656 | -7/Zion | System corruption cleaned by Quarantine Array 4699 | -7/Zion | Gained Derelict followers 4712 | -7/Zion | Given A8's code to call for help 4834 | -7/Zion | Learned location of Armory (-4) 4972 | -7/Zion | Found Relay Coupler [Programmer] 4975 | -7/Zion | Found Relay Coupler [Programmer] 5010 | -7/Zion | Learned location of Quarantine (-2) 5398 | -7/Zion | Discovered new exit (range 9) 5451 | -7/Zion | Entered Proximity Caves 5451 | -6/Proximity Caves | Accompanied by 2 allies 5596 | -6/Proximity Caves | Learned location of 1 exit from Factory 5966 | -6/Proximity Caves | Attacked by a faux Warlord 6029 | -6/Proximity Caves | Discovered new exit (range 13) 6037 | -6/Proximity Caves | Entered Factory 6037 | -6/Factory | Evolved 2 slots: Utility x2 6038 | -6/Factory | Identified exit to Factory 6039 | -6/Factory | Loaded intel: 4 garrison access locations 6181 | -6/Factory | Identified exit to Lower Caves 6414 | -6/Factory | Build established: Derelict-Mutant 6550 | -6/Factory | Entered Lower Caves 6566 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6736 | -6/Lower Caves | Learned Factory non-interactive machine intel 6739 | -6/Lower Caves | Learned Factory trap positions 6779 | -6/Lower Caves | Spotted B-75 Beast 6829 | -6/Lower Caves | Discovered new exit (range 11) 6890 | -6/Lower Caves | Build established: Hacker-Mutant 6922 | -6/Lower Caves | Entered another Lower Caves area 7073 | -6/Lower Caves | Spotted B-75 Beast 7124 | -6/Lower Caves | Destroyed B-75 Beast 7136 | -6/Lower Caves | Encountered a Warlord checkpoint 7439 | -6/Lower Caves | Core integrity fell below 50% 7457 | -6/Lower Caves | Core integrity fell below 20% 7480 | -6/Lower Caves | Lost 10 parts (1p3n5u1w) 7498 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07445_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 07446_ Slug penetrates Wall. 07446_ Focal Shield destroyed. 07448_ Slug penetrates Earth. 07448_ Penetrated by Slug. 07449_ Slug penetrates Wall. 07449_ Mak. System Shield destroyed. 07452_ Penetrated by Slug. 07456_ Slug penetrates Wall. 07457_ Dropped Lrg. Storage Unit. 07457_ Dropped Hcp. Storage Unit. 07458_ Discarded Enh. Optical Array. 07458_ Dropped Mni. Assault Cannon. 07458_ Penetrated by Slug. 07467_ Slug penetrates Wall. 07475_ Acquired Neutrino Core. 07476_ XOAARF:IGUAT7CMNK98P/Q0RXR 07476_ Acquired 86 matter. 07491_ Neutrino Core destroyed. 07495_ Acquired 88 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????## #### | | ????????????????????????????## " | | ????????????????????????? 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"# ### #?? | | ????????????????????# m " " ##?? #?? | | ????????????????????## ####" ##???? #?? | | ????????????????????# # #?# # #??????#?? | | ????????????????????## @ #### ## #????????? | | ?????????????????????# #?## ## ???????? | | ?????????????????????# g #?# ## ??????? | | ?????????????????????# ## ######?????? | | ???????????????????? ### ???????????? | | ??????????????????? ##?## ??????????? | | ??????????????????##### ##???##### ?????????? | | ??????????????????????######????????#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: EX 25 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed LobotomyShrapnelNetwork Manual? 0 Play Time 01:51:04 Cumulative 74.4 hours Start 2019.10.30 @ 23:25:34 End 2019.10.31 @ 01:13:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e00337ba-89f5-4ba2-a5df-3289ef2b4594