Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.15 @ 01:11:04 Player: mr_sack Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (121) 605 Value Destroyed (4220) 4220 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 10971 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/1300 Matter 208/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Quantum Rifle Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Cloaking Device Improved System Guard > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Heavy Proton Missile Launcher > --- INVENTORY -------- F-cell Engine VTOL Module Medium Storage Unit Long-range Terrain Scanner Heavy Gauss Cannon [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Advanced Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Katana Energy Gun Quantum Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 9 | . . 1 1 1 1 2 . . 1 . . 2 Weapon 2 | . . 1 . 1 . . . . . . . . Parts Attached 193 | 12 20 29 37 5 29 3 30 . 16 5 . 7 Power 27 | 1 3 6 2 . 4 . 5 . 3 2 . 1 Engine 16 | 1 3 6 . . 3 . 1 . 1 1 . . Core 11 | . . . 2 . 1 . 4 . 2 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 53 | 5 9 9 6 1 7 . 13 . 2 1 . . Treads 5 | 2 . . . . . . 3 . . . . . Leg 37 | 3 8 8 6 1 7 . 4 . . . . . Wheel 4 | . 1 1 . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . Flight 7 | . . . . . . . 4 . 2 1 . . Utility 40 | 2 2 6 8 2 4 3 5 . 6 1 . 1 Device 24 | 1 1 4 3 2 2 2 4 . 3 1 . 1 Storage 7 | 1 1 . 2 . . 1 1 . 1 . . . Processor 5 | . . 1 1 . 1 . . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . 1 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 73 | 4 6 8 21 2 14 . 7 . 5 1 . 5 Energy Gun 27 | 3 3 4 7 . 2 . 3 . 4 . . 1 Energy Cannon 8 | . . 1 3 . 2 . . . . . . 2 Ballistic Gun 14 | 1 1 2 6 1 1 . 1 . . . . 1 Ballistic Cannon 5 | . . . . . 2 . 1 . . 1 . 1 Launcher 4 | . . . . . 3 . . . 1 . . . Special Weapon 2 | . 2 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 12 | . . 1 5 1 4 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 . 4 . . 1 Corrupted Parts 2 | . . . . . . . 2 . . . . . System Corruption 12 | . . . . . . . 12 . . . . . Parts Lost 51 | . . 11 1 . 7 . 23 . 2 4 . 3 Power 8 | . . 2 1 . . . 4 . . . . 1 Propulsion 12 | . . 3 . . 1 . 5 . . 2 . 1 Utility 16 | . . 2 . . 2 . 9 . 1 1 . 1 Weapon 15 | . . 4 . . 4 . 5 . 1 1 . . Highest Loss Streak 11 | . . 6 1 . 3 . 11 . 1 3 . 3 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 85 | . 97 91 99 98 99 100 83 52 50 35 31 22 Engine 4 | . 13 11 3 . 5 5 3 . . . 5 2 Core 2 | . . . 5 7 . . 1 5 4 5 . . Leg 18 | . 27 21 26 23 25 23 16 . . . . . Flight 1 | . . . . . . . . 23 10 6 5 2 Device 12 | . 13 13 8 14 16 19 14 5 9 2 5 3 Storage 6 | . 14 11 9 7 6 8 6 . . . . . Processor 10 | . . 4 12 15 13 11 10 5 10 15 15 11 Protection 1 | . . 2 5 . 1 5 . . . . . . Energy Gun 7 | . 16 13 11 . 9 . 4 11 12 5 . . Energy Cannon 4 | . . 1 4 15 8 11 4 . . . . . Ballistic Gun 2 | . 7 4 7 6 1 . . . . . . . Ballistic Cannon 1 | . . . . . 1 5 3 . . . . . Slashing Weapon 3 | . . 6 2 7 3 5 4 . . . . . Naked Turns 58 | . . . . . . . . . . . . 58 Heaviest Build 78 | 15 20 29 39 43 70 78 78 17 30 22 14 30 Greatest Support 78 | 20 20 25 39 45 78 75 75 19 30 30 15 15 Greatest Overweight (x) 9 | 4 3 8 . 1 1 1 3 . . 1 . 9 Average Overweight (x) . | . . . . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 10 5 5 5 Average Capacity 11 | 7 8 10 10 15 15 15 14 5 5 5 5 5 Most Carried 15 | 6 10 10 10 12 15 12 13 5 5 5 4 5 Average Carried 8 | 3 7 9 9 9 13 11 8 5 4 4 4 3 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 5 5 5 Final Carried 12 | 6 8 10 10 11 12 12 5 5 5 4 4 2 Class Distribution -------------------- 25% | Scavenger-Assassin 23% | Mutant 16% | Scavenger-Mutant 16% | Skirmisher 10% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Skirmisher | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 2963 | 341 122 474 509 128 358 . 766 . 20 239 . 6 Remotely . | . . . . . . . . . . . . . Salvage Created 4654 | 172 307 817 1288 133 455 . 1151 . 197 119 . 15 Parts 263 | 15 17 58 68 7 32 . 41 . 10 12 . 3 Haulers Intercepted 5 | . 1 1 3 . . . . . . . . . Recyclers Shooed 4 | . . 3 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 37 . . 14 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 94 | . 8 19 26 2 14 . 20 . . 5 . . Melee 3 | . . 2 . . . . 1 . . . . . Guns 61 | . 8 16 20 1 4 . 8 . . 4 . . Cannons 23 | . . 1 5 1 4 . 11 . . 1 . . AOE 6 | . . . . . 6 . . . . . . . Classes Destroyed 15 | 2 4 4 1 1 3 . . . . . . . Worker 4 | . . . 2 . . . . . 1 . . 1 Builder 3 | . . . . . 1 . . . 2 . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 5 | . 1 1 3 . . . . . . . . . Recycler 3 | 1 . . 1 . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 6 | . 1 1 2 1 1 . . . . . . . Swarmer 28 | . 3 4 7 . 4 . 5 . . 5 . . Grunt 40 | . 5 9 15 . 4 . 7 . . . . . Brawler 3 | . . 1 . . . . 2 . . . . . Duelist 6 | . . 2 1 . . . 3 . . . . . Sentry 9 | . . 3 3 1 1 . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 6 | . . . . 1 3 . 2 . . . . . Heavy 1 | . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 4 5 9 1 5 . 5 . 2 4 . 1 Combat Bots Only 7 | . 4 4 7 1 4 . 5 . . 4 . . Max Kills in Single Turn 3 | 2 1 2 3 1 2 . 1 . 2 2 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 2 | . . . . . 2 . . . . . . . Melee 1 | . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Damage Taken 9527 | . 188 1331 715 83 1421 . 3017 89 382 530 . 1771 Core 2440 | . 65 219 46 . 107 . 444 36 44 179 . 1300 Absorbed by Shields 17 | . . . . . . . . . . . . 17 Regen/Repaired (Parts) 122 | . . 43 . 79 . . . . . . . . Core Remaining (%) 78 | 100 74 45 91 100 87 . . 52 . . 80 . Volleys Fired 320 | 13 40 71 60 15 27 . 66 . 7 18 . 3 Largest 4 | 2 2 3 3 3 4 . 3 . 3 2 . 3 Hottest 280 | 90 100 156 161 161 280 . 237 . 216 176 . 204 Shots Fired 698 | 26 76 115 174 45 71 . 140 . 21 22 . 8 Gun 497 | 26 73 109 152 15 33 . 46 . 19 21 . 3 Cannon 183 | . . 3 22 30 28 . 94 . . 1 . 5 Launcher 12 | . . . . . 10 . . . 2 . . . Special 6 | . 3 3 . . . . . . . . . . Kinetic 188 | 7 29 20 60 15 3 . 47 . . 1 . 6 Thermal 486 | 19 47 92 110 30 58 . 93 . 14 21 . 2 Explosive 10 | . . . . . 10 . . . . . . . Electromagnetic 14 | . . 3 4 . . . . . 7 . . . Robot Hit Streak 18 | 5 18 15 16 9 8 . 13 . 4 6 . 1 Robot Miss Streak 8 | 2 2 3 5 2 3 . 7 . 3 8 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . 1 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 . . Shots Hit Robots 453 | 16 46 82 120 15 43 . 112 . 8 8 . 3 Core Hits 242 | 7 17 37 60 10 39 . 59 . 6 5 . 2 Critical Kills 2 | . . . 2 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 18 | 1 3 6 5 . 2 . 1 . . . . . Burn 11 | 1 3 3 2 . 2 . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . Sever 4 | . . 3 . . . . 1 . . . . . Melee Attacks 66 | . . 17 26 . 10 . 13 . . . . . Impact 5 | . . . . . . . 5 . . . . . Slashing 61 | . . 17 26 . 10 . 8 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . 1 . . 1 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11236 | 211 586 1373 2443 369 2007 . 3438 . 338 236 . 235 Guns 5706 | 211 581 1004 2107 100 496 . 736 . 169 197 . 105 Cannons 3264 | . . 54 269 225 480 . 2067 . . 39 . 130 Explosions 1184 | . . . . 44 971 . . . 169 . . . Melee 1077 | . . 315 67 . 60 . 635 . . . . . Ramming 5 | . 5 . . . . . . . . . . . Kinetic 2758 | 51 227 230 1005 100 43 . 870 . . 39 . 193 Thermal 6184 | 160 354 774 1315 225 933 . 1933 . 251 197 . 42 Explosive 971 | . . . . . 971 . . . . . . . Electromagnetic 241 | . . 54 56 44 . . . . 87 . . . Impact 384 | . . . . . . . 384 . . . . . Slashing 693 | . . 315 67 . 60 . 251 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 33 | . . . . 1 14 . 33 33 . . . . Average Corruption 11 | . . . . 1 7 . 12 33 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 131 | . . . . 2 26 . 100 3 . . . . Message Errors 37 | . . . . . 5 . 32 . . . . . Matter Fused 29 | . . . . 1 6 . 21 1 . . . . Heat Flow Errors 10 | . . . . . 2 . 8 . . . . . Energy Discharges 14 | . . . . . 5 . 9 . . . . . Parts Rejected 2 | . . . . . . . 2 . . . . . Parts Fused 2 | . . . . . . . 2 . . . . . Data Loss (minor) 15 | . . . . 1 5 . 8 1 . . . . Data Loss (major) 3 | . . . . . 1 . 2 . . . . . Misfires 4 | . . . . . . . 4 . . . . . Alerts 5 | . . . . . 1 . 4 . . . . . Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 9 | . . . . . 1 . 8 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 247 | . . . . 15 40 . 192 . . . . . Projectiles 71 | . . . . 15 12 . 44 . . . . . Explosions 28 | . . . . . 28 . . . . . . . Melee 148 | . . . . . . . 148 . . . . . Knockbacks 10 | . . . . . . . 9 . . . . 1 Impact 2 | . . . . . . . 2 . . . . . Kinetic 7 | . . . . . . . 6 . . . . 1 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 472 | 90 321 459 324 . 333 . 472 . 176 352 . 86 Average Temperature 97 | 34 55 108 75 . 95 . 138 . 78 148 . 50 Received Heat Transfer 2053 | . 93 435 333 . 189 . 778 18 36 9 . 162 Effects 15 | . 1 5 . . . . 5 . . 4 . . Shutdowns 3 | . . . . . . . 3 . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 4 | . . 2 . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 2 | . 1 . . . . . 1 . . . . . Damage (major) 3 | . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . 6 . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 20 | 1 1 5 6 2 4 . 1 . . . . . Heat Transferred 13009 | 484 1162 2442 3071 370 1929 . 2840 . 324 350 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Peak Influence 656 | 30 270 230 583 442 306 63 . . 656 . . 364 Initial 264 | . 19 32 96 264 128 63 . . 50 . . 150 Average 202 | 10 138 128 389 337 145 63 . . 343 . . 194 Maximum Alert Level 2 | . 1 1 2 2 1 . . . 2 . . 1 Low Security (%) 57 | 100 74 66 18 . 72 100 . . 45 . . 73 Level 1 27 | . 25 33 27 75 27 . . . . . . 26 Level 2 14 | . . . 54 24 . . . . 54 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 3 2 4 . 5 1 . . 5 . . 2 Investigation 5 | . 1 1 1 . . . . . 2 . . . Extermination 4 | . . . . . 2 . . . 1 . . 1 Reinforcement 12 | . 2 1 3 . 3 1 . . 1 . . 1 Assault 1 | . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 5 | . . 1 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 197 | . 12 27 36 4 12 . 26 10 21 12 . 37 Peak Tracking Total 28 | . 4 5 7 1 4 . 7 10 8 10 . 28 Tactical Retreats 16 | . . 4 1 . . . 4 . 4 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 11 | . 4 . 1 1 2 . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . 2 . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 27 | . . . . 4 3 . . . 20 . . . Max in Single Turn 20 | . . . . 2 2 . . . 20 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 36 | . 4 6 8 2 4 . 1 . 8 . . 3 Terminals 24 | . 4 4 6 . 3 . . . 5 . . 2 Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 4 | . . 1 1 1 . . . . . . . 1 Recycling Units 4 | . . 1 1 . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 89 | . 13 17 21 6 8 . 1 . 16 . . 7 Successful 28 | . 3 7 9 3 2 . 1 . 2 . . 1 Failed 60 | . 9 10 12 3 6 . . . 14 . . 6 Catastrophic 22 | . 2 3 3 1 3 . . . 7 . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 51 | . 12 13 9 2 5 . . . 7 . . 3 Terminals 62 | . 13 12 18 . 6 . . . 9 . . 4 Fabricators 4 | . . . . . . . . . 4 . . . Repair Stations 10 | . . 2 1 4 . . . . . . . 3 Recycling Units 10 | . . 3 2 . 2 . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 18 | . 3 3 7 . 2 . 1 . 1 . . 1 Record 1 | . . . . . . . . . 1 . . . Robot Analysis 7 | . 2 1 3 . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 Terminal Index 2 | . . 1 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 . 3 . . . . . . . . Scan Component 3 | . . 1 . 2 . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . Recycling Unit Hacks 4 | . . 1 2 . . . . . 1 . . . Process 2 | . . . 1 . . . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 4 6 7 2 4 . . . 8 . . 3 Full Trace Events 3 | . . 1 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . Time 64 | . . 26 . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 151 | . . . 151 . . . . . . . . . Retrieved Matter 259 | . . . 259 . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 30 | . . . . . . . 30 . . . . . Highest-Rated Ally 30 | . . . . . . . 30 . . . . . Total Orders 7 | . . . . . 4 2 1 . . . . . ROAM 1 | . . . . . . . 1 . . . . . EXPLORE 5 | . . . . . 3 2 . . . . . . RETURN 1 | . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Robot Analysis Total 7 | . 2 1 3 . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . Drone Launches 6 | . . . . . 4 2 . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 8830 | 245 537 1177 996 435 1369 329 2595 24 365 456 7 295 Spaces Moved 5727 | 142 281 478 499 273 655 103 1284 85 853 500 16 558 Core 130 | 5 1 3 . . . . . . . . . 121 Treads 101 | 11 . . . . . . 90 . . . . . Legs 3143 | 126 278 469 499 273 655 103 740 . . . . . Wheels 264 | . 2 6 . . . . 256 . . . . . Hover . | . . . . . . . . . . . . . Flight 2089 | . . . . . . . 198 85 853 500 16 437 Fastest Speed 28 | 50 100 90 100 110 112 195 28 28 28 34 40 40 Average Speed 108 | 127 120 173 104 113 129 195 157 28 35 80 40 43 Slowest Speed 500 | 250 200 450 110 183 196 195 245 28 37 120 40 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 4 9 11 . 3 Cave-ins Triggered 2 | . . . . . 1 . 1 . . . . . Exploration Rate (%) 30 | 6 54 40 40 7 24 14 82 14 28 54 6 31 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . 3 . . 4 . . Spaces Dug 40 | . 3 6 23 . 8 . . . . . . . Terrain Destroyed 218 | . 3 6 23 8 88 . 27 . 52 10 . 1 Melee 34 | . . 3 23 . 8 . . . . . . . Projectile 51 | . 3 3 . . 6 . 27 . 1 10 . 1 AOE 133 | . . . . 8 74 . . . 51 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Total 7578 | 177 395 684 804 363 1108 231 1704 80 893 522 15 602 Wait 1090 | . 42 59 147 67 358 124 270 . . 6 . 17 Move 5661 | 141 280 477 498 272 654 102 1283 76 834 477 15 552 Hop 27 | . . . . . . . . 4 9 11 . 3 Pick Up 65 | 6 5 14 10 2 13 2 8 . 5 . . . Fast Attach 60 | 9 4 8 7 2 2 . 9 . 14 1 . 4 Attach 61 | 1 6 9 5 2 10 2 18 . 2 3 . 3 Detach 29 | 3 2 2 2 1 2 . 7 . 5 3 . 2 Swap 72 | 2 10 12 25 1 17 1 3 . . 1 . . Drop 80 | 2 5 15 24 1 10 . 3 . 17 1 . 2 Fire 320 | 13 40 71 60 15 27 . 66 . 7 18 . 3 Melee 66 | . . 17 26 . 10 . 13 . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 21 | . . . . . 5 . . . . . . 16 Rewire 25 | . . . . . . . 24 . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 14) 246 | -11/Junkyard | Entered Materials 327 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 5) 667 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Discovered new exit (range 10) 783 | -10/Materials | Central database locked down 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 890 | -9/Materials | Repaired Aluminum Leg 1350 | -9/Materials | Lost 6 parts (1p2n1u2w) 1571 | -9/Materials | Build established: Scavenger-Mutant 1743 | -9/Materials | Core integrity fell below 50% 1771 | -9/Materials | Lost 3 parts (1p1n1u) 1926 | -9/Materials | Discovered new exit (range 9) 1960 | -9/Materials | Entered another Materials area 1960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -8/Materials | Destroyed 7 combat bots 2920 | -8/Materials | Discovered new exit (range 16) 2944 | -8/Materials | Identified exit to Factory 2956 | -8/Materials | Entered Factory 2956 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3070 | -7/Factory | Repaired Hpw. Shotgun 3350 | -7/Factory | Discovered new exit (range 12) 3367 | -7/Factory | Identified exit to Factory 3391 | -7/Factory | Entered another Factory area 3391 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4140 | -6/Factory | Identified exit to Lower Caves 4187 | -6/Factory | Cargo convoy interrupted 4353 | -6/Factory | Crushed by falling debris 4353 | -6/Factory | System corruption reached 10% 4384 | -6/Factory | Lost 3 parts (1u2w) 4661 | -6/Factory | Build established: Skirmisher 4705 | -6/Factory | Discovered new exit (range 15) 4749 | -6/Factory | Lost 3 parts (1n2w) 4751 | -6/Factory | Identified exit to Factory 4753 | -6/Factory | Found Prototype Device 4760 | -6/Factory | Entered another Factory area 4760 | -5/Factory | Evolved 2 slots: Utility x2 4859 | -5/Factory | Discovered new exit (range 11) 4879 | -5/Factory | Identified exit to Upper Caves 4964 | -5/Factory | Discovered exit to Upper Caves (range 31) 5008 | -5/Factory | Build established: Scavenger-Skirmisher 5060 | -5/Factory | Discovered new exit (range 60) 5089 | -5/Factory | Entered Upper Caves 5107 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5225 | -5/Upper Caves | Identified Active Sensor Suite 5238 | -5/Upper Caves | Lost 4 parts (1n3u) 5531 | -5/Upper Caves | Build established: Scavenger-Assassin 6158 | -5/Upper Caves | System corruption reached 10% 6924 | -5/Upper Caves | Lost 7 parts (2p2n2u1w) 7519 | -5/Upper Caves | Crushed by falling debris 7519 | -5/Upper Caves | System corruption reached 30% 7622 | -5/Upper Caves | Discovered new exit (range 11) 7625 | -5/Upper Caves | Identified exit to Upper Caves 7634 | -5/Upper Caves | Lost 11 parts (2p2n4u3w) 7684 | -5/Upper Caves | Entered another Upper Caves area 7687 | -5/Upper Caves | Learned location of Armory (-3) 7695 | -5/Upper Caves | Spotted B-75 Beast 7706 | -5/Upper Caves | Discovered new exit (range 7) 7708 | -5/Upper Caves | Identified exit to Factory 7708 | -5/Upper Caves | Entered Factory 7708 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7813 | -4/Factory | Discovered new exit (range 7) 7815 | -4/Factory | Identified exit to Upper Caves 7841 | -4/Factory | Spotted B-86 Titan 7997 | -4/Factory | First assault squad dispatched 8071 | -4/Factory | Discovered exit to Upper Caves (range 6) 8073 | -4/Factory | Entered Upper Caves 8186 | -4/Upper Caves | Lost 3 parts (1n1u1w) 8247 | -4/Upper Caves | Build established: Mutant 8506 | -4/Upper Caves | Discovered new exit (range 12) 8527 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8528 | -4/Upper Caves | Identified exit to Upper Caves 8529 | -4/Upper Caves | Entered another Upper Caves area 8529 | -4/Upper Caves | Discovered new exit (range 11) 8534 | -4/Upper Caves | Identified exit to Research 8536 | -4/Upper Caves | Entered Research 8536 | -3/Research | Evolved 2 slots: Utility x2 8537 | -3/Research | Identified exit to Testing 8653 | -3/Research | Identified exit to Armory 8773 | -3/Research | Released all parts (6) 8779 | -3/Research | Spotted B-86 Titan 8784 | -3/Research | Core integrity fell below 50% 8800 | -3/Research | Lost 3 parts (1p1n1u) 8809 | -3/Research | Core integrity fell below 20% 8819 | -3/Research | Spotted B-86 Titan 8831 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08775_ Slug penetrates Wall. 08776_ Extracted 6 matter. 08776_ R-10 Processor collects Med. Matter Pod. 08777_ Slug penetrates R-10 Processor. 08777_ U-05 Engineer destroyed. 08777_ Slug penetrates A-15 Conveyor. 08777_ Slug penetrates G-67 Veteran. 08777_ U-05 Engineer destroyed. 08777_ R-10 Processor destroyed. 08780_ K-01 Serf destroyed. 08781_ Slug penetrates Door. 08782_ Slug penetrates Wall. 08782_ Penetrated by Slug. 08783_ Knocked back. 08784_ U-05 Engineer builds a Door. 08786_ ALERT: Rogue bot located, Programmers report to Research Zone 6K. 08787_ Penetrated by Slug. 08793_ K-01 Serf cleans the Potential Refractor. 08819_ U-05 Engineer destroyed. 08819_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????# """ #?" """? ""???????? | | ??????# """ ### """ ""???????? | | ??????# """ # """ ""???????? | | ??????? """ # """ """ ? ???? | | ??????? 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""" ??????????????????????? | | >????????? gg ""F ??????????????????????? | | ??????????? "" #?????????????????????? | | ??????????? ?""" #?????????????????????? | | ???????????? ??""" #?????????????????????? | | ?????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ????????????????? ######+##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Corruption Containment 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneCorruptionTerminator Manual? 0 Play Time 03:11:51 Cumulative 99.1 hours Start 2024.02.12 @ 22:48:34 End 2024.02.15 @ 01:11:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 59 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf7b39ba-f424-4cb8-b3db-ae1abb760387