Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 16:52:09 Player: Amy! Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (143) 715 Value Destroyed (6156) 6156 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2926) 2926 TOTAL SCORE: 14817 Bonus ------- High Alert Combat Kills 381 Follower Combat Kills 445 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 168/170 System Corruption 6% Temperature Cool (1) Movement Walking (180) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Relay Coupler [Grunt] (7) > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Micro Fission Core Improved Weapon Cycler Relay Coupler [Duelist] (35) Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Relay Coupler [Grunt] > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Wave Gun Improved Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg Cryofiber Web Advanced Heat Sink Improved Weapon Cycler Phase Shifter Relay Coupler [Duelist] Heavy Laser Plasma Rifle Wave Gun Variable Charge Gun Autogun Autogun [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . . . . . . Utility 4 | . . 1 1 1 . . 1 . . . . . Weapon 2 | . . . . . . . 1 . 1 . . . Parts Attached 228 | 6 5 30 23 8 25 8 4 31 11 42 33 2 Power 30 | 1 1 5 3 1 3 1 . 2 1 5 6 1 Engine 17 | 1 1 5 3 1 3 . . . 1 2 . . Core 13 | . . . . . . 1 . 2 . 3 6 1 Reactor . | . . . . . . . . . . . . . Propulsion 64 | 2 . 7 10 2 7 3 2 4 2 11 14 . Treads 32 | . . 6 10 2 7 1 2 . 1 2 1 . Leg 22 | . . . . . . 2 . 4 1 9 6 . Wheel 10 | 2 . 1 . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 51 | 1 2 8 6 3 6 1 1 10 1 9 2 1 Device 21 | . . 4 3 . . . . 5 . 6 2 1 Storage 3 | 1 . 2 . . . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . . . Hackware 7 | . . . . . . . . 3 1 3 . . Protection 18 | . 2 2 2 3 6 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 83 | 2 2 10 4 2 9 3 1 15 7 17 11 . Energy Gun 35 | . . 4 3 1 4 3 . 2 2 7 9 . Energy Cannon 11 | . 2 3 1 . 3 . 1 . . . 1 . Ballistic Gun 19 | 2 . 3 . . . . . 8 3 3 . . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 12 | . . . . 1 2 . . 5 1 3 . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . . . Parts Lost 99 | . . 11 4 . 12 8 3 14 1 23 23 . Power 13 | . . 1 . . 2 1 . 2 . 5 2 . Propulsion 37 | . . 3 . . 5 5 1 4 . 8 11 . Utility 15 | . . 3 2 . 1 . 1 3 . 3 2 . Weapon 34 | . . 4 2 . 4 2 1 5 1 7 8 . Highest Loss Streak 14 | . . 9 2 . 8 2 3 14 1 7 9 . Average Slot Usage (%) 90 | . 93 89 99 100 93 90 74 85 95 86 95 35 Engine 5 | . 14 11 9 7 6 3 . . 5 1 . . Core 3 | . . . . . . 3 6 5 5 4 10 5 Treads 19 | . . 22 36 38 35 27 13 9 1 6 1 . Leg 7 | . . . . . . 8 6 11 23 14 22 5 Wheel 1 | . 28 4 . . . . . . . . 2 . Device 9 | . . 14 11 7 7 7 6 10 6 12 10 5 Storage 6 | . 8 3 9 7 7 7 6 6 5 5 5 5 Processor 6 | . . . 5 7 7 7 13 13 11 11 10 5 Hackware 1 | . . . . . . . . 4 9 2 5 5 Protection 6 | . 14 11 10 15 12 7 3 3 . . . . Energy Gun 9 | . . 13 8 6 6 14 9 4 1 7 14 . Energy Cannon 3 | . 14 5 9 7 6 . 6 2 . . 2 . Ballistic Gun 3 | . 13 2 . . . . . 9 16 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 10 23 50 57 64 70 70 71 58 70 73 73 38 Greatest Support 114 | 26 26 60 86 114 114 106 78 78 75 85 85 15 Greatest Overweight (x) 13 | . . 3 1 . 1 1 1 13 . 3 10 2 Average Overweight (x) . | . . . . . . . . . . . . 2 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 4 5 6 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 3 6 12 12 12 12 12 11 12 12 12 12 6 Average Carried 9 | 1 3 5 11 11 11 11 10 9 11 10 11 5 Final Capacity 12 | 6 4 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 4 11 12 12 12 12 10 11 12 12 7 5 Class Distribution -------------------- 43% | Mutant 29% | Scavenger-Gunner 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Matter Collected 3151 | 260 68 516 194 72 203 93 5 377 47 753 525 38 Remotely 218 | . . 218 . . . . . . . . . . Salvage Created 5749 | . 111 923 601 178 776 1207 72 326 7 562 986 . Parts 325 | . 7 72 45 6 35 73 1 20 . 21 45 . Haulers Intercepted 2 | . . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Combat Hostiles Destroyed 114 | . 4 24 14 3 19 16 1 8 . 11 14 . Melee 7 | . . 1 2 . 2 1 . . . 1 . . Guns 65 | . 4 16 5 . 6 11 . 8 . 8 7 . Cannons 32 | . . 7 7 3 8 . . . . 2 5 . AOE 6 | . . . . . 2 2 1 . . . 1 . Classes Destroyed 16 | . 2 4 1 1 4 3 . . . 1 . . Worker 5 | . . . . 2 . 2 . . . . 1 . Builder 3 | . . . . . . 2 . . . . 1 . Tunneler 2 | . . . . . . 1 . . . . 1 . Hauler 2 | . . 2 . . . . . . . . . . Recycler 4 | . . . . . . 3 . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 11 | . . 2 4 . . 4 . . . . 1 . Swarmer 34 | . 2 7 6 . 8 2 . 4 . 2 3 . Grunt 42 | . 2 9 4 2 4 10 . 2 . 6 3 . Brawler 1 | . . . . . 1 . . . . . . . Duelist 4 | . . . . . 4 . . . . . . . Sentry 17 | . . 8 4 1 . . 1 . . 1 2 . Hunter 5 | . . . . . 1 1 . 2 . . 1 . Programmer 10 | . . . . . 1 3 . . . 1 5 . Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | . 2 7 4 1 4 8 1 2 . 5 8 . Combat Bots Only 7 | . 2 7 3 1 4 3 1 2 . 5 5 . Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 1 1 . . . 1 . Melee 1 | . . 1 1 . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Damage Taken 14548 | . 152 1764 774 142 2449 1733 284 1927 567 2167 2541 48 Core 1756 | . 21 276 31 . 115 47 6 259 29 258 692 22 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 91 31 94 . . 76 . 68 . . . . Volleys Fired 388 | . 16 63 40 11 54 79 2 28 6 41 48 . Largest 4 | . 2 2 2 2 2 2 3 3 4 4 4 . Hottest 280 | . 136 136 133 121 121 111 166 161 187 264 280 . Shots Fired 875 | . 32 121 80 22 107 155 6 67 24 103 158 . Gun 637 | . 30 86 40 11 52 154 4 58 18 78 106 . Cannon 229 | . 2 35 40 11 55 1 2 9 6 16 52 . Launcher 7 | . . . . . . . . . . 7 . . Special 2 | . . . . . . . . . . 2 . . Kinetic 225 | . 30 36 . . . . . 41 20 55 43 . Thermal 320 | . 2 85 72 11 40 . . . 4 35 71 . Explosive . | . . . . . . . . . . . . . Electromagnetic 328 | . . . 8 11 67 155 6 26 . 11 44 . Robot Hit Streak 26 | . 10 17 16 21 26 19 8 8 3 13 21 . Robot Miss Streak 9 | . 3 7 9 . 4 3 . 3 4 4 4 . Penetration Max 1 | . . . . . . . . 1 . 1 . . Secondary Targets 11 | . . 4 . . . 1 . 2 . 4 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . 1 . . Shots Hit Robots 583 | . 19 80 58 21 82 100 6 42 13 74 88 . Core Hits 260 | . 7 50 27 7 31 47 2 20 3 28 38 . Critical Hits 6 | . 1 2 2 . . . . . . 1 . . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 5 | . 1 2 1 . . . . . . 1 . . Melee Attacks 24 | . . . . . 12 . . 2 1 9 . . Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 12 . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11191 | . 198 1251 927 514 1544 1683 266 623 182 2021 1982 . Guns 6568 | . 198 898 366 161 612 1240 69 567 94 1239 1124 . Cannons 2973 | . . 287 539 257 643 . 39 41 74 424 669 . Explosions 1193 | . . . . . 274 329 158 . . 243 189 . Melee 115 | . . . . . . . . . . 115 . . Ramming 342 | . . 66 22 96 15 114 . 15 14 . . . Kinetic 2851 | . 198 519 . . . . . 438 124 1135 437 . Thermal 4367 | . . 666 713 161 735 329 158 . 44 573 988 . Explosive 148 | . . . . . . . . . . . 148 . Electromagnetic 3368 | . . . 192 257 794 1240 108 170 . 198 409 . Impact . | . . . . . . . . . . . . . Slashing 115 | . . . . . . . . . . 115 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 12 . . 2 2 6 6 Average Corruption 3 | . . . . . . 6 . . 1 2 3 6 Corruption Purged . | . . . . . . . . . . . . . Effects 71 | . . . . . . 22 . . . 16 26 7 Message Errors 18 | . . . . . . 5 . . . 6 6 1 Matter Fused 7 | . . . . . . 2 . . . . 4 1 Heat Flow Errors 10 | . . . . . . 5 . . . 1 2 2 Energy Discharges 12 | . . . . . . 3 . . . 4 4 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 2 1 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Targeting Errors 16 | . . . . . . 7 . . . 3 6 . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 65 | . . 16 . 7 . 6 8 . . . 28 . Projectiles 31 | . . 16 . 5 . . . . . . 10 . Explosions 32 | . . . . . . 6 8 . . . 18 . Melee 2 | . . . . 2 . . . . . . . . Knockbacks 9 | . . . 1 2 . . . . 2 1 3 . Impact 3 | . . . 1 2 . . . . . . . . Kinetic 6 | . . . . . . . . . 2 1 3 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 514 | . . . . . 121 90 170 . . . 133 . Shots 9 | . . . . . 3 2 2 . . . 2 . Rammed 50 | . . 24 4 7 2 8 . 5 . . . . Targets Rammed 66 | . . 26 6 9 4 15 . 5 1 . . . Kicked 1 | . . . . . . . . . 1 . . . Crushed 15 | . . 2 2 2 2 7 . . . . . . Highest Temperature 617 | . 105 477 472 60 85 248 92 . 358 341 617 249 Average Temperature 105 | . 31 133 158 25 18 53 51 . 85 94 196 136 Received Heat Transfer 1827 | . 69 477 216 60 180 261 24 81 9 387 63 . Effects 37 | . . 9 6 . . . . . . . 22 . Shutdowns 2 | . . 1 . . . . . . . . 1 . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 14 | . . 5 . . . . . . . . 9 . Matter Decay 1 | . . 1 . . . . . . . . . . Short Circuit 4 | . . . 2 . . . . . . . 2 . Damage (minor) 4 | . . 1 1 . . . . . . . 2 . Damage (major) 9 | . . . 3 . . . . . . . 6 . Damage (core) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 2 . . . . 1 . Combat Hostiles 4 | . . . . . 1 2 . . . . 1 . Parts Fried 22 | . . . 2 . 5 11 2 . . . 2 . Impact Corruptions 1 | . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . . . 5 . 3 . . . . . 2 . Heat Transferred 7124 | . . 1300 1498 370 1310 200 100 . 74 840 1432 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . 3 5 1 . . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Peak Influence 871 | . 135 392 197 99 871 723 405 490 354 281 356 . Initial 457 | . . 56 31 24 35 457 354 283 256 141 142 . Average 283 | . 97 188 100 35 504 550 376 426 271 214 217 . Maximum Alert Level 3 | . . 1 . . 3 3 2 2 1 1 1 . Low Security (%) 42 | 100 100 58 100 100 15 . . . 11 40 42 . Level 1 30 | . . 41 . . 16 6 56 27 88 59 57 . Level 2 23 | . . . . . 50 85 43 72 . . . . Level 3 3 | . . . . . 17 8 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 1 3 . 3 . 6 . . 1 . 5 . Investigation 4 | . . . . 1 . 1 . . . . 2 . Extermination 6 | . . . . 1 . 2 . . . . 3 . Reinforcement 8 | . 1 3 . 1 . 3 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Distress Signals 10 | . . 5 1 1 . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 8 46 22 5 30 29 1 16 7 18 27 1 Peak Tracking Total 9 | . 3 9 3 2 5 3 1 8 4 4 6 1 Tactical Retreats 23 | . 1 2 1 1 4 3 . 3 . 5 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Traps Triggered 17 | . . . 1 1 1 1 . . 2 7 4 . Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts 62 | . . . . 5 9 . . 33 . 15 . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . Reprogrammed 7 | . . . . . 2 . . 4 . 1 . . Reused 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Machines Disabled 16 | . . . . . 3 3 1 1 4 1 3 . Max in Single Turn 2 | . . . . . 1 2 1 1 1 1 1 . Garrison Relay 6 | . . . . . 3 . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Machines Accessed 29 | . 1 8 7 2 . 2 1 . 6 . 2 . Terminals 23 | . 1 8 7 1 . 2 . . 2 . 2 . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . Total Hacks 74 | . 2 21 28 3 . 4 1 . 9 . 6 . Successful 49 | . . 15 21 3 . 1 1 . 6 . 2 . Failed 25 | . 2 6 7 . . 3 . . 3 . 4 . Catastrophic 3 | . . 1 . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 61 | . 2 20 23 2 . 4 . . 4 . 6 . Terminals 67 | . 2 21 28 2 . 4 . . 4 . 6 . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . Terminal Hacks 14 | . . 6 8 . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 7 | . . 4 3 . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . . Unauthorized Hacks 30 | . . 9 13 2 . 1 . . 3 . 2 . Terminals 30 | . . 9 13 2 . 1 . . 3 . 2 . Assimilate 10 | . . 2 6 1 . . . . 1 . . . Botnet 20 | . . 7 7 1 . 1 . . 2 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 1 8 7 1 . 2 . . 4 . 2 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . Matter 278 | . . . . . . . . . 278 . . . Time 139 | . . . . . . . . . 139 . . . Total Part Build Rating 18 | . . . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Used RIF Installer 3 | . . . . . 1 . . 1 . 1 . . Command Fork 1 | . . . . . . . . . . 1 . . Threat Obfuscator 1 | . . . . . . . . 1 . . . . Robots Hacked 7 | . . . . . . . . 2 1 4 . . Non-combat . | . . . . . . . . . . . . . Combat 7 | . . . . . . . . 2 1 4 . . Robot Hacks Applied 7 | . . . . . . . . 2 1 4 . . formatsys_high 7 | . . . . . . . . 2 1 4 . . Relay Couplers Released 23 | . . . . . 12 . . 3 . 8 . . Machine Destruction 23 | . . . . . 12 . . 3 . 8 . . Attached 7 | . . . . . . . . 3 1 3 . . Robots Rewired 5 | . . . . . 5 . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Total Allies 13 | . . . 1 . 5 . . 2 1 4 . . Largest Group 5 | . . . 1 . 5 . . 1 1 2 1 . Highest-Rated Group 128 | . . . 10 . 128 . . 41 49 98 29 . Highest-Rated Ally 49 | . . . 10 . 32 . . 41 49 49 29 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 63 | . . . . . 35 . . 9 6 9 4 . Total Damage 1827 | . . . . . 738 . . 649 110 291 39 . Kills 17 | . . . . . 6 . . 5 2 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Turns Passed 8710 | 60 215 1477 892 545 987 1164 93 625 474 915 926 337 Spaces Moved 4557 | 56 167 789 418 291 442 518 47 307 342 453 540 187 Core 12 | 6 . 1 . . . . . 3 . . 2 . Treads 2553 | . . 659 418 291 442 518 47 126 . 52 . . Legs 1580 | . . . . . . . . 178 342 401 472 187 Wheels 412 | 50 167 129 . . . . . . . . 66 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 160 164 160 160 160 120 120 120 96 180 Average Speed 147 | 86 90 148 164 164 162 164 171 142 120 146 130 180 Slowest Speed 700 | 100 90 200 185 164 180 180 180 700 120 210 550 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 26 73 48 12 60 17 3 53 11 45 14 35 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 147 | . . . . . 12 22 23 2 3 18 67 . Melee . | . . . . . . . . . . . . . Projectile 35 | . . . . . . . . 2 3 5 25 . AOE 112 | . . . . . 12 22 23 . . 13 42 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Upp Total 5710 | 64 203 956 549 333 603 666 53 433 390 606 665 189 Wait 180 | . 7 19 28 1 34 34 . 7 17 12 21 . Move 4546 | 55 166 788 417 291 440 517 47 306 342 451 539 187 Hop . | . . . . . . . . . . . . . Pick Up 92 | 3 2 12 15 3 13 8 . 14 6 9 7 . Fast Attach 86 | 6 4 17 6 . 7 4 2 8 5 16 11 . Attach 69 | . . 3 9 2 10 4 2 14 3 9 11 2 Detach 16 | . 2 2 3 . 2 . . 5 . . 2 . Swap 73 | . 1 10 8 6 8 . . 9 3 17 11 . Drop 88 | . 5 16 17 5 10 5 . 2 6 7 15 . Fire 388 | . 16 63 40 11 54 79 2 28 6 41 48 . Melee 24 | . . . . . 12 . . 2 1 9 . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . Crush 65 | . . 26 6 9 4 15 . 5 . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . Rewire 2 | . . . . . . . . . . 2 . . Trap 62 | . . . . 5 9 . . 33 . 15 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: [*Sto] / [*Low] / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 4) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 641 | -9/Materials | Core integrity fell below 50% 665 | -9/Materials | Lost 9 parts (1p3n3u2w) 681 | -9/Materials | Destroyed 7 combat bots 838 | -9/Materials | Discovered new exit (range 8) 1005 | -9/Materials | Discovered new exit (range 16) 1058 | -9/Materials | Discovered new exit (range 3) 1294 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 16) 1753 | -9/Materials | Entered another Materials area 1753 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -8/Materials | Build established: Mutant 2640 | -8/Materials | Discovered new exit (range 3) 2645 | -8/Materials | Entered Factory 2645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2850 | -7/Factory | Discovered new exit (range 18) 2987 | -7/Factory | Discovered new exit (range 8) 3190 | -7/Factory | Identified exit to Garrison 3190 | -7/Factory | Entered Garrison 3210 | -7/Garrison | Triggered checkpoint 3287 | -7/Garrison | Garrison Relay disabled 3312 | -7/Garrison | Triggered checkpoint 3404 | -7/Garrison | Garrison Relay disabled 3620 | -7/Garrison | Triggered checkpoint 3623 | -7/Garrison | Triggered checkpoint 3625 | -7/Garrison | Triggered checkpoint 3746 | -7/Garrison | Spotted B-75 Beast 3746 | -7/Garrison | Spotted B-75 Beast 3845 | -7/Garrison | Lost 8 parts (1p4n1u2w) 3964 | -7/Garrison | Triggered checkpoint 4052 | -7/Garrison | Triggered checkpoint 4099 | -7/Garrison | Garrison Relay disabled 4142 | -7/Garrison | Discovered new exit (range 12) 4169 | -7/Garrison | Installed Relay Interface Framework 4177 | -7/Garrison | Entered Factory 4388 | -7/Factory | Build established: Scavenger-Mutant 5099 | -7/Factory | Build established: Mutant 5157 | -7/Factory | Discovered new exit (range 14) 5219 | -7/Factory | Discovered new exit (range 19) 5282 | -7/Factory | System corruption reached 10% 5341 | -7/Factory | Entered another Factory area 5341 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5425 | -6/Factory | Lost 3 parts (1n1u1w) 5434 | -6/Factory | Identified exit to Garrison 5434 | -6/Factory | Entered Garrison 5470 | -6/Garrison | Triggered checkpoint 5531 | -6/Garrison | Garrison Relay disabled 5702 | -6/Garrison | Triggered checkpoint 5707 | -6/Garrison | Triggered checkpoint 5807 | -6/Garrison | Lost 14 parts (2p4n3u5w) 5895 | -6/Garrison | Discovered new exit (range 8) 5930 | -6/Garrison | Triggered checkpoint 6034 | -6/Garrison | Discovered new exit (range 12) 6054 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 6059 | -6/Garrison | Entered Factory 6059 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6081 | -5/Factory | Build established: Scavenger-Gunner 6482 | -5/Factory | Fabricated Enh. Quantum Rifle? 6519 | -5/Factory | P-80 Master assimilated allied Sentinel 6a 6520 | -5/Factory | Garrison activated, responded to threat 6533 | -5/Factory | Identified exit to Garrison 6533 | -5/Factory | Entered Garrison 6539 | -5/Garrison | Expanded RIF knowledge: Command Fork 6606 | -5/Garrison | Triggered checkpoint 6606 | -5/Garrison | Lost 4 parts (2p1n1u) 6625 | -5/Garrison | Garrison Relay disabled 6781 | -5/Garrison | Triggered checkpoint 6789 | -5/Garrison | Triggered checkpoint 6793 | -5/Garrison | Spotted B-75 Beast 6855 | -5/Garrison | Lost 5 parts (2p2n1w) 7050 | -5/Garrison | Destroyed B-75 Beast 7074 | -5/Garrison | Lost 6 parts (3n1u2w) 7217 | -5/Garrison | Lost 7 parts (1p2n1u3w) 7368 | -5/Garrison | Triggered checkpoint 7391 | -5/Garrison | Garrison Relay disabled 7433 | -5/Garrison | Discovered new exit (range 12) 7448 | -5/Garrison | Entered Factory 7448 | -5/Factory | Accompanied by 1 ally 7842 | -5/Factory | Core integrity fell below 50% 7913 | -5/Factory | Discovered new exit (range 11) 8013 | -5/Factory | Lost 4 parts (2n1u1w) 8229 | -5/Factory | Core integrity fell below 20% 8255 | -5/Factory | Lost 4 parts (3n1w) 8325 | -5/Factory | Lost 5 parts (1p2n2w) 8374 | -5/Factory | Entered Upper Caves 8379 | -5/Upper Caves | Lost 9 parts (1p4n1u3w) 8624 | -5/Upper Caves | Build established: Mutant 8711 | -5/Upper Caves | Spotted B-75 Beast 8711 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08367_ Penetrated by Slug. 08367_ Acquired Carbon-fiber Leg. LOCATION=UNKNOWN GOAL=ESCAPE 08375_ JZ-7JJ(k) breaks down the debris. 08505_ T:4#GSVFEOSK7WYPCA5#EBRKX5NS HTJOB4G:WZG 08510_ YN-PGU(k) breaks down the debris. 08524_ System corrupted: Energy discharge (-54). 08544_ Acquired 5 matter. 08545_ YN-PGU(k) breaks down the debris. 08546_ Acquired 2 matter. 08553_ Acquired 3 matter. 08558_ Acquired 5 matter. 08560_ Acquired 13 matter. 08562_ Acquired 5 matter. 08565_ System corrupted: Matter fused (-9). 08585_ System corrupted: Heat flow error (+299). 08643_ System corrupted: Component data lost. 08681_ System corrupted: Heat flow error (+275). 08702_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????????????###???????????# | | ?????????????????????????????????## ???????????# | | ?????????????????????????????????# ???????????# | | ?????????????????????????????????? ???????????# | | ?????????????????????????????????? ???????????# | | ??????????????????????????????????# ???????????# | | ??????????????????????????????????# ???????????# | | ??????????????????????????????????# #?????????## | | ?????????????????????????????????## #?????????# | | ????????????????????????????????## ###????#### | | ????????????????????????????????# ##???# ## | | ???????????????????????#????????# #???# | | ???????????????????????# ???????# ##?## | | ?????????????????????### ???????# ### %! | | ????????????????????? ??????## | | ?????????????????????? ??????# | | ??????????????????????# ??##### | | ??????????????????????# ??# ## | | ??????????????????????# ?## ## ### | | ???????????## ????????# ## #### #?# | | ???????????# ?????# #??## #### | | ?????????????# ???# #???## ## | | ????????????????# ## #????# # | | ????????????????# @ #????# | | ????????????????# # ###### | | ???????????????????## ## ## | | ????????????????????# ?## ### ### | | ??????????????????? ; ???# ### ##?## | | ?????????????????? #????# ## #???#### | | ???????????????? BB ?????# #??????## | | ??????????????? BB ??????# #??????# | | ??????????????# ???????## ### #??????? | | ??????????????# ?????????####?## ##??????? | | ??????????????###????????????????## #??????## | | ??????????????????????????????????## #?????## | | ???????????????????????????????????#### #?????# | | ??????????????????????????????????????? #?????# | | ??????????????????????????????????????? #?????## | | ??????????????????????????????????????? #??????## | | ??????????????????????????????????????? #???????? | | ???????????????????????????????????????? #???????? | | ???????????????????????????????????????? #???????? | | ???????????????????????????????????????? #???????? | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 5 Relay Coupler Types 56 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakRecoilMapper Manual? 0 Play Time 01:39:41 Cumulative 37.1 hours Start 2021.03.20 @ 15:11:53 End 2021.03.20 @ 16:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d08ce18-17f3-4c46-9051-a39c0a6ce3b8