Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 14:02:02 Player: Redman9012 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2348) 2348 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5333 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 182/240 System Corruption 0% Temperature Danger (413) Movement Core (500) Ox9 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Spread Laser Makeshift Laser > --- INVENTORY (10) --- Terrain Scan Processor Seismic Detector Core Shielding Improved Shield Generator Component Analysis Suite Faulty Precision Shock Rifle Barrage Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Improved Shield Generator System Restoration Module > --- WEAPON ----------- Improved Spread Laser Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Terrain Scan Processor Core Shielding Component Analysis Suite Precision Shock Rifle [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 83 | 9 3 18 15 33 5 Power 19 | 2 . 1 4 11 1 Engine 11 | 2 . 1 2 6 . Core 8 | . . . 2 5 1 Reactor . | . . . . . . Propulsion 16 | 2 . 4 3 7 . Treads 3 | 2 . 1 . . . Leg 9 | . . 3 3 3 . Wheel 3 | . . . . 3 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 22 | 3 2 4 2 9 2 Device 10 | 2 . 1 1 6 . Storage 3 | 1 1 . . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 7 | . 1 3 1 . 2 Artifact . | . . . . . . Weapon 26 | 2 1 9 6 6 2 Energy Gun 11 | 1 1 4 3 1 1 Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 8 | 1 . 1 3 3 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 2 | . . 1 1 . . System Corruption 9 | . . 1 8 . . Parts Lost 49 | . 1 11 11 17 9 Power 11 | . . 2 2 5 2 Propulsion 12 | . . 2 2 5 3 Utility 8 | . . 1 2 3 2 Weapon 18 | . 1 6 5 4 2 Highest Loss Streak 7 | . 1 4 7 5 4 To Critical Strikes . | . . . . . . Average Backups 11 | 7 10 13 14 10 9 Power . | 1 . . 1 . . Propulsion . | 1 . . . . . Utility 8 | 2 7 10 10 8 6 Weapon 2 | 1 3 3 1 . 2 Tool/Special . | . . . . . . Unused Backups 29 | 4 4 2 5 9 5 Power 2 | . 1 . . 1 . Propulsion 5 | 4 . . . 1 . Utility 17 | . 2 1 4 7 3 Weapon 5 | . 1 1 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 100 74 92 82 87 Engine 7 | . 14 6 6 6 3 Core 2 | . . . 5 4 6 Treads 7 | . 28 3 . . . Leg 8 | . . 7 26 9 . Wheel 3 | . . . . 5 15 Device 10 | . 12 3 9 13 7 Storage 9 | . 14 11 9 4 7 Processor 6 | . . . . 14 15 Protection 6 | . 1 14 8 2 6 Energy Gun 10 | . 14 11 16 5 12 Energy Cannon 3 | . . 6 3 1 7 Ballistic Gun 8 | . 14 5 6 8 . Peak Build Rating 40 | 10 11 17 26 40 38 Average Rating 19 | 6 9 10 22 30 33 On Entrance 16 | . 10 9 17 23 38 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 14 29 39 49 44 47 Greatest Support 40 | 40 40 40 40 40 36 Greatest Overweight (x) 13 | . . 9 1 13 2 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 10 Average Capacity 12 | 7 12 15 15 11 10 Most Carried 15 | 8 15 15 15 15 10 Average Carried 11 | 7 10 13 14 10 9 Final Capacity 15 | 8 15 15 15 10 10 Final Carried 15 | 8 15 15 15 10 8 Class Distribution -------------------- 46% | Mutant 21% | Scavenger-Gunner 12% | Tank 12% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1710 | 363 74 229 267 697 80 Remotely . | . . . . . . Salvage Created 3060 | 282 351 492 921 922 92 Parts 154 | 26 23 22 37 44 2 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | 1 . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 55 | . 10 11 17 15 2 Guns 37 | . 9 1 14 12 1 Cannons 10 | . . 5 2 2 1 AOE 5 | . 1 4 . . . Classes Destroyed 13 | 3 4 2 3 1 . Worker 7 | 2 1 . . 4 . Builder 3 | . 1 1 1 . . Tunneler 7 | 7 . . . . . Hauler 1 | . . . 1 . . Recycler 6 | 1 . 1 1 3 . Watcher 6 | . 3 . . 3 . Swarmer 12 | . 8 . 4 . . Grunt 28 | . 2 7 8 10 1 Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 11 | . . 3 3 4 1 Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 9 | 3 7 6 9 3 1 Combat Bots Only 7 | . 3 6 7 2 1 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 657 | . 49 64 129 323 92 Missed 191 | . 10 19 24 111 27 Hits 466 | . 39 45 105 212 65 Melee 4 | . . 4 . . . Projectile 462 | . 39 41 105 212 65 Critical Strikes 9 | . . 3 4 1 1 Actively Blocked 2 | . . . . 1 1 Damage Taken 5965 | . 357 1218 1287 2340 763 Core 1023 | . 33 108 167 595 120 Absorbed by Shields 43 | . . . . 43 . Redirected to Shielding 134 | . . 23 . 28 83 Core Remaining (%) 82 | 100 86 73 69 . . Volleys Fired 225 | 27 33 32 48 74 11 Largest 3 | 2 2 3 3 3 3 Hottest 190 | 60 60 182 182 168 190 Shots Fired 500 | 54 66 78 126 148 28 Gun 399 | 54 66 31 111 122 15 Cannon 91 | . . 40 15 26 10 Launcher 10 | . . 7 . . 3 Special . | . . . . . . Kinetic 208 | 27 33 20 26 101 1 Thermal 198 | . . 42 85 47 24 Explosive 7 | . . 7 . . . Electromagnetic 87 | 27 33 9 15 . 3 Robot Hit Streak 17 | 8 7 9 14 17 7 Robot Miss Streak 6 | 3 4 5 6 6 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 . 3 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 325 | 29 34 43 79 121 19 Core Hits 204 | 14 21 24 34 98 13 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 12 | . 1 1 7 2 1 Burn 9 | . . 1 6 1 1 Meltdown 1 | . . . . 1 . Destroy 1 | . 1 . . . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6102 | 370 470 1256 1523 2032 451 Guns 4079 | 337 401 214 1251 1618 258 Cannons 1202 | . . 379 272 414 137 Explosions 814 | 33 69 656 . . 56 Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 2040 | 105 129 149 281 1371 5 Thermal 2747 | 33 69 624 970 661 390 Explosive 437 | . . 437 . . . Electromagnetic 871 | 232 272 39 272 . 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 12 8 2 . Average Corruption 6 | . . 7 8 1 . Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 27 | . . 15 9 3 . Message Errors 6 | . . 4 2 . . Matter Fused 5 | . . 1 3 1 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 4 | . . 3 . 1 . Data Loss (major) 2 | . . 2 . . . Misfires 3 | . . 3 . . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 121 | . 4 95 22 . . Projectiles 22 | . . . 22 . . Explosions 99 | . 4 95 . . . Melee . | . . . . . . Knockbacks 6 | . . 2 . 4 . Impact . | . . . . . . Kinetic 6 | . . 2 . 4 . Secondary . | . . . . . . Self-Inflicted Damage 190 | . 10 180 . . . Shots 4 | . 1 3 . . . Rammed . | . . . . . . Targets Rammed 3 | . . 3 . . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 512 | 40 60 243 512 267 417 Average Temperature 96 | 18 25 87 158 73 150 Received Heat Transfer 2091 | . 36 261 540 1029 225 Effects 7 | . . . 5 2 . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . 2 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . 1 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 1 1 . Combat Hostiles 3 | . . 1 1 1 . Parts Melted 9 | . . . 6 3 . Heat Transferred 5575 | 50 150 1163 2479 1198 535 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 2 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 . . Low Security (%) 92 | 100 100 100 50 100 . Level 1 7 | . . . 50 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 298 | 15 70 173 298 124 . Initial 94 | . . 3 38 94 . Average 50 | 1 23 59 156 28 . Influence Increases 1869 | 50 297 418 583 466 55 Destroy 0b10 Robot/C 1100 | . 200 220 340 300 40 Destroy 0b10 Robot/NC 150 | 50 25 10 15 50 . Destroy Leader 234 | . 46 60 72 56 . Successful Hack 62 | . 4 9 5 44 . Disable Machine 45 | . . 45 . . . Destroy Structure 83 | . 7 74 1 1 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 180 | . 15 . 135 15 15 Influence Decreases 1859 | 50 287 337 466 637 82 Entered New Map 189 | . . 7 53 114 15 Time Decay 1353 | 50 277 260 303 433 30 Lost Part 317 | . 10 70 110 90 37 Squads Dispatched 10 | . 1 1 1 7 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 1 1 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 9 | . 1 3 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 17 15 36 25 5 Peak Tracking Total 9 | . 4 4 9 3 3 Tactical Retreats 7 | . 1 . 4 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 4 | . . 4 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 12 | . 4 4 2 2 . Terminals 8 | . 2 3 2 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 13 14 5 4 . Successful 20 | . 3 10 4 3 . Failed 16 | . 10 4 1 1 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 7 13 5 2 . Fabricators 2 | . . . . 2 . Repair Stations 3 | . 3 . . . . Recycling Units 4 | . 3 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 1 9 4 2 . Record 5 | . . 4 1 . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . . 2 1 . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . 2 . . . . Scan Component 2 | . 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 2 2 1 . Full Trace Events 5 | . 4 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 53 | . . . . 53 . Total Part Build Rating 12 | . . . . 12 . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2928 | 198 946 . . 1407 377 Optics 1784 | . . . . 1407 377 Terrain 1000 | 54 946 . . . . Seismic 144 | 144 . . . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4984 | 378 1042 1007 688 1492 377 Spaces Moved 2260 | 187 551 319 243 634 326 Core 193 | 24 . 70 . 99 . Treads 810 | 163 551 96 . . . Legs 612 | . . 153 243 216 . Wheels 638 | . . . . 312 326 Hover . | . . . . . . Flight 7 | . . . . 7 . Fastest Speed 50 | 50 160 160 190 86 95 Average Speed 171 | 145 160 265 190 170 100 Slowest Speed 700 | 160 160 500 190 700 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 32 | 6 78 37 23 17 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 105 | 7 7 90 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 104 | 7 7 90 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2976 | 245 654 419 375 931 352 Wait 230 | . 48 16 38 120 8 Move 2255 | 186 550 318 242 633 326 Hop . | . . . . . . Pick Up 127 | 19 14 23 22 47 2 Fast Attach . | . . . . . . Attach 77 | 7 1 18 15 32 4 Detach . | . . . . . . Swap 13 | 2 2 1 2 5 1 Drop 46 | 4 6 8 8 20 . Fire 225 | 27 33 32 48 74 11 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 379 | -11/Scrapyard | Entered Materials 380 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 14) 901 | -10/Materials | Discovered new exit (range 10) 1175 | -10/Materials | Discovered new exit (range 10) 1421 | -10/Materials | Entered another Materials area 1421 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1520 | -9/Materials | Lost 4 parts (2n2w) 1843 | -9/Materials | Lost 3 parts (1p2w) 1979 | -9/Materials | Discovered new exit (range 15) 2092 | -9/Materials | Crushed by falling debris 2092 | -9/Materials | System corruption reached 10% 2123 | -9/Materials | Lost 3 parts (1p1u1w) 2353 | -9/Materials | Discovered new exit (range 8) 2428 | -9/Materials | Entered another Materials area 2428 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2847 | -8/Materials | Destroyed 7 combat bots 2876 | -8/Materials | Lost 7 parts (2p2n2u1w) 3018 | -8/Materials | Build established: Scavenger-Tank 3051 | -8/Materials | Discovered new exit (range 15) 3116 | -8/Materials | Entered Factory 3116 | -7/Factory | Evolved 2 slots: Utility x2 3242 | -7/Factory | Lost 5 parts (2p1n1u1w) 3310 | -7/Factory | Fabricated Imp. Coolant Injector (x2) 3402 | -7/Factory | Build established: Scavenger-Gunner 3515 | -7/Factory | Garrison activated, responded to threat 3748 | -7/Factory | Lost 4 parts (1p2n1w) 3865 | -7/Factory | Core integrity fell below 50% 3877 | -7/Factory | Lost 4 parts (1p1u2w) 4046 | -7/Factory | Core integrity fell below 20% 4053 | -7/Factory | Build established: Mutant 4600 | -7/Factory | Discovered new exit (range 6) 4608 | -7/Factory | Entered Lower Caves 4611 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4636 | -7/Lower Caves | Build established: Scavenger-Gunner 4644 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4707 | -7/Lower Caves | Spotted B-75 Beast 4985 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04701_ Found 64 Matter. 04701_ Found 54 Matter. The Mak. Laser is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. 04755_ O1-S66(k) breaks down the debris. 04765_ 5C-JU3(k) breaks down the debris. 04781_ Imp. Deuterium Engine destroyed. 04795_ Lgt. Nuclear Core destroyed. 04883_ Acquired 1 matter. 04893_ Acquired 4 matter. 04896_ Acquired 2 matter. 04902_ O1-S66(k) breaks down the debris. 04907_ 5C-JU3(k) breaks down the debris. 04928_ Acquired 3 matter. 04974_ G-47 Trooper suffers critical hit (Burn). 04975_ Imp. Heat Sink destroyed. 04977_ Wheel destroyed. 04978_ G-47 Trooper destroyed. 04984_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ??????????????## ##??###????????????????????????? | | ??????????# ## gg ## ##??????????????????????? | | ??????????# %% = #??????????????????????? | | ??????????# [% ##????????????????????# | | ????????????????# @ ##??????????????????# | | ????????????????## ##### #?????????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????# #????????????????? #? | | ????????????????????????# #???????????????? #? | | ????????????????????????# #??????????????? ## | | ???????????????????????## #?????????????? | | ??????????????????????## ############?? | | ??????????????????????# #? | | ?????????????????????## # ## | | ????????????????????## # #### | | ???????????????????## #??# | | ???????????????????# ## # #?# ### | | ???????????????????###### #?# ### | | ????????????????????????## ###### #?#### | | ????????????????????????? # # ##????? | | ????????????????????????? ? ## #####?????? | | ??????????????????????# ## ##?????????? | | ???????????????????????# # ### "####??????? | | ??????????????????????? # ?### """"######## | | ?????????????????????? ?? #??# % %% | | ????????????????????? # ?? ??############## | | ?????????????????????? ???? # #??????????????? | | ??????????????????????#?????##### #??????????????? | | ??????????????????????????????????#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 80 Energy Generation 25 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion More Dakka Please Novice Programmer Organ Harvest Overwhelming Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ShadingTargetingFalx Manual? 0 Play Time 00:57:43 Cumulative 22.5 hours Start 2026.08.02 @ 13:02:38 End 2026.08.02 @ 14:02:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ff7e08c-fa8b-452a-a0af-60f49f29a419