Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 15:10:02 Player: Exceptionally Mediocre Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (954) 954 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 3138 Bonus ------- Follower Combat Kills 164 Friendly Fire -65 Cogmind --------- Core Integrity 320/550 Matter 16/300 Energy 196/280 System Corruption 0% Temperature Hot (215) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Melee Analysis Suite ECM Suite Light Armor Plating Hacking Suite System Shield Improved Assault Rifle Improved Assault Rifle Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Mining Laser Heavy Flail Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Melee Analysis Suite ECM Suite Light Armor Plating Medium Armor Plating Hacking Suite System Shield Pulse Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon Assault Cannon Grenade Launcher Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 41 | 6 13 1 12 9 Power 5 | 1 2 . 1 1 Engine 5 | 1 2 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 3 . 1 6 Treads 12 | 2 3 . 1 6 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 4 1 Device 2 | . 1 . 1 . Storage 4 | 1 2 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 14 | 2 5 . 6 1 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 3 . 4 . Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . 4 . . 9 Power 3 | . 2 . . 1 Propulsion 5 | . 1 . . 4 Utility 3 | . . . . 3 Weapon 2 | . 1 . . 1 Highest Loss Streak 7 | . 2 . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 97 100 90 94 Engine 12 | . 13 14 11 9 Treads 26 | . 28 28 22 35 Device 11 | . 11 14 9 4 Storage 12 | . 14 14 11 9 Processor 2 | . . . 3 9 Protection 4 | . . . 10 8 Ballistic Gun 21 | . 26 28 18 . Ballistic Cannon 2 | . . . 3 17 Naked Turns . | . . . . . Heaviest Build 105 | 11 48 88 104 105 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 4 | . 1 2 2 4 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 22 | 7 12 24 25 25 Most Carried 25 | 2 15 20 25 25 Average Carried 19 | 1 9 18 24 24 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 2 15 20 25 23 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1421 | 245 465 52 465 194 Remotely . | . . . . . Salvage Created 1582 | . 1013 43 375 151 Parts 103 | . 55 5 32 11 Haulers Intercepted 5 | . 2 . 2 1 Recyclers Shooed 8 | . 7 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 12 3 8 4 Guns 18 | . 12 3 3 . Cannons 9 | . . . 5 4 Classes Destroyed 10 | . 7 . 3 . Worker 4 | . 3 . 1 . Builder 3 | . 2 . 1 . Hauler 5 | . 2 . 2 1 Recycler 5 | . 5 . . . Mechanic 1 | . . . 1 . Operator 2 | . . . 1 1 Watcher 2 | . 2 . . . Swarmer 10 | . 3 3 4 . Grunt 15 | . 9 . 3 3 Sentry 2 | . . . 1 1 Best Kill Streak 4 | . 4 2 3 2 Combat Bots Only 3 | . 3 2 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 298 | . 83 9 66 140 Missed 64 | . 18 2 13 31 Damage Taken 2975 | . 739 57 588 1591 Core 475 | . 115 . 130 230 Absorbed by Shields . | . . . . . Redirected to Shielding 1 | . . . 1 . Core Remaining (%) 73 | 100 . 54 67 . Volleys Fired 208 | . 112 14 44 38 Largest 2 | . 2 2 2 2 Hottest 100 | . 100 40 88 88 Shots Fired 396 | . 211 28 88 69 Gun 291 | . 198 28 58 7 Cannon 92 | . . . 30 62 Launcher . | . . . . . Special 13 | . 13 . . . Kinetic 376 | . 198 28 88 62 Thermal 20 | . 13 . . 7 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 14 4 15 6 Robot Miss Streak 5 | . 4 4 5 5 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 236 | . 132 18 50 36 Core Hits 89 | . 52 5 22 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 3 1 Blast 4 | . . . 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3187 | . 1390 145 806 846 Guns 2077 | . 1342 145 471 119 Cannons 1062 | . . . 335 727 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3020 | . 1342 145 806 727 Thermal 167 | . 48 . . 119 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 39 | . . . 9 30 Projectiles 39 | . . . 9 30 Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . 5 5 Impact . | . . . . . Kinetic 10 | . . . 5 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 422 | . 82 . 422 315 Average Temperature 86 | . 27 . 96 117 Received Heat Transfer 1557 | . 324 . 207 1026 Effects 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 359 | . 100 . . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 194 | . 194 85 177 175 Initial 74 | . . . . 74 Average 48 | . 89 13 47 81 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 1 4 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 22 3 26 17 Peak Tracking Total 6 | . 4 2 4 6 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 4 . 5 2 Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 26 | . 6 . 13 7 Successful 15 | . 5 . 9 1 Failed 11 | . 1 . 4 6 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 11 | . 5 . 6 . Terminals 11 | . 5 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . . 4 Scanalyzers 7 | . . . 7 . Garrison Access 3 | . . . . 3 Terminal Hacks 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 3 . Terminals 6 | . 3 . 3 . Botnet 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 3 . 2 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 35 | . . . 35 . Total Damage 461 | . . . 461 . Kills 10 | . . . 10 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 6017 | 74 1215 1882 2258 588 Spaces Moved 1940 | 42 465 595 645 193 Core 3 | 3 . . . . Treads 1937 | 39 465 595 645 193 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 320 240 Average Speed 272 | 152 182 309 320 241 Slowest Speed 480 | 160 240 320 320 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 65 96 45 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 34 | . 10 . 8 16 Melee . | . . . . . Projectile 34 | . 10 . 8 16 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2314 | 50 626 616 778 244 Wait 26 | . 1 1 24 . Move 1936 | 41 464 594 644 193 Hop . | . . . . . Pick Up 62 | 3 25 5 26 3 Fast Attach 10 | 5 . . 5 . Attach 14 | 1 5 . 3 5 Detach 1 | . . . 1 . Swap 17 | . 8 1 4 4 Drop 40 | . 11 1 27 1 Fire 208 | . 112 14 44 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 15) 969 | -10/Materials | Discovered new exit (range 10) 1290 | -10/Materials | Entered Mines 1338 | -10/Mines | Learned location of Storage (-9) 1384 | -10/Mines | Discovered new exit (range 6) 1540 | -10/Mines | Discovered new exit (range 4) 2282 | -10/Mines | Learned Materials security intel 3172 | -10/Mines | Entered Materials 3172 | -9/Materials | Accompanied by 2 allies 3172 | -9/Materials | Evolved 2 slots: Utility x2 3177 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3926 | -9/Materials | Discovered new exit (range 9) 5077 | -9/Materials | Discovered new exit (range 7) 5157 | -9/Materials | Discovered new exit (range 4) 5430 | -9/Materials | Entered another Materials area 5430 | -8/Materials | Evolved 2 slots: Propulsion x2 5997 | -8/Materials | Garrison activated, responded to threat 6018 | -8/Materials | Self-destructed Last Messages --------------- 05982_ G-47 Trooper knocked back. 05987_ Slug penetrates Wall. 05992_ Med. Armor Plating destroyed. 05993_ Acquired 3 matter. 05997_ G-47 Trooper calls for garrison reinforcements. 05997_ ALERT: Activating Garrison Access M001. 05999_ Lgt. Treads destroyed. 06000_ Critical hit (Burn: +37). 06002_ Hvy. Ion Engine destroyed. 06004_ Destroyed Lgt. Nuclear Core. 06007_ Slug penetrates Wall. 06007_ Critical hit (Burn: +37). 06008_ Lgt. Treads destroyed. 06012_ Penetrated by Slug. 06012_ Lgt. Treads destroyed. 06015_ S-10 Pest destroyed. 06016_ Slug penetrates G-47 Trooper. 06017_ Pulse Rifle destroyed. 06017_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????########?????????????? | | ###?????????????????# #?????????????? | | #?????????????????# #?????????????? | | ###############???# ] " #?????????????? | | + #???# = " #?????????????? | | ! ####+##+## #???# #?????????????? | | # # #???# = #?????????????? | | # """"" # #???###;s;##?????????????? | | ### """"" + #????# h%=g#?????????????? | | # """"" ### #????# gg@ #?????????????? | | + """"" #?# #????# ############?????? | | # """"" ### ####?# # ##?????? | | #+# ?"""" ## ##### + !! ]#??????? | | # ?"""" ## %! # ! !! #??????? | | # ??? ## %[ # !! #??????? | | #????#?#### ##### #/ #??????? | | " #?????????########## #% #??????? | | " #?????###########T## # #??????? | | " +???? # #??????? | | ###???????????### #?#####+###??????? | | ????????????????# #?????# #????????? | | ????????????????#T #???### ##???????? | | ????????????"" #" #####* #???????? | | ????????????"" + ] #???????? | | ????????????????# ! ]]= +???????? | | ????????????????#####+####### #???????? | | ??????????????????# ^ #??######???????? | | ??????????????????# """ #???????????????? | | ??????????????????#= "G" #???????????????? | | ??????????????????# " " #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????########???????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSapperKinecellerator Manual? 0 Play Time 00:24:01 Cumulative 138.3 hours Start 2024.04.30 @ 14:22:29 End 2024.04.30 @ 15:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67f31b4c-ce9d-45fe-9334-7e6ce3110db1