Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.13 @ 18:18:17 Player: OccultOnion Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1578) 1578 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5678 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Recoil Stabilizer Point Defense System > --- WEAPON ----------- Improved Arc Projector EM Pulse Cannon Proton Cannon KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Armored Treads Heavy Treads Improved Heat Sink Tesla Rifle Heavy Laser Proton Missile Launcher [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Gravmag System Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Point Defense System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 1 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 79 | 7 1 2 12 8 6 12 31 Power 9 | 1 . . 1 . 3 1 3 Engine 5 | 1 . . 1 . 2 . 1 Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 31 | 2 . 1 4 6 2 8 8 Treads 7 | . . . 2 1 1 . 3 Leg 9 | 2 . . 2 1 1 1 2 Wheel 2 | . . 1 . . . 1 . Hover 13 | . . . . 4 . 6 3 Flight . | . . . . . . . . Utility 16 | 2 1 1 2 2 1 1 6 Device 6 | 1 . . . . . 1 4 Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 1 . 1 . 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 2 . . . Artifact . | . . . . . . . . Weapon 23 | 2 . . 5 . . 2 14 Energy Gun 9 | 1 . . 1 . . . 7 Energy Cannon 5 | . . . . . . 1 4 Ballistic Gun 3 | 1 . . . . . . 2 Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 57 | . . . 10 . 6 10 31 Power 9 | . . . 1 . 2 2 4 Propulsion 19 | . . . 3 . 4 4 8 Utility 9 | . . . 2 . . 3 4 Weapon 20 | . . . 4 . . 1 15 Highest Loss Streak 18 | . . . 10 . 4 10 18 Average Slot Usage (%) 88 | . 100 100 70 91 95 90 87 Engine 8 | . 14 11 9 9 8 12 3 Core 2 | . . . . . 4 . 6 Treads 4 | . . . 14 7 1 3 2 Leg 9 | . 28 22 12 22 1 4 3 Hover 9 | . . . . 6 23 11 13 Device 5 | . 14 11 . . . 5 7 Storage 7 | . 14 11 11 9 7 6 5 Processor 11 | . . 11 . 9 14 13 20 Protection 5 | . . . . 9 15 12 . Energy Gun 2 | . 14 11 . . . . 2 Energy Cannon 4 | . . . . . . 5 12 Ballistic Gun 2 | . 14 11 . . . . 2 Ballistic Cannon 2 | . . . . 9 7 3 . Launcher 4 | . . . 9 9 7 6 1 Impact Weapon 1 | . . . 10 . . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 11 23 23 27 47 54 62 61 Greatest Support 90 | 20 20 16 40 44 44 44 90 Greatest Overweight (x) 5 | 2 1 1 1 2 4 5 2 Average Overweight (x) 1 | . . 1 . . 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 Most Carried 10 | 5 10 9 9 10 10 10 10 Average Carried 7 | 3 8 8 4 8 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 5 10 9 7 10 10 7 1 Class Distribution -------------------- 71% | Mutant 18% | Bomber 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Bomber | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1246 | 229 43 48 91 45 118 155 517 Remotely . | . . . . . . . . Salvage Created 1815 | 49 43 60 176 45 149 203 1090 Parts 79 | 2 1 4 4 4 4 15 45 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 28 | . 1 1 4 1 4 3 14 Melee 1 | . . . 1 . . . . Guns 6 | . 1 1 . . . . 4 Cannons 8 | . . . . 1 2 2 3 AOE 6 | . . . 1 . 2 1 2 Classes Destroyed 12 | 1 1 1 1 . 2 2 4 Worker 2 | . . . . . . . 2 Builder 3 | . . . . . . . 3 Tunneler 2 | 2 . . . . . . . Recycler 2 | . . . . . 1 . 1 Operator 1 | . . . . . . 1 . Watcher 2 | . . . . . . 1 1 Swarmer 4 | . . . . . . . 4 Grunt 8 | . 1 . 3 . . . 4 Duelist 1 | . . . 1 . . . . Sentry 10 | . . 1 . 1 3 3 2 Hunter 2 | . . . . . 1 . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 4 | 1 1 1 2 1 2 2 4 Combat Bots Only 2 | . 1 1 2 1 1 2 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . 1 1 1 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6676 | . 152 55 925 15 618 943 3968 Core 1504 | . 41 . 171 . 86 191 1015 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 83 . 57 100 87 77 . Volleys Fired 133 | 8 9 3 15 3 17 14 64 Largest 4 | 2 2 2 2 2 2 3 4 Hottest 236 | 60 60 60 85 69 69 129 236 Shots Fired 267 | 16 18 6 22 4 34 20 147 Gun 109 | 16 18 6 17 . . . 52 Cannon 128 | . . . 4 3 17 15 89 Launcher 30 | . . . 1 1 17 5 6 Special . | . . . . . . . . Kinetic 75 | 8 9 3 9 3 17 1 25 Thermal 19 | . . . 4 . . 14 1 Explosive 25 | . . . 1 1 17 5 1 Electromagnetic 148 | 8 9 3 8 . . . 120 Robot Hit Streak 16 | 4 4 7 9 1 11 8 16 Robot Miss Streak 4 | 2 2 1 2 1 3 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 189 | 9 12 4 29 2 23 15 95 Core Hits 80 | 3 3 2 7 2 14 9 40 Critical Hits 6 | . . . . . . . 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 5 Melee Attacks 29 | . . . 12 . . 17 . Impact 12 | . . . 12 . . . . Slashing 17 | . . . . . . 17 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4909 | 118 229 54 563 49 807 530 2559 Guns 1063 | 118 130 54 158 . . . 603 Cannons 1840 | . . . 54 24 267 252 1243 Explosions 1528 | . 99 . 72 25 540 82 710 Melee 475 | . . . 279 . . 196 . Ramming 3 | . . . . . . . 3 Kinetic 900 | 39 47 19 95 24 267 23 386 Thermal 916 | . 99 . 50 . 119 229 419 Explosive 674 | . . . 72 25 421 82 74 Electromagnetic 1941 | 79 83 35 67 . . . 1677 Impact 279 | . . . 279 . . . . Slashing 196 | . . . . . . 196 . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . . . . 30 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Effects 26 | . . . . . . . 26 Message Errors 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . . . 5 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 188 | . 14 . 16 . . 119 39 Projectiles . | . . . . . . . . Explosions 53 | . 14 . . . . . 39 Melee 135 | . . . 16 . . 119 . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 195 | . 41 . 47 . . . 107 Shots 5 | . 1 . 1 . . . 3 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . . . . . 3 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 486 | 40 118 37 15 . 168 . 486 Average Temperature 121 | 20 69 20 7 . 76 . 155 Received Heat Transfer 957 | . 66 18 231 9 204 186 243 Effects 8 | . . . . . . . 8 Shutdowns 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . . . . 6 Combat Hostiles 5 | . . . . . . . 5 Parts Fried 14 | . . . 3 . . . 11 Impact Corruptions 3 | . . . 3 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1005 | . 100 . 148 . 100 370 287 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 348 | 10 42 62 100 103 348 188 175 Average Influence 81 | 4 8 26 65 57 239 78 68 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 90 | 100 100 100 100 100 32 100 100 Level 1 9 | . . . . . 67 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . 1 3 1 4 Investigation 2 | . . . . . 2 . . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . . . 1 1 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 2 3 4 6 6 9 22 Peak Tracking Total 7 | . 2 4 2 4 1 4 7 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 8 | . . . . 1 6 . 1 Max in Single Turn 4 | . . . . 1 4 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 8 | . 2 1 1 1 3 . . Terminals 6 | . 1 1 1 1 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 3 3 4 3 7 . . Successful 6 | . 2 . 1 2 1 . . Failed 14 | . 1 3 3 1 6 . . Catastrophic 5 | . 1 1 . . 3 . . Database Lockouts . | . . . . . . . . Manual 4 | . . 3 . 1 . . . Terminals 17 | . 2 3 4 3 5 . . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 . 1 2 1 . . Robot Analysis 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 1 1 3 . . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 3177 | 121 363 108 459 191 425 619 891 Spaces Moved 1851 | 72 219 88 232 110 280 367 483 Core 16 | 16 . . . . . . . Treads 224 | . . . 75 46 7 . 96 Legs 621 | 56 219 . 157 42 40 99 8 Wheels 116 | . . 88 . . . 28 . Hover 874 | . . . . 22 233 240 379 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 110 150 48 108 48 105 Average Speed 134 | 111 148 110 153 145 129 137 124 Slowest Speed 395 | 150 150 110 160 220 240 395 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 6 30 9 48 16 9 12 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 12 | . . . . . . 12 . Terrain Destroyed 202 | . 3 . 13 7 113 50 16 Melee 12 | . . . . . . 12 . Projectile 2 | . . . . . 2 . . AOE 188 | . 3 . 13 7 111 38 16 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 2250 | 98 240 93 290 137 310 439 643 Wait 49 | . 5 . 7 . . . 37 Move 1844 | 71 218 87 231 109 279 366 483 Hop . | . . . . . . . . Pick Up 87 | 12 6 1 9 11 7 17 24 Fast Attach . | . . . . . . . . Attach 63 | 7 . 2 10 2 6 7 29 Detach . | . . . . . . . . Swap 16 | . 1 . 2 6 . 5 2 Drop 23 | . 1 . 1 6 1 13 1 Fire 133 | 8 9 3 15 3 17 14 64 Melee 29 | . . . 12 . . 17 . Ram 2 | . . . . . . . 2 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . 3 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 441 | -10/Materials | Identified exit to Mines 450 | -10/Materials | Discovered new exit (range 10) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -9/Materials | Discovered new exit (range 11) 593 | -9/Materials | Entered Mines 662 | -9/Mines | Lost 10 parts (1p3n2u4w) 722 | -9/Mines | Learned Materials stockpile data 1004 | -9/Mines | Discovered new exit (range 15) 1052 | -9/Mines | Entered Materials 1052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -8/Materials | Identified exit to Storage 1191 | -8/Materials | Discovered new exit (range 15) 1243 | -8/Materials | Entered Factory 1243 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1581 | -7/Factory | Lost 4 parts (1p3n) 1612 | -7/Factory | Discovered new exit (range 15) 1668 | -7/Factory | Entered another Factory area 1668 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2215 | -6/Factory | Spotted B-75 Beast 2282 | -6/Factory | Discovered new exit (range 8) 2287 | -6/Factory | Lost 10 parts (2p4n3u1w) 2287 | -6/Factory | Entered another Factory area 2287 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2600 | -5/Factory | Discovered new exit (range 4) 2602 | -5/Factory | Identified exit to Upper Caves 2893 | -5/Factory | Lost 5 parts (2n2u1w) 2902 | -5/Factory | Build established: Bomber 2960 | -5/Factory | Lost 4 parts (1p3w) 3117 | -5/Factory | System corruption reached 10% 3129 | -5/Factory | Core integrity fell below 50% 3161 | -5/Factory | Core integrity fell below 20% 3178 | -5/Factory | System corruption reached 30% 3178 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03153_ Mic. Fission Core destroyed. 03153_ Acquired Autogun. 03156_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03158_ System corrupted: Lrn. Proton Cannon targeting data glitched. 03158_ R-10 Processor collects VTOL Module. 03159_ System corrupted: Antigrav System rejected. 03161_ P-70 Sage suffers critical hit. 03163_ Autogun destroyed. 03166_ Lrn. Proton Cannon destroyed. 03167_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03168_ Kicked P-70 Sage out of the way. 03169_ Acquired 27 matter. 03171_ Acquired 16 matter. 03174_ Carbon-fiber Leg destroyed. 03174_ Slammed into P-70 Sage. 03175_ K-01 Serf collects debris. 03177_ Mic. Fission Core destroyed. 03177_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03177_ Slammed into P-70 Sage. 03178_ 08IGUBGO>M%7E V0T,:Y4= =,HZH,HS6PEKCW70X Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????###??#########????????????????? | | ?????????????????# ?? #????????????????? | | ?????????????????# """" """" #????????????????? | | ?????????????????# """" """" #????????????????? | | ?????????????????# """" """" #????????????????? | | ?????????????????# """" """" #????????????????? | | ?????????????????# """" """" #????????????????? | | ?????????????????# """" """" #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# = !#????????????????? | | ?????????????????# %pp #????????????????? | | ?????????????????# %@= #????????????????? | | ?????????????###########/#########?????????????? | | ???????? k #?????????????? | | ???????? % #?????????????? | | ???????? % #?????????????? | | ????????? #?????????????? | | ????????? #?????????????? | | ??????????+################# #?????????????? | | ???????????????????????????# ##########????? | | ???????????????????????????# % #! #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????+ + """ #????? | | ???????????????????????????# # """" #????? | | ???????????????????????????# # """ #????? | | ???????????????????????????# ! # "" #????? | | ???????????????????????###?# |%*# #????? | | ???????????????????????? #%^ ^ # %#????? | | ?????????????????????????" # % ########/#####? | | ?????????????????????????? + # #? | | ???????############????????# # #? | | ???????# *! #????????#% # #? | | ???????# *! #????????# # #? | | ???????# ! #????????# # #? | | ???????# #????????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningFocalMallet Manual? 0 Play Time 00:31:57 Cumulative 42.2 hours Start 2020.04.13 @ 17:47:23 End 2020.04.13 @ 18:18:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38948823-ed73-46e6-8a7e-6493b3e4bc66