Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 15:11:12 Player: 5taquitos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1486) 1486 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6222 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 73/300 Energy 72/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Improved Heat Sink Small Storage Unit Signal Interpreter Improved Light Armor Plating System Shield Relay Coupler [Demolisher] (18) Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Energy Well Advanced Targeting Computer Core Analyzer Power Shielding Improved Power Shielding > --- WEAPON ----------- Plasma Rifle Minigun Slug Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Improved Heat Sink Small Storage Unit Signal Interpreter Improved Light Armor Plating System Shield Relay Coupler [Demolisher] Improved Dynamic Insulation System [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . . 2 1 . . 1 1 Weapon 2 | . . . . . 1 . . 1 . Parts Attached 66 | 6 2 5 4 14 14 5 . 6 10 Power 5 | 1 . . 1 1 1 . . . 1 Engine 5 | 1 . . 1 1 1 . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 5 2 8 7 1 . . 7 Treads 8 | . . 2 . 4 2 . . . . Leg 18 | 2 . 3 2 4 5 1 . . 1 Wheel 1 | . . . . . . . . . 1 Hover 3 | . . . . . . . . . 3 Flight 2 | . . . . . . . . . 2 Utility 12 | 1 2 . . 2 1 2 . 3 1 Device 3 | . . . . 1 1 1 . . . Storage 4 | 1 2 . . . . . . . 1 Processor 2 | . . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 17 | 2 . . 1 3 5 2 . 3 1 Energy Gun 10 | 2 . . 1 2 1 2 . 1 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 2 | . . . . . 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 43 | . . . 1 8 8 4 . 4 18 Power 3 | . . . . 1 . . . . 2 Propulsion 15 | . . . . 4 2 2 . . 7 Utility 9 | . . . . . 1 1 . 2 5 Weapon 16 | . . . 1 3 5 1 . 2 4 Highest Loss Streak 8 | . . . 1 8 7 3 . 4 8 Average Slot Usage (%) 76 | . 93 99 99 95 96 64 69 61 67 Engine 7 | . 14 11 11 9 7 7 7 6 6 Treads 3 | . . 10 . 11 14 . . . . Leg 13 | . 28 33 44 20 14 7 7 6 2 Device 4 | . . . . 8 14 4 7 . . Storage 16 | . 22 22 22 18 15 15 15 13 16 Processor 2 | . . . . . . . . 8 10 Protection 9 | . . . . 8 7 15 15 11 8 Energy Gun 9 | . 28 22 21 12 10 4 7 4 2 Ballistic Gun 3 | . . . . . . 7 7 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 41 41 43 45 58 58 57 59 69 Greatest Support 60 | 20 20 40 40 60 60 36 15 15 28 Greatest Overweight (x) 18 | 2 2 2 1 4 1 18 3 3 12 Average Overweight (x) 2 | . . 1 1 . . 2 3 2 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 4 11 16 16 16 16 16 16 16 15 Most Carried 16 | 4 11 13 16 16 16 12 12 13 11 Average Carried 10 | 2 6 11 15 13 12 9 12 10 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 10 Final Carried 16 | 4 11 13 16 12 8 12 12 12 8 Class Distribution -------------------- 70% | Mutant 15% | Derelict-Gunner 7% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -6/Factory Derelict-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 1041 | 236 . 94 30 111 91 393 . 86 . Remotely . | . . . . . . . . . . Salvage Created 1243 | . . 243 193 146 309 170 . 182 . Parts 87 | . . 21 15 5 23 8 . 15 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 32 | . . 3 9 3 7 5 . 5 . Guns 18 | . . 2 8 2 1 4 . 1 . Cannons 3 | . . . . . . . . 3 . AOE 9 | . . 1 . . 6 1 . 1 . Classes Destroyed 10 | . . 3 1 1 3 . . 2 . Worker 4 | . . . . . 4 . . . . Builder 2 | . . . . . . . . 2 . Tunneler 1 | . . . . . 1 . . . . Recycler 1 | . . 1 . . . . . . . Watcher 5 | . . 3 . . 1 . . 1 . Swarmer 11 | . . . 7 . . 4 . . . Grunt 12 | . . 3 2 1 4 . . 2 . Duelist 1 | . . . . . . . . 1 . Sentry 4 | . . . . 2 1 1 . . . Programmer 4 | . . . . . 2 . . 2 . Best Kill Streak 5 | . . 4 3 1 5 2 . 2 . Combat Bots Only 3 | . . 2 3 1 3 2 . 1 . Max Kills in Single Turn 2 | . . 2 2 1 2 1 . 2 . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . 1 . . 1 1 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 5682 | . . 65 359 646 1061 558 . 429 2564 Core 1399 | . . 42 35 61 95 54 . 102 1010 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 100 . 80 88 . . 78 88 . Volleys Fired 130 | . . 9 24 21 24 20 . 13 19 Largest 3 | . . 2 2 2 3 2 . 3 3 Hottest 148 | . . 90 100 140 113 68 . 148 148 Shots Fired 249 | . . 18 47 37 52 34 . 35 26 Gun 191 | . . 18 47 29 31 34 . 24 8 Cannon 33 | . . . . . 4 . . 11 18 Launcher 17 | . . . . . 17 . . . . Special 8 | . . . . 8 . . . . . Kinetic 70 | . . . . . 5 17 . 24 24 Thermal 80 | . . 9 29 24 . 6 . 11 1 Explosive 17 | . . . . . 17 . . . . Electromagnetic 82 | . . 9 18 13 30 11 . . 1 Robot Hit Streak 10 | . . 10 7 8 6 5 . 6 3 Robot Miss Streak 7 | . . 1 4 1 2 7 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 146 | . . 13 25 29 34 14 . 20 11 Core Hits 89 | . . 10 10 8 33 10 . 16 2 Critical Hits 1 | . . . . . . . . 1 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4025 | . . 241 263 353 1242 314 . 1440 172 Guns 1613 | . . 201 263 285 265 249 . 324 26 Cannons 419 | . . . . . 47 . . 229 143 Explosions 1914 | . . 40 . . 922 65 . 887 . Melee . | . . . . . . . . . . Ramming 11 | . . . . . 8 . . . 3 Kinetic 744 | . . . . . 87 107 . 385 165 Thermal 1847 | . . 116 152 231 176 117 . 1055 . Explosive 746 | . . . . . 746 . . . . Electromagnetic 677 | . . 125 111 122 225 90 . . 4 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 7 4 4 Average Corruption 6 | . . . . . 3 7 7 2 3 Corruption Purged . | . . . . . . . . . . Effects 61 | . . . . . 6 51 . 3 1 Message Errors 18 | . . . . . 1 16 . 1 . Matter Fused 12 | . . . . . 1 10 . 1 . Heat Flow Errors 8 | . . . . . . 8 . . . Energy Discharges 5 | . . . . . 1 3 . . 1 Data Loss (minor) 10 | . . . . . 1 9 . . . Misfires 3 | . . . . . . 3 . . . Targeting Errors 5 | . . . . . 2 2 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 176 | . . . . 12 . . . 164 . Projectiles 12 | . . . . 12 . . . . . Explosions 164 | . . . . . . . . 164 . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 343 | . . 31 . . 56 . . 255 1 Shots 7 | . . 1 . . 2 . . 4 . Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 248 | . . 60 183 68 9 248 . 171 72 Average Temperature 62 | . . 23 71 26 7 104 . 66 23 Received Heat Transfer 732 | . . 18 30 297 153 36 . 18 180 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . Parts Melted 5 | . . . 2 3 . . . . . Heat Transferred 2722 | . . 222 444 881 150 125 . 900 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 426 | . . 163 328 201 426 . . 354 103 Initial 127 | . . . 63 127 91 . . . 101 Average 135 | . . 81 198 170 171 . . 222 64 Maximum Alert Level 2 | . . . 1 1 2 . . 1 . Low Security (%) 68 | 100 100 100 45 58 63 . . 25 100 Level 1 30 | . . . 54 41 35 . . 74 . Level 2 . | . . . . . 1 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 3 . . 3 . . 2 3 Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . . . 2 1 Reinforcement 6 | . . 3 . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . . 9 14 9 11 7 . 11 8 Peak Tracking Total 6 | . . 3 5 4 4 4 . 3 6 Tactical Retreats 8 | . . . 3 1 . 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 18 | . . . . 1 7 . . 10 . Max in Single Turn 10 | . . . . 1 6 . . 10 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 5 | . . 1 . 2 1 . . 1 . Terminals 5 | . . 1 . 2 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . . 3 . 5 1 . . 2 . Successful 6 | . . 2 . 2 1 . . 1 . Failed 5 | . . 1 . 3 . . . 1 . Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 1 1 . . . . Terminals 11 | . . 3 . 5 1 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 2 . 2 1 . . 1 . Record 2 | . . . . 1 . . . 1 . Branch Access Points 2 | . . 1 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . 1 . 2 . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 4172 | 60 216 285 290 347 459 1435 30 503 547 Spaces Moved 1957 | 40 141 144 127 163 240 639 15 226 222 Core 15 | 5 . . . . . 1 . . 9 Treads 91 | . . 1 . 84 6 . . . . Legs 1652 | 35 141 143 127 79 234 638 15 226 14 Wheels 69 | . . . . . . . . . 69 Hover 120 | . . . . . . . . . 120 Flight 10 | . . . . . . . . . 10 Fastest Speed 50 | 50 120 150 150 150 120 150 210 180 110 Average Speed 184 | 120 147 162 150 159 149 208 210 201 219 Slowest Speed 950 | 150 180 200 150 240 160 950 210 210 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 31 16 41 27 9 78 5 6 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 4 | . . . 1 . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 131 | . . 2 . . 75 7 . 41 6 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . 2 . 3 6 AOE 120 | . . 2 . . 75 5 . 38 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total 2287 | 49 150 177 181 206 293 709 14 250 258 Wait 87 | . . 15 20 7 5 38 . . 2 Move 1948 | 39 140 143 126 162 239 638 14 225 222 Hop . | . . . . . . . . . . Pick Up 38 | 4 7 1 3 2 4 8 . 6 3 Fast Attach 17 | 6 1 4 2 1 . . . . 3 Attach 32 | . . . . 9 5 5 . 6 7 Detach 4 | . . 2 1 . . . . . 1 Swap 17 | . 1 1 2 4 9 . . . . Drop 12 | . 1 2 3 . 6 . . . . Fire 130 | . . 9 24 21 24 20 . 13 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 1 . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 358 | -9/Materials | Identified exit to Mines 562 | -9/Materials | Entered Mines 569 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 584 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 782 | -9/Mines | Discovered new exit (range 10) 852 | -9/Mines | Entered Materials 852 | -8/Materials | Evolved 2 slots: Utility x2 1074 | -8/Materials | Lost 8 parts (1p4n3w) 1175 | -8/Materials | Discovered new exit (range 16) 1199 | -8/Materials | Entered Factory 1199 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1293 | -7/Factory | Identified exit to Storage 1293 | -7/Factory | Identified exit to Lower Caves 1502 | -7/Factory | Garrison activated, responded to threat 1506 | -7/Factory | Build established: Gunner 1658 | -7/Factory | Entered Lower Caves 1685 | -7/Lower Caves | Lost 7 parts (2n1u4w) 1769 | -7/Lower Caves | Lost 3 parts (1n1u1w) 1813 | -7/Lower Caves | Build established: Mutant 2270 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2934 | -7/Lower Caves | Discovered new exit (range 13) 3093 | -7/Lower Caves | Entered another Lower Caves area 3093 | -7/Lower Caves | Discovered new exit (range 13) 3123 | -7/Lower Caves | Entered Factory 3123 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3226 | -6/Factory | Lost 4 parts (2u2w) 3585 | -6/Factory | Discovered new exit (range 9) 3603 | -6/Factory | Build established: Derelict-Gunner 3626 | -6/Factory | Entered another Factory area 3626 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3996 | -5/Factory | Lost 8 parts (2p2n1u3w) 4148 | -5/Factory | Core integrity fell below 50% 4168 | -5/Factory | Core integrity fell below 20% 4173 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04144_ P-70 Sage destroyed. 04144_ Slug penetrates Wall. 04145_ U-05 Engineer repairs door. 04145_ K-01 Serf collects debris. 04152_ Penetrated by Slug. 04153_ K-01 Serf collects debris. 04155_ System corrupted: Energy discharge (-26). 04156_ Adv. Targeting Computer destroyed. 04158_ K-01 Serf collects debris. 04158_ Penetrated by Slug. 04158_ U-05 Engineer destroyed. 04159_ Acquired Antigrav System. 04162_ Acquired Hpw. Shock Rifle. 04163_ Penetrated by Slug. 04163_ Slug penetrates P-70 Sage. 04164_ Hpw. Shock Rifle destroyed. 04166_ Antigrav System destroyed. 04169_ Penetrated by Slug. 04169_ Lrg. Storage Unit destroyed. 04171_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#= #????????????????????? | | ??????????????????????#%! #????????????????????? | | ??????????????????????#!*ggg#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# @ #?????????############ | | ?????????????########## #?????????# | | ?????????????# !# p #??######## | | ?????????????# """ # !% #?? # | | ?????????????# """ # = #? # """" """" | | ?????????????# """ # #? # """" """" | | ?????????????# # u # # """" """" | | ?????????????# # h # # """" """" | | ?????????????# ""T"" + u + !!! # | | ?????????????# """"" # # !! # | | ?????????????# # # !! # | | ?????????????########## ##################+### | | ??????????? k | | ??????????? | | ??????????? ^ | | ???????????? ^ | | ???????????? | | ???????????? #####+#############+### | | ??????????????????????????????? # | | ????????????????????????????? # | | ??????????????????????????? # | | ??????????????????????????# """ """ # | | ??????????????????????????# """ """ # | | ??????????????????????????# """ """ # | | ??????????????????????????# # #####+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed MetafiberNuclearCleaver Manual? 0 Play Time 00:41:33 Cumulative 17.0 hours Start 2021.03.25 @ 20:46:00 End 2021.04.07 @ 15:11:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2758d5ea-6fa9-421e-8ffc-41cf0fd700e7