Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 10:24:01 // Halloween2019/Abominations Player: zapruda Result: Destroyed by Greater Abomination with Precision Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (374) 374 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2104 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 68/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -8/Materials Parts ------- Power (2) Propulsion (4) Utility (3) Large Storage Unit Improved Targeting Computer Weapon (2) Inventory (10) Peak State ------------ Power Ion Engine Ion Engine Propulsion Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Utility Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Weapon Improved Light Cannon Gauss Cannon Inventory Light Treads Aluminum Leg Aluminum Leg Improved Hover Unit Improved Hover Unit Hardened Light Armor Plating Beam Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 39 | 4 4 10 21 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 . 6 12 Treads 7 | 2 . 1 4 Leg 3 | . . 1 2 Wheel . | . . . . Hover 10 | . . 4 6 Flight . | . . . . Utility 6 | 1 1 . 4 Device . | . . . . Storage 3 | 1 1 . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | . 3 3 4 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | . 3 1 . Ballistic Cannon 3 | . . 1 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . 1 4 13 Power 2 | . . . 2 Propulsion 9 | . . 2 7 Utility 2 | . . . 2 Weapon 5 | . 1 2 2 Highest Loss Streak 8 | . 1 3 8 Average Slot Usage (%) 75 | . 71 81 78 Engine 13 | . 14 11 14 Treads 17 | . 28 1 5 Hover 12 | . . 36 22 Storage 11 | . 14 11 6 Processor 3 | . . . 13 Ballistic Gun 10 | . 14 13 . Ballistic Cannon 2 | . . 4 8 Naked Turns . | . . . . Heaviest Build 37 | 9 25 26 37 Greatest Support 60 | 40 40 60 40 Greatest Overweight (x) 8 | 1 . 2 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 4 9 10 8 Most Carried 10 | 6 8 10 8 Average Carried 6 | 2 6 9 4 Final Capacity 10 | 6 10 10 10 Final Carried 9 | 6 8 9 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 537 | 70 308 41 118 Remotely . | . . . . Salvage Created 336 | . 249 18 69 Parts 24 | . 17 2 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . 6 1 2 Guns 6 | . 6 . . Cannons 3 | . . 1 2 Classes Destroyed 4 | . 3 . 1 Builder 1 | . 1 . . Grunt 6 | . 5 1 . Sentry 1 | . . . 1 Abomination 2 | . 1 . 1 Best Kill Streak 2 | . 2 1 1 Combat Bots Only 2 | . 2 1 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2684 | . 448 251 1985 Core 654 | . 61 32 561 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 75 92 . Volleys Fired 48 | . 24 11 13 Largest 2 | . 2 2 2 Hottest 99 | . 40 59 99 Shots Fired 84 | . 43 17 24 Gun 54 | . 43 11 . Cannon 30 | . . 6 24 Launcher . | . . . . Special . | . . . . Kinetic 82 | . 43 17 22 Thermal 2 | . . . 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 7 4 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 59 | . 27 15 17 Core Hits 20 | . 12 3 5 Critical Hits 2 | . . . 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks 8 | . . 6 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 801 | . 327 124 350 Guns 389 | . 327 62 . Cannons 412 | . . 62 350 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 783 | . 327 124 332 Thermal 18 | . . . 18 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . 3 4 Projectiles 7 | . . 3 4 Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 217 | . 6 50 217 Average Temperature 51 | . 5 24 75 Received Heat Transfer 588 | . 180 138 270 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 75 | . 75 61 56 Average Influence 28 | . 32 35 23 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 5 3 9 Investigation 9 | . 4 1 4 Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 1 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 10 10 7 Peak Tracking Total 6 | . 3 4 6 Tactical Retreats 8 | . 6 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 3 1 Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 3 9 5 Successful 7 | . 1 5 1 Failed 10 | . 2 4 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 3 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 5 . Record 2 | . . 2 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Dispatch Records 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 3 1 Full Trace Events 5 | . 1 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . . 3 2 Non-combat 2 | . . 2 . Combat 3 | . . 1 2 Robot Hacks Applied 7 | . . 5 2 parse_system 6 | . . 4 2 no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 965 | 79 498 184 204 Spaces Moved 617 | 45 260 206 106 Core 11 | 6 . . 5 Treads 316 | 39 260 4 13 Legs 1 | . . . 1 Wheels . | . . . . Hover 289 | . . 202 87 Flight . | . . . . Fastest Speed 48 | 50 160 48 48 Average Speed 116 | 148 160 58 109 Slowest Speed 450 | 160 160 180 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 47 23 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 2 5 Melee . | . . . . Projectile 7 | . . 2 5 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 753 | 57 291 251 154 Wait . | . . . . Move 612 | 44 257 205 106 Hop . | . . . . Pick Up 33 | 9 5 10 9 Fast Attach 3 | 1 1 1 . Attach 30 | 3 3 7 17 Detach 2 | . . 1 1 Swap 7 | . . 3 4 Drop 10 | . 1 7 2 Fire 48 | . 24 11 13 Melee 8 | . . 6 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Discovered new exit (range 16) 762 | -9/Materials | Entered another Materials area 762 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 772 | -8/Materials | Lost 3 parts (2n1w) 781 | -8/Materials | Garrison activated, responded to threat 947 | -8/Materials | Lost 8 parts (1p5n1u1w) 949 | -8/Materials | Core integrity fell below 50% 963 | -8/Materials | Core integrity fell below 20% 966 | -8/Materials | Destroyed by Greater Abomination with Precision Beam Rifle Last Messages --------------- Acquired Lgt. Treads. Unstable Anomaly suddenly flashes brightly. Engulfed by violent ripples tearing at the fabric of space. Greater Abomination sheds Unstable Anomaly. Jacked Greater Abomination... >>parse_system Reading system data... New IDs: Prc. Beam Rifle Acquired 14 matter. Minor Abomination absorbs Lgt. Ion Engine. Acquired 43 matter. Jacked Minor Abomination... >>parse_system Reading system data... Lgt. Treads destroyed. Imp. Datajack destroyed. Lgt. Treads destroyed. Hrd. Light Armor Plating destroyed. Ion Engine destroyed. 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