Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:19:39 Player: Copyrite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1562) 1562 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4212 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Blade Saw Blade Saw > --- INVENTORY (15) --- Micro Nuclear Core Airjet Cooling System Trap Scanner Particle Charger ECM Suite Particle Gun Improved Spread Laser Ion Cannon Axe Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Airjet Airjet > --- UTILITY ---------- Large Storage Unit Particle Charger Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Airjet Cooling System Trap Scanner Particle Charger ECM Suite Improved Light Armor Plating Ion Cannon Axe Axe [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 65 | 8 9 13 10 16 9 Power 8 | 2 . 2 1 2 1 Engine 4 | 2 . 2 . . . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 22 | 2 2 5 6 5 2 Treads 4 | . . . . 2 2 Leg 9 | 2 2 5 . . . Wheel 4 | . . . 4 . . Hover 3 | . . . . 3 . Flight 2 | . . . 2 . . Utility 14 | 2 3 . 1 6 2 Device 5 | . 1 . 1 2 1 Storage 3 | 2 1 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 21 | 2 4 6 2 3 4 Energy Gun 6 | 1 . . 2 2 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 1 4 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 5 | . . 2 . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 14 | . . 2 3 2 7 Power 2 | . . 1 . . 1 Propulsion 8 | . . 1 3 2 2 Utility 4 | . . . . . 4 Weapon . | . . . . . . Highest Loss Streak 6 | . . 2 2 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 99 93 79 90 77 Engine 7 | . 14 10 . . . Core 4 | . . . 10 9 8 Treads 1 | . . . . 4 14 Leg 18 | . 28 37 4 . . Wheel 4 | . . . 11 16 . Hover 1 | . . . . 6 4 Flight 1 | . . . 8 . . Device 4 | . 5 . 1 9 6 Storage 12 | . 15 11 11 9 9 Processor 6 | . 7 11 9 . . Hackware 1 | . . . . 2 9 Protection 3 | . . . . 15 9 Energy Gun 3 | . . . 2 15 12 Ballistic Gun 11 | . 27 6 . . . Slashing Weapon 6 | . . 10 19 . 4 Naked Turns . | . . . . . . Heaviest Build 42 | 17 27 36 36 42 40 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 7 | . 1 1 7 4 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 3 10 15 15 13 12 Average Carried 9 | . 6 10 13 9 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 8 15 13 9 11 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1593 | 316 359 222 185 274 237 Remotely . | . . . . . . Salvage Created 2306 | 136 368 616 388 438 360 Parts 168 | 11 40 44 22 26 25 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 53 | . 13 14 6 9 11 Melee 11 | . . 5 4 . 2 Guns 36 | . 13 3 2 9 9 AOE 6 | . . 6 . . . Classes Destroyed 11 | 2 4 4 . . 1 Worker 3 | . 1 1 1 . . Builder 4 | . 1 . 1 2 . Tunneler 5 | 3 . . 2 . . Hauler 1 | . . 1 . . . Recycler 4 | 1 . 1 2 . . Watcher 4 | . . 1 . 3 . Swarmer 24 | . 9 4 4 4 3 Cutter 2 | . . . . . 2 Grunt 20 | . 4 6 2 3 5 Brawler 1 | . . 1 . . . Sentry 6 | . . 3 . 2 1 Best Kill Streak 5 | 3 3 5 2 4 4 Combat Bots Only 4 | . 3 4 2 4 4 Max Kills in Single Turn 3 | 1 1 3 1 1 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee 2 | . . 2 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 308 | . 70 65 45 44 84 Missed 82 | . 18 14 14 19 17 Damage Taken 3084 | . 459 638 356 596 1035 Core 873 | . 96 150 76 297 254 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 61 . 43 . . Volleys Fired 151 | 12 56 11 10 44 18 Largest 2 | 1 2 2 2 2 2 Hottest 150 | 20 40 60 126 150 150 Shots Fired 269 | 12 105 22 20 82 28 Gun 257 | 12 105 16 20 76 28 Cannon 6 | . . . . 6 . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 133 | 12 105 16 . . . Thermal 130 | . . . 20 82 28 Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 5 8 12 15 8 4 Robot Miss Streak 7 | 1 4 1 2 3 7 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 . 2 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 209 | 9 59 34 28 49 30 Core Hits 125 | 5 27 20 13 26 34 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 4 1 1 2 Burn 2 | . . . 1 1 . Sever 6 | . . 4 . . 2 Melee Attacks 59 | . . 25 20 . 14 Impact . | . . . . . . Slashing 59 | . . 25 20 . 14 Piercing . | . . . . . . Sneak Attacks 9 | . . 1 8 . . Combat Hostiles . | . . . . . . Follow-up Attacks 10 | . . 6 2 . 2 Damage Inflicted 4505 | 117 567 1405 1066 817 533 Guns 2206 | 117 562 154 246 751 376 Cannons 54 | . . . . 54 . Explosions 538 | . . 538 . . . Melee 1690 | . . 713 820 . 157 Ramming 17 | . 5 . . 12 . Kinetic 833 | 117 562 154 . . . Thermal 1427 | . . . 246 805 376 Explosive 538 | . . 538 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1690 | . . 713 820 . 157 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 244 | . . 83 161 . . Projectiles . | . . . . . . Explosions 1 | . . 1 . . . Melee 243 | . . 82 161 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . . 40 . 6 . Shots 1 | . . 1 . . . Rammed 1 | . . . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 662 | . 18 4 411 662 537 Average Temperature 164 | . 8 3 153 171 184 Received Heat Transfer 1122 | . 84 234 129 108 567 Effects 30 | . . . 1 17 12 Shutdowns 7 | . . . 1 4 2 Energy Bleed 2 | . . . . 2 . Interference 5 | . . . . 2 3 Matter Decay 5 | . . . . 2 3 Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 1 1 Damage (major) 4 | . . . . 1 3 Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 2757 | . . . 555 1824 378 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 345 | 20 138 319 174 304 345 Initial 130 | . 13 57 109 25 130 Average 114 | 8 70 183 94 110 263 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 85 | 100 100 65 100 91 14 Level 1 14 | . . 34 . 8 85 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 28 15 12 18 15 Peak Tracking Total 6 | . 3 4 6 4 5 Tactical Retreats 5 | . 2 . . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 13 | . 6 3 . 4 . Terminals 8 | . 4 2 . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 18 6 . 9 . Successful 23 | . 13 5 . 5 . Failed 10 | . 5 1 . 4 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 16 | . 9 3 . 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 9 | . 9 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 7 3 . 3 . Record 5 | . 4 . . 1 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 3 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 2 . 3 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 20 | . 20 . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3786 | 124 1404 671 717 568 302 Spaces Moved 2169 | 73 836 389 393 356 122 Core 6 | 6 . . . . . Treads 157 | . . . . 55 102 Legs 1353 | 67 836 389 61 . . Wheels 440 | . . . 240 200 . Hover 121 | . . . . 101 20 Flight 92 | . . . 92 . . Fastest Speed 50 | 50 120 120 80 80 112 Average Speed 135 | 114 134 133 157 111 156 Slowest Speed 600 | 120 190 190 600 340 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 77 26 36 29 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 22 . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 22 | . . 22 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2681 | 100 1027 491 439 445 179 Wait 147 | . 110 25 3 9 . Move 2164 | 72 835 388 392 355 122 Hop . | . . . . . . Pick Up 43 | 5 9 21 2 4 2 Fast Attach 23 | 4 1 4 5 7 2 Attach 8 | 3 . . 2 2 1 Detach . | . . . . . . Swap 34 | 1 8 9 3 7 6 Drop 52 | 3 7 17 6 16 3 Fire 151 | 12 56 11 10 44 18 Melee 44 | . . 16 16 . 12 Ram 1 | . . . . 1 . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 10) 674 | -10/Materials | Discovered new exit (range 15) 907 | -10/Materials | Discovered new exit (range 10) 1529 | -10/Materials | Entered another Materials area 1529 | -9/Materials | Evolved 2 slots: Propulsion x2 2001 | -9/Materials | Build established: Scavenger-Mutant 2090 | -9/Materials | Identified exit to Mines 2200 | -9/Materials | Entered Mines 2325 | -9/Mines | Core integrity fell below 50% 2500 | -9/Mines | Learned location of Storage (-8) 2518 | -9/Mines | Build established: Mutant 2840 | -9/Mines | Discovered new exit (range 9) 2873 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2917 | -9/Mines | Entered Materials 2917 | -8/Materials | Evolved 2 slots: Utility x2 3075 | -8/Materials | Build established: Scavenger-Mutant 3142 | -8/Materials | Discovered new exit (range 15) 3181 | -8/Materials | Core integrity fell below 50% 3452 | -8/Materials | Build established: Mutant 3484 | -8/Materials | Identified exit to Garrison 3485 | -8/Materials | Entered Garrison 3522 | -8/Garrison | Triggered checkpoint 3598 | -8/Garrison | Triggered checkpoint 3744 | -8/Garrison | Triggered checkpoint 3778 | -8/Garrison | Core integrity fell below 20% 3787 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- C-17 Slicer destroyed. Acquired 38 matter. Acquired Blade Saw. Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. G-47 Trooper destroyed. Acquired 35 matter. G-47 Trooper Aluminum Leg severed. Lgt. Nuclear Core destroyed. Lgt. Treads destroyed. Arm. Treads destroyed. Imp. Light Armor Plating destroyed. G-47 Trooper Lgt. Nuclear Core severed. Blade Saw follow-up attack on G-47 Trooper. Critical hit (Burn: +37). Hacking Suite destroyed. Blade Saw follow-up attack on G-47 Trooper. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ############ #??????????????????????????????????? | | =[*[===*% ] ########???????????????????????????? | | ##%*=####### ^ #???????????????????????????? | | ?#[%=#?????# ^ #???????????????????????????? | | ###+##?????######## #???????????????????????????? | | #??%#?????????????# #???????????????????????????? | | #??%#?????????????# #???????????????????????????? | | #??= ?????????????# #???????????????????????????? | | #??##?????????????# #???????????????????????????? | | ??????????????????# #######?????????????????????? | | ??????????????????# ## %@*#?????????????????????? | | ?????????????????## ## [=%## ##????????????????? | | ?????????????????# gg #????????????????? | | ?????????????????# gg ???????????? | | ?????????????????# ???????????? | | ?????????????????# ## ## ######???????????? | | ?????????????????# ## #? #????????????????? | | ?????????????????" ? 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"????????????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????# ?# #? #????????????????? | | ?????????????????# ? ?? ????????????????? | | ?????????????????# ? ??? ????????????????? | | ?????????????????# ?? ????????????????????? | | ?????????????????# ??""""??????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Crack Shot Risk Taker Universal Adapter Challenges ------------ None Game ------ Seed QuantumMissileBay Manual? 0 Play Time 00:51:27 Cumulative 1.4 hours Start 2024.03.31 @ 12:29:00 End 2024.03.31 @ 13:19:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b72b3348-0fa1-4dd9-bd5f-917831816729