Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.17 @ 15:52:29 Player: Moridin Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (538) 538 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3568 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 223/280 System Corruption 0% Temperature Critical (526) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Particle Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Shock Rifle Particle Cannon Gauss Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Shock Rifle Particle Cannon Gauss Rifle EMP Blaster [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 26 | 6 1 6 . 1 1 3 8 Power 4 | 1 . 1 . 1 . 1 . Engine 4 | 1 . 1 . 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 2 . . 1 . 6 Treads . | . . . . . . . . Leg 11 | 2 . 2 . . 1 . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 1 1 . . . 2 1 Device 2 | . 1 . . . . 1 . Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 5 | 2 . 2 . . . . 1 Energy Gun 3 | 1 . 2 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 2 | . . . . . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 95 99 100 100 100 97 96 Engine 10 | . 14 11 11 11 11 9 7 Leg 40 | . 28 43 44 44 44 36 27 Device 11 | . 9 11 11 11 11 18 15 Storage 10 | . 14 11 11 11 11 9 7 Processor 1 | . . . . . . 6 7 Energy Gun 20 | . 14 21 22 22 22 18 14 Ballistic Gun 1 | . 14 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 12 32 32 32 32 36 45 Greatest Support 61 | 20 20 40 40 40 45 45 61 Greatest Overweight (x) 1 | 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 15 15 15 Most Carried 12 | 6 8 8 8 9 11 11 12 Average Carried 8 | 3 7 7 8 8 10 10 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 12 | 6 8 8 8 8 11 11 12 Class Distribution -------------------- 85% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Matter Collected 467 | 190 88 50 . . 30 30 79 Remotely . | . . . . . . . . Salvage Created 602 | . 105 28 . . 111 79 279 Parts 31 | . 4 4 . . 8 6 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 15 | . 2 . . . 4 3 6 Guns 12 | . 2 . . . 4 3 3 Cannons 3 | . . . . . . . 3 Classes Destroyed 4 | . 2 . . . 2 . . Watcher 3 | . 1 1 . . . 1 . Swarmer 6 | . . . . . 3 3 . Grunt 8 | . 2 . . . . . 6 Hunter 1 | . . . . . 1 . . Best Kill Streak 4 | . 2 1 . . 3 3 4 Combat Bots Only 4 | . 2 . . . 3 3 4 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Damage Taken 1507 | . 91 48 . . 117 30 1221 Core 870 | . 18 18 . . 27 6 801 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 92 . . . 88 98 . Volleys Fired 48 | . 8 2 . . 9 7 22 Largest 3 | . 2 2 . . 2 2 3 Hottest 180 | . 70 112 . . 112 112 180 Shots Fired 95 | . 16 4 . . 18 14 43 Gun 73 | . 16 4 . . 18 14 21 Cannon 22 | . . . . . . . 22 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 8 | . 8 . . . . . . Thermal 87 | . 8 4 . . 18 14 43 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 7 5 . . 9 10 14 Robot Miss Streak 2 | . 1 1 . . 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 67 | . 11 2 . . 11 11 32 Core Hits 31 | . 7 1 . . 5 5 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . 2 1 Burn 3 | . . . . . . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1155 | . 113 33 . . 217 193 599 Guns 814 | . 113 33 . . 204 193 271 Cannons 328 | . . . . . . . 328 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 13 | . . . . . 13 . . Kinetic 39 | . 39 . . . . . . Thermal 1103 | . 74 33 . . 204 193 599 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 1053 | . 163 42 . . 252 121 1053 Average Temperature 265 | . 67 26 . . 100 51 478 Received Heat Transfer 483 | . 87 18 . . . . 378 Effects 25 | . . . . . 2 . 23 Shutdowns 3 | . . . . . . . 3 Energy Bleed 4 | . . . . . . . 4 Interference 2 | . . . . . 2 . . Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . 2 1 3 Heat Transferred 2553 | . 222 74 . . 444 555 1258 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Peak Influence 202 | . 100 94 30 . 135 83 202 Initial 36 | . . 36 30 . . . 31 Average 42 | . 25 75 30 . 23 33 71 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 . 100 100 92 Level 1 1 | . . . . . . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . 1 . . . . 1 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 31 | . 3 7 . . 7 4 10 Peak Tracking Total 6 | . 2 4 . . 4 3 6 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Machines Accessed 11 | . 3 2 . 4 . 1 1 Terminals 6 | . 3 2 . . . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 7 6 . 49 . 1 2 Successful 60 | . 4 4 . 49 . 1 2 Failed 5 | . 3 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . 4 . . . Terminals 14 | . 7 6 . . . 1 . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 58 | . 4 4 . 49 . 1 . Record 49 | . . . . 49 . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Security Status 1 | . . . . . . 1 . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 . . . . 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Turns Passed 2657 | 74 194 295 78 1030 524 172 290 Spaces Moved 1933 | 51 138 222 66 852 400 120 84 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 1929 | 47 138 222 66 852 400 120 84 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 120 | 116 120 120 120 120 120 120 132 Slowest Speed 190 | 120 120 120 120 120 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 40 26 25 92 82 21 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Total 2171 | 62 152 249 65 860 425 133 225 Wait 133 | . . 10 . . 13 2 108 Move 1926 | 50 137 221 65 851 399 119 84 Hop . | . . . . . . . . Pick Up 19 | 6 4 4 . 1 2 1 1 Fast Attach 14 | 6 1 1 . 1 . 2 3 Attach 5 | . . 2 . . . 1 2 Detach . | . . . . . . . . Swap 7 | . . 3 . . 1 . 3 Drop 13 | . 2 6 . 2 . 1 2 Fire 48 | . 8 2 . . 9 7 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . 5 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 12) 152 | -10/Materials | Discovered new exit (range 3) 251 | -10/Materials | Discovered new exit (range 16) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 339 | -9/Materials | Identified exit to Mines 391 | -9/Materials | Met 8R-AWN 564 | -9/Materials | Entered Mines 566 | -9/Mines | Followed 8R-AWN into the Mines 636 | -9/Mines | Discovered new exit (range 5) 642 | -9/Mines | Entered Exiles 678 | -9/Exiles | Welcomed by 8R-AWN 699 | -9/Exiles | Met EX-HEX 808 | -9/Exiles | Met EX-DEC 841 | -9/Exiles | Learned location of Zion (-7) 868 | -9/Exiles | Met EX-BIN 930 | -9/Exiles | Discovered new exit (range 12) 1199 | -9/Exiles | Visited The Gauntlet 1375 | -9/Exiles | Learned about 8R-AWN's background 1404 | -9/Exiles | Discovered new exit (range 14) 1672 | -9/Exiles | Entered Mines 1686 | -8/Mines | Discovered new exit (range 7) 2185 | -8/Mines | Discovered new exit (range 9) 2196 | -8/Mines | Entered Materials 2196 | -8/Materials | Evolved 2 slots: Utility x2 2349 | -8/Materials | Discovered new exit (range 16) 2367 | -8/Materials | Identified exit to Factory 2368 | -8/Materials | Entered Factory 2368 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2466 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2533 | -7/Factory | Build established: Skirmisher 2651 | -7/Factory | Core integrity fell below 50% 2657 | -7/Factory | Core integrity fell below 20% 2659 | -7/Factory | Core destroyed Last Messages --------------- 02635_ Overheating: Core damaged (-70). 02636_ Carbon-fiber Leg melted. 02636_ Adv. Heat Sink melted. 02636_ G-50 Soldier destroyed. 02638_ Overheating: Matter decay (-39). 02639_ Power failure, Hvy. Ion Engine shutdown. 02639_ Acquired 39 matter. 02641_ Overheating: Sensor Array damaged (-15). 02641_ Overheating: Structural Scanner damaged (-5). 02641_ Overheating: Hrd. Light Armor Plating damaged (-42). 02641_ Overheating: Aluminum Leg damaged (-6). 02642_ Overheating: Matter decay (-45). 02642_ Acquired Aluminum Leg. 02643_ Overheating: Energy bleed (-55). 02646_ Acquired Aluminum Leg. 02650_ Overheating: Energy bleed (-50). 02651_ Overheating: Core damaged (-98). 02652_ Overheating: Core damaged (-140). 02657_ Overheating: Core damaged (-133). 02659_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ???# #???????????????????????????????????????? | | ???# #?????????? ????????????????????????????? | | ???# #???????? ??????????????????????????? | | ??# #???????? ????????????????????????? | | ??# #???????? #???????????????????????? | | ?# #???????? #???????????????????????? | | ?# #???????? #???????????????????????? | | # #???????? ????????????????????????? | | # #???????? ?????????????????????????? | | ? + #???????? ??????????????????????????? | | ???# #???????? ???????????????????????????? | | ???# #???????? ????????????????????????????? | | #### ##########+#############????????????????? | | ???????????????? | | ???????????????? | | " """" ??????????????? | | " """" ??????????????? | | " """" % ??????????????? | | ###########+##########??????????????????? | | " "" #?????# % """" #????????????????????? | | " "" #?????# ""R"" #????????????????????? | | " F" #?????# | "" "" #????????????????????? | | "" #?????# #????????????????????? | | #?????# = #????????????????????? | | #?????# % #????????????????????? | | ###+####?????# @ #????????????????????? | | #????? + """"""%%% #????????????????????? | | ###??????? # """"""**** #????????????????????? | | ??????????? ??# """""" #????????????????????? | | ???????????????# """""" #????????????????????? | | ?????????????????? #????????????????????? | | ?????????????????############?????t??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeSuspensionScrap Manual? 0 Play Time 00:35:49 Cumulative 21.3 hours Start 2023.04.16 @ 11:28:41 End 2023.04.17 @ 15:52:29 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 23 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 971c9d14-3bb0-4bd7-9c4f-03f92af60f43