Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:07:41 Player: djrubbie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1860) 1860 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 5121 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 37 Cogmind --------- Core Integrity 186/700 Matter 141/300 Energy 150/150 System Corruption 0% Temperature Critical (559) Movement Core (800) Ox15 Location -7/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Thermal Generator Improved Heat Sink Coolant Injector Small Storage Unit Seismic Detector Target Analyzer Arc Projector Gauss Cannon Improved Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Thermal Generator Improved Heat Sink Coolant Injector Small Storage Unit Seismic Detector Target Analyzer Arc Projector Heavy Laser Gauss Cannon Missile Launcher Improved Datajack Remote Datajack Remote Datajack [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . . 1 . Parts Attached 72 | 8 2 15 3 12 28 4 Power 7 | 2 . 1 . 2 2 . Engine 6 | 2 . 1 . 2 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . 2 4 1 Treads . | . . . . . . . Leg 11 | 2 . 2 . 2 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 . 2 2 4 7 1 Device 8 | 1 . 2 1 . 4 . Storage 5 | 1 . . . 2 2 . Processor 3 | . . . 1 2 . . Hackware 2 | . . . . . 1 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 36 | 2 2 10 1 4 15 2 Energy Gun 14 | 2 1 6 1 . 3 1 Energy Cannon 3 | . . . . . 3 . Ballistic Gun 6 | . . 1 . 2 3 . Ballistic Cannon 4 | . . . . . 4 . Launcher 5 | . 1 . . 2 1 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . 3 . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 19 | . 1 1 . 1 6 10 Power 3 | . . . . 1 1 1 Propulsion 5 | . . . . . 1 4 Utility 2 | . . 1 . . 1 . Weapon 9 | . 1 . . . 3 5 Highest Loss Streak 10 | . 1 1 . 1 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 80 89 97 95 90 Engine 11 | . 14 11 11 6 12 5 Leg 28 | . 28 22 22 36 29 24 Device 9 | . 14 15 22 9 5 1 Storage 8 | . 14 11 11 9 7 7 Processor 11 | . . . 1 17 15 15 Energy Gun 7 | . 22 16 22 6 3 . Energy Cannon 2 | . . . . . 4 . Ballistic Gun 4 | . . . . 6 5 13 Ballistic Cannon 3 | . . . . . 4 5 Launcher 2 | . 4 2 . 5 1 . Naked Turns . | . . . . . . . Heaviest Build 72 | 15 16 20 20 54 72 70 Greatest Support 59 | 20 20 24 24 48 56 59 Greatest Overweight (x) 1 | . . . . 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 11 | 7 8 8 8 10 13 20 Most Carried 15 | 5 3 8 8 9 15 13 Average Carried 8 | 1 2 6 7 7 9 12 Final Capacity 20 | 8 8 8 8 8 20 20 Final Carried 13 | 2 2 8 8 8 13 11 Class Distribution -------------------- 53% | Gunner 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1533 | 280 29 193 35 189 663 144 Remotely 228 | . . 193 35 . . . Salvage Created 1530 | 81 49 242 94 306 748 10 Parts 101 | 5 2 13 8 28 44 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 41 | . 3 6 3 12 17 . Guns 16 | . . 6 3 2 5 . Cannons 9 | . . . . . 9 . AOE 16 | . 3 . . 10 3 . Classes Destroyed 13 | 2 1 3 1 3 3 . Worker 2 | . . . . 1 1 . Builder 1 | . . . . . 1 . Tunneler 2 | 1 . . . 1 . . Recycler 3 | 1 . . . . 2 . Mechanic 1 | . . . . 1 . . Operator 2 | . . . . 1 . 1 Watcher 5 | . . 1 . 2 2 . Swarmer 12 | . . . 1 8 3 . Grunt 18 | . 3 3 2 4 6 . Duelist 1 | . . 1 . . . . Sentry 4 | . . 2 . . 2 . Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . 4 . Best Kill Streak 10 | 2 3 3 2 10 5 1 Combat Bots Only 8 | . 3 2 2 8 4 . Max Kills in Single Turn 4 | 1 2 1 2 4 3 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 . . 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 248 | . 17 26 3 24 112 66 Missed 72 | . 5 4 1 11 43 8 Damage Taken 3035 | . 149 462 22 267 1137 998 Core 640 | . 35 66 9 16 207 307 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 86 . 81 97 . . Volleys Fired 119 | 3 7 29 3 23 41 13 Largest 3 | 2 2 2 2 2 3 3 Hottest 166 | 90 90 126 126 103 166 109 Shots Fired 262 | 5 14 50 7 46 113 27 Gun 163 | 5 10 49 7 34 38 20 Cannon 66 | . . . . . 60 6 Launcher 33 | . 4 1 . 12 15 1 Special . | . . . . . . . Kinetic 102 | . . 5 . 14 61 22 Thermal 61 | 3 3 40 7 4 . 4 Explosive 33 | . 4 1 . 12 15 1 Electromagnetic 66 | 2 7 4 . 16 37 . Robot Hit Streak 16 | 2 4 9 3 5 9 16 Robot Miss Streak 6 | 1 5 6 1 3 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 150 | 3 6 33 4 26 58 20 Core Hits 96 | 2 6 11 4 27 34 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 2 1 Blast 2 | . . . . . 1 1 Corrupt 1 | . . . . . 1 . Melee Attacks 1 | . . 1 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5320 | 40 389 510 67 1328 2444 542 Guns 1651 | 40 36 510 67 378 385 235 Cannons 1029 | . . . . . 888 141 Explosions 2640 | . 353 . . 950 1171 166 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1309 | . . 47 . 163 799 300 Thermal 1023 | 25 12 463 67 134 246 76 Explosive 2293 | . 353 . . 849 925 166 Electromagnetic 695 | 15 24 . . 182 474 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . . . Average Corruption 2 | . . 2 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 5 5 . . . Message Errors 2 | . . 1 1 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . 1 1 . . . Alerts 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 392 | . 4 . . 71 311 6 Projectiles 47 | . . . . . 47 . Explosions 345 | . 4 . . 71 264 6 Melee . | . . . . . . . Knockbacks 7 | . . . . . 4 3 Impact . | . . . . . . . Kinetic 6 | . . . . . 4 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 400 | . 13 24 . 99 227 37 Shots 12 | . 2 1 . 4 4 1 Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 566 | 60 90 566 129 108 308 550 Average Temperature 115 | 26 52 209 52 30 82 200 Received Heat Transfer 1110 | . 72 87 9 72 276 594 Effects 4 | . . 3 . . . 1 Shutdowns 3 | . . 3 . . . . Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 5 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 1604 | 74 37 999 148 174 100 72 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 680 | 10 188 304 203 484 680 350 Initial 309 | . 6 79 118 78 219 309 Average 312 | 5 46 154 177 265 415 303 Maximum Alert Level 2 | . . 1 1 2 2 1 Low Security (%) 26 | 100 100 73 60 46 . . Level 1 43 | . . 26 39 27 52 100 Level 2 29 | . . . . 25 47 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . . . 9 2 Investigation 2 | . 1 . . . 1 . Extermination 5 | . . . . . 5 . Reinforcement 4 | . 1 . . . 3 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 5 | . . 1 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 5 10 3 17 24 8 Peak Tracking Total 8 | . 8 4 2 6 5 5 Tactical Retreats 5 | . 2 . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 4 | . 1 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 12 | . 1 . . 1 9 1 Max in Single Turn 6 | . 1 . . 1 6 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 5 | . . 1 . . 3 1 Terminals 5 | . . 1 . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . . 1 . . 7 4 Successful 10 | . . 1 . . 6 3 Failed 2 | . . . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . . 1 . . 7 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . 1 . . 6 3 Record 6 | . . 1 . . 4 1 Prototype ID Bank 1 | . . . . . . 1 Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used 1 | . . . . . . 1 Hacking Detections 3 | . . . . . 2 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 108 | . . . . . . 108 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 2744 | 80 101 276 322 340 1515 110 Spaces Moved 1572 | 55 64 151 222 141 901 38 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 1557 | 40 64 151 222 141 901 38 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 189 Average Speed 117 | 100 120 102 90 105 125 189 Slowest Speed 190 | 120 120 120 90 180 189 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 24 20 49 16 25 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 351 | . 33 6 . 92 211 9 Melee . | . . . . . . . Projectile 17 | . . . . . 14 3 AOE 334 | . 33 6 . 92 197 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2244 | 74 73 222 338 287 1194 56 Wait 387 | . . 1 106 97 183 . Move 1566 | 54 63 150 221 140 900 38 Hop . | . . . . . . . Pick Up 67 | 9 1 16 3 9 28 1 Fast Attach . | . . . . . . . Attach 39 | 7 1 4 1 5 18 3 Detach 3 | . . 1 . . 2 . Swap 33 | 1 1 11 2 7 10 1 Drop 27 | . . 7 2 6 12 . Fire 119 | 3 7 29 3 23 41 13 Melee 1 | . . 1 . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x2 343 | -9/Materials | Build established: Mutant 445 | -9/Materials | Discovered new exit (range 14) 458 | -9/Materials | Entered Mines 463 | -9/Mines | Learned Materials stockpile data 486 | -9/Mines | Met a Derelict bent on vengeance 505 | -9/Mines | Assembled infested the area 695 | -9/Mines | Learned 2 Materials zone layouts 769 | -9/Mines | Discovered new exit (range 8) 776 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 780 | -9/Mines | Entered Materials 780 | -8/Materials | Evolved 2 slots: Propulsion x2 983 | -8/Materials | Destroyed 8 combat bots 1041 | -8/Materials | Discovered new exit (range 16) 1101 | -8/Materials | Identified exit to Factory 1120 | -8/Materials | Entered Factory 1120 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1443 | -7/Factory | Build established: Gunner 2605 | -7/Factory | Discovered new exit (range 6) 2612 | -7/Factory | Identified exit to Storage 2635 | -7/Factory | Entered Storage 2670 | -7/Storage | Met a pair of Derelict thieves 2734 | -7/Storage | Core integrity fell below 50% 2745 | -7/Storage | Self-destructed Last Messages --------------- G-47 Trooper knocked back. U-05 Engineer builds a Wall. Deuterium Engine destroyed. Destroyed Deuterium Engine. Missile Launcher destroyed. Destroyed Missile Launcher. Door Terminal disabled. Slug penetrates G-50 Soldier. G-50 Soldier Carbon-fiber Leg blasted off. Carbon-fiber Leg destroyed. Titanium Leg destroyed. Gauss Cannon destroyed. VSS Leg destroyed. Critical hit (Burn: +37). Overheating: System interference. Imp. Signal Interpreter temporarily disabled. Critical hit (Burn: +37). Enh. Autogun destroyed. Hvy. Laser destroyed. Critical hit (Burn: +37). 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"T ?????????? | | ??????????????????## ?????????? | | ???????????????????# ?????????? | | ???????????????????######?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Maybe Next Time I'll Detach My Launcher Please Form A Line Use The Force Challenges ------------ None Game ------ Seed LightpackBombCleaver Manual? 0 Play Time 00:58:54 Cumulative 7.2 hours Start 2024.04.03 @ 22:08:34 End 2024.04.03 @ 23:07:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ad31283-a394-4a93-86db-29d8b0420052