Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 03:03:49 Player: applejuice Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (15) 75 Value Destroyed (282) 282 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1114) 1114 TOTAL SCORE: 6611 Bonus ------- Follower Combat Kills 314 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (2) Movement Flying (35) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- VTOL Module > --- UTILITY (8) ------ Experimental Optical Array Experimental Optical Array Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Improved Gyrokinetic Inverter Small Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cryofiber Web Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Jamming Amplifier > --- WEAPON ----------- Improved Plasma Cutter Heavy Flail > --- INVENTORY -------- Subdweller Monowheel Cloaking Device Beamcaster Remote Datajack Hammer [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Heavy Flail Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . . . . 8 2 . . 2 . Power 1 | . . . . . 1 . . . . . Propulsion 5 | . . . . . 5 . . . . . Utility 6 | . . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 50 | 7 4 6 1 2 11 4 . . 7 8 Power 7 | 1 1 1 . 1 . 1 . . . 2 Engine 4 | 1 1 1 . . . 1 . . . . Core 1 | . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 18 | 2 2 4 . . 4 . . . 2 4 Treads . | . . . . . . . . . . . Leg 5 | 2 2 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 11 | . . 3 . . 4 . . . . 4 Utility 15 | 1 1 . . 1 4 2 . . 5 1 Device 8 | . 1 . . . 2 2 . . 2 1 Storage 1 | 1 . . . . . . . . . . Processor 5 | . . . . 1 2 . . . 2 . Hackware 1 | . . . . . . . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 10 | 3 . 1 1 . 3 1 . . . 1 Energy Gun 3 | 1 . 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . 1 1 . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Corrupted Parts 2 | . 1 1 . . . . . . . . System Corruption 3 | . 2 1 . . . . . . . . Parts Lost 24 | . 1 5 . . 2 5 . . 5 6 Power 3 | . 1 1 . . 1 . . . . . Propulsion 11 | . . 2 . . 1 5 . . 1 2 Utility 6 | . . . . . . . . . 3 3 Weapon 4 | . . 2 . . . . . . 1 1 Highest Loss Streak 4 | . 1 4 . . 2 2 . . 4 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . 2 4 7 8 2 7 3 3 3 3 Power . | . . . . . . . . 1 1 1 Propulsion 1 | . . 3 3 4 1 . . . . 1 Utility . | . . . . . . 2 2 2 2 1 Weapon 1 | . 1 . 3 2 . 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 4 | . . . 1 1 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . 2 . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 54 | . 91 79 57 65 86 49 23 23 22 26 Engine 6 | . 9 8 14 14 5 . . . . . Leg 3 | . 28 11 . . . . . . . . Flight 15 | . . 14 28 28 43 19 5 5 2 1 Device 5 | . 10 11 . . 3 8 5 5 3 5 Storage 7 | . 14 14 14 14 6 5 . . . . Processor 5 | . . . . 8 9 6 5 5 11 15 Energy Gun 2 | . 14 7 . . 3 . . . . . Ballistic Gun 2 | . 14 11 . . . . . . . . Impact Weapon 1 | . . . . . 5 3 5 5 3 . Peak Build Rating 47 | 6 7 8 6 14 42 47 21 13 33 36 Average Rating 15 | 4 6 6 4 10 33 24 13 13 21 30 On Entrance 13 | . 6 7 4 5 14 37 16 13 13 30 Avg Prop Armor Cover (%) 2 | . . . . . 2 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 23 | 12 16 15 10 8 23 20 4 4 4 3 Greatest Support 30 | 20 20 20 8 8 30 26 4 4 21 12 Greatest Overweight (x) 3 | 3 . 2 1 . . 2 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 2 4 8 8 8 7 8 7 3 5 5 Average Carried 4 | . 2 4 7 7 2 7 3 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 3 7 8 8 5 7 3 3 4 5 Class Distribution -------------------- 77% | Mutant 10% | Scavenger-Sprinter 3% | Sprinter 3% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scout | -4/Armory Resources | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Matter Collected 921 | 140 148 33 235 . . 9 85 49 . 222 Remotely . | . . . . . . . . . . . Salvage Created 471 | . 223 126 . . 35 26 12 49 . . Parts 24 | . 15 9 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . 8 . . . 1 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 10 | . 5 5 . . . . . . . . Guns 10 | . 5 5 . . . . . . . . Classes Destroyed 7 | . 3 1 . . 1 1 . 1 . . Worker 2 | . . 1 . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 6 | . 3 3 . . . . . . . . Grunt 4 | . 2 2 . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 4 | . 4 3 . . 1 1 . . . . Combat Bots Only 4 | . 4 3 . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Hostile Shots Fired 314 | . 49 53 3 . 45 23 10 . 99 32 Missed 115 | . 12 8 3 . 27 7 4 . 49 5 Hits 199 | . 37 45 . . 18 16 6 . 50 27 Melee 6 | . . . . . . . . . . 6 Projectile 193 | . 37 45 . . 18 16 6 . 50 21 AOE 1 | . . . . . . . . . . 1 Critical Strikes 7 | . 3 1 . . . . . . . 3 Damage Taken 3170 | 1 452 580 . . 151 243 119 . 869 755 Core 1559 | . 94 122 . . 24 75 83 . 643 518 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 13 97 . . 84 . . Volleys Fired 55 | . 19 33 . . 3 . . . . . Largest 2 | . 2 2 . . 1 . . . . . Hottest 85 | . 60 85 . . 5 . . . . . Shots Fired 85 | . 38 44 . . 3 . . . . . Gun 82 | . 38 44 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 3 | . . . . . 3 . . . . . Kinetic 55 | . 19 36 . . . . . . . . Thermal 5 | . . 5 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 22 | . 19 3 . . . . . . . . Robot Hit Streak 7 | . 7 5 . . 4 . . . . . Robot Miss Streak 4 | . 4 3 . . 1 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 61 | . 24 30 . . 3 2 1 1 . . Core Hits 21 | . 11 9 . . . . 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 1 | . . . . . . . . 1 . . Smash 1 | . . . . . . . . 1 . . Melee Attacks 25 | . . . 1 . 2 15 5 1 1 . Impact 25 | . . . 1 . 2 15 5 1 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 1 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1285 | 2 339 395 . . 53 225 157 114 . . Guns 724 | . 329 395 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 549 | . . . . . 53 225 157 114 . . Ramming 12 | 2 10 . . . . . . . . . Kinetic 490 | . 155 335 . . . . . . . . Thermal 47 | . . 47 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 187 | . 174 13 . . . . . . . . Impact 549 | . . . . . 53 225 157 114 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 2 3 3 . . . . . 1 2 Average Corruption 2 | . 2 2 3 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . 6 10 . . . . . . 2 Message Errors 4 | . . 1 2 . . . . . . 1 Matter Fused 4 | . . 1 3 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . Energy Discharges 3 | . . 1 2 . . . . . . . Data Loss (minor) 5 | . . 1 3 . . . . . . 1 Misfires 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 290 | . . . . . 31 145 . 114 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 290 | . . . . . 31 145 . 114 . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | 1 . . . . . . . . . . Targets Rammed 3 | 1 2 . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 406 | . 175 230 . . 406 2 . . . . Average Temperature 88 | . 90 46 . . 103 2 . . . . Received Heat Transfer 732 | . 243 306 . . 42 27 36 . 60 18 Effects 4 | . . . . . 4 . . . . . Shutdowns 2 | . . . . . 2 . . . . . Interference 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . 1 4 . 1 . . Impact Corruptions 14 | . . . . . 1 5 . 8 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 111 | . . 111 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 . . 100 100 . . 100 85 Level 1 2 | . . . . . . . . . . 14 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 255 | . 80 70 . . 77 35 . . 118 255 Initial 112 | . . 17 . . . 35 . . 112 29 Average 31 | . 34 30 . . 14 8 . . 64 58 Influence Increases 1317 | . 125 140 . . 112 67 330 . 98 445 Destroy 0b10 Robot/C 420 | . 100 100 . . . . . . . 220 Destroy 0b10 Robot/NC 25 | . 5 5 . . 5 10 . . . . Destroy Leader 62 | . 20 20 . . 2 . . . . 20 Allied During Kill 145 | . . . . . . . . . . 145 Successful Hack 6 | . . . . . . . . . 6 . Disable Machine 30 | . . 15 . . 15 . . . . . Destroy Structure 14 | . . . . . . 12 . . 2 . Partial Spotted 30 | . . . . . 15 . . . 15 . Lose Combat Pursuer 585 | . . . . . 75 45 330 . 75 60 Influence Decreases 1072 | . 80 180 5 . 40 139 110 42 216 260 Entered New Map 207 | . . 28 3 . . 37 . 42 66 31 Time Decay 553 | . 70 110 2 . 20 82 110 . 90 69 Lost Part 182 | . 10 42 . . 20 20 . . 50 40 Lost Ally 130 | . . . . . . . . . 10 120 Squads Dispatched 7 | . . . . . 1 1 . . 2 3 Investigation 1 | . . . . . 1 . . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 4 | . . . . . . . . . 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 7 6 5 . 12 3 14 . 20 25 Peak Tracking Total 13 | . 5 3 4 . 7 3 7 . 13 13 Tactical Retreats 17 | . 1 . 1 . 3 2 6 . 2 2 ECM-based Alert Blocks 1 | . 1 . . . . . . . . . Traps | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Traps Triggered 2 | . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Machines Disabled 2 | . . 1 . . 1 . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Machines Accessed 12 | . 1 . . 2 2 3 2 . 2 . Terminals 6 | . 1 . . . 1 2 1 . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 3 . . 7 5 4 2 . 3 . Successful 11 | . 1 . . 7 . . 2 . 1 . Failed 13 | . 2 . . . 5 4 . . 2 . Catastrophic 4 | . 1 . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 3 . . . 4 3 . . 2 . Terminals 13 | . 3 . . . 4 3 1 . 2 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 1 . . 7 . . 2 . . . Record 8 | . . . . 7 . . 1 . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 3 . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . . Non-combat 2 | . . . . . 2 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . parse_system 1 | . . . . . 1 . . . . . no_distress 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Total Allies 13 | . . . . . . . . . 1 12 Largest Group 10 | . . . . . . . . . 1 10 Highest-Rated Group 481 | . . . . . . . . . 10 481 Highest-Rated Ally 58 | . . . . . . . . . 10 58 Total Orders . | . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . . 65 Total Damage 2177 | . . . . . . . . . . 2177 Kills 12 | . . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Active Infowar (turns) 1178 | . 111 . . . 53 280 317 19 175 223 Optics 349 | . . . . . . . . . 126 223 Sensors 778 | . . . . . 52 280 317 19 49 61 Triangulation 26 | . . . . . . . . . 26 . Cloaking 1 | . . . . . 1 . . . . . Jamming 2 | . . . . . . . . . . 2 ECM 111 | . 111 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Turns Passed 2394 | 46 224 246 353 276 177 324 317 19 189 223 Spaces Moved 3828 | 27 114 218 561 551 490 491 688 40 367 281 Core 210 | 9 . . . . . . . . 147 54 Treads . | . . . . . . . . . . . Legs 154 | 18 114 22 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 190 | . . . . . . . . . 56 134 Flight 3274 | . . 196 561 551 490 491 688 40 164 93 Fastest Speed 21 | 50 120 37 37 37 21 24 40 40 40 29 Average Speed 41 | 123 120 67 37 37 23 37 40 40 45 40 Slowest Speed 210 | 200 120 210 117 37 27 200 40 40 70 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . 3 . . 5 1 . . 3 3 Potential Cave-ins 8 | . . . . . . 6 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 25 58 22 36 16 10 86 8 12 25 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 3 | . . . . 1 . . 2 . . . Spaces Dug 17 | . . . . . . 12 4 . 1 . Terrain Destroyed 17 | . . . . . . 12 4 . 1 . Melee 17 | . . . . . . 12 4 . 1 . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Arm Total 4475 | 35 162 271 704 622 539 612 725 40 380 385 Wait 418 | . 22 6 134 63 32 81 25 . 6 49 Move 3789 | 26 113 211 560 550 479 488 687 39 360 276 Hop 14 | . . 3 . . 5 1 . . 3 2 Pick Up 15 | 1 1 4 3 2 1 3 . . . . Fast Attach 41 | 6 1 5 . 3 7 4 . . 7 8 Attach 18 | . 1 1 2 . 6 5 1 . 1 1 Detach 22 | . . 3 2 . 3 8 2 . 2 2 Swap 5 | 1 2 1 . . 1 . . . . . Drop 23 | . 1 4 2 4 . 7 5 . . . Fire 55 | . 19 33 . . 3 . . . . . Melee 25 | . . . 1 . 2 15 5 1 1 . Ram 1 | 1 . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 47 | . . . . . . . . . . 47 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines -10/Subcaves -8/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Res] / *Arm) -4/Armory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Identified exit to Mines 113 | -10/Materials | Discovered new exit (range 4) 256 | -10/Materials | Discovered new exit (range 8) 271 | -10/Materials | Entered Mines 284 | -10/Mines | Core integrity fell below 50% 303 | -10/Mines | Build established: Mutant 326 | -10/Mines | Core integrity fell below 20% 360 | -10/Mines | Lost 4 parts (1p1n2w) 434 | -10/Mines | Learned location of Zion (-6) 514 | -10/Mines | Discovered new exit (range 10) 517 | -10/Mines | Entered Subcaves 518 | -10/Subcaves | Approached by a straggling Scientist 586 | -10/Subcaves | Ambushed by swarm of Subdwellers 793 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 796 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 870 | -10/Subcaves | Entered Scraptown 870 | -8/Scraptown | System corruption cleaned by C-Scrubber 936 | -8/Scraptown | Visited UFD Registry 936 | -8/Scraptown | Registered with UFD as "Pipespawn" 949 | -8/Scraptown | Visited Modified Component R&D 974 | -8/Scraptown | Visited Curators Association 983 | -8/Scraptown | Visited A0-MCA Data Center 985 | -8/Scraptown | Given a B+ rating by A0-MCA 989 | -8/Scraptown | Found A0-MCA's Component Scanner 1027 | -8/Scraptown | Discovered new exit (range 5) 1065 | -8/Scraptown | Met Optimus 1065 | -8/Scraptown | Accepted into 0bPrime 1146 | -8/Scraptown | Entered Factory 1146 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x5, Utility x2 1311 | -6/Factory | Discovered new exit (range 15) 1322 | -6/Factory | Identified exit to Factory 1323 | -6/Factory | Entered another Factory area 1323 | -5/Factory | Evolved 2 slots: Utility x2 1635 | -5/Factory | Discovered new exit (range 5) 1641 | -5/Factory | Identified exit to Upper Caves 1647 | -5/Factory | Entered Upper Caves 1711 | -5/Upper Caves | Learned Factory emergency access door positions 1788 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1960 | -5/Upper Caves | Discovered new exit (range 12) 1964 | -5/Upper Caves | Identified exit to Upper Caves 1964 | -5/Upper Caves | Entered another Upper Caves area 1980 | -5/Upper Caves | Discovered new exit (range 8) 1982 | -5/Upper Caves | Identified exit to Factory 1983 | -5/Upper Caves | Entered Factory 1983 | -4/Factory | Evolved 2 slots: Utility x2 2111 | -4/Factory | Lost 4 parts (1n3u) 2150 | -4/Factory | Core integrity fell below 50% 2169 | -4/Factory | Discovered new exit (range 8) 2169 | -4/Factory | Discovered new exit (range 14) 2172 | -4/Factory | Identified exit to Armory 2172 | -4/Factory | Entered Armory 2330 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 2334 | -4/Armory | Core integrity fell below 20% 2395 | -4/Armory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 02363_ Veteran 7i destroyed. 02364_ Acquired 15 matter. 02365_ Veteran 7a Plasma Rifle severed. 02366_ Acquired Lgt. Antimatter Reactor. 02368_ L-61 Swordsman heat spikes uncontrollably. 02368_ L-61 Swordsman overheating. 02368_ Acquired 10 matter. 02368_ L-61 Swordsman overheating. 02369_ Veteran 7a destroyed. 02369_ L-61 Swordsman destroyed. 02372_ Power Sword destroyed. 02379_ H4 JRHNAHC,7NNPXIX>ZETMJ&WYFDSQS/D/ 02382_ Acquired Transmission Jammer. 02384_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02394_ Knocked back. 02395_ Imp. Signal Interpreter destroyed. 02395_ System corrupted by crushing effect (+1). 02395_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ??????????????????????????????????? ?????? | | ???????????????????????????????????? #???### | | ????????????????????????????????????? ##### # | | ?????????????????????????????????????? ## | | ??????????????????????????????????????# ## """ | | ??????????????????????????????????????# ## "T" | | ???????????????????????##############?# ## | | ???????????????????????# ### ## | | ???????????????????????# = + # | | ???????????????????????# #### ##+##+ | | ???????????????????????# """ #??# | | ???????????????????????+ """ #??# | | ???????????????????????#! ! ! """ #??# | | ???????????????????????# @! #??# | | ???????????????????????# !! """ + | | ???????????????????????# ! """ ####### | | ???????????????????????# ! """ #?????# | | ???????????????????????# % #?????# | | ???????????????????????# #?????# | | ???????????????????????#######c######?????# | | ???????????????????????????? #?????????# | | ?????????????????????????? ????????# | | ???????????????????????? H c ???????# | | ??????????????????????# ### ####?????? | | ??????????????????????# ???######?????????#### | | ??????????????????????#??????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? # | | ?????????????????????????????????????????????? # | | ??????????????????????????????????????????????+#+# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Evasion (%) 65 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryPowerTether Manual? 0 Play Time 00:41:38 Cumulative 26.6 hours Start 2026.01.22 @ 02:23:31 End 2026.01.22 @ 03:03:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb4a3d81-bd21-45ba-b5d4-2bebf501efd0