Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 17:54:27 Player: Oldman Pu Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (122) 610 Value Destroyed (3626) 3626 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (523) 523 TOTAL SCORE: 6739 Bonus ------- High Alert Combat Kills 523 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 531/540 System Corruption 0% Temperature Hot (284) Movement Rolling (165) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit High-capacity Battery Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Armored Wheel Armored Wheel Cooling System Compact Matter Pod (150) Experimental Sensor Array Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Battery Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Wheel Armored Wheel Armored Wheel Armored Wheel Cooling System Cooling System Compact Matter Pod Experimental Sensor Array Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Improved Medium Laser Precision Beam Rifle Precision Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 34] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 95 | 6 18 25 3 43 Power 16 | 1 1 4 . 10 Engine 12 | 1 1 4 . 6 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 20 | 2 7 3 1 7 Treads . | . . . . . Leg . | . . . . . Wheel 20 | 2 7 3 1 7 Hover . | . . . . . Flight . | . . . . . Utility 32 | 1 6 12 1 12 Device 6 | . 1 3 1 1 Storage 6 | 1 2 2 . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 18 | . 2 7 . 9 Artifact . | . . . . . Weapon 27 | 2 4 6 1 14 Energy Gun 18 | . 1 6 . 11 Energy Cannon 4 | . . . 1 3 Ballistic Gun 5 | 2 3 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 . 3 Parts Lost 20 | . 2 2 1 15 Power 2 | . . . . 2 Propulsion 4 | . 1 . . 3 Utility 9 | . 1 2 1 5 Weapon 5 | . . . . 5 Highest Loss Streak 6 | . 1 2 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 Engine 10 | . 14 11 11 9 Core 3 | . . . . 8 Wheel 21 | . 27 21 22 17 Device 10 | . . 11 22 9 Storage 17 | . 14 21 11 18 Processor 2 | . 3 . . 6 Protection 10 | . 8 11 11 10 Energy Gun 15 | . 4 19 20 13 Energy Cannon 1 | . . . 1 3 Ballistic Gun 4 | . 23 2 . . Naked Turns . | . . . . . Heaviest Build 99 | 13 91 99 65 83 Greatest Support 28 | 26 26 24 28 28 Greatest Overweight (x) 8 | 4 8 4 2 5 Average Overweight (x) 2 | . 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 20 20 Average Capacity 21 | 6 24 21 20 20 Most Carried 20 | 1 20 20 20 20 Average Carried 18 | . 14 18 19 19 Final Capacity 25 | 8 25 20 20 20 Final Carried 20 | 1 19 20 20 18 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1438 | 186 561 276 30 385 Remotely . | . . . . . Salvage Created 5211 | . 716 1732 294 2469 Parts 276 | . 41 96 14 125 Haulers Intercepted 12 | . 1 6 . 5 Recyclers Shooed 5 | . 1 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 91 | . 14 29 7 41 Guns 81 | . 14 29 6 32 Cannons 9 | . . . 1 8 Classes Destroyed 14 | . 5 3 2 4 Hauler 12 | . 1 6 . 5 Recycler 5 | . 2 . . 3 Mechanic 1 | . . . . 1 Operator 2 | . . 2 . . Watcher 12 | . 3 5 . 4 Swarmer 18 | . 6 3 . 9 Grunt 46 | . 8 16 4 18 Brawler 3 | . . . 2 1 Duelist 3 | . . 1 . 2 Sentry 14 | . . 9 . 5 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Assembled 1 | . . . 1 . Best Kill Streak 7 | . 5 4 5 7 Combat Bots Only 5 | . 3 3 5 5 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 519 | . 105 110 18 286 Missed 150 | . 22 37 2 89 Damage Taken 5392 | . 896 992 303 3201 Core 1103 | . 236 267 40 560 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 439 | . 20 196 . 223 Core Remaining (%) 42 | 100 5 . 23 . Volleys Fired 374 | . 84 101 29 160 Largest 2 | . 2 2 2 2 Hottest 129 | . 70 112 121 129 Shots Fired 742 | . 163 202 58 319 Gun 666 | . 163 202 52 249 Cannon 76 | . . . 6 70 Launcher . | . . . . . Special . | . . . . . Kinetic 136 | . 136 . . . Thermal 606 | . 27 202 58 319 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 9 9 9 19 Robot Miss Streak 4 | . 4 3 2 3 Penetration Max . | . . . . . Secondary Targets 10 | . 3 1 . 6 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 487 | . 100 127 26 234 Core Hits 200 | . 38 55 10 97 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 29 | . 2 8 1 18 Burn 27 | . . 8 1 18 Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8094 | . 997 2203 461 4433 Guns 7052 | . 997 2203 406 3446 Cannons 1042 | . . . 55 987 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 808 | . 808 . . . Thermal 7286 | . 189 2203 461 4433 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles 12 | . . . . 12 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 380 | . 257 12 17 380 Average Temperature 70 | . 76 3 3 75 Received Heat Transfer 1800 | . 390 312 54 1044 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 31 | . . 10 1 20 Heat Transferred 17061 | . 555 5402 1036 10068 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 995 | . 274 622 357 995 Initial 237 | . . 52 237 65 Average 326 | . 136 302 203 468 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 44 | 100 67 40 46 36 Level 1 21 | . 32 22 53 7 Level 2 21 | . . 36 . 22 Level 3 12 | . . . . 33 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 2 1 10 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 8 | . 1 2 . 5 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 140 | . 20 39 7 74 Peak Tracking Total 8 | . 5 4 3 8 Tactical Retreats 10 | . 1 . . 9 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 29 | . 5 11 1 12 Terminals 16 | . 4 6 . 6 Fabricators . | . . . . . Repair Stations 4 | . 1 2 . 1 Recycling Units 3 | . . 1 . 2 Scanalyzers 4 | . . 2 . 2 Garrison Access 1 | . . . . 1 Total Hacks 89 | . 13 30 1 45 Successful 52 | . 7 22 1 22 Failed 37 | . 6 8 . 23 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 46 | . 11 13 . 22 Fabricators . | . . . . . Repair Stations 21 | . 2 8 . 11 Recycling Units 4 | . . 1 . 3 Scanalyzers 13 | . . 8 . 5 Garrison Access 4 | . . . . 4 Terminal Hacks 25 | . 5 7 1 12 Record 8 | . . . . 8 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Emergency Access Points 6 | . . 3 . 3 Alert Level 1 | . 1 . . . Locate Traps 3 | . 1 2 . . Maintenance Status 1 | . . 1 . . Hauler Manifests 2 | . 2 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . 2 7 . 7 Scan Component 9 | . 1 4 . 4 Repair 7 | . 1 3 . 3 Recycling Unit Hacks 3 | . . 1 . 2 Report Inventory 3 | . . 1 . 2 Scanalyzer 8 | . . 7 . 1 Insert Component 5 | . . 4 . 1 Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 20 | . 3 7 . 10 Full Trace Events 9 | . 2 3 . 4 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 1 3 . 3 Time 218 | . 26 96 . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 3 . 1 Part Schematics Acquired 3 | . . 3 . . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 6521 | 34 985 2314 750 2438 Spaces Moved 3471 | 31 476 1257 421 1286 Core 15 | 15 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 3456 | 16 476 1257 421 1286 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 115 Average Speed 127 | 80 135 129 120 126 Slowest Speed 250 | 250 200 150 125 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 3 78 95 51 87 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 4865 | 37 666 1761 610 1791 Wait 781 | . 63 327 149 242 Move 3467 | 30 475 1256 420 1286 Hop . | . . . . . Pick Up 78 | 1 21 23 5 28 Fast Attach 14 | 6 3 4 . 1 Attach 22 | . 2 5 1 14 Detach . | . . . . . Swap 59 | . 13 16 2 28 Drop 69 | . 5 29 4 31 Fire 374 | . 84 101 29 160 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Repaired Com. Wheel 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Core integrity fell below 50% 479 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Discovered new exit (range 13) 568 | -10/Materials | Discovered new exit (range 11) 682 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Core integrity fell below 20% 999 | -10/Materials | Discovered new exit (range 16) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Repaired Arm. Wheel 1099 | -9/Materials | Repaired Arm. Wheel 1149 | -9/Materials | Discovered new exit (range 8) 1291 | -9/Materials | Discovered new exit (range 16) 1818 | -9/Materials | Discovered new exit (range 16) 2004 | -9/Materials | Discovered new exit (range 4) 2311 | -9/Materials | Core integrity fell below 50% 2653 | -9/Materials | Discovered new exit (range 5) 2889 | -9/Materials | Repaired Arm. Wheel 3334 | -9/Materials | Entered Mines 3352 | -9/Mines | Met a Derelict bent on vengeance 3389 | -9/Mines | Learned 2 Materials zone layouts 3521 | -9/Mines | Met a Derelict shopkeep closing up shop 3662 | -9/Mines | Discovered new exit (range 7) 3743 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3746 | -9/Mines | Found Prototype Device 3777 | -9/Mines | Discovered new exit (range 5) 3935 | -9/Mines | Excavation squad dispatched 3935 | -9/Mines | A large section of the Mines collapsed 4084 | -9/Mines | Entered Materials 4084 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4085 | -8/Materials | Identified exit to Storage 4410 | -8/Materials | Identified Exp. Sensor Array 5202 | -8/Materials | Discovered new exit (range 4) 5546 | -8/Materials | Discovered new exit (range 14) 5606 | -8/Materials | Repaired Arm. Wheel 5639 | -8/Materials | Repaired Arm. Wheel 5672 | -8/Materials | Repaired Arm. Wheel 5684 | -8/Materials | First assault squad dispatched 5749 | -8/Materials | Core integrity fell below 50% 6232 | -8/Materials | Discovered new exit (range 10) 6517 | -8/Materials | Core integrity fell below 20% 6522 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- dispatched. 06489_ Nuclear Core destroyed. 06492_ Lgt. Nuclear Core melted. 06492_ G-47 Trooper destroyed. 06496_ U-05 Engineer builds a Door. 06497_ Com. Wheel destroyed. 06503_ Cooling System destroyed. 06504_ Imp. Heat Sink melted. 06504_ Lgt. Nuclear Core melted. 06504_ G-47 Trooper destroyed. 06506_ C-30 ARC bursts open, deploying its payload. 06506_ G-50 Soldier unfolds itself. 06506_ L-31 Rogue unfolds itself. 06506_ G-47 Trooper unfolds itself. 06506_ I-25 Savior unfolds itself. 06510_ Destroyed Melee Analysis Suite. 06510_ R-06 Scavenger collects Beam Rifle. 06514_ Lgt. Armor Plating destroyed. 06522_ Hvy. Particle Gun destroyed. 06522_ Adv. Beam Cannon destroyed. 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[ = # | | # """ #???????????# % /]] ##### | | # """ #???????????# * /]] ##??? | | + """ #???????????# ####### ]] #### | | ! # ###########?#######?????# | | # # #?????????????# % | | ########### = ############### | | % == #????# # = % #### | | "% #????# / [[ ##### ###??? | | !! #????# """ """ # ! #???# #????? | | " #????# """ """ ####+##############???# ###### | | #????# """ """ ## #?????????????# # | | " #????# " ## ![] #?????????##### # """ | | " ! #????#######+#### !]] #?????????# # "T" | | " #??????????#%#??# [] #?????????# # | | #??????????# #??# #?????????# + | | ####+#??????????# #??# ! #?????????# # | | ???# #??????????# #??########?????????# ###### | | ???# #??????????#[#??????????????????????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 695 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed GravityExoskeletonCleaver Manual? 0 Play Time 01:09:55 Cumulative 189.3 hours Start 2024.03.22 @ 16:27:57 End 2024.03.22 @ 17:54:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 123 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41f29dcd-54c2-448e-84c9-fd1d6c6168c7