Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:14:35

Player: bruderalex

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1483)     1483
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 3746

 Bonus
-------
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             140/550
Matter                     512/650
Energy                     170/275
System Corruption          0%
Temperature                Danger (489)
Movement                   Core (600) Ox11
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Matter Pod
        Compact Matter Pod
>               --- WEAPON (3) -------
          Light Assault Rifle
>               --- INVENTORY (15) ---
          Light Ion Engine
       Improved Heat Sink
                Terrain Scan Processor
                Reaction Control System
                Reactive Plating
                Shield Generator
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
        Compact Matter Pod
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
                Autogun
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Deuterium Engine
       Improved Heat Sink
                Terrain Scan Processor
                Shield Generator
                EM Shotgun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Backup Plating I
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             45   | 6   7   4   13  2   13  
  Power                    7    | 1   .   1   2   .   3   
    Engine                 7    | 1   .   1   2   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   1   2   4   1   3   
    Treads                 5    | 2   1   .   .   1   1   
    Leg                    8    | .   .   2   4   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   2   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                5    | 1   1   .   2   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   5   1   5   1   6   
    Energy Gun             7    | 1   3   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          11   | 1   2   1   2   1   4   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 29   | .   2   2   10  .   15  
  Power                    4    | .   .   .   1   .   3   
  Propulsion               9    | .   .   .   4   .   5   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   15   | .   2   1   5   .   7   
  Highest Loss Streak      5    | .   1   1   5   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   96  89  74  72  77  
  Engine                   11   | .   14  14  9   11  8   
  Treads                   11   | .   28  23  .   8   6   
  Leg                      9    | .   .   3   23  11  9   
  Storage                  20   | .   14  14  17  22  27  
  Protection               2    | .   11  4   .   .   .   
  Energy Gun               6    | .   16  14  13  .   .   
  Energy Cannon            1    | .   .   .   .   .   5   
  Ballistic Gun            16   | .   10  14  8   19  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 14  20  19  34  35  37  
  Greatest Support         40   | 40  40  40  30  20  40  
  Greatest Overweight (x)  11   | .   .   .   3   3   11  
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         12   | 7   8   10  14  15  15  
  Most Carried             15   | 4   10  10  8   12  15  
  Average Carried          7    | 3   6   7   4   6   12  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            12   | 4   9   7   1   12  10  

 Class Distribution 
--------------------
 78% | Mutant
 17% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1116 | 143 240 105 379 41  208 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1808 | .   290 341 441 .   736 
  Parts                    110  | .   18  27  28  .   37  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           4    | .   .   1   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  37   | .   5   8   10  .   14  
  Guns                     33   | .   5   8   8   .   12  
  Cannons                  3    | .   .   .   2   .   1   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          12   | .   2   4   2   .   4   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  7    | .   .   3   .   .   4   
  Grunt                    23   | .   5   5   6   .   7   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   5    | .   .   .   3   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   2   8   4   .   4   
  Combat Bots Only         5    | .   2   5   4   .   4   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        341  | .    31   56   84   15   155  
  Missed                   83   | .    8    19   13   4    39   
Damage Taken               3455 | .    295  394  954  87   1725 
  Core                     666  | .    22   57   167  10   410  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    68   .    55   .    
Volleys Fired              153  | .    31   26   36   3    57   
  Largest                  3    | .    2    2    3    2    3    
  Hottest                  120  | .    80   60   120  46   115  
Shots Fired                342  | .    59   52   80   6    145  
  Gun                      312  | .    59   52   74   6    121  
  Cannon                   30   | .    .    .    6    .    24   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  206  | .    24   26   31   6    119  
  Thermal                  100  | .    1    26   49   .    24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          36   | .    34   .    .    .    2    
  Robot Hit Streak         11   | .    11   11   10   1    10   
  Robot Miss Streak        4    | .    3    4    4    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    1    2    3    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           222  | .    39   31   53   2    97   
  Core Hits                100  | .    14   19   24   .    43   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    
  Critical Strikes         3    | .    .    .    1    1    1    
    Destroy                2    | .    .    .    .    1    1    
    Blast                  1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3030 | 7    585  408  737  37   1256 
  Guns                     2445 | .    540  402  651  28   824  
  Cannons                  461  | .    .    .    86   .    375  
  Explosions               95   | .    43   .    .    .    52   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  29   | 7    2    6    .    9    5    
  Kinetic                  1502 | .    203  167  307  28   797  
  Thermal                  1083 | .    43   235  430  .    375  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          416  | .    337  .    .    .    79   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            40   | .    23   .    .    .    17   
  Projectiles              17   | .    .    .    .    .    17   
  Explosions               23   | .    23   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    31   .    14   .    36   
  Shots                    3    | .    1    .    1    .    1    
  Rammed                   7    | 2    1    2    .    1    1    
Targets Rammed             9    | 2    1    3    .    2    1    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        480  | .    196  66   371  .    480  
  Average Temperature      107  | .    58   34   197  .    111  
  Received Heat Transfer   1647 | .    144  162  477  .    864  
  Effects                  4    | .    .    .    1    .    3    
    Shutdowns              1    | .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    2    .    1    
  Heat Transferred         2105 | .    50   525  975  .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             209  | .   170 147 143 81  209 
  Initial                  55   | .   .   22  23  55  .   
  Average                  45   | .   68  63  47  15  87  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 90  
  Level 1                  1    | .   .   .   .   .   9   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   1   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           7    | .   2   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   11  8   16  4   27  
  Peak Tracking Total      7    | .   4   5   6   4   7   
  Tactical Retreats        3    | .   .   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          9    | .   1   .   1   .   7   
  Max in Single Turn       3    | .   1   .   1   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          7    | .   3   .   1   1   2   
  Terminals                4    | .   2   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   3   .   1   1   4   
  Successful               8    | .   2   .   1   1   4   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   2   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   1   1   .   
  Record                   1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   1   
  Highest-Rated Group      72   | .   .   .   .   72  10  
  Highest-Rated Ally       31   | .   .   .   .   31  10  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  .   
  Total Damage             168  | .   .   .   .   168 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               4554 | 409  535  659  582  1455 914  
Spaces Moved               1714 | 83   265  370  167  556  273  
  Core                     8    | 4    .    .    .    .    4    
  Treads                   1195 | 79   265  294  .    453  104  
  Legs                     511  | .    .    76   167  103  165  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  240  160  
  Average Speed            207  | 154  160  151  199  256  246  
  Slowest Speed            600  | 160  160  160  330  330  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 11   35   55   15   90   25   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          52   | .    3    .    3    .    46   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    7    
  AOE                      45   | .    3    .    3    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2425 | 360 317 417 347 575 409 
  Wait                     450  | 265 .   .   129 .   56  
  Move                     1709 | 82  264 369 166 555 273 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | 5   9   6   1   12  8   
  Fast Attach              18   | 5   1   .   6   2   4   
  Attach                   22   | 1   2   3   7   .   9   
  Detach                   4    | .   1   2   1   .   .   
  Swap                     5    | .   4   1   .   .   .   
  Drop                     14   | .   4   7   1   1   1   
  Fire                     153  | .   31  26  36  3   57  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    8    | 2   1   3   .   1   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 16)
  410 | -11/Scrapyard | Entered Materials
  411 | -10/Materials | Build established: Mutant
  781 | -10/Materials | Discovered new exit (range 11)
  945 | -10/Materials | Entered Mines
 1058 | -10/Mines     | Learned Materials interactive machine intel
 1244 | -10/Mines     | Discovered new exit (range 15)
 1422 | -10/Mines     | Excavation squad dispatched
 1422 | -10/Mines     | A large section of the Mines collapsed
 1604 | -10/Mines     | Entered Materials
 1604 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1605 | -9/Materials  | Loaded intel: 18 interactive machine locations
 2007 | -9/Materials  | Lost 5 parts (1p2n2w)
 2150 | -9/Materials  | Lost 5 parts (2n3w)
 2166 | -9/Materials  | Discovered new exit (range 7)
 2186 | -9/Materials  | Entered Mines
 2196 | -9/Mines      | Met a Derelict bent on vengeance
 2465 | -9/Mines      | Discovered new exit (range 5)
 2773 | -9/Mines      | Discovered new exit (range 11)
 2786 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3161 | -9/Mines      | Learned location of Storage (-7)
 3641 | -9/Mines      | Entered Materials
 3641 | -8/Materials  | Accompanied by 1 ally
 3641 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4014 | -8/Materials  | Lost 5 parts (1p2n2w)
 4210 | -8/Materials  | Discovered new exit (range 4)
 4539 | -8/Materials  | Core integrity fell below 50%
 4555 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04505_ Lgt. Ion Engine destroyed.
04505_ K-01 Serf collects debris.
04506_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
04525_ G-47 Trooper destroyed. <x2>
04536_ Lgt. Ion Engine destroyed.
04537_ G-47 Trooper destroyed.
04537_ Critical hit (Burn: +37). <x2>
04540_ G-47 Trooper destroyed.
04540_ Critical hit (Burn: +37). <x2>
04543_ Hvy. Particle Cannon destroyed.
04549_ Overheating: System interference.
04549_ EM Shotgun temporarily disabled.
04549_ EM Shotgun destroyed.
04550_ Overheating: Matter decay (-104).
04552_ Critical hit (Burn: +37).
04554_ Lgt. Assault Rifle destroyed.
04554_ Critical hit (Burn: +37).
04555_ Overheating: System interference.
04555_ Lgt. Assault Rifle temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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|     ###########+########?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              650
Matter Capacity            650
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
   Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialSalvageDiverter
  Manual?         0
Play Time         00:31:58
  Cumulative      7.6 hours
  Start           2024.04.05 @ 13:38:43
  End             2024.04.05 @ 14:14:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           8
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c69612bf-b0b3-4b8e-8785-ef6a1da9cb45