Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 00:19:47 Player: PlasticHeart Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (243) 1215 Value Destroyed (5070) 5070 Prototype IDs (116) 2320 Alien Tech Used (4) 800 Bonus (6752) 6752 TOTAL SCORE: 27257 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 1984 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Pursued by Intercept 500 Win 3000 Friendly Fire -3980 Cogmind --------- Core Integrity 1595/1600 Matter 280/300 Energy 599/600 System Corruption 0% Temperature Cool (2) Movement Hovering (351) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Enhanced Fission Core Quantum Reactor > --- PROPULSION (8) --- Cooled Aerolev Unit Cooled Aerolev Unit Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Actuator Array Advanced Reaction Control System Centrium Medium Armor Plating Improved Powered Armor Advanced Hacking Suite Advanced Hacking Suite System Mapper Quantum Router > --- WEAPON (4) ------- Plasma Lance Plasma Lance Plasma Lance Enhanced Force Lance > --- INVENTORY (20) --- Cooled Gravmag System Experimental Gyrokinetic Inverter Combat Linear Gravjet Experimental Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Force Booster Advanced Transmission Jammer Improved Powered Armor Experimental Powered Armor Beam Splitter Point Defense Array Authchip [Weapon] Modified EM Gauss Rifle Advanced Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Fission Core Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Actuator Array Advanced Reaction Control System Centrium Medium Armor Plating Improved Powered Armor Advanced Hacking Suite Advanced Hacking Suite System Mapper Quantum Router > --- WEAPON ----------- Field Lobotomy Kit Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Cooled Gravmag System Experimental Gyrokinetic Inverter Combat Linear Gravjet Experimental Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Force Booster Advanced Transmission Jammer Improved Powered Armor Experimental Powered Armor Beam Splitter Point Defense Array Authchip [Weapon] Modified EM Gauss Rifle Advanced Datajack CR-A16's Pointy Stick Enhanced Force Lance [Rating: 212] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Shock Maul Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Utility 9 | . . . . . 2 . 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 267 | 6 8 3 . . 16 43 8 5 9 1 2 2 . 11 6 13 . . 2 4 26 . 13 21 11 22 1 9 4 3 3 5 10 Power 27 | 1 2 1 . . 2 2 . . 1 . . . . 1 . 2 . . . . 5 . . 3 1 3 . . . . . . 3 Engine 7 | 1 2 . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 12 | . . 1 . . . 1 . . 1 . . . . 1 . 2 . . . . 2 . . 2 1 . . . . . . . 1 Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 3 . . . . . . 2 Propulsion 66 | 2 . . . . 7 16 2 1 8 . . . . 2 . 1 . . . 1 8 . 5 1 . 6 . 1 3 . 1 1 . Treads 13 | 2 . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . . . . . . . . . 8 . 5 1 . 6 . 1 3 . 1 1 . Flight 19 | . . . . . . 4 2 1 8 . . . . 2 . 1 . . . 1 . . . . . . . . . . . . . Utility 102 | 1 3 2 . . 4 7 5 4 . 1 2 2 . 4 6 10 . . . 2 12 . 5 4 4 10 1 4 . 3 2 2 2 Device 50 | . 1 2 . . 3 1 2 3 . 1 2 2 . 1 6 4 . . . . 8 . 2 3 1 3 1 . . 1 1 . 2 Storage 11 | 1 2 . . . 1 1 . 1 . . . . . . . . . . . . 1 . 2 . . 1 . 1 . . . . . Processor 8 | . . . . . . 1 1 . . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . Hackware 17 | . . . . . . 2 2 . . . . . . . . 3 . . . 2 2 . 1 . 1 2 . 1 . . . 1 . Protection 16 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 2 4 . 2 . 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 3 . . . 3 18 1 . . . . . . 4 . . . . 2 1 1 . 3 13 6 3 . 4 1 . . 2 5 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 16 | 1 3 . . . 3 5 . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . Ballistic Cannon 7 | . . . . . . 6 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 1 . . 1 . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . 1 Impact Weapon 7 | . . . . . . 2 1 . . . . . . 2 . . . . . 1 . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 17 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 6 1 1 . 2 . . . . 4 Special Melee Weapon 7 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 1 . . 1 . Unidentified Prototypes 25 | . . 1 . . . 4 1 1 1 . 1 1 . . . . . . . 2 5 . . 1 2 . . . . 4 . 1 . Parts Lost 20 | . . 1 . . 6 7 . . . . . . . . . . . . . . 3 . . 2 . 1 . . . . . . . Power 6 | . . 1 . . 1 1 . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Propulsion 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Highest Loss Streak 3 | . . 1 . . 2 3 . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 91 99 100 100 86 93 86 100 99 100 100 100 100 98 100 99 100 100 100 99 97 100 99 94 98 98 100 98 100 99 100 99 99 Engine 1 | . 14 . . . 6 8 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 4 | . . 13 14 14 . . 7 7 7 7 7 7 7 6 6 6 6 6 6 6 1 . . 3 5 5 5 5 5 5 4 4 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 1 . 4 5 5 5 5 4 4 3 Treads 7 | . 28 28 28 28 34 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . 16 27 26 27 27 29 30 30 30 30 31 33 30 Flight 9 | . . . . . . . 19 30 29 30 29 28 28 24 25 24 25 25 25 24 10 . . . . . . . . . . . . Device 8 | . . 14 14 14 14 8 2 7 7 7 8 14 14 11 12 12 12 12 12 12 12 5 5 1 . 4 10 6 5 5 6 4 9 Storage 5 | . 19 14 14 14 12 17 . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 3 Processor 9 | . . . . . . . 11 7 7 7 7 7 7 17 17 12 12 12 12 12 12 16 16 16 16 15 15 15 15 15 13 12 8 Hackware 19 | . . . . . . . 28 30 30 30 29 28 28 25 25 28 31 31 31 30 27 27 27 27 27 23 20 20 20 20 18 19 15 Protection 1 | . . . . . . 5 . . . . . . . . . 2 . . . . . . . 3 4 1 . 3 5 4 6 8 7 Ballistic Gun 5 | . 24 28 28 28 17 9 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Impact Weapon 2 | . . . . . . . 7 7 7 7 7 7 7 5 6 6 6 6 3 3 5 5 3 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 4 . 4 5 4 5 5 4 4 11 Special Melee Weapon 3 | . . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 6 6 4 5 5 . . 4 5 4 5 5 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 91 92 92 92 97 110 12 12 13 13 14 14 14 15 16 17 13 13 18 13 27 27 37 54 54 58 58 78 78 83 89 96 119 Greatest Support 120 | 40 40 40 40 40 80 80 19 19 20 20 20 20 20 20 20 20 20 20 20 22 40 27 45 45 45 71 71 79 86 86 103 120 120 Greatest Overweight (x) 10 | . 2 2 2 2 1 10 . . 4 . . . . . . . . . . . . . . 1 1 1 . . . . . . 4 Average Overweight (x) . | . . 2 2 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 13 | 6 17 25 25 25 25 24 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 15 15 15 15 19 20 20 20 20 20 Most Carried 25 | 5 11 12 13 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 13 15 15 15 15 18 20 19 20 19 18 Average Carried 11 | 2 7 10 12 13 19 23 4 5 4 5 4 4 5 4 4 4 5 4 5 4 5 10 9 13 14 14 15 15 18 18 18 18 16 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 15 15 15 15 15 20 20 20 20 20 20 Final Carried 25 | 1 10 12 13 15 25 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 10 10 13 15 15 15 15 17 18 19 20 19 17 Class Distribution -------------------- 41% | Wizard-Scout 14% | Mutant 12% | Hacker-Sprinter 11% | Scavenger-Mutant 8% | Hacker-Scout 4% | Wizard-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Data Miner Wizard-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Waste Wizard-Scout | -5/Factory Wizard-Sprinter | -5/Extension Wizard-Mutant | -5/Cetus Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Mutant | -4/Lab Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Matter Collected 5584 | 245 304 79 . 74 598 1191 277 67 99 10 30 17 3 110 . 264 6 62 . 122 660 . 150 354 218 216 . 60 . . 47 221 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11074 | . 385 86 . 174 877 1506 251 . 560 . . . . 228 . 1211 29 188 . 68 1058 . 694 1426 299 817 . 356 . . 47 478 336 Parts 420 | . 32 6 . 12 49 76 2 . 7 . . . . . . 15 . 1 . 1 17 . 16 71 14 41 . 14 . . 5 25 16 Haulers Intercepted 17 | . 2 . . . 2 2 . . 3 . . . . 1 . 3 . . . . . . 2 2 . . . . . . . . . Recyclers Shooed 9 | . . . . . 1 5 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 1 . . . . . 1 2 . 2 . . . . . . . . . . . . . Prevented 10 | . . . . . . . . . . 1 1 . . . . . 2 4 . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Combat Hostiles Destroyed 86 | . 12 2 . 5 10 27 . . . . . . . . . 4 . . . 2 . . . 19 4 . . . . . . . 1 Melee 7 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . 3 . . . . . . . . 1 Guns 42 | . 12 2 . 5 10 11 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Cannons 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . . . . . . . . . . . . . . 3 . . . . . . . 16 2 . . . . . . . . Classes Destroyed 20 | . 5 . . 2 2 5 . . 1 . . . . . . 1 1 1 . . . . . 2 . . . . . . . . . Worker 57 | . 1 . . 1 3 4 3 . 8 . . . . 3 . 3 . . . . 5 . 4 4 . 7 . 3 . . 2 4 2 Builder 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . . Tunneler 8 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . 1 . . . . 1 . 2 Hauler 17 | . 2 . . . 2 2 . . 3 . . . . 1 . 3 . . . . . . 2 2 . . . . . . . . . Recycler 35 | . . . . 1 1 3 2 . 2 . . . . . . 4 . . . . 7 . 2 4 . 3 . 2 . . . 3 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 1 . . . . 1 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . Watcher 26 | . . . . . 3 1 . . 4 . . . . 3 . 4 . . . . . . 4 . . 6 . 1 . . . . . Swarmer 28 | . 9 . . 3 . 3 . . . . . . . . . . . . . 2 . . . 9 2 . . . . . . . . Grunt 29 | . 3 2 . . 5 11 . . . . . . . . . 3 . . . . . . . 5 . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 18 | . . . . . 5 10 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 2 . 3 7 8 3 . 4 . . . . 2 . 4 . 1 . 2 2 . 2 6 2 7 . 2 . . 2 7 1 Combat Bots Only 6 | . 3 2 . 3 3 6 . . . . . . . . . 3 . . . 2 . . . 5 2 . . . . . . . 1 Max Kills in Single Turn 5 | . 1 1 . 1 1 2 1 . 1 . . . . 1 . 4 1 1 . 1 1 . 1 5 2 1 . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . 4 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Damage Taken 5336 | . 418 104 . 217 806 2006 . . 44 11 62 . 64 . . 35 . 102 . 65 78 . . 304 166 98 . 33 245 . . . 478 Core 727 | . 72 71 . 27 80 252 . . . . . . 29 . . 15 . 46 . 18 . . . 51 9 18 . 16 18 . . . 5 Absorbed by Shields 134 | . . . . . . . . . . . . . . . . . . . . . . . . . 134 . . . . . . . . Regen/Repaired (Parts) 319 | . . . . . . . 11 . 22 . . . . 94 . 41 . . . . 16 . 46 . . 89 . . . . . . . Core Remaining (%) 83 | 100 . . . 32 . 39 . . . . . . 95 . . . . . . 90 . . . . 94 . . . . 90 100 100 99 Volleys Fired 287 | . 47 6 . 11 61 121 . . . . . . . . . . . . 1 . 1 . . 9 20 2 . 2 . . . 2 4 Largest 2 | . 2 2 . 2 2 2 . . . . . . . . . . . . 1 . 1 . . 1 1 1 . 1 . . . 1 1 Hottest 88 | . 70 46 . 46 46 88 . . . . . . . . . . . . . . 40 . . 46 57 35 . 46 . . . 40 . Shots Fired 532 | . 94 12 . 22 122 241 . . . . . . . . . . . . 1 . 1 . . 9 20 2 . 2 . . . 2 4 Gun 430 | . 94 12 . 22 122 159 . . . . . . . . . . . . . . 1 . . . 17 1 . . . . . 2 . Cannon 83 | . . . . . . 82 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 12 | . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . . 2 . . . . . Special 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . 4 Kinetic 496 | . 80 12 . 22 122 241 . . . . . . . . . . . . . . . . . . 18 1 . . . . . . . Thermal 15 | . 14 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Explosive 12 | . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . . 2 . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 14 | . 10 4 . 5 14 10 . . . . . . . . . . . . 1 . . . . 3 6 2 . . . . . 3 1 Robot Miss Streak 10 | . 5 1 . 4 4 10 . . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 7 | . 3 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 554 | . 53 8 . 9 81 188 7 . 21 . . 1 . 10 . 19 1 3 1 5 16 . 16 21 27 26 . 9 8 . 4 12 8 Core Hits 295 | . 21 4 . 7 37 110 1 . 2 . . . . . . 13 . . . 1 5 . 5 47 8 15 . 7 . . 1 6 5 Critical Kills 10 | . . . . . 1 1 1 . . . . . . . . 2 . . . . 1 . 2 . 2 . . . . . . . . Critical Parts Destroyed 33 | . 1 . . . . 1 3 . 6 . . . . 2 . 7 1 1 . 1 4 . 4 . 2 . . . . . . . . Critical Strikes 52 | . 2 . . . 1 2 4 . 6 . . . . 2 . 9 1 1 . 1 5 . 7 . 6 3 . . . . 1 1 . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 9 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Smash 35 | . . . . . . . 4 . 6 . . . . 2 . 9 1 1 . 1 5 . 6 . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . . 1 1 . Melee Attacks 603 | . . . . . . 11 26 . 73 . 16 2 7 40 . 59 3 5 . 7 68 . 42 21 14 72 . 42 30 5 17 18 25 Impact 329 | . . . . . . . 25 . 73 . 16 1 7 37 . 59 3 5 . 6 67 . 30 . . . . . . . . . . Slashing 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 250 | . . . . . . . . . . . . . . 3 . . . . . 1 . . 11 21 14 72 . 42 22 5 17 17 25 Sneak Attacks 146 | . . . . . . . 6 . 15 . . 1 . 5 . 14 1 3 . 2 16 . 13 9 14 15 . 6 8 . 3 8 7 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 27279 | . 801 171 . 199 1236 3345 707 . 2302 . . . . 1033 . 2612 114 355 . 402 1716 . 1701 3904 1504 2199 . 854 . . 356 960 808 Guns 4640 | . 797 115 . 199 1236 1919 . . . . . . . . . . . . . . . . . . 346 26 . . . . . 2 . Cannons 1466 | . . . . . . 1426 . . . . . . . . . . . . . . . . . . 40 . . . . . . . . Explosions 3512 | . . 56 . . . . . . . . . . . . . 645 . . . . . . . 2575 187 . . 49 . . . . . Melee 17657 | . . . . . . . 707 . 2302 . . . . 1033 . 1967 114 355 . 402 1716 . 1701 1329 931 2173 . 805 . . 356 958 808 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5977 | . 670 115 . 199 1236 3345 . . . . . . . . . . . . . . . . . . 386 26 . . . . . . . Thermal 183 | . 127 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3456 | . . . . . . . . . . . . . . . . 645 . . . . . . . 2575 187 . . 49 . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 9590 | . . . . . . . 707 . 2302 . . . . 982 . 1967 114 355 . 326 1716 . 1121 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8067 | . . . . . . . . . . . . . . 51 . . . . . 76 . . 580 1329 931 2173 . 805 . . 356 958 808 Highest Corruption 8 | . . . . . . 1 1 1 1 1 1 1 . . 8 8 8 8 8 8 . . . . . . 8 8 3 3 . . . Average Corruption 4 | . . . . . . 1 1 1 1 1 1 1 . . 8 8 8 8 8 8 . . . . . . 8 3 3 3 . . . Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 128 | . . . . . . 8 . 2 7 1 1 . . . 3 31 10 18 1 27 . . . . . . 2 7 7 3 . . . Message Errors 31 | . . . . . . 1 . . 2 1 . . . . 1 9 3 1 . 7 . . . . . . 1 1 3 1 . . . Matter Fused 38 | . . . . . . 4 . 2 1 . . . . . 1 9 1 7 . 8 . . . . . . . 3 1 1 . . . Heat Flow Errors 14 | . . . . . . 1 . . 2 . . . . . . 2 . 3 . 3 . . . . . . . 2 . 1 . . . Energy Discharges 19 | . . . . . . 1 . . 1 . 1 . . . . 7 1 4 . 2 . . . . . . 1 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . . . 1 . . . . . . 2 3 1 . 3 . . . . . . . . 3 . . . . Data Loss (major) 9 | . . . . . . 1 . . . . . . . . . 2 1 2 1 2 . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8366 | . . . . . . 10 554 . 1379 . . . . 768 . 1110 114 333 . 182 873 . 908 240 245 797 . 328 . . 179 176 170 Projectiles 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 77 | . . . . . . . . . . . . . . . . . . . . . . . . 45 32 . . . . . . . . Melee 8279 | . . . . . . . 554 . 1379 . . . . 768 . 1110 114 333 . 182 873 . 908 195 213 797 . 328 . . 179 176 170 Knockbacks 52 | . . . . . . 29 . . 6 . . . . 3 . 6 . 1 . 1 4 . 2 . . . . . . . . . . Impact 23 | . . . . . . . . . 6 . . . . 3 . 6 . 1 . 1 4 . 2 . . . . . . . . . . Kinetic 29 | . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . 26 . . . . . . . . . . . . . . . . . . . . . 78 . . . . . . . . . Shots 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 281 | . 72 12 . . 16 273 . . 281 . . . . . . 232 . 260 . 211 2 . . . 4 7 . 111 7 169 . 3 48 Average Temperature 42 | . 25 7 . . 8 98 . . 136 . . . . . . 114 . 88 . 106 2 . . . 3 7 . 25 4 93 . 3 12 Received Heat Transfer 1611 | . 60 63 . . 405 972 . . . . . . . . . 9 . 9 . . . . . 45 . 21 . 18 9 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 79 | . . . . . . . 5 . 13 . . . . 9 . 13 2 . . 1 20 . 16 . . . . . . . . . . Impact Corruptions 139 | . . . . . . . 10 . 37 . . . . 20 . 33 1 5 . 5 13 . 15 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 494 | . 444 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Peak Influence 843 | . 185 82 . 85 313 542 339 130 287 . . . . 142 15 470 . . . . 165 63 165 843 489 528 106 212 411 . 60 109 278 Initial 262 | . . 6 . . 33 31 246 80 51 . . . . 18 . 10 . . . . 18 18 44 7 . 262 91 74 76 . . 33 64 Average 153 | . 58 60 . 72 125 249 248 99 106 . . . . 71 5 198 . . . . 58 30 50 231 300 319 98 89 187 . 26 57 144 Maximum Alert Level 3 | . . . . . 1 2 1 . 1 . . . . . . 2 . . . . . . . 3 2 2 . 1 2 . . . 1 Low Security (%) 72 | 100 100 100 . 100 85 53 31 100 94 . . . . 100 100 66 . . . . 100 100 100 56 9 4 100 91 56 . 100 100 78 Level 1 19 | . . . . . 14 11 68 . 5 . . . . . . 11 . . . . . . . 29 54 79 . 8 41 . . . 21 Level 2 8 | . . . . . . 34 . . . . . . . . . 22 . . . . . . . 10 36 16 . . 1 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 . . . . 5 4 . 7 . . . . 2 . 8 . . . . 10 . 6 4 . 6 . 4 2 . . . 4 Investigation 24 | . 1 . . . . 1 1 . 4 . . . . 1 . 2 . . . . 4 . 5 1 . 3 . . . . . . 1 Extermination 16 | . . . . . . . 2 . 2 . . . . 1 . 2 . . . . 4 . 1 . . 2 . 2 . . . . . Reinforcement 17 | . 1 . . . . 1 1 . 1 . . . . . . 4 . . . . 2 . . 2 . 1 . 2 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Distress Signals 25 | . 3 . . . 3 5 . . . . . . . . . 1 . . . . 1 . 1 . 2 3 . 2 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 300 | . 25 1 . 6 18 39 6 4 13 1 3 . 2 6 5 14 5 11 . 5 21 4 9 21 12 14 6 9 27 . 1 4 8 Peak Tracking Total 15 | . 5 1 . 4 3 7 3 4 4 1 3 . 2 2 5 5 10 4 . 1 5 4 3 5 5 4 6 8 15 . 1 2 5 Tactical Retreats 53 | . . . . . 1 . 3 1 4 1 1 . 2 1 . 5 3 5 . 2 5 . 1 . . 7 . 3 7 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Traps Triggered 25 | . 1 . . . . 2 2 . 2 . . . . 1 . 3 . 1 . . 3 . . 5 . 1 . 2 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . . . 8 . 3 . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . 1 1 . . . . . 2 3 . 7 4 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Machines Disabled 20 | . . 1 . 1 . 4 . . . . 1 . . . . 6 . . . . . . . 2 . 2 . . 1 2 . . . Max in Single Turn 5 | . . 1 . 1 . 1 . . . . 1 . . . . 5 . . . . . . . 2 . . . . 1 1 . . . Garrison Access 18 | . . . . . . 1 1 . . . . . . 4 . 2 . . . . 2 . 1 . . 3 . 2 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Machines Accessed 189 | . 4 . 2 . 3 9 9 . 23 1 1 . . 20 . 16 . 1 4 . 17 . 19 15 2 19 . 6 7 . 1 3 7 Terminals 120 | . 4 . . . 2 8 4 . 15 . . . . 12 . 8 . 1 . . 10 . 12 15 2 9 . 3 7 . 1 2 5 Fabricators 24 | . . . . . . . 2 . 3 . . . . 1 . 3 . . . . 4 . 4 . . 5 . 1 . . . . 1 Repair Stations 12 | . . . . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . 2 . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . . . . 1 1 . 1 . . . . 4 . 2 . . . . 2 . 1 . . 3 . 2 . . . 1 1 Total Hacks 498 | . 6 . 5 . 9 15 24 . 60 1 1 . . 42 . 40 . 1 31 . 49 . 58 31 5 45 . 20 24 . 3 9 19 Successful 408 | . 3 . 5 . 7 7 14 . 44 1 1 . . 34 . 33 . 1 31 . 47 . 52 24 5 45 . 14 20 . 2 5 13 Failed 89 | . 3 . . . 2 8 10 . 16 . . . . 8 . 7 . . . . 2 . 5 7 . . . 6 4 . 1 4 6 Catastrophic 13 | . 2 . . . . 5 1 . 1 . . . . . . . . . . . 1 . 1 1 . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Manual 182 | . . . 1 . . 2 7 . 20 . . . . 15 . 19 . . . . 18 . 28 15 1 16 . 12 13 . 3 4 8 Terminals 327 | . 6 . . . 2 14 13 . 41 . . . . 31 . 25 . 1 . . 36 . 37 31 5 21 . 14 24 . 3 8 15 Fabricators 68 | . . . . . . . 5 . 9 . . . . 1 . 7 . . . . 8 . 16 . . 15 . 4 . . . . 3 Repair Stations 27 | . . . . . . . 2 . 2 . . . . 6 . 4 . . . . 3 . 4 . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 7 . 2 . 7 . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . . . 1 2 . 1 . . . . 4 . 2 . . . . 2 . 1 . . 3 . 2 . . . 1 1 Terminal Hacks 232 | . 3 . 5 . 2 6 4 . 22 1 1 . . 17 . 11 . 1 31 . 30 . 24 23 5 17 . 8 9 . 1 4 7 Record 21 | . . . 4 . . 1 . . . . . . . . . . . 1 11 . . . . . 4 . . . . . . . . Part Schematic 31 | . . . . . . 1 . . 1 . . . . 5 . 1 . . 12 . 5 . 3 . . 2 . . . . . 1 . Robot Schematic 8 | . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . 2 . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Prototype ID Bank 29 | . . . . . 2 . 1 . 3 . . . . 3 . 1 . . 3 . 4 . 4 2 . 4 . . 1 . . . 1 Open Door 19 | . . . . . . 3 . . . 1 1 . . . . . . . . . . . . 10 1 . . . 2 . . . 1 Level Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Branch Access Points 5 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . Machine Index 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . 1 . . . 1 Terminal Index 8 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . 1 1 Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Unreport Threat 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Locate Traps 30 | . 2 . . . . . . . 4 . . . . . . 1 . . . . 7 . 5 3 . 5 . . 1 . . 1 1 Recall Investigation 9 | . . . . . . . . . 1 . . . . . . 2 . . . . 2 . 4 . . . . . . . . . . Recall Extermination 10 | . . . . . . . 1 . . . . . . 1 . 1 . . . . 3 . . . . 2 . 2 . . . . . Recall Reinforcements 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Hauler Manifests 8 | . . . . . . 1 1 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 17 | . 1 . . . . . . . 5 . . . . 3 . 1 . . . . 1 . 4 . . 1 . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 38 | . . . . . . . 2 . 5 . . . . . . 4 . . . . 7 . 7 . . 9 . 2 . . . . 2 Network Status 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 20 | . . . . . . . 1 . 2 . . . . . . 2 . . . . 4 . 4 . . 5 . 1 . . . . 1 Build 15 | . . . . . . . 1 . 2 . . . . . . 2 . . . . 2 . 3 . . 3 . 1 . . . . 1 Repair Station Hacks 27 | . . . . . . . 2 . 2 . . . . 6 . 4 . . . . 3 . 4 . . 6 . . . . . . . Scan Component 13 | . . . . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . 2 . . 3 . . . . . . . Repair 13 | . . . . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . 2 . . 3 . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . 5 . 2 . 7 . . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 7 | . . . . . 2 . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 9 | . . . . . 3 . 1 . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 18 | . . . . . . 1 1 . . . . . . 4 . 2 . . . . 2 . 1 . . 3 . 2 . . . 1 1 Seal Access 18 | . . . . . . 1 1 . . . . . . 4 . 2 . . . . 2 . 1 . . 3 . 2 . . . 1 1 Unauthorized Hacks 77 | . . . . . . . 3 . 8 . . . . 7 . 10 . . . . 5 . 16 1 . 10 . 2 11 . 1 . 3 Terminals 51 | . . . . . . . 1 . 4 . . . . 6 . 8 . . . . 4 . 7 1 . 4 . 1 11 . 1 . 3 Track 8 | . . . . . . . . . . . . . . 1 . 2 . . . . . . 2 . . 1 . . 2 . . . . Assimilate 15 | . . . . . . . . . 2 . . . . 2 . 2 . . . . 1 . 2 1 . 2 . . 2 . . . 1 Botnet 21 | . . . . . . . 1 . 2 . . . . 3 . 2 . . . . 3 . 3 . . 1 . 1 2 . 1 . 2 Detonate 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Disrupt 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . Fabricators 25 | . . . . . . . 2 . 3 . . . . 1 . 2 . . . . 1 . 9 . . 6 . 1 . . . . . Prioritize 11 | . . . . . . . . . 2 . . . . . . 1 . . . . . . 4 . . 3 . 1 . . . . . Fabnet 7 | . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . 3 . . . . . . . . . . Recompile 7 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 125 | . 4 . . . 2 5 9 . 21 . . . . 15 . 11 . . . . 11 . 14 7 1 10 . 4 4 . . 2 5 Full Trace Events 13 | . . . . . . . . . 3 . . . . 1 . 2 . . . . 3 . 3 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 1 . . . . 3 . . . . . . 5 . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . 1 1 1 . 4 . . 13 . 5 . 2 . . 12 . 5 . 2 . . 2 . . . . . 1 . Parts Built 17 | . . . . . . . 1 . 2 . . . . . . 2 . . . . 2 . 3 . . 5 . 1 . . . . 1 Authchips 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . 1 . . . . . Time 941 | . . . . . . . 58 . 100 . . . . . . 88 . . . . 108 . 321 . . 161 . 31 . . . . 74 Total Part Build Rating 115 | . . . . . . . 7 . 8 . . . . . . 12 . . . . 12 . 17 . . 43 . 7 . . . . 9 Parts Repaired 13 | . . . . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . 2 . . 3 . . . . . . . Time 598 | . . . . . . . 54 . 35 . . . . 145 . 55 . . . . 25 . 128 . . 156 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 2 . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . . . . . 1 . . . . 1 . . . 1 . . . 3 1 . 1 2 3 3 . 2 3 . . . . Non-combat 4 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Combat 17 | . . . . . . . . . . . . . . . . 1 . . . 3 . . 1 2 3 2 . 2 3 . . . . Robot Hacks Applied 5 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . 1 1 . . . . . . . parse_system 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . find_chute 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . 6 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 2 . . Autooverrided 16 | . . . . . . . . . . . . . . . . 1 . . . 3 . . 1 2 2 2 . 2 3 . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Total Allies 73 | . . . . . . . . 19 6 . . . . . . 3 . . 1 3 1 . 2 13 7 3 . 2 11 . . . 2 Largest Group 19 | . . . . . . . . 19 3 . . . . . . 2 . . 1 2 1 . 2 9 9 4 . 1 4 . . . 1 Highest-Rated Group 697 | . . . . . . . . 475 93 . . . . . . 47 . . 59 71 26 . 64 375 697 267 . 47 208 . . . 84 Highest-Rated Ally 159 | . . . . . . . . 35 31 . . . . . . 37 . . 59 59 26 . 54 159 159 116 . 47 65 . . . 84 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 513 | . . . . . . . . 162 34 . . . . . . 2 . . . 3 . . 4 151 93 24 . 5 31 . . . 4 Total Damage 14009 | . . . . . . . . 4910 390 . . . . . . 50 . . . 27 . . 33 3636 2924 1031 . 157 705 . . . 146 Kills 65 | . . . . . . . . 11 3 . . . . . . 2 . . . . . . . 20 20 5 . . 3 . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . . 2 1 3 1 . . . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Turns Passed 20431 | 41 955 537 734 242 1119 1788 727 195 1222 117 229 222 194 838 79 882 331 647 47 983 1737 26 1225 1095 635 1603 72 723 276 192 196 175 347 Spaces Moved 29609 | 32 369 161 230 65 360 764 1623 444 2951 434 589 809 464 1948 225 1961 597 1555 104 878 3041 74 2676 962 338 2529 133 1229 566 213 326 313 646 Core 21 | 19 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1525 | 13 369 161 230 65 360 327 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 391 | . . . . . . 391 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11540 | . . . . . . . . . . . . . . . . . . . . . 1535 74 2676 962 338 2529 133 1229 566 213 326 313 646 Flight 16132 | . . . . . . 46 1623 444 2949 434 589 809 464 1948 225 1961 597 1555 104 878 1506 . . . . . . . . . . . . Fastest Speed 23 | 50 160 320 320 320 240 34 27 26 26 26 26 26 26 26 26 26 26 26 26 23 26 35 30 30 30 25 31 31 33 36 33 29 29 Average Speed 42 | 94 212 320 320 320 240 166 31 26 26 26 26 26 26 26 26 26 26 26 26 25 34 35 32 34 70 29 31 32 33 36 33 29 29 Slowest Speed 634 | 160 320 320 320 320 240 634 34 27 250 26 26 26 26 26 26 29 26 26 26 26 43 35 35 92 92 96 31 33 36 36 33 29 351 Overloaded Moves 205 | . . . . . . . . . . . . . . . . . . . . 6 199 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . 3 . 13 . . . . 9 . 7 . 1 . . 3 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 57 | 4 74 29 59 25 30 89 37 92 53 57 60 83 70 49 94 58 72 83 75 61 55 71 49 80 76 47 86 34 49 96 13 9 20 Regions Visited 33 Branch Regions 16 Pre-discovered Areas 5 | . . . 1 . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 19 | . . . . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . . . . . . . 5 . 3 1 . . . 1 1 . 1 . . . . . . . . . . . . . Spaces Dug 350 | . . . . . . 1 17 . 46 . 15 . 7 27 . 35 2 1 . 1 49 . 25 1 . 44 . 31 21 . 13 6 8 Terrain Destroyed 584 | . . 7 . . . 1 17 . 46 . 15 . 7 27 . 78 2 1 . 1 49 . 25 136 25 45 . 54 21 . 13 6 8 Melee 350 | . . . . . . 1 17 . 46 . 15 . 7 27 . 35 2 1 . 1 49 . 25 1 . 44 . 31 21 . 13 6 8 Projectile 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . AOE 232 | . . 7 . . . . . . . . . . . . . 43 . . . . . . . 135 24 . . 23 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Was Fac Arm Lab Res Res Acc Total 35767 | 42 448 171 230 79 491 1065 1781 519 3238 436 631 817 522 2190 244 2203 766 1790 120 1620 3579 73 2950 1685 695 3274 162 1483 626 318 386 368 765 Wait 4667 | . 4 . . 2 37 65 120 68 201 2 23 . 52 194 8 169 167 204 14 715 422 . 200 589 297 630 29 194 19 91 38 29 84 Move 29510 | 31 368 160 229 64 359 763 1618 443 2925 433 588 808 463 1931 224 1947 596 1552 103 877 3035 73 2675 961 337 2529 132 1228 565 212 325 312 644 Hop 32 | . . . . . . . 2 . 12 . . . . 8 . 6 . 1 . . 3 . . . . . . . . . . . . Pick Up 127 | 5 12 2 1 2 13 13 3 . 5 . . 3 . . 2 2 . 10 . 6 5 . 9 3 5 7 . 3 5 3 3 1 4 Fast Attach 118 | 2 4 1 . . 8 12 6 3 7 . 2 . . 7 2 7 . . . 3 23 . 5 6 3 13 . . 1 3 . . . Attach 68 | 4 1 . . . 3 14 2 . 1 . 1 . . 2 2 1 . . . . 1 . 2 11 3 5 . 4 1 1 2 3 4 Detach 26 | . . . . . . 3 1 . 1 . . . . 2 . 1 . . . . 2 . . 10 2 . . 3 . . . 1 . Swap 86 | . 3 2 . . 5 17 . 2 1 1 . 2 . 2 2 5 . . 2 1 3 . 6 4 5 4 1 5 2 2 1 2 6 Drop 174 | . 8 . . . 5 46 3 3 12 . 1 2 . 4 4 6 . 10 . 8 16 . 11 6 9 12 . 2 3 1 . . 2 Fire 287 | . 47 6 . 11 61 121 . . . . . . . . . . . . 1 . 1 . . 9 20 2 . 2 . . . 2 4 Melee 594 | . . . . . . 11 26 . 73 . 16 2 7 40 . 59 3 5 . 7 68 . 42 21 14 72 . 42 30 5 17 18 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 11 | . . . . . . . . . . . . . . . . . . 8 . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -4/Factory (discovered 4 exits: *Res x2 / Upp / Arm) -4/Waste -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Discovered new exit (range 8) 786 | -10/Materials | Discovered new exit (range 12) 997 | -10/Materials | Entered Mines 1010 | -10/Mines | Core integrity fell below 50% 1129 | -10/Mines | Discovered new exit (range 11) 1132 | -10/Mines | Discovered new exit (range 6) 1283 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1309 | -10/Mines | Learned Materials stockpile data 1431 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1437 | -10/Mines | Found Prototype Device 1464 | -10/Mines | Identified Exp. Sensor Array 1518 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1521 | -10/Mines | Discovered new exit (range 5) 1534 | -10/Mines | Entered Exiles 1621 | -10/Exiles | Met 8R-AWN 1666 | -10/Exiles | Met EX-HEX 1774 | -10/Exiles | Met EX-BIN 1819 | -10/Exiles | Aligned with FarCom system 1822 | -10/Exiles | Given EX-Vault access code 1902 | -10/Exiles | Opened EX-Vault 1966 | -10/Exiles | Found Field Lobotomy Kit 2035 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2140 | -10/Exiles | Learned location of Zion (-7) 2239 | -10/Exiles | Discovered new exit (range 10) 2268 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2268 | -10/Exiles | Entered Mines 2269 | -9/Mines | Assembled infested the area 2478 | -9/Mines | Discovered new exit (range 9) 2510 | -9/Mines | Entered Materials 2510 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2750 | -8/Materials | Discovered new exit (range 8) 3166 | -8/Materials | Build established: Scavenger-Mutant 3380 | -8/Materials | Discovered new exit (range 16) 3629 | -8/Materials | Entered Storage 4521 | -8/Storage | Garrison activated, responded to threat 4636 | -8/Storage | Lost 3 parts (2n1u) 5256 | -8/Storage | Core integrity fell below 50% 5313 | -8/Storage | Discovered new exit (range 13) 5416 | -8/Storage | Identified exit to Factory 5417 | -8/Storage | Entered Factory 5417 | -7/Factory | Evolved 2 slots: Utility x2 5559 | -7/Factory | Fabricated Adv. Reaction Control System (x1) 5571 | -7/Factory | Discovered new exit (range 11) 5584 | -7/Factory | Identified exit to Lower Caves 5634 | -7/Factory | Build established: Hacker-Mutant 5894 | -7/Factory | Discovered new exit (range 6) 5896 | -7/Factory | Identified exit to Factory 6047 | -7/Factory | Repaired Exp. Sensor Array? 6144 | -7/Factory | Manually triggered Chute Trap 6144 | -7/Factory | Sucked down chute 6144 | -7/Factory | Entered Waste 6150 | -7/Waste | Spotted C-40 Crusher 6150 | -7/Waste | Spotted C-40 Crusher 6152 | -7/Waste | Spotted C-40 Crusher 6159 | -7/Waste | Spotted C-40 Crusher 6166 | -7/Waste | Spotted C-40 Crusher 6178 | -7/Waste | Spotted C-40 Crusher 6183 | -7/Waste | Discovered new exit (range 16) 6195 | -7/Waste | Warlord forces began an assault 6226 | -7/Waste | Allies destroyed C-40 Crusher 6232 | -7/Waste | Allies destroyed C-40 Crusher 6292 | -7/Waste | Allies destroyed C-40 Crusher 6339 | -7/Waste | Identified exit to Factory 6339 | -7/Waste | Entered Factory 6529 | -7/Factory | Build established: Hacker-Sprinter 6667 | -7/Factory | Allied Derelicts emerged from ambush trap array 6898 | -7/Factory | Discovered exit to Factory (range 16) 7164 | -7/Factory | Fabricated Cld. VTOL Module (x1) 7303 | -7/Factory | Fabricated Cld. VTOL Module? 7540 | -7/Factory | Repaired Cld. VTOL Module 7561 | -7/Factory | Entered Lower Caves 7608 | -7/Lower Caves | Identified exit to Lower Caves 7648 | -7/Lower Caves | Learned Factory emergency access door positions 7678 | -7/Lower Caves | Entered another Lower Caves area 7842 | -7/Lower Caves | Found Alien Artifact 7842 | -7/Lower Caves | Identified Core Expander 7842 | -7/Lower Caves | Installed Core Expander, added new Utility slot 7859 | -7/Lower Caves | Encountered a Warlord checkpoint 7872 | -7/Lower Caves | Learned Factory trap positions 7895 | -7/Lower Caves | Spotted B-75 Beast 7906 | -7/Lower Caves | Discovered new exit (range 4) 7907 | -7/Lower Caves | Identified exit to Zion 7907 | -7/Lower Caves | Entered Zion 7925 | -7/Zion | Discovered new exit (range 10) 7932 | -7/Zion | System corruption cleaned by Quarantine Array 7945 | -7/Zion | Learned location of Warlord (-5) 7996 | -7/Zion | Given the Hacking Drone Bay 7998 | -7/Zion | Given A8's code to call for help 7998 | -7/Zion | Found Prototype Device 7999 | -7/Zion | Identified Hacking Drone Bay 8026 | -7/Zion | Found GAL Module 8066 | -7/Zion | Found CR-A16's Pointy Stick 8091 | -7/Zion | Rebuked by Imprinter 8129 | -7/Zion | Identified exit to Proximity Caves 8129 | -7/Zion | Entered Proximity Caves 8226 | -6/Proximity Caves | Spotted B-75 Beast 8271 | -6/Proximity Caves | Learned 12 Factory zone layouts 8318 | -6/Proximity Caves | Discovered exit to Factory (range 16) 8323 | -6/Proximity Caves | Entered Factory 8323 | -6/Factory | Evolved 2 slots: Utility x2 8324 | -6/Factory | Identified exit to Lower Caves 8324 | -6/Factory | Identified exit to Factory 8325 | -6/Factory | Loaded intel: 66 trap records 8516 | -6/Factory | Discovered exit to Factory (range 8) 8651 | -6/Factory | Repaired Cld. VTOL Module 8715 | -6/Factory | Repaired Imp. VTOL Module 8743 | -6/Factory | Build established: Hacker-Scout 8834 | -6/Factory | Repaired Shock Maul 9032 | -6/Factory | Discovered exit to Factory (range 15) 9161 | -6/Factory | Manually triggered Chute Trap 9161 | -6/Factory | Sucked down chute 9161 | -6/Factory | Entered Waste 9165 | -6/Waste | Spotted C-40 Crusher 9166 | -6/Waste | Spotted C-40 Crusher 9173 | -6/Waste | Spotted C-40 Crusher 9176 | -6/Waste | EMP discharged 9176 | -6/Waste | Spotted C-40 Crusher 9210 | -6/Waste | Spotted C-40 Crusher 9217 | -6/Waste | Discovered new exit (range 13) 9239 | -6/Waste | Identified exit to Factory 9240 | -6/Waste | Entered Factory 9529 | -6/Factory | Discovered exit to Lower Caves (range 15) 9742 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 9780 | -6/Factory | Discovered exit to Factory (range 13) 9802 | -6/Factory | Repaired Adv. Reaction Control System 9964 | -6/Factory | Fabricated Adv. Hacking Suite? 9980 | -6/Factory | Repaired Cld. VTOL Module? 10036 | -6/Factory | Discovered exit to Factory (range 13) 10122 | -6/Factory | Entered Lower Caves 10124 | -6/Lower Caves | Encountered a Warlord checkpoint 10350 | -6/Lower Caves | Build established: Wizard-Scout 10436 | -6/Lower Caves | Discovered new exit (range 13) 10453 | -6/Lower Caves | Identified exit to Lower Caves 10453 | -6/Lower Caves | Entered another Lower Caves area 10455 | -6/Lower Caves | Identified exit to Data Miner 10467 | -6/Lower Caves | Discovered exit to Factory (range 13) 10499 | -6/Lower Caves | Encountered a Warlord checkpoint 11100 | -6/Lower Caves | Entered Data Miner 11100 | -6/Data Miner | Discovered new exit (range 6) 11105 | -6/Data Miner | Met Data Miner 11113 | -6/Data Miner | Learned location of Section 7 (-3) 11113 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11118 | -6/Data Miner | Received God Mode back door access code from Data Miner 11126 | -6/Data Miner | Assimilated Data Miner with FLK Orb 11137 | -6/Data Miner | Identified exit to Proximity Caves 11147 | -6/Data Miner | Entered Proximity Caves 11147 | -5/Proximity Caves | Accompanied by 1 ally (Data Miner) 11589 | -5/Proximity Caves | Found Prototype Hackware 11589 | -5/Proximity Caves | Identified Deep Network Scanner 11591 | -5/Proximity Caves | Found Prototype Hackware 11591 | -5/Proximity Caves | Identified System Mapper 12126 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12130 | -5/Proximity Caves | Entered Factory 12130 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12131 | -5/Factory | Identified exit to Upper Caves 12172 | -5/Factory | Discovered exit to Upper Caves (range 7) 12241 | -5/Factory | Repaired Adv. Terrain Scanner 13029 | -5/Factory | Cargo convoy interrupted 13154 | -5/Factory | Fabricated Adv. Actuator Array? 13491 | -5/Factory | Found Prototype Device 13491 | -5/Factory | Identified Beam Splitter 13501 | -5/Factory | Found Prototype Device 13501 | -5/Factory | Identified Adv. Kinecellerator 13508 | -5/Factory | Found Prototype Processor 13508 | -5/Factory | Identified Exp. Melee Analysis Suite 13641 | -5/Factory | Fabricated Cld. Aerolev Unit? 13867 | -5/Factory | Manually triggered Chute Trap 13867 | -5/Factory | Sucked down chute 13867 | -5/Factory | Entered Waste 13879 | -5/Waste | Spotted C-40 Crusher 13880 | -5/Waste | Spotted C-40 Crusher 13885 | -5/Waste | Spotted C-40 Crusher 13885 | -5/Waste | Spotted C-40 Crusher 13887 | -5/Waste | Discovered new exit (range 15) 13887 | -5/Waste | Spotted C-40 Crusher 13890 | -5/Waste | Spotted C-40 Crusher 13893 | -5/Waste | Identified exit to Factory 13893 | -5/Waste | Entered Factory 13921 | -5/Factory | Discovered exit to Upper Caves (range 11) 14009 | -5/Factory | Repaired Adv. Reaction Control System 14141 | -5/Factory | Repaired Exp. Sensor Array 14249 | -5/Factory | Discovered new exit (range 10) 14275 | -5/Factory | Identified exit to Extension 14453 | -5/Factory | Discovered new exit (range 6) 14455 | -5/Factory | Identified exit to Factory 14475 | -5/Factory | Fabricated Cld. Aerolev Unit? 14716 | -5/Factory | Fabricated Cld. Aerolev Unit? 14773 | -5/Factory | Fabricated Plasma Lance? 14912 | -5/Factory | Central database locked down 14974 | -5/Factory | Local machine network offline 15118 | -5/Factory | Entered Extension 15226 | -5/Extension | Rescued a captive Derelict 15230 | -5/Extension | Rescued a captive Derelict 15261 | -5/Extension | Rescued a captive Derelict 15329 | -5/Extension | Rescued a captive Derelict 15332 | -5/Extension | Rescued a captive Derelict 15412 | -5/Extension | Rescued A7 15417 | -5/Extension | Rescued a captive Derelict 15715 | -5/Extension | Build established: Wizard-Sprinter 15874 | -5/Extension | Spotted B-75 Beast 15895 | -5/Extension | Allies destroyed B-75 Beast 15897 | -5/Extension | Spotted B-75 Beast 15905 | -5/Extension | Destroyed B-75 Beast 15918 | -5/Extension | Discovered exit to Factory (range 3) 15993 | -5/Extension | Disrupted transfer network 16018 | -5/Extension | First assault squad dispatched 16048 | -5/Extension | Discovered new exit (range 15) 16048 | -5/Extension | Discovered exit to Factory (range 15) 16111 | -5/Extension | Rescued a captive Derelict 16117 | -5/Extension | Rescued a captive Derelict 16123 | -5/Extension | Rescued a captive Derelict 16200 | -5/Extension | Identified exit to Cetus 16213 | -5/Extension | Entered Cetus 16213 | -5/Cetus | Accompanied by 8 allies (A7) 16218 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 16235 | -5/Cetus | Spotted Cetus Guard 16247 | -5/Cetus | Allies destroyed Cetus Guard 16247 | -5/Cetus | Spotted Cetus Guard 16249 | -5/Cetus | Spotted Cetus Guard 16255 | -5/Cetus | Allies destroyed Cetus Guard 16261 | -5/Cetus | Allies destroyed Cetus Guard 16335 | -5/Cetus | Escorted A7 to Cetus Mainframe 16339 | -5/Cetus | Started Cetus Manufacturing Module 16364 | -5/Cetus | Manufactured an Enhanced Grunt 16389 | -5/Cetus | Manufactured an Enhanced Grunt 16414 | -5/Cetus | Manufactured an Enhanced Grunt 16439 | -5/Cetus | Manufactured an Enhanced Grunt 16464 | -5/Cetus | Manufactured an Enhanced Grunt 16534 | -5/Cetus | Discovered new exit (range 16) 16615 | -5/Cetus | Spotted Cetus Guard 16616 | -5/Cetus | Spotted Cetus Guard 16616 | -5/Cetus | Spotted Cetus Guard 16621 | -5/Cetus | Destroyed Cetus Guard 16623 | -5/Cetus | Destroyed Cetus Guard 16624 | -5/Cetus | Allies destroyed Cetus Guard 16631 | -5/Cetus | Discovered exit to Factory (range 15) 16637 | -5/Cetus | Met Revision 17 16665 | -5/Cetus | Build established: Wizard-Mutant 16678 | -5/Cetus | Identified exit to Archives 16829 | -5/Cetus | Destroyed A7 16832 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 16848 | -5/Cetus | Entered Factory 16848 | -4/Factory | Accompanied by 3 allies 16848 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16920 | -4/Factory | Discovered new exit (range 11) 17139 | -4/Factory | Build established: Wizard-Scout 17310 | -4/Factory | Fabricated Plasma Lance? 17335 | -4/Factory | Repaired Cld. Aerolev Unit 17342 | -4/Factory | Repaired Adv. Terrain Scanner? 17433 | -4/Factory | Repaired Cld. Aerolev Unit? 17897 | -4/Factory | Discovered new exit (range 5) 17961 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 18140 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 18192 | -4/Factory | Discovered new exit (range 18) 18429 | -4/Factory | Discovered new exit (range 13) 18451 | -4/Factory | Sucked down chute 18451 | -4/Factory | Entered Waste 18456 | -4/Waste | Spotted C-40 Crusher 18462 | -4/Waste | Spotted C-40 Crusher 18463 | -4/Waste | Spotted C-40 Crusher 18463 | -4/Waste | Spotted C-40 Crusher 18466 | -4/Waste | EMP discharged 18490 | -4/Waste | Spotted C-40 Crusher 18494 | -4/Waste | Spotted C-40 Crusher 18501 | -4/Waste | Discovered new exit (range 16) 18511 | -4/Waste | Identified exit to Factory 18523 | -4/Waste | Entered Factory 18739 | -4/Factory | Fabricated Plasma Lance (x1) 18949 | -4/Factory | Identified exit to Upper Caves 18949 | -4/Factory | Identified exit to Armory 19246 | -4/Factory | Entered Armory 19262 | -4/Armory | Found Imp. Powered Armor 19263 | -4/Armory | Found Imp. Powered Armor 19353 | -4/Armory | Identified exit to Research 19504 | -4/Armory | Found Adv. Force Booster 19510 | -4/Armory | Discovered new exit (range 14) 19520 | -4/Armory | Identified exit to Lab 19522 | -4/Armory | Entered Lab 19522 | -4/Lab | Discovered exit to Research (range 9) 19526 | -4/Lab | Hidden lab's door opened automatically 19526 | -4/Lab | Sensor layout match revealed 19527 | -4/Lab | Gained access to the hidden lab's interior 19527 | -4/Lab | Unable to decrypt terminal 19628 | -4/Lab | Found Alien Artifact 19628 | -4/Lab | Identified Core Regenerator 19628 | -4/Lab | Used Core Regenerator, restored core integrity (+52) 19634 | -4/Lab | Found Alien Artifact 19634 | -4/Lab | Identified Integrated Dissipator 19634 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 19641 | -4/Lab | Found Alien Artifact 19641 | -4/Lab | Identified Transdimensional Reconstructor 19641 | -4/Lab | Warped through subspace 19642 | -4/Lab | Detected by scanners 19643 | -4/Lab | Found Prototype Energy Gun 19644 | -4/Lab | Assembled Modified EM Gauss 19646 | -4/Lab | Found Prototype Protection 19647 | -4/Lab | Identified Exp. Powered Armor 19650 | -4/Lab | Found Prototype Hackware 19714 | -4/Lab | Entered Research 19714 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19772 | -3/Research | Identified exit to Research 19858 | -3/Research | Found Enh. Force Lance 19910 | -3/Research | Entered another Research area 19910 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19920 | -2/Research | Identified Quantum Router 19975 | -2/Research | Identified exit to Access 20085 | -2/Research | Entered Access 20085 | -1/Access | Evolved 2 slots: Weapon x2 20206 | -1/Access | Fabricated Exp. Actuator Array (x1) 20266 | -1/Access | Identified exit to Surface 20364 | -1/Access | Intercept squad dispatched 20390 | -1/Access | Spotted Tracker 20390 | -1/Access | Spotted Tracker 20396 | -1/Access | Assimilated Tracker with FLK Orb 20403 | -1/Access | Allies destroyed Tracker 20422 | -1/Access | Spotted Combat Programmer 20422 | -1/Access | Spotted Combat Programmer 20432 | *** | Escaped! Last Messages --------------- 20392_ Cld. Aerolev Unit temporarily disabled. 20393_ Cmb. Linear Gravjet temporarily disabled. 20396_ Tracker assimilated. 20397_ Cld. Aerolev Unit temporarily disabled. 20399_ Cmb. Linear Gravjet temporarily disabled. 20399_ Field Lobotomy Kit expended. 20401_ Destroyed Prototype Processor. 20403_ Tracker destroyed. 20422_ Combat Programmer fails to hack Tracker. 20423_ EMDS Slug penetrates Tracker. 20423_ Terminal disabled. 20424_ Combat Programmer fails to hack Tracker. 20425_ EMDS Slug penetrates Terminal. 20425_ EMDS Slug penetrates Tracker. 20427_ EMDS Slug penetrates Terminal. 20427_ Combat Programmer fails to hack Tracker. 20429_ EMDS Slug penetrates Tracker. 20429_ Combat Programmer fails to hack Tracker. 20431_ EMDS Slug penetrates Tracker. 20432_ Tracker system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ??#?? ?????????????????? | | ????????????????? ?? ? # ?"??????????????? | | ??????????????## ? +? ? ? ? ????????????? | | ???????????????# ? #?? ? ??????????? | | ??????????? ?####?####? # ? ? ???????????? | | ?????????? #######?##? ?? ? ? ? ????????? | | ????????? ??#??####?? #?####??#?#####???????? | | ???????? ? ??##?#?##? ?? ######?###?#???????? | | ??????? ?? ?#####?#? ? ###?########?#?????? | | ?????? ? ?#######? ?????########?#?###?????? | | ?????#?####?###?#??# ? ?? ??#??###???######???? | | ?????##?#?##??##??## BB? ? BB ####?####?#####????? | | ??????##?#?###?#?### BB ? BB?##############?##??? | | ???? ##?#?#?#??#####? ? ???#############?#??? | | ??? ?#?#??####?####"""?""??""##????#######??#?#?? | | ?????##???#?#??#?###""??"??""?###?##?###########?? | | "?" ###??########?#?"""""""""?#?######## ? ? ?? | | " ###?#?##??##?##""""""""""##?##?#?#?# ? ?? ? | | ? ?###?#?#?####### ##?######## ???? ? | | ?? ? #####?#######?# ######?####?? ?? ? | | ??#??######?##?##?## #?###?##?##???? ? ? | | #####?########?#### "" ###???###?? ? ? ? ? | | ######?######?##?### "@ ########?## ??? ? | | ####?######???# #?###?#??##? ? T | | ############### #?###? ? ? ? ?? | | ## ##?## ####?# #? ? ? ??? | | ## #?### ###?## ? +? ? ?? ? | | ##! #??# #?### ? ? | | ## " ##?## " ####### ###?#?####? | | ## """ ##### ####??? ?# ??"G?"?? | | ## """ #####" #??###?? ? ???" "??? | | ##? " ##### ####### ?+ ? ?? | | ## [##?##" ! #??#??# ?# ? ? ?? | | ## ? #####""!% ##???## ?# ? ??? | | +#############+#####""pp ####?##? ? ?? ? ??? | | ??? ???? | | ?????##???? | | #######+###########################+#??##?##?????? | | ?#???? ?#######?###?##?#### ? ?????? | | #??? ? ? ####?####?######### ?? ? ?????? | | ????? ???#??#####?###????##?? ????????? | | ##?? #?######?#########? ? ? ????????? | | ???? ?#######?########## ?????????? | | #??? ? ?#?#######?###?##### ???????????? | | ??? ?#?##?###?##?###?#?? ?????????????? | | ## ###?#?#####?###?### ?? ??????????? | | ## ??#???##?####?#####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 41 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 625 Propulsion Shielding 66 Evasion (%) 76 Melee Accuracy 12 Recoil Reduction 4 Offensive Hacking 73 Defensive Hacking 39 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Melee Analysis Suite | -8/Storage | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Imp. Target Analyzer | -7/Factory | Hacked Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Arm. Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Energy Filter | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. System Shield | -6/Factory | Hacked Imp. Remote Datajack | -6/Factory | Hacked Nanoactuators | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Adv. Gravity Neutralizer | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Cmb. Antigrav System | -5/Factory | Hacked Mic. Antimatter Reactor | -5/Factory | Hacked Adv. Component Analysis Suite | -5/Factory | Hacked Adv. Transmission Jammer | -5/Factory | Hacked Cld. Aerolev Unit | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Plasma Lance | -5/Factory | Hacked Lrn. Terrain Scanner | -4/Factory | Hacked Cmb. Linear Gravjet | -4/Factory | Hacked Exp. Actuator Array | -2/Research | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-27 Freighter | -4/Factory | Hacked A-02 Transporter | -4/Factory | Hacked Fabricated ------------ Adv. Reaction Control System | x1 | -7/Factory | Preloaded Cld. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Actuator Array | x1 | -5/Factory | Authchip Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory | Authchip Cld. Aerolev Unit | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Plasma Lance | x1 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Plasma Lance | x1 | -4/Factory | Authchip Exp. Actuator Array | x1 | -1/Access Alien Tech Used ----------------- Core Expander Core Regenerator Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorDirtyCutter Manual? 0 Play Time 06:04:23 Cumulative 897.9 hours Start 2022.05.07 @ 22:45:53 End 2022.05.13 @ 00:19:47 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 460 Rogue 460 Adventurer 0 Explorer 0 Win Type 0 Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 87 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 81b94ac5-e123-405e-bb12-b351e3762cba