Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 22:39:06 // Winter2019/RPGLIKE

Player: Rumbl3

Result: Destroyed by B7-17R(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (68)      340
Value Destroyed (1843)     1843
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1300)               1300
              TOTAL SCORE: 6843

 Bonus
-------
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/1900
Matter                     51/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (5) ------
  Experimental Signal Interpreter
  Experimental Targeting Computer
>              --- WEAPON (3) -------
               Flak Gun
               Shock Bomb Launcher
               Phasing Sabre
>              --- INVENTORY (5) ----
      Advanced Sensor Array
               Surveybot 24 Scanner
               Barrage Gun
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
       Compact Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
  Experimental Signal Interpreter
    Long-range Terrain Scanner
               Surveybot 24 Chip
  Experimental Targeting Computer
>              --- WEAPON -----------
               Barrage Gun
               Gauss Rifle
               Phasing Sabre
>              --- INVENTORY --------
      Advanced Sensor Array
               Surveybot 24 Scanner
               Flak Gun
               Shock Bomb Launcher
               Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Cooled Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Processor                Improved Terrain Scan Processor
  Hackware                 Experimental System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Electrolaser
  Ballistic Gun            Gauss Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Slots Evolved              7    | 3   .   1   2   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   .   .   
  Utility                  4    | 1   .   1   1   .   .   .   1   .   
  Weapon                   2    | 1   .   .   1   .   .   .   .   .   
Parts Attached             88   | 5   7   7   18  15  6   4   15  11  
  Power                    9    | .   2   2   .   3   .   .   1   1   
    Engine                 7    | .   2   2   .   3   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   
  Propulsion               13   | 2   3   .   4   3   1   .   .   .   
    Treads                 1    | .   .   .   .   1   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   
    Wheel                  7    | 2   1   .   1   2   1   .   .   .   
    Hover                  4    | .   2   .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   2   5   .   .   .   10  5   
    Device                 12   | 1   1   1   2   .   .   .   3   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              11   | 1   .   1   2   .   .   .   6   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 1   1   3   9   9   5   4   4   5   
    Energy Gun             11   | .   1   3   4   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   .   .   3   4   3   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   1   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   1   1   1   1   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   2   2   .   .   5   2   
Parts Lost                 11   | .   .   .   2   2   .   .   .   7   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   2   1   .   .   .   2   
  Utility                  3    | .   .   .   .   .   .   .   .   3   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   1   2   .   .   .   6   
Average Slot Usage (%)     98   | .   99  99  99  99  100 100 100 91  
  Engine                   7    | .   14  12  10  10  10  10  1   .   
  Reactor                  3    | .   .   .   .   .   .   .   8   8   
  Wheel                    14   | .   27  .   3   8   20  20  18  13  
  Hover                    5    | .   .   25  16  10  .   .   .   .   
  Device                   18   | .   14  25  18  20  20  20  18  17  
  Processor                20   | .   13  11  20  20  20  20  24  25  
  Energy Gun               3    | .   2   11  10  8   .   .   .   .   
  Ballistic Gun            18   | .   25  12  10  15  24  22  18  18  
  Launcher                 1    | .   .   .   .   .   4   6   1   1   
  Slashing Weapon          4    | .   .   .   2   6   .   1   8   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | 9   11  15  21  25  25  26  27  29  
  Greatest Support         31   | 25  25  17  19  31  31  31  31  31  
  Greatest Overweight (x)  3    | .   .   .   1   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   4   4   4   5   5   5   5   
  Average Capacity         4    | 2   2   3   4   4   4   5   5   5   
  Most Carried             5    | 2   2   4   4   4   5   5   5   5   
  Average Carried          4    | 1   1   3   3   4   4   5   5   4   
  Final Capacity           5    | 2   2   4   4   4   5   5   5   5   
  Final Carried            5    | 2   2   4   4   4   5   5   5   4   

 Class Distribution 
--------------------
 29% | Assassin
 19% | Skirmisher
 13% | Mutant
 12% | Scout
  9% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  4% | Scavenger-Assassin
  3% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
              Scout | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
         Skirmisher | -7/Lower Caves
           Assassin | -7/Zion
           Assassin | -7/Deep Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Matter Collected           1960 | 247 350 127 368 419 160 140 59  90  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1804 | 112 350 110 434 374 79  116 122 107 
  Parts                    149  | 6   27  11  32  44  6   10  2   11  
Haulers Intercepted        3    | .   .   1   2   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   4   5   2   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  43   | .   10  1   8   9   4   6   .   5   
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     33   | .   10  1   8   9   2   3   .   .   
  AOE                      7    | .   .   .   .   .   2   3   .   2   
Classes Destroyed          13   | 2   4   2   1   2   .   .   .   2   
  Worker                   6    | .   1   2   .   3   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   2   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   
  Watcher                  4    | .   2   1   1   .   .   .   .   .   
  Swarmer                  11   | .   3   .   .   2   3   3   .   .   
  Grunt                    16   | .   7   .   3   3   .   3   .   .   
  Sentry                   7    | .   .   1   4   2   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   2   1   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   4   
  Z-Light                  4    | .   .   .   .   .   .   .   .   4   
Best Kill Streak           7    | 2   6   2   2   7   3   3   .   5   
  Combat Bots Only         6    | .   6   1   2   3   3   3   .   2   
Max Kills in Single Turn   5    | 1   1   2   1   3   2   2   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               5518 | .    505  177  1100 722  224  228  .    2562 
  Core                     4463 | .    402  153  873  576  179  186  .    2094 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Core       3557 | .    309  81   699  483  149  138  .    1698 
Core Remaining (%)         83   | 100  91   93   50   .    .    .    .    .    
Volleys Fired              214  | 18   53   18   59   31   8    10   .    17   
  Largest                  3    | 2    2    2    2    3    3    3    .    3    
  Hottest                  116  | 40   70   83   91   116  79   89   .    84   
Shots Fired                452  | 36   106  34   114  92   16   21   .    33   
  Gun                      440  | 36   106  34   113  91   11   16   .    33   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    1    1    5    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  345  | 36   102  18   58   71   11   16   .    33   
  Thermal                  95   | .    4    16   55   20   .    .    .    .    
  Explosive                9    | .    .    .    1    1    5    2    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         14   | 7    13   8    14   9    11   6    .    7    
  Robot Miss Streak        9    | 3    6    3    3    5    6    2    .    9    
  Penetration Max          1    | .    .    .    .    1    .    .    .    1    
  Secondary Targets        6    | .    4    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    
Shots Hit Robots           303  | 21   66   21   72   65   12   9    4    33   
  Core Hits                136  | 8    23   7    22   30   10   12   2    22   
  Critical Hits            3    | .    .    .    .    1    .    .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    1    .    
Melee Attacks              60   | .    .    .    .    11   6    2    23   18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 60   | .    .    .    .    11   6    2    23   18   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8900 | 248  717  337  1153 1424 490  485  442  3604 
  Guns                     4436 | 248  717  337  1153 1262 194  142  .    383  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               3129 | .    .    .    .    20   296  343  .    2470 
  Melee                    1335 | .    .    .    .    142  .    .    442  751  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3252 | 248  679  162  511  933  194  142  .    383  
  Thermal                  3760 | .    38   175  642  329  .    106  .    2470 
  Explosive                474  | .    .    .    .    20   296  158  .    .    
  Electromagnetic          79   | .    .    .    .    .    .    79   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1335 | .    .    .    .    142  .    .    442  751  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    3    5    5    5    .    
  Average Corruption       4    | .    .    .    .    2    3    5    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    4    3    13   6    .    
    Message Errors         8    | .    .    .    .    .    2    4    2    .    
    Matter Fused           5    | .    .    .    .    1    .    1    3    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      3    | .    .    .    .    1    .    2    .    .    
    Targeting Errors       4    | .    .    .    .    2    1    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            342  | .    .    .    .    .    21   .    25   296  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               167  | .    .    .    .    .    21   .    .    146  
  Melee                    175  | .    .    .    .    .    .    .    25   150  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      384  | .    .    .    3    24   .    15   .    342  
  Shots                    4    | .    .    .    1    1    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        541  | .    18   138  541  45   .    257  .    30   
  Average Temperature      92   | .    7    39   174  12   .    137  .    15   
  Received Heat Transfer   1548 | .    216  63   324  189  .    45   .    711  
  Effects                  9    | .    .    .    9    .    .    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    .    .    
    Interference           4    | .    .    .    4    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    .    .    .    
  Heat Transferred         2616 | .    111  370  1406 629  .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Peak Influence             348  | 20  299 192 348 173 .   .   .   .   
  Average Influence        148  | 7   158 127 228 71  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   .   
  Low Security (%)         66   | 100 58  100 29  100 .   .   .   .   
  Level 1                  33   | .   41  .   70  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   2   5   4   .   .   .   .   
  Investigation            6    | .   2   1   3   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   1   1   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Distress Signals           3    | .   .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   14  8   25  10  4   5   .   6   
  Peak Tracking Total      10   | .   6   6   10  3   3   3   .   3   
  Tactical Retreats        6    | .   1   1   3   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Traps Triggered            3    | .   1   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Machines Disabled          5    | .   .   1   2   .   .   .   .   2   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Machines Accessed          15   | .   4   2   6   3   .   .   .   .   
  Terminals                12   | .   3   2   4   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   11  7   16  6   .   .   .   .   
  Successful               16   | .   7   2   5   2   .   .   .   .   
  Failed                   24   | .   4   5   11  4   .   .   .   .   
    Catastrophic           5    | .   .   1   2   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   9   6   10  5   .   .   1   .   
  Terminals                33   | .   9   7   11  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   1   1   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   .   
  Report Inventory         3    | .   1   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   13  2   10  6   .   .   .   .   
  Terminals                6    | .   4   1   .   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   
    Operators              3    | .   1   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   
    Mask                   2    | .   .   .   2   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   2   5   3   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   94  94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   94  94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   4   
  Total Damage             90   | .   .   .   .   .   .   .   .   90  
  Kills                    1    | .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               4292 | 103  474  249  668  506  257  528  1119 388  
Spaces Moved               3749 | 52   351  283  478  419  225  515  1143 283  
  Core                     4    | .    .    .    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1    | 1    .    .    .    .    .    .    .    .    
  Wheels                   2905 | 51   330  .    185  177  225  515  1143 279  
  Hover                    839  | .    21   283  293  242  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            56   | 80   56   56   56   56   90   90   90   90   
  Average Speed            83   | 80   78   56   80   71   90   90   90   97   
  Slowest Speed            200  | 120  80   56   130  140  90   90   90   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    54   31   53   12   40   61   86   40   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    5    .    2    .    
Spaces Dug                 29   | .    .    .    7    8    6    2    6    .    
Terrain Destroyed          121  | .    .    .    8    13   36   20   6    38   
  Melee                    22   | .    .    .    .    8    6    2    6    .    
  Projectile               2    | .    .    .    1    .    1    .    .    .    
  AOE                      97   | .    .    .    7    5    29   18   .    38   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      4399 | 78   455  341  644  535  255  555  1196 340  
  Wait                     109  | .    16   14   52   17   5    .    5    .    
  Move                     3741 | 51   350  282  477  418  224  514  1142 283  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  12   | 2    3    4    1    .    2    .    .    .    
  Fast Attach              43   | 5    3    3    8    9    1    .    10   4    
  Attach                   3    | .    .    1    1    .    .    .    .    1    
  Detach                   8    | 1    1    1    .    .    .    .    5    .    
  Swap                     42   | .    4    3    9    6    5    4    5    6    
  Drop                     46   | 1    8    7    8    9    4    .    6    3    
  Fire                     214  | 18   53   18   59   31   8    10   .    17   
  Melee                    60   | .    .    .    .    11   6    2    23   18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            121  | .    17   8    29   34   .    25   .    8    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    1 | -11/Scrapyard  | Discovered new exit (range 1)
  104 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Core integrity fell below 50%
  309 | -10/Materials  | Build established: Mutant
  395 | -10/Materials  | Discovered new exit (range 16)
  578 | -10/Materials  | Entered another Materials area
  580 | -9/Materials   | Reached level 2
  595 | -9/Materials   | Upgraded with Utility slot (x1)
  614 | -9/Materials   | Discovered new exit (range 8)
  628 | -9/Materials   | Identified exit to Materials
  654 | -9/Materials   | Reached level 3
  827 | -9/Materials   | Entered another Materials area
  829 | -8/Materials   | Reached level 4
  909 | -8/Materials   | Upgraded with Utility slot (x1)
 1006 | -8/Materials   | Core integrity fell below 50%
 1201 | -8/Materials   | Discovered new exit (range 5)
 1205 | -8/Materials   | Identified exit to Factory
 1285 | -8/Materials   | Reached level 5
 1299 | -8/Materials   | Upgraded with Weapon slot (x1)
 1495 | -8/Materials   | Entered Factory
 1497 | -7/Factory     | Reached level 6
 1637 | -7/Factory     | Core integrity fell below 50%
 1777 | -7/Factory     | Discovered new exit (range 17)
 1844 | -7/Factory     | Garrison activated, responded to threat
 1998 | -7/Factory     | Identified exit to Lower Caves
 2001 | -7/Factory     | Entered Lower Caves
 2003 | -7/Lower Caves | Reached level 7
 2065 | -7/Lower Caves | Encountered a Warlord checkpoint
 2188 | -7/Lower Caves | Discovered new exit (range 20)
 2257 | -7/Lower Caves | Identified exit to Lower Caves
 2258 | -7/Lower Caves | Entered another Lower Caves area
 2412 | -7/Lower Caves | Reached level 8
 2555 | -7/Lower Caves | Discovered new exit (range 15)
 2679 | -7/Lower Caves | Identified exit to Zion
 2786 | -7/Lower Caves | Entered Zion
 2798 | -7/Zion        | Given A8's code to call for help
 2828 | -7/Zion        | System corruption cleaned by Quarantine Array
 2843 | -7/Zion        | Discovered new exit (range 13)
 2881 | -7/Zion        | Build established: Skirmisher
 3114 | -7/Zion        | Learned Factory stockpile data
 3233 | -7/Zion        | Found Prototype Processor
 3233 | -7/Zion        | Identified Exp. Signal Interpreter
 3235 | -7/Zion        | Found Prototype Processor
 3235 | -7/Zion        | Identified Exp. Core Analyzer
 3243 | -7/Zion        | Found Prototype Processor
 3243 | -7/Zion        | Identified Exp. Targeting Computer
 3245 | -7/Zion        | Upgraded with Utility slot (x1)
 3249 | -7/Zion        | Found Prototype Hackware
 3249 | -7/Zion        | Identified Exp. System Shield
 3367 | -7/Zion        | System corruption cleaned by Quarantine Array
 3541 | -7/Zion        | Build established: Assassin
 3547 | -7/Zion        | Discovered new exit (range 24)
 3606 | -7/Zion        | Learned Factory emergency access door positions
 3885 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 3887 | -7/Zion        | Identified exit to Deep Caves
 3899 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 3905 | -7/Zion        | Entered Deep Caves
 3905 | -7/Deep Caves  | Accompanied by 1 ally
 3907 | -7/Deep Caves  | Reached level 9
 3987 | -7/Deep Caves  | Found Surveybot 24 Scanner
 3989 | -7/Deep Caves  | Found Surveybot 24 Chip
 4047 | -7/Deep Caves  | Z-Facility disabled
 4063 | -7/Deep Caves  | Attacked by Z-Imprinter
 4108 | -7/Deep Caves  | Core integrity fell below 20%
 4139 | -7/Deep Caves  | Destroyed Z-Imprinter
 4293 | -7/Deep Caves  | Destroyed by B7-17R(z) with Zionite Laser-S

 Last Messages 
---------------
04144_ Dropped Adv. Sensor Array.
04145_ Acquired Prototype Device.
04145_ Identified Exp. Heat Sink.
04147_ Dropped Exp. Heat Sink.
04148_ Acquired Adv. Sensor Array.
04164_ Used Protomatter to restore core integrity (+120, depleted)
04245_ Surveybot 24 Chip destroyed.
04247_ NF-W7Y(z) suffers critical hit.
04249_ Com. Wheel destroyed.
04252_ Destroyed Prototype Protection.
04255_ Lgt. Antimatter Reactor destroyed.
04255_ NF-W7Y(z) destroyed.
04257_ Acquired 71 matter.
04260_ Acquired Prototype Reactor.
04260_ Identified Zio. Light DM Reactor.
04266_ Gauss Rifle destroyed.
04267_ Adv. Sensor Array destroyed.
04269_ Prototype Protection severed.
04274_ JH-NZW(z) destroyed.
04283_ Lrn. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????? ?         ""                |
| ???????????????????   ?                            |
| ?????????????????                                  |
| ??????????????                                     |
| ?????????????? ?? ?                                |
| ?????????????   ?                                  |
| ???????????  ? ?                                   |
| ????????????   ?                                   |
| ???????????  ??  ?                                 |
| ??????????##    ?                                  |
| ????????  ?#                                       |
| ????????  ##?                                      |
| ??????#  ? ??                                      |
| ????????                                           |
| ??????                                             |
| ??? ??  ?                                          |
| ????? ??                                           |
| ??? ? ??                                           |
| ??????? ?                                          |
| ???????                                       !    |
| ??#???##                                           |
| ???#??##                                           |
| ????#####                 z                        |
| ???#?###?              !!   !                      |
| ?????#?##            ###!! =;#                 """ |
| ???#???###         #####!@*# ##               ""   |
| ??????#?##         #####;#;#####"          """"    |
| ????????###  ############# #### ""###""""""    ### |
| ????###################################      ##### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2110
Armor Coverage             150
Resistance: KI             5
Resistance: TH             10
Evasion (%)                53
Targeting Accuracy         12
Recoil Reduction           1
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Levels Raised              8     | .    .    2    2    1    1    1    .    1    
  XP Earned                16260 | 3000 1420 1825 2965 2700 1000 1200 650  1500 
  XP Spent                 14785 | 2450 .    3400 2060 .    1250 .    1600 4025 
Upgrades                   49    | 8    .    9    4    .    1    .    5    22   
  Propulsion Slot          1     | 1    .    .    .    .    .    .    .    .    
  Utility Slot             4     | 1    .    1    1    .    .    .    1    .    
  Weapon Slot              2     | 1    .    .    1    .    .    .    .    .    
  Core Integrity           26    | .    .    1    .    .    .    .    4    21   
  Heat Dissipation         3     | .    .    1    2    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | 2    .    2    .    .    1    .    .    .    
  Sensor Range             2     | 1    .    1    .    .    .    .    .    .    
  Terrain Scan Density     1     | 1    .    .    .    .    .    .    .    .    
  Ranged Accuracy          1     | .    .    1    .    .    .    .    .    .    
  KI Resistance %          1     | .    .    1    .    .    .    .    .    .    
  TH Resistance %          2     | .    .    1    .    .    .    .    .    1    
Protomatter Created        877   | .    117  60   217  311  .    113  .    59   
  Integrity Restored       2681  | .    349  175  646  789  .    530  .    192  
    Core                   2561  | .    349  161  596  789  .    474  .    192  
    Parts                  120   | .    .    14   50   .    .    56   .    .    
Protomatter Decayed        48    | .    .    .    .    48   .    .    .    .    

 Game 
------
Seed              LargeStorageCanceller
  Manual?         0
Play Time         01:16:38
  Cumulative      297.1 hours
  Start           2019.12.23 @ 13:37:17
  End             2019.12.23 @ 22:39:06
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0
Lore%             81
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 773943ec-9370-468e-9932-38b8bf3b0b7f