Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 09:19:59 Player: peniwais Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1161) 1161 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4027 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 63/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Matter Pod Improved Sensor Array Shock Absorption System > --- WEAPON ----------- Shock Rifle Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Arc Projector Heavy Assault Rifle Gauss Rifle Grenade Launcher Grenade Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Utility High-capacity Matter Pod Device Improved Sensor Array Storage High-capacity Matter Pod Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 3 | . . 1 . 1 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 73 | 12 8 15 2 13 23 Power 19 | 6 1 2 1 3 6 Engine 16 | 6 1 1 1 3 4 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 13 | 2 . 4 . 4 3 Treads 2 | . . 1 . 1 . Leg 9 | 2 . 3 . 2 2 Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 10 | 2 3 2 . 1 2 Device 7 | 2 . 2 . 1 2 Storage 1 | . 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 31 | 2 4 7 1 5 12 Energy Gun 10 | 1 . 1 . 4 4 Energy Cannon 6 | . . 2 . . 4 Ballistic Gun 8 | 1 2 3 . . 2 Ballistic Cannon . | . . . . . . Launcher 6 | . 2 . 1 1 2 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 24 | . . 2 . 1 21 Power 6 | . . . . 1 5 Propulsion 4 | . . 1 . . 3 Utility 4 | . . 1 . . 3 Weapon 10 | . . . . . 10 Highest Loss Streak 9 | . . 1 . 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 99 87 88 95 74 Engine 17 | . 14 11 17 25 15 Core 4 | . . 7 4 . 6 Leg 15 | . 28 19 11 9 15 Device 10 | . 5 4 11 17 10 Storage 8 | . 2 11 11 9 6 Processor 1 | . 13 2 . . . Energy Gun 9 | . 5 6 11 19 5 Energy Cannon 4 | . . 4 9 . 7 Ballistic Gun 4 | . 9 15 . . . Launcher 5 | . 12 2 1 7 4 Special Weapon 1 | . . . 11 . . Peak Build Rating 34 | 7 8 15 12 21 34 Average Rating 15 | 5 7 11 10 18 23 On Entrance 9 | . 7 8 12 9 21 Naked Turns 7 | . . . . . 7 Heaviest Build 47 | 11 13 21 21 25 47 Greatest Support 40 | 20 20 20 10 30 40 Greatest Overweight (x) 4 | . . 2 2 3 4 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 . Class Distribution -------------------- 36% | Scavenger-Skirmisher 35% | Mutant 10% | Scavenger-Gunner 10% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1531 | 374 180 304 35 123 515 Remotely . | . . . . . . Salvage Created 1625 | 132 244 378 35 204 632 Parts 126 | 11 18 37 5 19 36 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 31 | 1 6 13 . 4 7 Guns 18 | 1 5 8 . 4 . Cannons 3 | . . 1 . . 2 AOE 10 | . 1 4 . . 5 Classes Destroyed 11 | 3 3 1 . 2 2 Worker 7 | 1 1 . 1 . 4 Builder 6 | . 2 1 . . 3 Tunneler 6 | 4 . . 1 . 1 Hauler 1 | . . . . . 1 Recycler 4 | . 1 . . . 3 Watcher 3 | . . 2 . 1 . Swarmer 12 | . 3 9 . . . Grunt 14 | 1 3 4 . 1 5 Sentry 3 | . . . . 2 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | 3 6 6 1 1 9 Combat Bots Only 6 | 1 3 6 . 1 2 Max Kills in Single Turn 3 | 1 1 2 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 288 | 3 37 47 . 14 187 Missed 78 | 1 9 11 . 3 54 Damage Taken 3741 | 20 247 782 . 167 2525 Core 976 | 10 43 189 . 31 703 Absorbed by Shields . | . . . . . . Ignored by Resistances 5 | . . . . . 5 Core Remaining (%) 80 | 96 78 . 52 94 . Volleys Fired 128 | 18 27 35 3 8 37 Largest 3 | 2 2 3 3 3 3 Hottest 212 | 70 80 212 212 161 190 Shots Fired 251 | 36 36 83 7 24 65 Gun 177 | 36 26 67 3 19 26 Cannon 41 | . . 11 2 . 28 Launcher 31 | . 10 4 1 5 11 Special 2 | . . 1 1 . . Kinetic 91 | 18 16 55 . . 2 Thermal 89 | 18 10 16 4 8 33 Explosive 31 | . 10 4 1 5 11 Electromagnetic 40 | . . 8 2 11 19 Robot Hit Streak 9 | 5 9 8 2 6 9 Robot Miss Streak 9 | 2 4 6 1 3 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 132 | 18 18 44 2 14 36 Core Hits 102 | 7 18 25 3 12 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3366 | 230 502 785 40 276 1533 Guns 1256 | 230 212 359 14 168 273 Cannons 586 | . . 212 . . 374 Explosions 1487 | . 290 190 26 108 873 Melee . | . . . . . . Ramming 13 | . . . . . 13 Kinetic 557 | 117 148 274 . . 18 Thermal 886 | 113 64 144 14 101 450 Explosive 1487 | . 290 190 26 108 873 Electromagnetic 423 | . . 177 . 67 179 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 30 | . . 4 4 . 30 Average Corruption 7 | . . 4 4 . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . 14 10 . 17 Message Errors 11 | . . 2 3 . 6 Matter Fused 8 | . . 4 . . 4 Heat Flow Errors 7 | . . 2 5 . . Energy Discharges 2 | . . 1 . . 1 Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 5 | . . 2 2 . 1 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . 1 . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 37 | . . 6 . . 31 Projectiles 6 | . . 6 . . . Explosions 31 | . . . . . 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 187 | . 1 130 . . 56 Shots 9 | . 1 4 . . 4 Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 649 | 45 90 448 237 231 649 Average Temperature 116 | 18 30 84 87 90 187 Received Heat Transfer 1110 | 12 48 135 . 45 870 Effects 18 | . . 1 . . 17 Shutdowns 6 | . . 1 . . 5 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1881 | 333 333 346 37 259 573 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 536 | 46 298 536 153 139 272 Initial 136 | . 29 125 136 59 63 Average 143 | 25 175 355 140 77 98 Maximum Alert Level 2 | . 1 2 . . 1 Low Security (%) 79 | 100 64 16 100 100 90 Level 1 14 | . 35 46 . . 9 Level 2 6 | . . 37 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . . 4 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed 2 | . . . . . 2 Distress Signals 2 | . . . . . 2 Times Spotted 52 | 1 8 17 . 7 19 Peak Tracking Total 9 | 1 4 9 . 1 6 Tactical Retreats 7 | . 1 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 1 4 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . 2 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . 1 1 . 2 . Terminals 4 | . 1 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 3 1 . 6 . Successful 7 | . 1 1 . 5 . Failed 3 | . 2 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 10 | . 3 1 . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 1 . 5 . Record 5 | . 1 1 . 3 . Investigation Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3259 | 395 338 567 396 657 906 Spaces Moved 1590 | 240 199 270 169 256 456 Core 65 | 22 . . . . 43 Treads 4 | . . 2 . 2 . Legs 1408 | 218 199 268 169 141 413 Wheels . | . . . . . . Hover 113 | . . . . 113 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 50 Average Speed 158 | 113 120 150 211 211 154 Slowest Speed 260 | 120 120 260 260 260 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . 1 . . 2 Exploration Rate (%) 19 | 10 25 18 24 28 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 15 | . 15 . . . . Terrain Destroyed 177 | . 66 26 9 21 55 Melee . | . . . . . . Projectile 3 | . . . 1 . 2 AOE 174 | . 66 26 8 21 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2104 | 325 261 369 201 354 594 Wait 222 | 43 17 24 23 58 57 Move 1585 | 239 198 269 168 255 456 Hop . | . . . . . . Pick Up 51 | 11 7 14 2 10 7 Fast Attach 15 | . . 1 1 4 9 Attach 30 | 7 1 7 1 4 10 Detach . | . . . . . . Swap 28 | 5 7 7 . 5 4 Drop 43 | 2 4 12 3 10 12 Fire 128 | 18 27 35 3 8 37 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 135 | -11/Scrapyard | Discovered new exit (range 8) 396 | -11/Scrapyard | Entered Materials 397 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 15) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 845 | -9/Materials | Crushed by falling debris 1132 | -9/Materials | Discovered new exit (range 16) 1254 | -9/Materials | Build established: Scavenger-Gunner 1301 | -9/Materials | Entered Mines 1488 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1548 | -9/Mines | Found a hidden stash of uninstalled traps 1579 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1586 | -9/Mines | Build established: Scavenger-Skirmisher 1652 | -9/Mines | Discovered new exit (range 10) 1697 | -9/Mines | Entered Materials 1697 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2333 | -8/Materials | Discovered new exit (range 16) 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2730 | -7/Factory | Build established: Scavenger-Tank 3038 | -7/Factory | Crushed by falling debris 3038 | -7/Factory | System corruption reached 10% 3042 | -7/Factory | Crushed by falling debris 3042 | -7/Factory | System corruption reached 30% 3084 | -7/Factory | Lost 9 parts (3p2n1u3w) 3181 | -7/Factory | Lost 4 parts (2p1n1w) 3204 | -7/Factory | Core integrity fell below 50% 3252 | -7/Factory | Core integrity fell below 20% 3260 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper IFF system glitched. R-06 Scavenger inserts Welding Torch into recycling unit. Recycling unit begins recycling process. Hcp. Matter Pod destroyed. R-06 Scavenger inserts Wheel into recycling unit. XVFZXDSFWI:IGVKSJHXNT Critical hit (Burn: +37). Cld. Particle Cannon destroyed. 4TV3GZZKZH/V JU2 CM>W8 #W%:GRI Critical hit (Burn: +37). Gauss Rifle destroyed. Recycling Unit disabled. Unknown Energy Gun tumbles out of recycling unit. Hvy. Assault Rifle destroyed. Hvy. Ion Cannon destroyed. G-47 Trooper destroyed. Acquired 31 matter. Shock Rifle destroyed. =:A>T9L: 1EUAE5|V8JSQM Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ?????????? ????????? ??? | | ????????? ????????? ??? | | ????????# ????????? ??? | | ????????# #???????? ??? | | ????????# #?????? * ??? | | ????????# +?????? "? | | ??? ????# #??????"" 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""" """ ##### | | ??????????#"" """ """ ##### | | ??????????#"" # | | ??????????#"" """ """ #"" | | ??????????#"T """ """ #"" | | ??????????#"" """ """ #""" | | ??????????#"" #""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 36 Energy Capacity 465 Matter Stores 480 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Risk Taker Storm Trooper System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed AdvancedSubatomicEngine Manual? 0 Play Time 00:59:33 Cumulative 1.1 hours Start 2024.08.26 @ 04:35:01 End 2024.08.26 @ 09:19:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 651e1f75-f5f3-4f05-8b72-d6ce590da708