Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 14:32:51 Player: Glogmind Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (4290) 4290 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2302) 2302 TOTAL SCORE: 12597 Bonus ------- High Alert Combat Kills 520 Follower Combat Kills 899 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -717 Cogmind --------- Core Integrity 0/1000 Matter 198/300 Energy 41/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Makeshift Shrapnel Gun > --- INVENTORY (5) ---- Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Fission Core Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Medium Treads Improved Targeting Computer Improved Targeting Computer Improved Shield Generator Tractor Beam Mobile Refinery Mk. CCLXVII Improved Recalibrator Phasing AFG Heavy Plasma Cannon Gauss Cannon Gauss Cannon Gauss Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Makeshift Hammer CR-A16's Behemoth Slayer [Rating: 78] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . 2 . 1 . . . . . . . . . . Utility 5 | . . . . . 2 . . . . 2 . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 134 | 7 3 9 6 16 3 2 1 7 24 15 2 . 23 16 Power 10 | 1 . 2 1 1 . 1 . . 2 1 . . 1 . Engine 5 | 1 . 2 1 1 . . . . . . . . . . Core 4 | . . . . . . 1 . . 1 1 . . 1 . Reactor 1 | . . . . . . . . . 1 . . . . . Propulsion 33 | 2 . 4 . 11 . . . 1 6 1 . . 7 1 Treads 32 | 2 . 4 . 11 . . . 1 6 1 . . 7 . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | 2 1 . 1 . 3 . . 4 8 8 2 . 6 9 Device 20 | 1 . . 1 . 1 . . 4 4 5 1 . 2 1 Storage 3 | 1 1 . . . . . . . . 1 . . . . Processor 4 | . . . . . 1 . . . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 17 | . . . . . 1 . . . 4 2 . . 3 7 Artifact . | . . . . . . . . . . . . . . . Weapon 47 | 2 2 3 4 4 . 1 1 2 8 5 . . 9 6 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 2 1 1 3 . . . 2 2 . . . . 2 Ballistic Cannon 16 | . . 1 1 1 . . 1 . 3 4 . . 5 . Launcher 15 | . . 1 2 . . 1 . . 2 1 . . 4 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . . . . . . Parts Lost 30 | . . . . 1 . . . . 5 2 . . 16 6 Power 3 | . . . . . . . . . 1 . . . 2 . Propulsion 11 | . . . . . . . . . 1 1 . . 8 1 Utility 11 | . . . . . . . . . 2 1 . . 4 4 Weapon 5 | . . . . 1 . . . . 1 . . . 2 1 Highest Loss Streak 14 | . . . . 1 . . . . 2 2 . . 13 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 100 98 100 100 100 100 97 100 100 100 97 29 Engine 2 | . 14 11 11 9 7 4 . . . . . . . . Core 4 | . . . . . . 2 7 7 1 3 6 6 10 . Treads 34 | . 28 44 44 45 38 38 38 38 37 33 33 33 28 . Device 11 | . 14 11 11 9 14 7 7 7 5 25 21 20 16 3 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 4 . Processor 5 | . . . . . . 7 7 7 4 . 4 6 11 5 Protection 5 | . . . . . 7 7 7 7 10 6 6 6 4 8 Ballistic Gun 8 | . 15 17 11 16 15 11 7 12 8 4 . . . 4 Ballistic Cannon 9 | . . 3 6 8 7 7 7 7 10 14 20 20 14 . Launcher 1 | . . . 4 . . 2 7 1 1 . . . 1 . Peak Build Rating 78 | 7 8 11 19 43 48 52 54 64 65 73 70 70 78 28 Average Rating 48 | 5 7 10 15 30 47 49 52 53 57 70 68 70 72 20 On Entrance 37 | . 7 8 10 18 43 48 52 54 54 60 69 70 70 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 138 | 13 90 91 91 95 100 107 109 111 124 127 125 125 138 30 Greatest Support 144 | 40 40 80 80 134 134 134 134 134 144 144 144 144 144 16 Greatest Overweight (x) 2 | . 2 1 1 . . . . . . . . . 1 1 Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 6 20 25 25 25 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 3 12 16 16 25 24 25 25 25 25 25 25 25 25 5 Average Carried 20 | 1 9 11 15 21 23 24 24 25 24 23 24 25 23 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 3 12 15 15 25 24 25 25 25 23 25 25 25 5 1 Class Distribution -------------------- 30% | Skirmisher 23% | Tank 20% | Mutant 9% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Matter Collected 3771 | 274 55 199 89 364 . 219 67 70 798 155 118 10 1099 254 Remotely 179 | . . . . . . . . . . . . . 179 . Salvage Created 3886 | 84 401 288 146 668 . 110 47 . 825 198 . . 853 266 Parts 211 | 5 22 14 15 33 . 4 4 . 37 17 . . 48 12 Haulers Intercepted 4 | . 2 1 . 1 . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 5 8 . 30 . . . . 9 Prevented 8 | . . . . . . . 3 . . . . . . 5 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 102 | . 6 5 9 14 . 6 . . 27 5 . . 22 8 Melee 1 | . . . . . . . . . . . . . 1 . Guns 32 | . 6 3 1 10 . 1 . . 7 . . . . 4 Cannons 27 | . . . . 4 . . . . 5 2 . . 16 . AOE 41 | . . 2 8 . . 5 . . 14 3 . . 5 4 Classes Destroyed 17 | 2 3 2 2 2 . . . . 3 . . . 3 . Worker 5 | . . . 1 . . . . . . . . . 4 . Builder 2 | . 1 . . . . . . . . . . . 1 . Tunneler 2 | 1 . . . . . . . . . 1 . . . . Hauler 4 | . 2 1 . 1 . . . . . . . . . . Recycler 4 | 1 . . 1 2 . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . Watcher 4 | . . 1 . . . . . . . 2 . . 1 . Swarmer 38 | . . . 6 4 . 6 . . 4 4 . . 8 6 Saboteur 1 | . . . . . . . . . . . . . 1 . Grunt 35 | . 6 3 3 4 . . . . 13 1 . . 5 . Brawler 6 | . . . . 2 . . . . 3 . . . 1 . Duelist 2 | . . . . . . . . . 2 . . . . . Sentry 7 | . . 2 . 3 . . . . 2 . . . . . Hunter 7 | . . . . 1 . . . . . . . . 4 2 Programmer 2 | . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . 1 . . . . . Fireman 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 2 2 2 7 7 . 3 . . 9 3 . . 7 5 Combat Bots Only 9 | . 2 2 6 7 . 3 . . 9 2 . . 6 5 Max Kills in Single Turn 3 | 1 1 1 3 2 . 2 . . 3 2 . . 3 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 1 3 . . 2 . . 2 1 . . 2 3 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . 7V-RTL (-5/Factory) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 704 | . 31 30 22 47 . 25 . . 117 14 . . 326 92 Missed 209 | . 7 7 5 10 . 10 . . 35 7 . . 105 23 Damage Taken 7864 | . 312 326 254 565 . 242 . . 1533 198 . . 3045 1389 Core 1428 | . 84 38 22 53 . 30 . . 193 . . . 755 253 Absorbed by Shields 1591 | . . . . . . . . . 137 20 . . 1434 . Core Remaining (%) 84 | 100 66 . 85 90 . . . . 68 . . 100 . . Volleys Fired 263 | 4 38 16 10 25 . 10 3 . 44 9 . . 78 26 Largest 3 | 2 2 2 1 3 . 3 2 . 3 3 . . 3 1 Hottest 144 | 60 60 55 30 80 . 83 60 . 130 144 . . 144 39 Shots Fired 531 | 8 73 29 10 75 . 13 6 . 98 21 . . 172 26 Gun 236 | 8 73 25 4 50 . 3 3 . 44 3 . . . 23 Cannon 247 | . . 1 . 25 . 4 3 . 36 15 . . 163 . Launcher 48 | . . 3 6 . . 6 . . 18 3 . . 9 3 Special . | . . . . . . . . . . . . . . . Kinetic 444 | 4 38 26 4 75 . 7 6 . 80 18 . . 163 23 Thermal 39 | 4 35 . . . . . . . . . . . . . Explosive 33 | . . 3 6 . . 6 . . 18 . . . . . Electromagnetic 15 | . . . . . . . . . . 3 . . 9 3 Robot Hit Streak 20 | 4 10 10 1 14 . 20 4 . 10 5 . . 19 13 Robot Miss Streak 9 | 1 4 1 5 2 . 1 2 . 9 8 . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 373 | 5 50 24 2 50 . 6 5 . 69 10 . . 128 24 Core Hits 282 | 4 23 11 15 26 . 12 2 . 92 13 . . 59 25 Critical Kills 3 | . . . . 2 . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 27 | . . . . 2 . . . . 3 . . . 22 . Destroy 3 | . . . . 2 . . . . 1 . . . . . Blast 22 | . . . . . . . . . . . . . 22 . Impale 2 | . . . . . . . . . 2 . . . . . Melee Attacks 7 | . . . . . . . . . 7 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . 7 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11624 | 49 493 372 554 937 . 586 63 . 3315 518 . . 4150 587 Guns 2678 | 49 486 254 11 647 . 60 29 . 680 26 . . . 436 Cannons 4529 | . . 19 . 251 . 35 34 . 570 100 . . 3520 . Explosions 4196 | . . 99 523 . . 491 . . 1934 392 . . 606 151 Melee 131 | . . . . . . . . . 131 . . . . . Ramming 90 | . 7 . 20 39 . . . . . . . . 24 . Kinetic 6867 | 16 179 273 11 898 . 95 63 . 1250 126 . . 3520 436 Thermal 669 | 33 307 . 46 . . . . . . 283 . . . . Explosive 3001 | . . 99 477 . . 491 . . 1934 . . . . . Electromagnetic 866 | . . . . . . . . . . 109 . . 606 151 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 131 | . . . . . . . . . 131 . . . . . Highest Corruption 5 | . . 1 1 . . . . . . . . . 5 5 Average Corruption 3 | . . 1 1 . . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 17 | . . 1 1 . . . . . . . . . . 15 Message Errors 4 | . . 1 . . . . . . . . . . . 3 Matter Fused 3 | . . . . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . . . . . 4 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 121 | . . . 3 . . 30 . . 11 17 . . 60 . Projectiles 60 | . . . . . . . . . . . . . 60 . Explosions 61 | . . . 3 . . 30 . . 11 17 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 53 | . . . . 2 . . . . 16 1 . . 34 . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 48 | . . . . 1 . . . . 16 1 . . 30 . Secondary 4 | . . . . . . . . . . . . . 4 . Self-Inflicted Damage 213 | . . 25 91 . . . . . 18 79 . . . . Shots 8 | . . 1 4 . . . . . 2 1 . . . . Rammed 5 | . 2 . 1 1 . . . . . . . . 1 . Targets Rammed 9 | . 2 . 2 3 . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . 1 2 . . . . . . . . 1 . Highest Temperature 517 | 20 100 17 5 41 . 3 . . 517 30 . . 252 302 Average Temperature 62 | 13 37 9 2 13 . 2 . . 117 13 . . 51 121 Received Heat Transfer 1646 | . 183 132 36 99 . 12 . . 700 . . . 295 189 Effects 6 | . . . . . . . . . 6 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 3 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 928 | 75 700 . 50 . . . . . . 103 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Peak Influence 1367 | 10 178 209 380 567 182 . . . . 1021 . . 1367 . Initial 625 | . 6 4 81 148 182 . . . . 625 . . 112 . Average 437 | 2 72 105 194 322 182 . . . . 806 . . 740 . Maximum Alert Level 4 | . . 1 1 2 . . . . . 3 . . 4 . Low Security (%) 47 | 100 100 94 82 23 100 . . . . . . . 20 . Level 1 13 | . . 5 17 41 . . . . . . . . 14 . Level 2 10 | . . . . 35 . . . . . 38 . . 2 . Level 3 18 | . . . . . . . . . . 61 . . 34 . Level 4 9 | . . . . . . . . . . . . . 28 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . . . 1 1 . . 8 . Investigation 1 | . . . . . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 4 | . . . . . . . . . . 1 . . 3 . Assault 3 | . . . . . . . . . 1 . . . 2 . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Distress Signals 1 | . . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 12 7 9 18 . 6 . . 30 15 . . 74 14 Peak Tracking Total 13 | . 3 4 4 6 . 4 . . 11 6 . . 13 5 Tactical Retreats 15 | . . 1 . 1 . . . . . 2 . . 11 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Traps Triggered 4 | . . 1 . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 6 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Machines Disabled 12 | . . . 2 . . . . . 1 1 . . 8 . Max in Single Turn 2 | . . . 2 . . . . . 1 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Machines Accessed 5 | . 1 1 . 2 . . 1 . . . . . . . Terminals 4 | . 1 . . 2 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 9 | . 2 1 . 5 . . 1 . . . . . . . Successful 5 | . . . . 4 . . 1 . . . . . . . Failed 4 | . 2 1 . 1 . . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 2 . . 5 . . . . . 2 . . 9 . Terminals 8 | . 2 . . 5 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . 4 . . 1 . . . . . . . Record 1 | . . . . . . . 1 . . . . . . . Robot Analysis 3 | . . . . 3 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Total Allies 16 | . . . . . 1 . . 8 2 1 . . 4 . Largest Group 8 | . . . . . 1 1 1 8 2 1 1 1 5 . Highest-Rated Group 284 | . . . . . 32 32 32 251 59 180 180 180 284 . Highest-Rated Ally 180 | . . . . . 32 32 32 41 31 180 180 180 180 . Zionite Dispatches 2 | . . . . . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . 1 . . 1 . . . . ROAM 1 | . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . Ally Attacks 103 | . . . . . . 3 2 . 13 22 . . 63 . Total Damage 3772 | . . . . . . 97 82 . 207 596 . . 2790 . Kills 28 | . . . . . . 1 . . . 6 . . 21 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Robot Analysis Total 3 | . . . . 3 . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 1 2 1 . 2 1 . 1 Drone Launches 2 | . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Turns Passed 8192 | 139 481 350 278 606 139 737 847 1028 792 406 516 175 1245 453 Spaces Moved 4226 | 71 131 113 102 291 81 442 516 644 341 205 316 110 535 328 Core 100 | 2 . . . . . . . . . . . . 25 73 Treads 3871 | 69 131 113 102 291 81 442 516 644 341 205 316 110 510 . Legs . | . . . . . . . . . . . . . . . Wheels 255 | . . . . . . . . . . . . . . 255 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 154 157 157 157 157 154 160 160 160 50 50 Average Speed 161 | 156 241 240 240 155 157 157 157 157 157 160 160 160 172 99 Slowest Speed 320 | 160 320 240 240 160 157 157 157 157 160 160 160 160 240 115 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 33 13 29 30 2 64 72 72 61 9 48 20 17 48 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . 1 1 1 . . Scrap Searched 13 | . . . . . . 1 4 1 2 . 3 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 243 | . . 17 56 . . 43 . . 80 24 . . 23 . Melee . | . . . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . 2 4 . . 23 . AOE 214 | . . 17 56 . . 43 . . 78 20 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Total 5096 | 88 228 161 121 388 92 474 549 663 495 268 327 109 704 429 Wait 265 | 4 45 20 . 31 . 1 3 1 57 20 5 . 28 50 Move 4212 | 70 130 112 101 290 80 441 515 643 340 204 315 109 534 328 Hop . | . . . . . . . . . . . . . . . Pick Up 60 | 3 8 2 . 12 1 3 4 5 2 8 2 . 10 . Fast Attach 26 | 7 1 1 1 . . . 1 2 1 6 1 . . 5 Attach 36 | . . 2 . 3 2 . . . 7 4 . . 7 11 Detach 13 | . . 1 1 . . . . . 2 1 . . . 8 Swap 72 | . 2 6 5 13 1 2 . 5 16 5 1 . 16 . Drop 59 | . 2 1 1 11 . 3 5 7 2 11 3 . 13 . Fire 263 | 4 38 16 10 25 . 10 3 . 44 9 . . 78 26 Melee 7 | . . . . . . . . . 7 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 9 | . 2 . 2 3 . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 74 | . . . . . 8 14 18 . 17 . . . 16 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 4) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x2 959 | -9/Materials | Discovered new exit (range 5) 966 | -9/Materials | Discovered new exit (range 12) 971 | -9/Materials | Entered Mines 1057 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1063 | -9/Mines | Found Prototype Device 1063 | -9/Mines | Identified Exp. Sensor Array 1200 | -9/Mines | Discovered new exit (range 8) 1249 | -9/Mines | Entered Materials 1249 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1294 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Build established: Skirmisher 1643 | -8/Materials | Destroyed 7 combat bots 1855 | -8/Materials | Entered Factory 1855 | -7/Factory | Evolved 2 slots: Utility x2 1935 | -7/Factory | Discovered new exit (range 14) 1992 | -7/Factory | Identified exit to Lower Caves 1994 | -7/Factory | Entered Lower Caves 1994 | -7/Lower Caves | Accompanied by 1 ally 2018 | -7/Lower Caves | Identified exit to Lower Caves 2538 | -7/Lower Caves | Encountered a Warlord checkpoint 2731 | -7/Lower Caves | Entered another Lower Caves area 2731 | -7/Lower Caves | Accompanied by 1 ally 2774 | -7/Lower Caves | Discovered new exit (range 12) 2790 | -7/Lower Caves | Identified exit to Factory 3202 | -7/Lower Caves | Encountered a Warlord checkpoint 3487 | -7/Lower Caves | Learned Factory stockpile data 3567 | -7/Lower Caves | Discovered new exit (range 8) 3576 | -7/Lower Caves | Identified exit to Zion 3578 | -7/Lower Caves | Entered Zion 3618 | -7/Zion | Found CR-A16's Pointy Stick 3652 | -7/Zion | Learned Factory emergency access door positions 3682 | -7/Zion | Found Prototype Device 3683 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3929 | -7/Zion | Learned Factory terminal intel 3994 | -7/Zion | Build established: Tank 4117 | -7/Zion | Found Prototype Device 4118 | -7/Zion | Identified Phasing AFG 4186 | -7/Zion | Met Imprinter 4216 | -7/Zion | Imprinted 4218 | -7/Zion | Declared Zion's savior 4371 | -7/Zion | Gained Derelict followers 4582 | -7/Zion | Discovered new exit (range 15) 4604 | -7/Zion | Identified exit to Proximity Caves 4606 | -7/Zion | Entered Proximity Caves 4606 | -6/Proximity Caves | Accompanied by 2 allies 4608 | -6/Proximity Caves | Spotter reported a threat 4609 | -6/Proximity Caves | Spotter reported a threat 4620 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4661 | -6/Proximity Caves | Destroyed 9 combat bots 4784 | -6/Proximity Caves | Spotter reported a threat 4969 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5165 | -6/Proximity Caves | Spotted B-75 Beast 5185 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5189 | -6/Proximity Caves | Destroyed B-75 Beast 5313 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5398 | -6/Proximity Caves | Entered Factory 5398 | -6/Factory | Evolved 2 slots: Utility x2 5401 | -6/Factory | Loaded intel: 25 terminal locations 5500 | -6/Factory | Discovered new exit (range 38) 5510 | -6/Factory | Zion hero teleported in (7V-RTL) 5748 | -6/Factory | Search patrols dispatched 5804 | -6/Factory | Entered Lower Caves 5804 | -6/Lower Caves | Accompanied by 1 ally (7V-RTL) 5881 | -6/Lower Caves | Build established: Scavenger-Tank 5937 | -6/Lower Caves | Encountered a Warlord checkpoint 5950 | -6/Lower Caves | Learned location of 1 exit from Factory 6218 | -6/Lower Caves | Build established: Tank 6307 | -6/Lower Caves | Discovered new exit (range 8) 6320 | -6/Lower Caves | Entered another Lower Caves area 6320 | -6/Lower Caves | Accompanied by 1 ally (7V-RTL) 6487 | -6/Lower Caves | Discovered new exit (range 6) 6488 | -6/Lower Caves | Learned location of Extension (-4) 6495 | -6/Lower Caves | Entered Factory 6495 | -5/Factory | Accompanied by 1 ally (7V-RTL) 6495 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6496 | -5/Factory | Identified exit to Upper Caves 6497 | -5/Factory | Identified exit to Factory 6788 | -5/Factory | Build established: Gunner 6925 | -5/Factory | Garrison activated, responded to threat 7075 | -5/Factory | Retrieved Zion intel report: Branch Access 7076 | -5/Factory | Zion Fire squad teleported in 7343 | -5/Factory | Cargo convoy interrupted 7395 | -5/Factory | First assault squad dispatched 7403 | -5/Factory | P-70 Sage assimilated allied 7V-RTL 7510 | -5/Factory | Destroyed 7V-RTL 7557 | -5/Factory | Build established: Scavenger-Gunner 7731 | -5/Factory | Core integrity fell below 50% 7740 | -5/Factory | Entered Upper Caves 7742 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7770 | -5/Upper Caves | Core integrity fell below 20% 7773 | -5/Upper Caves | Lost 14 parts (2p6n4u2w) 7782 | -5/Upper Caves | Encountered a Warlord checkpoint 7835 | -5/Upper Caves | Learned Factory terminal intel 7969 | -5/Upper Caves | Build established: Mutant 8162 | -5/Upper Caves | Lost 3 parts (1n2u) 8193 | -5/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- S-27 Virus destroyed. Autogun fries itself beyond repair. S-27 Virus IFF system glitched. S-27 Virus destroyed. Corrupted Autogun fries itself beyond repair. Corrupted VTOL Module fries itself beyond repair. S-27 Virus destroyed. Autogun self-destruct mechanism malfunctions. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. VTOL Module self-destruct mechanism malfunctions. Lgt. Nuclear Core fries itself beyond repair. Imp. Medium Armor Plating destroyed. System corrupted: Matter fused (-8). Corrupted Autogun self-destruct mechanism malfunctions. Proton Missile Launcher destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ##### | | ????????????????????????????????????# ##### | | ????????????????????????????????????# ## | | ????????????????????????????????????## | | ?????????????????????????????????????### | | ???????????????????????????????????????## ### | | ????????????????????????????????????????####?##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????# ##### | | ??????????????????????????????????????????# | | ???????????????????????????????#???????????# | | ???????????????????????????????"???????????## | | ??????????????????????????????? ????????????##### | | ??????????????????????????????# #????????####???## | | ??????????????????????????????# #???????## ##???? | | ??????????????????????????????# #???????# #???? | | ??????????????????????????????# #????????# ##??? | | ??????????????????????????????# #???###### ##?# | | ??????????????????????????????# #??## ### | | ????????????????????????####### #### | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ##### # #### | | ????????????????????????# #???### ## ##??## | | ????????????????????????#@ #?????# ######????## | | ????????????????????????#%g [% ?? #??????????# | | ???????????????????????? [g%[%=% #??????????# | | ??????????????????????? g ######??????????# | | ?????????????????????? ### ####???????????????# | | ?????????????????????? ???##??????????????????# | | ????????????????????? ??????????????????????? | | ????????????????????## ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1050 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed DeepTiamatMachine Manual? 0 Play Time 01:03:59 Cumulative 48.1 hours Start 2025.04.18 @ 13:30:10 End 2025.04.18 @ 14:32:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cafa7191-8362-409b-a598-89de25db5263