Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:29:47 Player: Sam Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (1801) 1801 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7796 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 84/300 System Corruption 6% Temperature Critical (630) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Compact Battery Hardened Heavy Armor Plating Advanced Hacking Suite > --- WEAPON (6) ------- Gatling Laser Wave Gun Heavy Phase Cannon Proton Missile Launcher > --- INVENTORY (5) ---- Improved Medium Treads Improved Targeting Computer Force Rifle Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Compact Battery Matter Filter Hardened Heavy Armor Plating Force Field Advanced Hacking Suite > --- WEAPON ----------- Gatling Laser Wave Gun Heavy Phase Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Medium Treads Improved Targeting Computer Force Rifle [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Slots Evolved 10 | . . 2 . . . 2 . . . 4 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . 2 . . . . . . . 3 1 Weapon 4 | . . . . . . 2 . . . 1 1 Parts Attached 69 | 5 10 7 . . 1 8 3 . 14 9 12 Power 9 | 1 2 1 . . . 1 1 . 1 1 1 Engine 6 | 1 2 1 . . . 1 . . 1 . . Core 3 | . . . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 3 2 . . . . 1 . 2 2 1 Treads 7 | 2 . 2 . . . . 1 . 1 1 . Leg . | . . . . . . . . . . . . Wheel 6 | . 3 . . . . . . . 1 1 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 2 2 . . 1 4 . . 7 4 5 Device 10 | . . 1 . . . 1 . . 4 2 2 Storage 3 | . 1 . . . . . . . 1 . 1 Processor 6 | . 1 . . . . 2 . . 2 1 . Hackware 1 | . . . . . . . . . . . 1 Protection 5 | . . 1 . . 1 1 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 3 2 . . . 3 1 . 4 2 5 Energy Gun 7 | . 2 . . . . . . . 1 1 3 Energy Cannon 2 | . . . . . . 1 . . . . 1 Ballistic Gun 8 | 2 1 2 . . . 2 1 . . . . Ballistic Cannon 2 | . . . . . . . . . 1 1 . Launcher 3 | . . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 27 | . 5 . . 1 . 1 2 4 . 12 2 Power 2 | . 1 . . . . . . . . 1 . Propulsion 6 | . 2 . . . . . 1 . . 3 . Utility 8 | . . . . 1 . 1 . 1 . 3 2 Weapon 11 | . 2 . . . . . 1 3 . 5 . Highest Loss Streak 11 | . 4 . . 1 . 1 2 4 . 11 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 97 100 99 98 98 95 75 91 79 42 Engine 8 | . 8 11 11 11 11 8 4 . 7 . . Treads 15 | . 16 17 22 22 22 18 16 14 7 5 . Wheel 2 | . 8 4 . . . . . . 8 5 1 Device 10 | . . 8 11 11 11 7 . . 17 21 10 Storage 9 | . 13 11 11 11 11 9 9 7 3 5 4 Processor 9 | . 10 11 11 11 11 10 18 14 11 5 . Protection 7 | . . 10 11 10 9 8 9 5 . 4 4 Energy Gun 2 | . 4 5 . . . . . . 7 4 10 Energy Cannon 1 | . . . . . . 9 9 6 . . . Ballistic Gun 16 | . 21 16 22 22 22 26 24 19 . . . Ballistic Cannon 1 | . . . . . . . . . 8 7 . Launcher 2 | . . . . . . . . . 17 10 . Naked Turns 49 | . . . . . . . . 20 2 27 . Heaviest Build 62 | 6 31 47 47 47 44 55 47 45 34 51 62 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 20 30 30 Greatest Overweight (x) 13 | . 6 1 1 1 1 1 2 1 1 10 13 Average Overweight (x) 1 | . . . 1 . . 1 1 . . 1 4 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 10 10 5 Average Capacity 12 | 5 14 15 15 15 15 15 15 13 7 9 5 Most Carried 15 | 2 6 15 15 15 15 15 15 15 5 5 5 Average Carried 10 | 1 3 13 15 14 15 14 15 13 2 2 2 Final Capacity 15 | 5 15 15 15 15 15 15 15 5 10 5 5 Final Carried 15 | 2 5 15 15 15 15 15 15 5 4 5 3 Class Distribution -------------------- 62% | Mutant 33% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Recycling Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Matter Collected 1993 | 230 288 288 . 14 85 432 206 . 147 101 202 Remotely . | . . . . . . . . . . . . Salvage Created 2122 | . 398 340 . 14 42 358 364 . 142 262 202 Parts 110 | . 21 25 . 2 1 28 14 . 5 8 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 43 | . 9 6 . 1 1 10 7 . 3 3 3 Guns 31 | . 9 6 . 1 1 10 3 . . . 1 Cannons 7 | . . . . . . . 4 . . 2 1 AOE 4 | . . . . . . . . . 3 1 . Classes Destroyed 12 | . 2 3 . 1 1 2 . . . 2 1 Worker 3 | . . . . . . 1 . . . 1 1 Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . . . . . 1 Recycler 2 | . . 1 . . . . . . . 1 . Watcher 5 | . 1 2 . . . 2 . . . . . Swarmer 8 | . . 1 . . . 7 . . . . . Grunt 19 | . 9 3 . . . 2 2 . . . 3 Duelist 1 | . . . . . . . . . . 1 . Sentry 9 | . . 2 . . . 1 2 . 3 1 . Demolisher 1 | . . . . 1 . . . . . . . Hunter 4 | . . . . . 1 . 3 . . . . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | . 3 3 . 1 1 5 5 . 2 2 2 Combat Bots Only 5 | . 3 2 . 1 1 4 5 . 2 1 2 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 1 . 2 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Hostile Shots Fired 517 | . 106 40 . 3 10 76 62 90 10 72 48 Missed 150 | . 30 6 . . 5 27 14 37 4 20 7 Damage Taken 6480 | . 947 399 . 195 91 493 654 646 119 1209 1727 Core 2034 | . 172 69 . 18 . 53 69 326 31 294 1002 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 30 | . . . . . . 30 . . . . . Regen/Repaired (Parts) 188 | . . . . . . 188 . . . . . Core Remaining (%) 57 | 100 31 . . . 78 . . . 12 65 . Volleys Fired 209 | . 76 26 . 4 8 41 25 . 3 10 16 Largest 5 | . 2 2 . 2 2 3 3 . 4 5 4 Hottest 290 | . 130 130 . 50 50 70 120 . 150 243 290 Shots Fired 451 | . 129 52 . 8 16 123 46 . 12 29 36 Gun 397 | . 129 52 . 8 16 123 36 . 3 6 24 Cannon 37 | . . . . . . . 10 . 3 14 10 Launcher 17 | . . . . . . . . . 6 9 2 Special . | . . . . . . . . . . . . Kinetic 361 | . 113 48 . 8 16 123 36 . 3 14 . Thermal 73 | . 16 4 . . . . 10 . 3 6 34 Explosive 15 | . . . . . . . . . 6 9 . Electromagnetic 2 | . . . . . . . . . . . 2 Robot Hit Streak 26 | . 7 8 . 5 5 6 10 . 10 9 26 Robot Miss Streak 10 | . 10 3 . 3 2 4 3 . 3 7 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . . . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . Shots Hit Robots 269 | . 77 30 . 5 9 61 33 . 9 17 28 Core Hits 132 | . 28 12 . 2 2 24 13 . 11 26 14 Critical Kills 2 | . . . . . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . 1 . . . 1 . . . . . 1 Burn 1 | . 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4926 | . 759 555 . 83 115 872 703 . 283 856 700 Guns 3330 | . 759 555 . 83 115 872 356 . 34 119 437 Cannons 917 | . . . . . . . 347 . 68 289 213 Explosions 679 | . . . . . . . . . 181 448 50 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2963 | . 655 525 . 83 115 872 356 . 68 289 . Thermal 1284 | . 104 30 . . . . 347 . 34 119 650 Explosive 629 | . . . . . . . . . 181 448 . Electromagnetic 50 | . . . . . . . . . . . 50 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 3 3 2 5 Average Corruption 2 | . . . . . . . 2 3 3 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 18 | . . . . . . . 1 1 10 5 1 Message Errors 1 | . . . . . . . . . 1 . . Matter Fused 6 | . . . . . . . . . 2 4 . Heat Flow Errors 2 | . . . . . . . . . . 1 1 Energy Discharges 4 | . . . . . . . . . 4 . . Data Loss (minor) 3 | . . . . . . . 1 1 1 . . Data Loss (major) 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 19 | . . . . . . . . . . 19 . Projectiles 1 | . . . . . . . . . . 1 . Explosions 18 | . . . . . . . . . . 18 . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . . . . . 31 144 . Shots 5 | . . . . . . . . . 1 4 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 874 | . 214 138 . 12 29 236 376 5 134 357 874 Average Temperature 133 | . 54 41 . 8 14 57 187 5 60 125 436 Received Heat Transfer 1905 | . 609 210 . . . 135 198 147 18 381 207 Effects 34 | . . . . . . . 2 . . 1 31 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . 1 . . . 3 Interference 5 | . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . 1 . . . 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . 1 2 Damage (major) 9 | . . . . . . . . . . . 9 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 9 | . 1 . . . . . 5 . . . 3 Heat Transferred 2535 | . 333 74 . . . . 800 . 75 185 1068 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Peak Influence 196 | . 152 161 . . 30 125 196 127 118 90 131 Initial 127 | . . 29 . . . . 5 127 45 . 44 Average 40 | . 70 49 . . 3 43 147 113 29 28 36 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 2 . . . . 1 1 . . 2 1 Investigation 5 | . 2 . . . . 1 1 . . . 1 Extermination 1 | . . . . . . . . . . 1 . Reinforcement 1 | . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Distress Signals 4 | . . 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 13 12 . 1 1 20 8 19 3 28 7 Peak Tracking Total 23 | . 5 3 . 1 1 5 4 23 2 8 4 Tactical Retreats 5 | . . 1 . . . 1 . 1 . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Traps Triggered 6 | . 2 . . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Machines Accessed 20 | . 1 1 . 5 1 2 2 . 7 . 1 Terminals 11 | . 1 1 . . 1 1 1 . 5 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 93 | . 1 6 . 50 3 7 4 . 18 . 4 Successful 78 | . 1 2 . 50 3 5 3 . 13 . 1 Failed 15 | . . 4 . . . 2 1 . 5 . 3 Catastrophic 2 | . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . 2 . . 1 . . . . Terminals 30 | . 1 6 . . 3 1 2 . 13 . 4 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . . Recycling Units 5 | . . . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 69 | . 1 2 . 50 3 1 2 . 9 . 1 Record 60 | . . 2 . 49 3 . 1 . 4 . 1 Part Schematic 2 | . . . . . . . 1 . 1 . . Robot Schematic 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . . . 2 . . Dispatch Records 1 | . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 . . Process 1 | . . . . . . . . . 1 . . Report Inventory 2 | . . . . . . . . . 2 . . Retrieve Matter 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 1 . . 1 1 2 . 4 . 1 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 70 | . . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 16 | . . . . . . . . . 16 . . Retrieved Matter 16 | . . . . . . . . . 16 . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Turns Passed 9203 | 64 661 1042 165 1782 1242 1451 349 107 920 673 747 Spaces Moved 3784 | 41 354 490 67 716 506 501 113 78 444 262 212 Core 172 | 9 2 . . . . . . 41 9 51 60 Treads 3003 | 32 156 304 67 716 506 501 113 37 301 211 59 Legs . | . . . . . . . . . . . . Wheels 609 | . 196 186 . . . . . . 134 . 93 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 250 170 170 250 245 50 50 50 115 Average Speed 221 | 135 125 194 250 246 236 250 253 137 200 225 310 Slowest Speed 700 | 160 350 250 250 250 250 250 330 245 250 550 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 45 30 28 92 90 21 15 26 86 9 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 3 | 1 . . . . . . . . 1 1 . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 99 | . . . . . . . . . 46 51 2 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 1 2 AOE 96 | . . . . . . . . . 46 50 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Rec Fac Fac Total 4276 | 47 454 537 66 725 540 633 141 77 466 323 267 Wait 165 | . 6 . . . 26 71 . . . 37 25 Move 3773 | 40 353 489 66 715 505 500 112 77 443 261 212 Hop . | . . . . . . . . . . . . Pick Up 37 | 2 6 12 . 3 . 7 . . 3 4 . Fast Attach 44 | 5 7 3 . . 1 4 3 . 9 4 8 Attach 18 | . 2 . . . . 3 . . 5 4 4 Detach 4 | . . . . . . . . . 1 1 2 Swap 7 | . 1 4 . . . 1 . . . 1 . Drop 19 | . 3 3 . 3 . 6 1 . 2 1 . Fire 209 | . 76 26 . 4 8 41 25 . 3 10 16 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 472 | -10/Materials | Core integrity fell below 50% 498 | -10/Materials | Lost 4 parts (1p2n1w) 523 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Identified exit to Materials 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x2 1373 | -9/Materials | Discovered new exit (range 14) 1450 | -9/Materials | Discovered new exit (range 15) 1493 | -9/Materials | Identified exit to Mines 1637 | -9/Materials | Identified exit to Materials 1768 | -9/Materials | Entered Mines 1818 | -9/Mines | Learned Materials interactive machine intel 1891 | -9/Mines | Learned location of 1 exit from Lower Caves 1921 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1921 | -9/Mines | Discovered new exit (range 5) 1928 | -9/Mines | Identified exit to Exiles 1933 | -9/Mines | Entered Exiles 1993 | -9/Exiles | Met 8R-AWN 2053 | -9/Exiles | Met EX-HEX 2177 | -9/Exiles | Met EX-DEC 2413 | -9/Exiles | Visited The Gauntlet 2840 | -9/Exiles | Discovered new exit (range 14) 2867 | -9/Exiles | Identified exit to Mines 3022 | -9/Exiles | Met EX-BIN 3062 | -9/Exiles | Aligned with FarCom system 3065 | -9/Exiles | Given EX-Vault access code 3285 | -9/Exiles | Learned location of Zion (-6) 3405 | -9/Exiles | Opened EX-Vault 3434 | -9/Exiles | Found Gui. Plasma Cannon 3487 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3508 | -9/Exiles | Exiles lab attacked by MAIN.C 3715 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3715 | -9/Exiles | Entered Mines 4715 | -8/Mines | Discovered exit to Materials (range 7) 4840 | -8/Mines | Discovered exit to Materials (range 14) 4957 | -8/Mines | Entered Materials 4957 | -8/Materials | Evolved 2 slots: Weapon x2 4958 | -8/Materials | Loaded intel: 17 interactive machine locations 5259 | -8/Materials | Build established: Skirmisher 5347 | -8/Materials | Repaired Minigun 5381 | -8/Materials | Repaired Imp. Ion Engine 6167 | -8/Materials | Discovered new exit (range 15) 6333 | -8/Materials | Identified exit to Storage 6408 | -8/Materials | Entered Storage 6681 | -8/Storage | Identified exit to Garrison 6757 | -8/Storage | Entered Garrison 6803 | -8/Garrison | Spotted B-75 Beast 6844 | -8/Garrison | Released all parts (6) 6847 | -8/Garrison | Core integrity fell below 50% 6850 | -8/Garrison | Triggered checkpoint 6858 | -8/Garrison | Core integrity fell below 20% 6860 | -8/Garrison | Discovered new exit (range 9) 6864 | -8/Garrison | Entered Recycling 6866 | -8/Recycling | Found Scrap Engine 6867 | -8/Recycling | Lost 4 parts (1u3w) 7747 | -8/Recycling | Discovered new exit (range 16) 7784 | -8/Recycling | Entered Factory 7784 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 8352 | -6/Factory | Released all parts (4) 8382 | -6/Factory | Lost 11 parts (1p3n3u4w) 8430 | -6/Factory | Discovered new exit (range 10) 8454 | -6/Factory | Cargo convoy interrupted 8457 | -6/Factory | Entered another Factory area 8457 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8636 | -5/Factory | Build established: Mutant 9195 | -5/Factory | Core integrity fell below 50% 9203 | -5/Factory | Core integrity fell below 20% 9205 | -5/Factory | Core destroyed Last Messages --------------- Overheating: Energy bleed (-12). Overheating: Core damaged (-190). Force Field destroyed. U-05 Engineer repairs door. U-05 Engineer lays Concrete. Hvy. Phase Cannon broken. Overheating: Short circuit. U-05 Engineer lays Concrete. Acquired 67 matter. Power failure, Fusion Compressor shutdown. U-05 Engineer lays Concrete. Overheating: Core damaged (-200). System corrupted: Heat flow error (+116). U-05 Engineer lays Concrete. Overheating: Hrd. Heavy Armor Plating damaged (-81). Matter Filter destroyed. U-05 Engineer lays Concrete. Overheating: Core damaged (-160). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#+#+###???????????????????????? | | ########???????????# ??????????????????????? | | #??????????## ???????????????????????? | | +??????????? ???????????????????????? | | #???????????# ???????????????????????? | | #???????????# ???????????????????????? | | #???######### #???????????????????????? | | #???# ## ##############??????????? | | #???# ## # "" **#??????????? | | #???# """ ## # **#??????????? | | #???# """ ## #u p **#??????????? | | ##### """ ## @ p #??????????? | | + + ## # + ?????????? | | # # """ ## # ##;###########????????? | | #+####+# # """ ## ######??????????????????? | | + """ ## #???????????????????????? | | # ## #???????????????????????? | | """ """ + """ + #???????????????????????? | | """ """ # """ ## #???????????????????????? | | """ """ #= """ ## #???????????????????????? | | # ## #???????????????????????? | | ###+##### #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | """ """ """ """ """ #???????????????????????? | | """ """ """ """ """ +???????????????????????? | | """ """ """ """ """ #???????????????????????? | | ??? #???????????????????????? | | """ """ """ """???" #???????????????????????? | | """ """ """ ""????" #???????????????????????? | | """ """ ""????????" #???????????????????????? | | ?????????? #???????????????????????? | | """ """ "?????????? ?????????????????????????? | | """ "?" "???????????????????????????????????????? | | ""? ??? ????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Treads | -8/Storage | Hacked Arm. Treads | -8/Recycling | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hunted Made in Tau Ceti IV More Dakka Please Serviceable Loadout Challenges ------------ None Game ------ Seed VariableHardcellTerrabomb Manual? 0 Play Time 00:59:39 Cumulative 4.9 hours Start 2024.04.11 @ 20:30:44 End 2024.04.11 @ 21:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e307b3af-ec77-4eee-9532-cd7003b55520