Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 10:37:55

Player: Demo

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (523)      523
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-112)               -112
              TOTAL SCORE: 1376

 Bonus
-------
Friendly Fire              -112

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     122/125
System Corruption          0%
Temperature                Cool (64)
Movement                   Rolling (95) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Beam Cannon
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Wheel
                Wheel
          Large Storage Unit
  High-capacity Matter Pod (107)
                Structural Scanner
   Experimental Sensor Array
          Light Assault Rifle
                Mining Laser
                Hammer

 Peak State 
------------
>       --- POWER ------------
  Light Angular Momentum Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Small Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
  Small Laser
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Wheel
        Wheel
        Wheel
        Structural Scanner
        Mining Laser
        Hammer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 20  1   21  1   .   
  Power                    5    | 2   .   3   .   .   
    Engine                 5    | 2   .   3   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 6   .   6   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | 4   .   6   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 6   1   2   1   .   
    Device                 6    | 5   .   1   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 6   .   10  .   .   
    Energy Gun             9    | 5   .   4   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          4    | .   .   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | 1   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | 1   .   4   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | 1   .   1   .   .   
  Highest Loss Streak      3    | 1   .   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  100 .   
  Engine                   14   | .   14  14  14  .   
  Wheel                    27   | .   28  27  28  .   
  Device                   2    | .   7   2   .   .   
  Storage                  14   | .   14  14  14  .   
  Protection               10   | .   7   9   14  .   
  Energy Gun               10   | .   28  13  .   .   
  Energy Cannon            5    | .   .   2   14  .   
  Ballistic Gun            10   | .   .   11  14  .   
Peak Build Rating          11   | 9   7   11  8   8   
  Average Rating           8    | 8   7   9   8   8   
  On Entrance              6    | .   7   7   8   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 15  14  20  30  .   
  Greatest Support         40   | 40  20  20  20  .   
  Greatest Overweight (x)  1    | 1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         8    | 7   8   8   9   15  
  Most Carried             9    | 8   8   8   9   9   
  Average Carried          7    | 7   7   7   8   9   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            9    | 7   8   8   9   9   

 Class Distribution 
--------------------
 86% | Scavenger-Mutant
 10% | Derelict-Mutant
  3% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
  Derelict-Mutant | -10/Exiles
  Derelict-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           742  | 400 .   315 27  .   
  Remotely                 86   | 86  .   .   .   .   
Salvage Created            774  | 315 11  448 .   .   
  Parts                    71   | 32  4   35  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  18   | 2   .   16  .   .   
  Guns                     18   | 2   .   16  .   .   
Classes Destroyed          7    | 4   1   2   .   .   
  Worker                   3    | 3   .   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 9    | 8   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  11   | .   .   11  .   .   
  Grunt                    5    | .   .   5   .   .   
  Demolisher               2    | 2   .   .   .   .   
  Thug                     1    | .   .   1   .   .   
Best Kill Streak           8    | 4   1   8   .   .   
  Combat Bots Only         8    | 2   .   8   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        119  | 10   2    104  .    3    
  Missed                   31   | 3    1    27   .    .    
Damage Taken               1090 | 271  10   755  .    54   
  Core                     256  | 43   .    179  .    34   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 82   .    .    .    .    
Volleys Fired              115  | 72   1    40   .    2    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  100  | 100  90   90   .    80   
Shots Fired                187  | 104  2    77   .    4    
  Gun                      146  | 65   2    77   .    2    
  Cannon                   2    | .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    
  Special                  39   | 39   .    .    .    .    
  Kinetic                  26   | .    .    24   .    2    
  Thermal                  153  | 96   2    53   .    2    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          8    | 8    .    .    .    .    
  Robot Hit Streak         19   | 8    2    19   .    12   
  Robot Miss Streak        3    | 2    .    3    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           95   | 38   1    53   .    3    
  Core Hits                45   | 20   1    23   .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Burn                   1    | .    .    1    .    .    
Melee Attacks              3    | .    .    3    .    .    
  Impact                   3    | .    .    3    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1059 | 443  13   559  .    44   
  Guns                     1024 | 443  13   559  .    9    
  Cannons                  35   | .    .    .    .    35   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  153  | .    .    144  .    9    
  Thermal                  830  | 367  13   415  .    35   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          76   | 76   .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        287  | 180  30   287  .    64   
  Average Temperature      71   | 58   17   104  .    45   
  Received Heat Transfer   225  | .    6    207  .    12   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         2149 | 955  37   1083 .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             389  | 40  100 389 .   .   
  Initial                  39   | .   .   39  .   .   
  Average                  46   | 7   40  267 .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         87   | 100 100 13  .   100 
  Level 1                  12   | .   .   86  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            4    | .   4   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | 14  4   25  .   2   
  Peak Tracking Total      7    | 7   4   6   .   2   
  Tactical Retreats        3    | .   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   6   .   23  .   
  Successful               27   | .   4   .   23  .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   6   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   .   .   23  .   
  Record                   23   | .   .   .   23  .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Sabotage               3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4373 | 3311 138  588  332  4    
Spaces Moved               1441 | 529  163  353  396  .    
  Core                     9    | 9    .    .    .    .    
  Treads                   5    | 5    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1427 | 515  163  353  396  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   .    
  Average Speed            85   | 94   80   80   82   .    
  Slowest Speed            160  | 160  80   80   95   .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 46   41   65   81   5    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 1    | 1    .    .    .    .    
Terrain Destroyed          7    | 7    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | 7    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      4313 | 3157 169  582  403  2    
  Wait                     2659 | 2508 .    146  5    .    
  Move                     1437 | 528  162  352  395  .    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  26   | 17   3    5    1    .    
  Fast Attach              13   | 9    .    4    .    .    
  Attach                   7    | 3    1    3    .    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     23   | 8    .    14   1    .    
  Drop                     29   | 12   2    14   1    .    
  Fire                     115  | 72   1    40   .    2    
  Melee                    3    | .    .    3    .    .    
  Ram                      1    | .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
 1687 | -11/Scrapyard | Assembled infested the area
 3312 | -11/Scrapyard | Entered Materials
 3314 | -10/Materials | Build established: Scavenger-Mutant
 3440 | -10/Materials | Discovered new exit (range 14)
 3450 | -10/Materials | Entered Mines
 3469 | -10/Mines     | Met a Derelict bent on vengeance
 3511 | -10/Mines     | Core integrity fell below 50%
 3545 | -10/Mines     | Lost 3 parts (2n1w)
 3551 | -10/Mines     | Destroyed 8 combat bots
 3577 | -10/Mines     | Excavation squad dispatched
 3577 | -10/Mines     | A large section of the Mines collapsed
 3816 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 3819 | -10/Mines     | Found Prototype Device
 3827 | -10/Mines     | Excavation squad dispatched
 3893 | -10/Mines     | Core integrity fell below 20%
 3932 | -10/Mines     | Found DCF Scrap (16 items)
 4033 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 4034 | -10/Mines     | Discovered new exit (range 5)
 4038 | -10/Mines     | Entered Exiles
 4059 | -10/Exiles    | Met 8R-AWN
 4072 | -10/Exiles    | Met EX-HEX
 4094 | -10/Exiles    | Met EX-BIN
 4106 | -10/Exiles    | Met EX-DEC
 4111 | -10/Exiles    | Learned location of Zion (-6)
 4145 | -10/Exiles    | Visited The Gauntlet
 4228 | -10/Exiles    | Build established: Derelict-Mutant
 4354 | -10/Exiles    | Discovered new exit (range 15)
 4370 | -10/Exiles    | Entered Mines
 4374 | -9/Mines      | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
  most prolific Tinkerers out of Zion?
"Too smart and will end up getting everyone in
  trouble one day with crazy experiments"?
  Whatever!
ZX-C33: The latest FarCom iteration passed all
  tests with flying colors, we'll be weaving
  between patrols like ghosts in no time!
I probably said something like that last time,
  but hopefully no one remembers what really
  happened.
AM-PHS: That's RA-1N3's workstation, which we
  keep unoccupied as a tribute.
RA-1N3 was always up for doing crazy stuff, the
  only one brave enough to try out the
  Chronowheel, only to never be seen again.
04317_ Dropped Sml. Storage Unit.
04323_ Acquired Lrg. Storage Unit.
04354_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# gb  #???                  |
| ???????????????????????# @   #???                  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdLegScanner
  Manual?         0
Play Time         00:14:43
  Cumulative      146.7 hours
  Start           2025.01.10 @ 10:21:54
  End             2025.01.10 @ 10:37:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           175
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          72
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80dcdbca-4e61-4cfb-b4d9-811def5fd51c