Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 16:38:25 Player: AAAAAAAAAAAAAAAA Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1704) 1704 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5452 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 802/850 Matter 195/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Rolling (115) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (9) ------ Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer Recoil Stabilizer Improved Propulsion Shielding Improved Medium Armor Plating Light Regenerative Plating Focal Shield Thermal Shield > --- WEAPON (3) ------- Thermic Laser Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Ion Engine Light Angular Momentum Engine Compact Wheel Armored Wheel Improved Heat Sink Recoil Stabilizer Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer Recoil Stabilizer Improved Propulsion Shielding Improved Medium Armor Plating Light Regenerative Plating Focal Shield Thermal Shield > --- WEAPON ----------- Thermic Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Light Angular Momentum Engine Compact Wheel Armored Wheel Improved Heat Sink Recoil Stabilizer Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . 2 1 . 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 50 | 6 2 9 4 12 9 8 . Power 5 | 1 . 1 . 2 . 1 . Engine 1 | 1 . . . . . . . Core 4 | . . 1 . 2 . 1 . Reactor . | . . . . . . . . Propulsion 4 | 2 . . . 2 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 4 | 2 . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 2 3 3 7 6 5 . Device 14 | . 1 1 2 4 2 4 . Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 1 1 1 . . Hackware 1 | . . 1 . . . . . Protection 7 | . 1 . . 2 3 1 . Artifact . | . . . . . . . . Weapon 14 | 2 . 5 1 1 3 2 . Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 4 | 1 . 2 . 1 . . . Ballistic Cannon 6 | . . 2 . . 3 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . Parts Lost 8 | . . . 2 5 . 1 . Power 2 | . . . . 1 . 1 . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Highest Loss Streak 3 | . . . 2 3 . 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 96 96 97 98 93 100 Engine 1 | . 14 3 . . . . . Core 6 | . . 7 9 8 7 5 6 Wheel 17 | . 28 22 18 17 15 13 13 Device 12 | . 6 8 9 13 12 12 26 Storage 8 | . 14 11 9 9 7 6 6 Processor 7 | . . . 8 14 8 12 6 Hackware 2 | . . 10 6 . . . . Protection 13 | . 7 11 9 5 23 21 20 Energy Gun 2 | . 14 2 . . . 1 6 Energy Cannon 7 | . . 7 17 18 5 . . Ballistic Gun 4 | . 14 2 . 8 2 . . Ballistic Cannon 8 | . . 9 9 . 13 17 13 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 14 25 34 34 51 52 50 Greatest Support 32 | 26 26 26 26 32 32 32 32 Greatest Overweight (x) 3 | 1 . . 1 3 1 1 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 Average Carried 8 | 2 5 7 8 8 9 9 10 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 8 8 9 10 10 10 Class Distribution -------------------- 30% | Gunner 23% | Mutant 20% | Tank 16% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Low Matter Collected 1137 | 241 24 207 54 218 269 92 32 Remotely . | . . . . . . . . Salvage Created 1932 | . 135 580 210 720 220 67 . Parts 113 | . 5 49 11 36 8 4 . Haulers Intercepted 5 | . 2 3 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Combat Hostiles Destroyed 35 | . . 9 4 13 5 4 . Guns 7 | . . 4 . 2 1 . . Cannons 28 | . . 5 4 11 4 4 . Classes Destroyed 9 | . 2 4 . 1 1 1 . Builder 1 | . . 1 . . . . . Hauler 5 | . 2 3 . . . . . Operator 2 | . . 1 . 1 . . . Watcher 5 | . 1 1 1 1 . 1 . Swarmer 4 | . . . . . . 4 . Grunt 16 | . . 6 2 6 2 . . Sentry 13 | . . 3 2 6 2 . . Hunter 1 | . . . . 1 . . . Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | . 1 7 3 3 3 4 . Combat Bots Only 6 | . . 6 3 3 3 4 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Damage Taken 2019 | . . 273 203 577 529 221 216 Core 255 | . . 31 29 105 42 48 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 35 | . . 19 . 4 12 . . Regen/Repaired (Parts) 298 | . . . . 48 142 92 16 Core Remaining (%) 92 | 100 100 92 . 75 94 . . Volleys Fired 86 | . 5 25 6 29 14 7 . Largest 3 | . 2 2 3 3 3 3 . Hottest 182 | . 60 107 182 168 168 144 . Shots Fired 224 | . 10 50 18 83 42 21 . Gun 61 | . 10 15 . 29 7 . . Cannon 163 | . . 35 18 54 35 21 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 114 | . 5 25 6 29 28 21 . Thermal 91 | . . 11 12 54 14 . . Explosive . | . . . . . . . . Electromagnetic 19 | . 5 14 . . . . . Robot Hit Streak 25 | . 4 25 7 19 17 3 . Robot Miss Streak 4 | . 2 2 1 4 2 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 144 | . 5 35 12 51 35 6 . Core Hits 71 | . 4 20 8 22 12 5 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 2 1 . Blast 3 | . . . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3234 | . 87 673 274 1157 825 218 . Guns 613 | . 87 152 . 267 107 . . Cannons 2613 | . . 521 266 890 718 218 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 8 | . . . 8 . . . . Kinetic 1495 | . 9 357 66 267 578 218 . Thermal 1501 | . . 164 200 890 247 . . Explosive . | . . . . . . . . Electromagnetic 230 | . 78 152 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . . . 5 . Projectiles 5 | . . . . . . 5 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 1 2 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . Shots . | . . . . . . . . Rammed 2 | . . . 2 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 450 | . 20 156 423 400 450 317 . Average Temperature 123 | . 15 50 169 145 129 145 . Received Heat Transfer 564 | . . 120 108 234 75 . 27 Effects 10 | . . . . 6 2 2 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . 1 . 1 . Interference 5 | . . . . 5 . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 3 2 . . Heat Transferred 2442 | . . 296 333 1406 407 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Peak Influence 434 | . 251 434 225 404 342 187 . Initial 183 | . . 105 104 94 183 77 . Average 211 | . 192 274 164 253 237 139 . Maximum Alert Level 2 | . 1 2 1 2 1 . . Low Security (%) 44 | 100 22 18 65 29 27 100 . Level 1 53 | . 77 75 34 68 72 . . Level 2 1 | . . 5 . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 1 1 1 2 . . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 1 1 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Distress Signals 5 | . . 2 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 2 14 9 21 6 5 10 Peak Tracking Total 13 | . 1 7 6 4 3 4 13 Tactical Retreats 2 | . . . . 2 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Low Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Machines Accessed 17 | . 4 4 . 6 2 1 . Terminals 14 | . 4 3 . 6 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 8 17 . 17 4 2 . Successful 22 | . 5 9 . 6 2 . . Failed 26 | . 3 8 . 11 2 2 . Catastrophic 5 | . 1 . . 3 1 . . Database Lockouts . | . . . . . . . . Manual 14 | . 2 11 . 1 . . . Terminals 42 | . 8 15 . 17 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 2 2 . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 5 7 . 6 . . . Part Schematic 4 | . . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . 2 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . Locate Traps 3 | . . 1 . 2 . . . Surveillance Status 1 | . . 1 . . . . . Zone Layout 3 | . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 3 . 5 2 1 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . 1 . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Low Turns Passed 3026 | 64 296 508 354 612 480 493 219 Spaces Moved 2056 | 61 237 406 265 327 222 348 190 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2043 | 48 237 406 265 327 222 348 190 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 115 115 Average Speed 103 | 82 90 90 104 105 114 115 115 Slowest Speed 125 | 100 90 90 105 125 115 115 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 46 34 24 56 5 9 35 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . . 2 2 7 3 8 . Melee . | . . . . . . . . Projectile 22 | . . 2 2 7 3 8 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Total 2787 | 72 310 500 328 541 421 425 190 Wait 525 | . 63 39 50 161 158 54 . Move 2049 | 60 236 405 264 326 221 347 190 Hop . | . . . . . . . . Pick Up 31 | 5 3 9 2 3 7 2 . Fast Attach 41 | 6 2 9 2 9 6 7 . Attach 9 | . . . 2 3 3 1 . Detach 11 | . 1 . . 5 3 2 . Swap . | . . . . . . . . Drop 33 | 1 . 13 . 5 9 5 . Fire 86 | . 5 25 6 29 14 7 . Melee . | . . . . . . . . Ram 2 | . . . 2 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 181 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Utility x2 526 | -9/Materials | Identified exit to Materials 869 | -9/Materials | Entered another Materials area 869 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 932 | -8/Materials | Discovered new exit (range 16) 1223 | -8/Materials | Entered Storage 1399 | -8/Storage | Build established: Gunner 1539 | -8/Storage | Lost 3 parts (1p2u) 1673 | -8/Storage | Found Prototype Protection 1673 | -8/Storage | Identified Lgt. Regenerative Plating 1813 | -8/Storage | Discovered new exit (range 12) 1835 | -8/Storage | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Utility x2 2148 | -7/Factory | Discovered new exit (range 14) 2315 | -7/Factory | Entered another Factory area 2315 | -6/Factory | Evolved 2 slots: Utility x2 2665 | -6/Factory | Discovered new exit (range 16) 2808 | -6/Factory | Entered Lower Caves 2913 | -6/Lower Caves | Build established: Tank 2968 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3027 | -6/Lower Caves | Self-destructed Last Messages --------------- 02706_ An explosion rips through the floor. 02713_ The unstable cave ceiling collapses. 02722_ >> Machine Analyzer network decryption results: 02722_ Garrison Access x2 02735_ Discarded Machine Analyzer. 02737_ Acquired Focal Shield. 02776_ Dropped Propulsion Shielding. 02778_ Acquired Thermal Shield. LOCATION=UNKNOWN GOAL=ESCAPE 02846_ Searching scrap... 02846_ Found Imp. Proton Missile Launcher. 02846_ Found Lyr. Light Armor Plating. 02846_ Found Nuclear Pulse Thruster. 02846_ Found 32 Matter. 02847_ Acquired 32 matter. 02968_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02968_ L-41 Fighter springs to life. 02972_ Y-64 Sentinel: "REQUESTING BACKUP." 03002_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????# #????????? | | ??????????????????????????### $ #????????? | | ?????????????????????????## ?# # ##?####??? | | ?????????????????????????# ### ??# ## ### | | ??????????????????????#### #" ????# | | ?????????????????? #### #??????# | | ?????????????????? $ ???????# | | ?????????????????? ???????# # | | ????????????????????# ######## #### | | ????????????????????# ##??? | | ????????????????????# ## ##???? | | ????????????????????# ### #????? | | ????????????????????## #?# ##????? | | ?????????????????????#### #?# ####?????? | | ????????????????????????# ### #???????## | | ????????????????????????# ## ##????## | | ????????????????????????## #???# | | ?????????????????????????## #?## | | ??????????????????????????# ## ### | | ??????????????????????????## #### ## | | ????????????????????????##### "#?### | | ???????????????????????## #?# ##?## | | ??????????????????????## #?# #?# ### | | ?????????????????????## #?# #?# #?? | | ?????????????????????# #?## #?###### ##?? | | ?????????????????????# @#??# ##??????# #??? | | ?????????????????????## l ##?## ##???????# #??? | | ??????????????????????#gl #??# ?##????????# #??? | | ??????????????????????# l ##### #????????## #### | | ??????????????????????# ### #????????# # # | | ??????????????????????# g##? #????????## | | ??????????????????????# ?? #?## ######## # | | ?????????????????????# # #?# # | | ????????????????????# ### # # | | ????????????????????# #?#? ## ###### | | ?????????????????? ##?#$ ###### ???????# # | | ???????????????? #??? #??????# ####### # | | ???????????????# gg#?? #?# # | | ???????????????## ? #?# ######## | | ????????????????# ? ????????????????# | | ????????????????# % ### #????????????????## | | ????????????????## ??####???????????????# | | ?????????????????# ?????????????????????# # | | ????????????????? ?????????????????????# | | ????????????????? ?????????????????????# | | ???????????????????? ?????????????????????## | | ?????????????????????? ????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedChargeComputer Manual? 0 Play Time 00:47:37 Cumulative 53.1 hours Start 2023.08.13 @ 05:19:31 End 2023.08.13 @ 16:38:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 35 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a0a6d19-8883-4efe-9440-e56570c4357c