Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 16:38:25

Player: AAAAAAAAAAAAAAAA

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1704)     1704
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 5452

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             802/850
Matter                     195/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (115) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (9) ------
    Medium Storage Unit
  Advanced Sensor Array
  Advanced Targeting Computer
           Recoil Stabilizer
  Improved Propulsion Shielding
  Improved Medium Armor Plating
     Light Regenerative Plating
           Focal Shield
           Thermal Shield
>          --- WEAPON (3) -------
           Thermic Laser
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY (10) ---
           Ion Engine
     Light Angular Momentum Engine
   Compact Wheel
   Armored Wheel
  Improved Heat Sink
           Recoil Stabilizer
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Sensor Array
  Advanced Targeting Computer
           Recoil Stabilizer
  Improved Propulsion Shielding
  Improved Medium Armor Plating
     Light Regenerative Plating
           Focal Shield
           Thermal Shield
>          --- WEAPON -----------
           Thermic Laser
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Angular Momentum Engine
   Compact Wheel
   Armored Wheel
  Improved Heat Sink
           Recoil Stabilizer
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Gauss Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Slots Evolved              8    | .   .   2   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   1   .   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             50   | 6   2   9   4   12  9   8   .   
  Power                    5    | 1   .   1   .   2   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   .   .   
    Core                   4    | .   .   1   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 1   2   3   3   7   6   5   .   
    Device                 14   | .   1   1   2   4   2   4   .   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             7    | .   1   .   .   2   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   5   1   1   3   2   .   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   1   1   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   1   .   .   .   
    Ballistic Cannon       6    | .   .   2   .   .   3   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   .   .   
Parts Lost                 8    | .   .   .   2   5   .   1   .   
  Power                    2    | .   .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   2   3   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  96  96  97  98  93  100 
  Engine                   1    | .   14  3   .   .   .   .   .   
  Core                     6    | .   .   7   9   8   7   5   6   
  Wheel                    17   | .   28  22  18  17  15  13  13  
  Device                   12   | .   6   8   9   13  12  12  26  
  Storage                  8    | .   14  11  9   9   7   6   6   
  Processor                7    | .   .   .   8   14  8   12  6   
  Hackware                 2    | .   .   10  6   .   .   .   .   
  Protection               13   | .   7   11  9   5   23  21  20  
  Energy Gun               2    | .   14  2   .   .   .   1   6   
  Energy Cannon            7    | .   .   7   17  18  5   .   .   
  Ballistic Gun            4    | .   14  2   .   8   2   .   .   
  Ballistic Cannon         8    | .   .   9   9   .   13  17  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             52   | 13  14  25  34  34  51  52  50  
  Greatest Support         32   | 26  26  26  26  32  32  32  32  
  Greatest Overweight (x)  3    | 1   .   .   1   3   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   10  10  10  10  10  
  Most Carried             10   | 4   8   8   10  10  10  10  10  
  Average Carried          8    | 2   5   7   8   8   9   9   10  
  Final Capacity           10   | 8   8   10  10  10  10  10  10  
  Final Carried            10   | 4   8   8   8   9   10  10  10  

 Class Distribution 
--------------------
 30% | Gunner
 23% | Mutant
 20% | Tank
 16% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -6  
-----------                Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Matter Collected           1137 | 241 24  207 54  218 269 92  32  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1932 | .   135 580 210 720 220 67  .   
  Parts                    113  | .   5   49  11  36  8   4   .   
Haulers Intercepted        5    | .   2   3   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Combat Hostiles Destroyed  35   | .   .   9   4   13  5   4   .   
  Guns                     7    | .   .   4   .   2   1   .   .   
  Cannons                  28   | .   .   5   4   11  4   4   .   
Classes Destroyed          9    | .   2   4   .   1   1   1   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Hauler                   5    | .   2   3   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  5    | .   1   1   1   1   .   1   .   
  Swarmer                  4    | .   .   .   .   .   .   4   .   
  Grunt                    16   | .   .   6   2   6   2   .   .   
  Sentry                   13   | .   .   3   2   6   2   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   1   7   3   3   3   4   .   
  Combat Bots Only         6    | .   .   6   3   3   3   4   .   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Fac  Low  
Damage Taken               2019 | .    .    273  203  577  529  221  216  
  Core                     255  | .    .    31   29   105  42   48   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  35   | .    .    19   .    4    12   .    .    
  Regen/Repaired (Parts)   298  | .    .    .    .    48   142  92   16   
Core Remaining (%)         92   | 100  100  92   .    75   94   .    .    
Volleys Fired              86   | .    5    25   6    29   14   7    .    
  Largest                  3    | .    2    2    3    3    3    3    .    
  Hottest                  182  | .    60   107  182  168  168  144  .    
Shots Fired                224  | .    10   50   18   83   42   21   .    
  Gun                      61   | .    10   15   .    29   7    .    .    
  Cannon                   163  | .    .    35   18   54   35   21   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  114  | .    5    25   6    29   28   21   .    
  Thermal                  91   | .    .    11   12   54   14   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    5    14   .    .    .    .    .    
  Robot Hit Streak         25   | .    4    25   7    19   17   3    .    
  Robot Miss Streak        4    | .    2    2    1    4    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           144  | .    5    35   12   51   35   6    .    
  Core Hits                71   | .    4    20   8    22   12   5    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    2    1    .    
    Blast                  3    | .    .    .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3234 | .    87   673  274  1157 825  218  .    
  Guns                     613  | .    87   152  .    267  107  .    .    
  Cannons                  2613 | .    .    521  266  890  718  218  .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    8    .    .    .    .    
  Kinetic                  1495 | .    9    357  66   267  578  218  .    
  Thermal                  1501 | .    .    164  200  890  247  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          230  | .    78   152  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    .    5    .    
  Projectiles              5    | .    .    .    .    .    .    5    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    1    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    1    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    4    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        450  | .    20   156  423  400  450  317  .    
  Average Temperature      123  | .    15   50   169  145  129  145  .    
  Received Heat Transfer   564  | .    .    120  108  234  75   .    27   
  Effects                  10   | .    .    .    .    6    2    2    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    1    .    1    .    
    Interference           5    | .    .    .    .    5    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    3    2    .    .    
  Heat Transferred         2442 | .    .    296  333  1406 407  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Peak Influence             434  | .   251 434 225 404 342 187 .   
  Initial                  183  | .   .   105 104 94  183 77  .   
  Average                  211  | .   192 274 164 253 237 139 .   
Maximum Alert Level        2    | .   1   2   1   2   1   .   .   
  Low Security (%)         44   | 100 22  18  65  29  27  100 .   
  Level 1                  53   | .   77  75  34  68  72  .   .   
  Level 2                  1    | .   .   5   .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   1   1   2   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   1   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Distress Signals           5    | .   .   2   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   2   14  9   21  6   5   10  
  Peak Tracking Total      13   | .   1   7   6   4   3   4   13  
  Tactical Retreats        2    | .   .   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Traps Triggered            2    | .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Machines Disabled          2    | .   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Machines Accessed          17   | .   4   4   .   6   2   1   .   
  Terminals                14   | .   4   3   .   6   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                48   | .   8   17  .   17  4   2   .   
  Successful               22   | .   5   9   .   6   2   .   .   
  Failed                   26   | .   3   8   .   11  2   2   .   
    Catastrophic           5    | .   1   .   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   2   11  .   1   .   .   .   
  Terminals                42   | .   8   15  .   17  2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   2   2   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   5   7   .   6   .   .   .   
  Part Schematic           4    | .   .   4   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   
  Locate Traps             3    | .   .   1   .   2   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   3   .   5   2   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -6  -6  
-------------              Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Turns Passed               3026 | 64  296 508 354 612 480 493 219 
Spaces Moved               2056 | 61  237 406 265 327 222 348 190 
  Core                     13   | 13  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   2043 | 48  237 406 265 327 222 348 190 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  100 100 115 115 
  Average Speed            103  | 82  90  90  104 105 114 115 115 
  Slowest Speed            125  | 100 90  90  105 125 115 115 115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   46  34  24  56  5   9   35  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   .   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   2   2   7   3   8   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               22   | .   .   2   2   7   3   8   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Fac Low 
Total                      2787 | 72  310 500 328 541 421 425 190 
  Wait                     525  | .   63  39  50  161 158 54  .   
  Move                     2049 | 60  236 405 264 326 221 347 190 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  31   | 5   3   9   2   3   7   2   .   
  Fast Attach              41   | 6   2   9   2   9   6   7   .   
  Attach                   9    | .   .   .   2   3   3   1   .   
  Detach                   11   | .   1   .   .   5   3   2   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     33   | 1   .   13  .   5   9   5   .   
  Fire                     86   | .   5   25  6   29  14  7   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Junkyard   | Discovered new exit (range 16)
   65 | -11/Junkyard   | Entered Materials
  181 | -10/Materials  | Identified exit to Mines
  312 | -10/Materials  | Build established: Mutant
  332 | -10/Materials  | Discovered new exit (range 16)
  361 | -10/Materials  | Entered another Materials area
  361 | -9/Materials   | Evolved 2 slots: Utility x2
  526 | -9/Materials   | Identified exit to Materials
  869 | -9/Materials   | Entered another Materials area
  869 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  932 | -8/Materials   | Discovered new exit (range 16)
 1223 | -8/Materials   | Entered Storage
 1399 | -8/Storage     | Build established: Gunner
 1539 | -8/Storage     | Lost 3 parts (1p2u)
 1673 | -8/Storage     | Found Prototype Protection
 1673 | -8/Storage     | Identified Lgt. Regenerative Plating
 1813 | -8/Storage     | Discovered new exit (range 12)
 1835 | -8/Storage     | Entered Factory
 1835 | -7/Factory     | Evolved 2 slots: Utility x2
 2148 | -7/Factory     | Discovered new exit (range 14)
 2315 | -7/Factory     | Entered another Factory area
 2315 | -6/Factory     | Evolved 2 slots: Utility x2
 2665 | -6/Factory     | Discovered new exit (range 16)
 2808 | -6/Factory     | Entered Lower Caves
 2913 | -6/Lower Caves | Build established: Tank
 2968 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3027 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
02706_ An explosion rips through the floor.
02713_ The unstable cave ceiling collapses.
02722_ >> Machine Analyzer network decryption results:
02722_   Garrison Access x2
02735_ Discarded Machine Analyzer.
02737_ Acquired Focal Shield.
02776_ Dropped Propulsion Shielding.
02778_ Acquired Thermal Shield.
LOCATION=UNKNOWN
GOAL=ESCAPE
02846_ Searching scrap...
02846_ Found Imp. Proton Missile Launcher.
02846_ Found Lyr. Light Armor Plating.
02846_ Found Nuclear Pulse Thruster.
02846_ Found 32 Matter.
02847_ Acquired 32 matter.
02968_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
02968_ L-41 Fighter springs to life.
02972_ Y-64 Sentinel: "REQUESTING BACKUP."
03002_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#           #????????? |
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| ???????????????????????## #?#      ##?##           |
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| ????????????????????     ?????????????????????##   |
| ?????????????????????? ????????????????????????### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
   Weapon Shielding | -9/Materials | Scanalyzed
         Com. Wheel | -9/Materials | Hacked
         Arm. Wheel | -9/Materials | Hacked
  Imp. Light Cannon | -9/Materials | Hacked
 Med. Armor Plating | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedChargeComputer
  Manual?         0
Play Time         00:47:37
  Cumulative      53.1 hours
  Start           2023.08.13 @ 05:19:31
  End             2023.08.13 @ 16:38:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           35
  Adventurer      5
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a0a6d19-8883-4efe-9440-e56570c4357c