Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 15:40:00 Player: bluemonk Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (2608) 2608 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 9430 Bonus ------- Follower Combat Kills 117 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 242/300 Energy 650/650 System Corruption 14% Temperature Danger (456) Movement Core (250) Ox4 Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Compact Battery Energy Well Advanced Actuator Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Improved Coolant Injector Small Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON ----------- Tesla Rifle Tesla Rifle Wave Gun Heavy Phase Cannon Matter Neutralizer > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Compact Battery Improved EM Pulse Cannon Heavy Ion Cannon [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Heavy Ion Cannon Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 . Power 3 | . . . 1 . . . . 1 . . 1 . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 4 | . . . . . . . 1 . 2 1 . . Weapon 3 | . . . . . . . 1 . . 1 1 . Parts Attached 95 | 7 3 4 7 1 2 3 13 7 13 7 20 8 Power 18 | 1 . 1 2 1 . . 3 4 2 2 1 1 Engine 9 | 1 . . 1 1 . . 2 3 1 . . . Core 8 | . . 1 1 . . . 1 1 1 2 . 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 23 | 2 . 2 4 . . 2 . 3 4 . 5 1 Treads . | . . . . . . . . . . . . . Leg 23 | 2 . 2 4 . . 2 . 3 4 . 5 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 1 1 . . 2 . 2 . 5 3 5 3 Device 16 | . 1 1 . . 1 . 1 . 2 3 4 3 Storage 5 | 1 . . . . . . 1 . 2 . 1 . Processor 2 | . . . . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 3 2 . 1 . . 1 8 . 2 2 9 3 Energy Gun 19 | 2 2 . 1 . . 1 3 . 1 2 4 3 Energy Cannon 10 | . . . . . . . 5 . 1 . 4 . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 1 . 1 . . . 1 . Parts Lost 51 | . . . . 1 . . 9 2 . 1 28 10 Power 12 | . . . . 1 . . 3 1 . . 6 1 Propulsion 10 | . . . . . . . 2 1 . . 6 1 Utility 9 | . . . . . . . 1 . . . 5 3 Weapon 20 | . . . . . . . 3 . . 1 11 5 Highest Loss Streak 11 | . . . . 1 . . 7 1 . 1 11 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 2 7 8 7 7 7 7 6 7 7 6 4 . Power . | . 1 1 1 1 1 1 1 1 2 2 . . Propulsion 1 | 1 3 2 2 2 2 2 1 1 2 2 1 . Utility 1 | . 1 2 2 2 2 2 1 2 1 2 1 . Weapon 1 | . 1 3 2 2 2 2 1 2 2 . 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . 4 1 5 . . . 1 3 3 2 2 . Power 3 | . . . . . . . . 2 . 1 . . Propulsion 8 | . 2 . 2 . . . . 1 1 . 2 . Utility 4 | . . 1 1 . . . . . 1 1 . . Weapon 6 | . 2 . 2 . . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 100 97 99 96 100 96 99 99 99 84 66 Engine 7 | . 14 14 3 5 11 11 8 14 13 10 1 . Core 7 | . . . 18 15 11 11 8 7 6 5 7 3 Leg 22 | . 28 28 30 33 33 33 25 29 26 23 17 6 Device 12 | . 9 14 11 11 7 11 16 7 13 16 13 14 Storage 12 | . 14 14 11 11 11 11 10 15 13 11 11 15 Processor 1 | . . . . . . . . . 5 5 4 . Energy Gun 15 | . 28 28 22 22 22 22 8 7 6 6 11 18 Energy Cannon 6 | . . . . . . . 17 15 13 15 10 . Piercing Weapon 1 | . . . . . . . . . . . . 5 Peak Build Rating 106 | 6 14 17 30 29 31 31 38 42 62 81 106 78 Average Rating 51 | 4 9 14 24 28 27 30 33 38 54 73 82 71 On Entrance 32 | . 6 14 17 29 28 28 31 34 42 62 81 47 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 13 17 17 24 26 26 27 43 49 57 65 85 62 Greatest Support 90 | 20 20 20 50 50 50 55 55 55 76 76 90 40 Greatest Overweight (x) 8 | . . . 1 . . . 2 1 . . 3 8 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 . Average Carried 5 | 2 7 7 7 7 7 7 6 7 7 6 4 . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 7 7 8 7 8 8 8 . . Class Distribution -------------------- 46% | Scavenger-Skirmisher 19% | Scavenger-Mutant 17% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Gunner | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Matter Collected 1409 | 191 102 17 100 10 . 60 115 105 117 118 342 132 Remotely . | . . . . . . . . . . . . . Salvage Created 3158 | . 166 87 187 51 . 154 451 111 . 582 1188 181 Parts 143 | . 14 7 8 4 . 8 25 4 . 21 48 4 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 Prevented 2 | . . . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 57 | . 5 2 2 3 . 3 11 2 . 9 19 1 Guns 30 | . 5 2 1 3 . 3 6 1 . 4 4 1 Cannons 14 | . . . . . . . 5 1 . 4 4 . AOE 5 | . . . . . . . . . . . 5 . Classes Destroyed 11 | . 4 1 2 . . . . . . 1 3 . Worker 1 | . . . . . . . . . . . 1 . Builder 4 | . 1 . . . . . 1 . . 1 1 . Hauler 1 | . 1 . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 18 | . 5 . . 3 . . 4 . . 1 5 . Grunt 27 | . . 2 . . . 3 5 2 . 7 7 1 Sentry 5 | . . . 2 . . . 2 . . . 1 . Hunter 3 | . . . . . . . . . . . 3 . Programmer 3 | . . . . . . . . . . 1 2 . Heavy 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 2 1 3 . 3 9 1 . 4 8 1 Combat Bots Only 8 | . 3 2 1 3 . 3 8 1 . 4 8 1 Max Kills in Single Turn 3 | . 1 1 1 1 . 2 2 1 . 1 3 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 3 | . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Hostile Shots Fired 494 | . 27 6 18 17 . 22 102 6 3 37 212 44 Missed 142 | . 9 2 7 1 . 6 23 1 1 17 71 4 Hits 352 | . 18 4 11 16 . 16 79 5 2 20 141 40 Projectile 352 | . 18 4 11 16 . 16 79 5 2 20 141 40 AOE 1 | . . . . . . . . . . . 1 . Critical Strikes 16 | . 1 . . . . 1 1 . . 1 9 3 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 6880 | . 146 52 165 138 . 269 1054 287 58 467 3234 1010 Core 1594 | . 43 10 15 17 . 48 215 14 . 79 796 357 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 78 . . . 80 60 98 100 92 . . Volleys Fired 171 | . 19 3 15 6 . 7 29 9 3 16 54 10 Largest 5 | . 2 2 2 2 . 2 3 3 3 4 5 4 Hottest 406 | . 80 112 131 131 . 131 209 190 195 254 406 310 Shots Fired 482 | . 38 6 30 12 . 14 63 21 9 59 206 24 Gun 282 | . 38 6 30 12 . 14 29 3 3 22 101 24 Cannon 200 | . . . . . . . 34 18 6 37 105 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 346 | . 38 6 30 12 . 14 63 18 4 21 120 20 Explosive . | . . . . . . . . . . . . . Electromagnetic 136 | . . . . . . . . 3 5 38 86 4 Robot Hit Streak 12 | . 2 4 7 3 . 3 6 3 2 10 12 5 Robot Miss Streak 5 | . 4 2 3 5 . 2 5 3 2 4 4 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . Shots Hit Robots 281 | . 14 4 18 5 . 8 34 13 5 33 131 16 Core Hits 114 | . 9 3 3 4 . 7 17 7 1 13 44 6 Critical Kills 2 | . . . . . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 13 | . . 1 1 1 . . 2 . . 2 4 2 Burn 9 | . . 1 1 1 . . 2 . . . 3 1 Meltdown 2 | . . . . . . . . . . 1 1 . Corrupt 2 | . . . . . . . . . . 1 . 1 Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7965 | . 171 84 308 103 . 180 883 311 128 1009 4335 453 Guns 3545 | . 171 84 308 102 . 180 366 42 22 327 1547 396 Cannons 3508 | . . . . . . . 517 260 106 498 2127 . Explosions 800 | . . . . . . . . . . 150 650 . Melee 57 | . . . . . . . . . . . . 57 Ramming 55 | . . . . 1 . . . 9 . 34 11 . Kinetic . | . . . . . . . . . . . . . Thermal 5709 | . 171 84 308 102 . 180 883 260 106 400 2893 322 Explosive . | . . . . . . . . . . . . . Electromagnetic 2144 | . . . . . . . . 42 22 575 1431 74 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 57 | . . . . . . . . . . . . 57 Highest Corruption 14 | . . . . . . . . 2 . . 14 14 Average Corruption 8 | . . . . . . . . 1 . . 4 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 75 | . . . . . . . . 2 . . 16 57 Message Errors 18 | . . . . . . . . 1 . . 3 14 Matter Fused 16 | . . . . . . . . . . . 5 11 Heat Flow Errors 10 | . . . . . . . . 1 . . 1 8 Energy Discharges 7 | . . . . . . . . . . . . 7 Data Loss (minor) 14 | . . . . . . . . . . . 4 10 Data Loss (major) 4 | . . . . . . . . . . . . 4 Misfires 5 | . . . . . . . . . . . 2 3 Misdirections 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 145 | . . . . . . . 27 . . 28 56 34 Projectiles 75 | . . . . . . . 27 . . . 48 . Explosions 36 | . . . . . . . . . . 28 8 . Melee 34 | . . . . . . . . . . . . 34 Knockbacks 3 | . . . . . . . . . . 1 2 . Impact 3 | . . . . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 7 | . . . . 1 . . . 1 . 3 2 . Kicked 7 | . . . . 1 . . . 1 . 3 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 1081 | . 108 48 225 186 . 429 476 282 . 65 595 1081 Average Temperature 174 | . 47 27 80 106 . 228 174 118 . 29 170 480 Received Heat Transfer 1345 | . . 30 63 . . 162 477 45 18 90 268 192 Effects 36 | . . . . . . 3 4 . . . 9 20 Shutdowns 2 | . . . . . . 1 1 . . . . . Energy Bleed 5 | . . . . . . 1 1 . . . 3 . Interference 8 | . . . . . . . . . . . 3 5 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . 1 2 . . . . . Damage (major) 15 | . . . . . . . . . . . 3 12 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 4 | . . . . . . . . . . 1 3 . Combat Hostiles 3 | . . . . . . . . . . . 3 . Parts Fried 21 | . . . . . . . . . . 5 15 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . . . . . . 1 3 . Combat Hostiles 5 | . . . 1 . . . . . . 1 3 . Parts Melted 30 | . . . 3 1 . 1 5 2 . 4 11 3 Heat Transferred 8894 | . 375 259 740 259 . 333 1554 370 148 483 3792 581 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 92 | 100 100 100 100 100 . 100 100 100 100 100 70 . Level 1 7 | . . . . . . . . . . . 29 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 277 | . 60 63 69 50 . 60 165 30 21 89 277 . Initial 27 | . . 7 21 . . . . 18 . 6 27 . Average 42 | . 25 3 21 10 . 9 65 3 . 33 114 . Influence Increases 1848 | . 139 71 148 70 . 70 333 62 26 245 649 35 Destroy 0b10 Robot/C 1220 | . 100 40 80 60 . 60 220 40 20 200 380 20 Destroy 0b10 Robot/NC 60 | . 15 . 10 . . . 5 . 5 10 10 5 Destroy Leader 246 | . 24 10 32 10 . 10 50 10 . 20 70 10 Allied During Kill 20 | . . 6 6 . . . . . 1 7 . . Successful Hack 14 | . . . 5 . . . . 9 . . . . Disable Machine 75 | . . 15 15 . . . 15 . . . 30 . Destroy Structure 78 | . . . . . . . 13 3 . 8 54 . Lose Combat Pursuer 135 | . . . . . . . 30 . . . 105 . Influence Decreases 1848 | . 120 35 203 70 . 70 293 102 13 201 662 79 Entered New Map 122 | . . 12 34 . . . . 22 . 7 30 17 Time Decay 1242 | . 120 23 129 60 . 70 203 71 13 169 352 32 Lost Part 424 | . . . . 10 . . 90 9 . 5 280 30 Lost Ally 60 | . . . 40 . . . . . . 20 . . Squads Dispatched 23 | . 2 . . . . . 3 2 2 3 11 . Investigation 1 | . . . . . . . . . 1 . . . Extermination 6 | . . . . . . . . 1 1 1 3 . Reinforcement 11 | . 2 . . . . . 1 1 . 2 5 . Assault 4 | . . . . . . . 2 . . . 2 . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Distress Signals 14 | . . . 2 . . . 5 1 . . 6 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 9 2 6 3 . 3 15 11 3 21 39 3 Peak Tracking Total 9 | . 3 2 3 3 . 3 9 4 2 6 8 3 Tactical Retreats 8 | . . . . . . . 2 . . . 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Traps Triggered 6 | . . . . . . . . 1 1 3 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Machines Disabled 5 | . . 1 1 . . . 1 . . . 2 . Max in Single Turn 2 | . . 1 . . . . 1 . . . 2 . Garrison Access 2 | . . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Machines Accessed 10 | . 1 . 2 . 1 . 2 2 . 1 . 1 Terminals 6 | . 1 . 1 . . . 2 2 . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 3 . 6 . 1 . 7 5 . 1 . 1 Successful 13 | . 2 . 2 . 1 . 4 2 . 1 . 1 Failed 11 | . 1 . 4 . . . 3 3 . . . . Catastrophic 4 | . . . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 20 | . 3 . 5 . . . 7 5 . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 2 . 1 . 1 . 4 2 . . . 1 Record 1 | . . . . . . . 1 . . . . . Prototype ID Bank 4 | . . . 1 . . . 2 1 . . . . Open Door 1 | . . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . 1 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . 2 2 . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 . . . 3 . Machine Destruction 2 | . . . . . . . 2 . . . . . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Total Allies 4 | . . 2 . . . . . . 1 . . 1 Largest Group 2 | . . 2 2 . . . . . 1 1 . 1 Highest-Rated Group 127 | . . 42 42 . . . . . 41 41 . 127 Highest-Rated Ally 127 | . . 31 31 . . . . . 41 41 . 127 Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . 1 10 . . . . . 3 6 . . Total Damage 381 | . . . 81 . . . . . 135 165 . . Kills 7 | . . . 3 . . . . . 2 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Turns Passed 7328 | 68 315 464 307 308 332 474 577 590 685 443 1367 1398 Spaces Moved 4426 | 45 192 366 182 223 261 331 340 393 444 262 814 573 Core 22 | 2 . . . . . . . . . . 16 4 Treads . | . . . . . . . . . . . . . Legs 4404 | 43 192 366 182 223 261 331 340 393 444 262 798 569 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 126 120 120 120 120 120 190 Average Speed 139 | 116 120 120 132 126 126 132 126 122 120 120 127 236 Slowest Speed 450 | 120 120 120 190 126 126 133 260 190 120 120 260 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 52 68 18 80 62 90 43 13 10 10 17 57 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 . 1 . . . . . 4 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 51 | . . . . . . . 13 2 . 4 29 3 Melee . | . . . . . . . . . . . . . Projectile 36 | . . . . . . . 13 2 . 4 14 3 AOE 15 | . . . . . . . . . . . 15 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Total 5235 | 57 241 387 218 238 264 350 435 485 594 349 1020 597 Wait 370 | . 11 9 2 8 . 5 29 65 104 47 88 2 Move 4414 | 44 191 365 181 222 260 330 339 392 443 261 813 573 Hop . | . . . . . . . . . . . . . Pick Up 71 | 6 9 1 6 . 1 1 12 6 11 5 13 . Fast Attach 28 | 6 1 . 1 . . . 4 1 1 1 5 8 Attach 40 | . . . 1 1 1 . 9 3 3 3 19 . Detach 2 | . . . . . . . . . . . 2 . Swap 59 | 1 2 4 5 . 1 4 6 4 10 8 14 . Drop 68 | . 8 5 7 . 1 3 7 4 15 5 10 3 Fire 171 | . 19 3 15 6 . 7 29 9 3 16 54 10 Melee 1 | . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . Kick 7 | . . . . 1 . . . 1 . 3 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 170 | -10/Materials | Lost 5 allies 271 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 548 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 551 | -10/Mines | Found Prototype Device 574 | -10/Mines | Learned location of Mines (-9) 589 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 614 | -10/Mines | Discovered new exit (range 9) 623 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 627 | -10/Mines | Learned 2 Materials zone layouts 713 | -10/Mines | Assembled infested the area 718 | -10/Mines | Assisted by a Guerilla fighting off Assembled 848 | -10/Mines | Entered Materials 848 | -9/Materials | Accompanied by 2 allies 848 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 849 | -9/Materials | Identified exit to Mines 853 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1078 | -9/Materials | Identified Exp. Sensor Array 1132 | -9/Materials | Build established: Scavenger-Mutant 1155 | -9/Materials | Entered Mines 1361 | -9/Mines | Discovered new exit (range 14) 1389 | -9/Mines | Learned Materials stockpile data 1458 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1458 | -9/Mines | Discovered new exit (range 5) 1463 | -9/Mines | Entered Exiles 1489 | -9/Exiles | Discovered new exit (range 14) 1525 | -9/Exiles | Met 8R-AWN 1543 | -9/Exiles | Met EX-HEX 1587 | -9/Exiles | Met EX-BIN 1616 | -9/Exiles | Aligned with FarCom system 1617 | -9/Exiles | Given EX-Vault access code 1651 | -9/Exiles | Opened EX-Vault 1654 | -9/Exiles | Found Prototype Processor 1655 | -9/Exiles | Identified 0b10 Alert Chip 1688 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1706 | -9/Exiles | Exiles lab attacked by MAIN.C 1780 | -9/Exiles | Discovered new exit (range 14) 1795 | -9/Exiles | Entered Mines 2261 | -8/Mines | Discovered new exit (range 7) 2269 | -8/Mines | Entered Materials 2269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2577 | -8/Materials | Destroyed 8 combat bots 2585 | -8/Materials | Lost 7 parts (2p2n1u2w) 2739 | -8/Materials | Met 7R-MNS 2794 | -8/Materials | Discovered new exit (range 16) 2846 | -8/Materials | Entered Factory 2846 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2847 | -7/Factory | Caught up to 7R-MNS 2868 | -7/Factory | Build established: Scavenger-Skirmisher 3345 | -7/Factory | Discovered new exit (range 5) 3436 | -7/Factory | Entered another Factory area 3436 | -6/Factory | Evolved 2 slots: Utility x2 3437 | -6/Factory | Caught up to 7R-MNS 4038 | -6/Factory | Discovered new exit (range 15) 4121 | -6/Factory | Entered another Factory area 4121 | -5/Factory | Accompanied by 1 ally 4121 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4122 | -5/Factory | Caught up to 7R-MNS 4425 | -5/Factory | Spotted B-75 Beast 4502 | -5/Factory | Discovered new exit (range 12) 4564 | -5/Factory | Entered another Factory area 4564 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4565 | -4/Factory | Caught up to 7R-MNS 4721 | -4/Factory | Garrison activated, responded to threat 5061 | -4/Factory | 7R-MNS successfully reached the Upper Caves 5105 | -4/Factory | Destroyed 8 combat bots 5142 | -4/Factory | Lost 5 parts (3p2w) 5442 | -4/Factory | Lost 6 parts (2n1u3w) 5611 | -4/Factory | Discovered new exit (range 9) 5709 | -4/Factory | Lost 4 parts (1p3n) 5743 | -4/Factory | System corruption reached 10% 5754 | -4/Factory | Core integrity fell below 50% 5837 | -4/Factory | Lost 11 parts (1n4u6w) 5931 | -4/Factory | Entered Upper Caves 6029 | -4/Upper Caves | Build established: Mutant 6201 | -4/Upper Caves | Learned location of 1 exit from Research 6482 | -4/Upper Caves | Build established: Gunner 6665 | -4/Upper Caves | Learned Research terminal intel 7322 | -4/Upper Caves | Core integrity fell below 20% 7329 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Overheating: Adv. Actuator Array damaged (-25). Overheating: Adv. Energy Well damaged (-4). G-67 Veteran overheating. Overheating: Core damaged (-184). G-67 Veteran heat damages Broken Flexi-carbon Leg. G-67 Veteran overheating. Overheating: Adv. Actuator Array damaged (-11). Overheating: Broken Flexi-carbon Leg damaged (-21). G-67 Veteran overheating. G-67 Veteran heat damages core (-19). G-67 Veteran overheating. G-67 Veteran heat damages Broken Adv. Heat Sink. G-67 Veteran overheating. G-67 Veteran heat short circuits Field Laser. G-67 Veteran overheating. Overheating: Matter decay (-63). G-67 Veteran overheating. Adv. Energy Well destroyed. Map ----- +----------------------------------------------------+ | ## ## #?????## ###??# ##???????# | | # ##??????## #??# #????????? | | ## ##????????# ##??## ##????????? | | ?######## ######?????????# ##???# ##???###??? | | ????????####??????????????# #???# ##?## ##?? | | ??????????????????????????# ##??## ### ##? | | ??????????????????????????# ##??## ## | | ??????????????????????????# ##### | | ??????????????????????????# ### | | ??????????????????????????# ##?##### | | ??????????????????????????##### ## ##?????### | | ??????????????????????????????###### ##??????? | | ??????????????????????????????????## ##?????? | | ??????????????????????????????????# #?????? | | ????????????????? #???##??????????# ##????? | | ?????????????????? #### ????????## ###### | | ????????????????? ????????# # | | ????????????????? ????##??# """ # | | ????????????????? %???## #### """""" # | | ?????????????????? ???# ### """ """ ?? | | ???????????????????? ????# ## """ ??? | | ?????????????????????# ?????# """ """ ?? | | ??????????????????????# ####?#### """""" ?? | | ???????????????????????# ##???# """??? | | ????????????????????????# ###?# ### #?? | | ????????????????????????#@ ### #?? #?? | | ????????????????????????# #?? #?? | | ????????????????????????# ######?? #?? | | ????????????????????????# #??????? #?? | | ????????????????????????# #?????? ### #? | | ???????????????????????# ;####?????? #??# ? | | ?????????????????????? ;#????????? ##??? ?? | | ???????????????????? [##?????????? #???????? | | ???????????????????# !%#??????????? ????????? | | ???????????????????# ????????????????????? | | ???????????????????# ????????????????????? | | ?????????????????? g????????????????????? | | ????????????????? g #???????????????????? | | ???????????????? ???????????????????? | | ???????????????? ???????????????????? | | ?????????????????? ### #???????????????????? | | ???????????????????? #??##"###???????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 80 Energy Generation 57 Energy Capacity 1210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed ExperimentalEnergyDrillbomb Manual? 0 Play Time 01:40:18 Cumulative 36.8 hours Start 2025.09.20 @ 13:55:06 End 2025.09.20 @ 15:40:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30ee59aa-eaba-4edc-b136-ad4374492212