Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 00:35:35

Player: opdo

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (73)      365
Value Destroyed (2650)     2650
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1150)               1150
              TOTAL SCORE: 9445

 Bonus
-------
High Alert Combat Kills    40
Follower Combat Kills      823
Met Imprinter              300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/1000
Matter                     278/300
Energy                     57/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -5/Archives

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (7) ------
  Makeshift Terrain Scan Processor
  Makeshift Hacking Suite
   Improved System Restoration Module
>           --- WEAPON (3) -------
            Phasing Sabre
>           --- INVENTORY (5) ----
            Neutrino Core
   Advanced Targeting Computer

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
            Neutrino Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
  Makeshift Terrain Scan Processor
   Advanced Targeting Computer
   Advanced Targeting Computer
   Improved Power Shielding
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Bore Cannon
            Bore Cannon
            Bore Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
            Carbon-fiber Leg
   Improved Cesium-ion Thruster
   Advanced Targeting Computer
            Phasing Sabre
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Bore Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             127  | 8   3   11  .   3   39  12  .   1   14  5   29  .   2   
  Power                    16   | 1   .   3   .   .   4   2   .   .   2   .   4   .   .   
    Engine                 7    | 1   .   3   .   .   2   .   .   .   .   .   1   .   .   
    Core                   9    | .   .   .   .   .   2   2   .   .   2   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   2   2   .   2   14  5   .   .   8   1   13  .   1   
    Treads                 7    | .   1   .   .   1   .   .   .   .   2   .   3   .   .   
    Leg                    29   | 2   1   2   .   .   11  3   .   .   1   .   9   .   .   
    Wheel                  4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   
    Flight                 7    | .   .   .   .   .   .   1   .   .   5   .   1   .   .   
  Utility                  29   | 2   .   1   .   .   11  4   .   1   1   4   4   .   1   
    Device                 10   | 1   .   .   .   .   6   .   .   .   1   .   1   .   1   
    Storage                3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   2   2   .   1   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Protection             7    | .   .   1   .   .   2   1   .   .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   1   5   .   1   10  1   .   .   3   .   8   .   .   
    Energy Gun             7    | 2   .   .   .   .   3   .   .   .   2   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Ballistic Gun          14   | 1   1   4   .   1   4   1   .   .   1   .   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   .   .   2   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   3   .   2   .   .   
    System Corruption      23   | .   .   .   .   .   .   .   .   .   9   .   14  .   .   
Parts Lost                 72   | .   .   5   .   1   18  5   .   .   16  4   20  2   1   
  Power                    9    | .   .   2   .   .   2   2   .   .   1   .   2   .   .   
  Propulsion               32   | .   .   1   .   1   7   1   .   .   8   3   9   1   1   
  Utility                  15   | .   .   .   .   .   4   2   .   .   2   1   5   1   .   
  Weapon                   16   | .   .   2   .   .   5   .   .   .   5   .   4   .   .   
  Highest Loss Streak      13   | .   .   2   .   1   7   1   .   .   13  4   11  2   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   100 98  100 100 90  91  84  84  66  58  79  20  24  
  Engine                   4    | .   14  13  14  14  4   .   .   .   .   .   1   .   .   
  Core                     3    | .   .   .   .   .   2   9   .   .   2   .   8   .   .   
  Treads                   1    | .   3   .   .   6   .   .   .   .   1   .   7   .   .   
  Leg                      22   | .   24  28  28  15  28  26  23  23  8   .   11  .   .   
  Wheel                    1    | .   .   .   .   5   3   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   1   7   7   17  21  1   2   .   
  Device                   4    | .   14  11  .   .   10  3   .   .   1   3   .   .   2   
  Storage                  7    | .   14  14  14  14  8   7   7   7   5   .   .   .   .   
  Processor                12   | .   .   .   .   .   7   18  23  23  18  11  13  6   5   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   11  14  5   5   
  Protection               5    | .   .   2   14  14  4   5   7   7   2   4   3   .   .   
  Ballistic Gun            13   | .   19  23  28  28  11  15  15  15  5   .   .   .   .   
Peak Build Rating          67   | 9   9   9   7   9   31  35  33  36  41  52  67  22  23  
  Average Rating           27   | 5   9   8   7   7   23  32  33  34  35  43  53  16  19  
  On Entrance              19   | .   9   9   7   7   9   27  33  33  36  34  31  22  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  14  14  13  15  25  46  29  29  48  3   58  4   6   
  Greatest Support         75   | 20  20  20  20  20  52  47  30  30  30  12  75  6   9   
  Greatest Overweight (x)  4    | 3   .   .   .   1   1   1   .   .   4   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   15  15  15  15  5   5   5   5   
  Average Capacity         9    | 7   8   8   8   8   7   12  15  15  12  5   5   5   5   
  Most Carried             15   | 4   7   8   5   8   8   15  15  15  15  5   5   2   2   
  Average Carried          8    | 2   6   7   5   6   7   9   14  14  10  2   4   2   2   
  Final Capacity           15   | 8   8   8   8   8   8   15  15  15  5   5   5   5   5   
  Final Carried            15   | 4   7   5   5   8   8   15  15  15  5   2   2   2   2   

 Class Distribution 
--------------------
 58% | Mutant
 28% | Scavenger-Mutant
  6% | Hacker-Mutant
  5% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Gunner | -5/Extension
           Mutant | -5/Cetus
           Mutant | -5/Archives

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  
Matter Collected           2684 | 223  96   207  47   56   749  365  197  10   29   .    705  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3220 | 29   184  245  .    237  1318 540  192  .    101  .    344  .    30   
  Parts                    148  | 3    11   6    .    10   54   31   6    .    3    .    22   .    2    
Haulers Intercepted        4    | .    1    .    .    .    1    2    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    6    .    1    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Combat Hostiles Destroyed  60   | .   2   11  .   2   22  11  4   .   2   .   6   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     51   | .   2   11  .   2   19  11  4   .   2   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   3   .   .   .   .   .   4   .   .   
Classes Destroyed          16   | 1   4   2   .   2   3   2   1   .   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   1   .   .   .   .   .   1   .   1   
  Watcher                  5    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   
  Swarmer                  7    | .   .   3   .   2   .   .   1   .   1   .   .   .   .   
  Grunt                    33   | .   2   2   .   .   15  9   2   .   .   .   3   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   6   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   2   5   .   3   5   4   3   .   1   .   3   .   1   
  Combat Bots Only         5    | .   1   5   .   2   4   4   3   .   1   .   2   .   .   
Max Kills in Single Turn   2    | 1   1   1   .   2   1   1   1   .   1   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  
Hostile Shots Fired        761  | .    11   78   .    11   144  79   15   .    153  19   227  18   6    
  Missed                   255  | .    6    16   .    5    28   31   10   .    56   8    85   9    1    
Damage Taken               9212 | .    67   782  .    52   2139 778  47   .    2099 228  2652 231  137  
  Core                     2299 | .    .    150  .    .    533  32   14   .    547  130  625  185  83   
  Absorbed by Shields      317  | .    .    .    .    .    .    .    .    .    .    .    317  .    .    
  Redirected to Shielding  214  | .    .    .    .    .    .    .    9    .    91   .    114  .    .    
  Regen/Repaired (Parts)   124  | .    .    .    .    .    124  .    .    .    .    .    .    .    .    
Core Remaining (%)         39   | 100  .    .    .    40   3    .    .    .    15   .    .    .    .    
Volleys Fired              272  | 9    13   54   .    14   110  34   12   .    10   .    16   .    .    
  Largest                  3    | 2    2    2    .    2    2    2    2    .    2    .    3    .    .    
  Hottest                  171  | 60   60   40   .    40   130  53   53   .    80   .    171  .    .    
Shots Fired                529  | 18   26   105  .    28   198  69   24   .    15   .    46   .    .    
  Gun                      474  | 18   26   105  .    28   187  69   24   .    15   .    2    .    .    
  Cannon                   55   | .    .    .    .    .    11   .    .    .    .    .    44   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  459  | 9    15   105  .    28   155  69   24   .    12   .    42   .    .    
  Thermal                  67   | 9    11   .    .    .    43   .    .    .    .    .    4    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Robot Hit Streak         15   | 7    6    8    .    7    13   14   15   .    7    .    6    .    .    
  Robot Miss Streak        4    | 3    2    3    .    3    3    3    4    .    2    .    4    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        5    | .    .    2    .    .    .    1    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    1    .    1    .    .    .    .    
Shots Hit Robots           380  | 11   16   64   .    18   156  55   19   .    13   .    26   .    2    
  Core Hits                199  | 3    10   28   .    8    61   48   18   .    8    .    14   .    1    
  Critical Kills           5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    1    .    .    .    .    6    .    .    
  Critical Strikes         15   | .    .    .    .    .    2    1    .    .    .    .    12   .    .    
    Burn                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Destroy                13   | .    .    .    .    .    .    1    .    .    .    .    12   .    .    
Melee Attacks              50   | .    .    9    .    .    26   .    .    .    .    .    10   .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    9    .    .    26   .    .    .    .    .    10   .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    1    .    .    1    .    .    .    .    .    1    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6366 | 106  181  646  .    167  2540 1130 390  .    203  .    848  .    155  
  Guns                     4856 | 106  169  599  .    167  2046 1109 390  .    203  .    67   .    .    
  Cannons                  712  | .    .    .    .    .    227  .    .    .    .    .    485  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    693  | .    .    44   .    .    233  .    .    .    .    .    261  .    155  
  Ramming                  105  | .    12   3    .    .    34   21   .    .    .    .    35   .    .    
  Kinetic                  4652 | 42   63   599  .    167  1649 1109 390  .    172  .    461  .    .    
  Thermal                  885  | 64   106  .    .    .    624  .    .    .    .    .    91   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 693  | .    .    44   .    .    233  .    .    .    .    .    261  .    155  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    4    2    2    2    10   2    16   16   16   
  Average Corruption       4    | .    .    .    .    .    4    1    2    2    9    2    4    16   16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    3    8    2    2    9    2    18   1    1    
    Message Errors         11   | .    .    .    .    .    .    3    1    1    2    .    3    .    1    
    Matter Fused           10   | .    .    .    .    .    .    3    1    .    3    1    2    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    1    .    5    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7    | .    .    .    .    .    2    1    .    .    1    .    3    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    2    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            152  | .    .    14   .    .    58   .    .    .    .    .    20   .    60   
  Projectiles              27   | .    .    .    .    .    27   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    125  | .    .    14   .    .    31   .    .    .    .    .    20   .    60   
Knockbacks                 3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    2    .    .    .    .    .    2    .    .    
Targets Rammed             20   | .    5    1    .    .    5    4    .    .    .    .    5    .    .    
  Kicked                   16   | .    5    1    .    .    3    4    .    .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        471  | 60   67   32   .    12   282  152  1    .    128  .    471  .    .    
  Average Temperature      72   | 31   27   12   .    5    81   42   1    .    28   .    132  .    .    
  Received Heat Transfer   3202 | .    39   340  .    .    972  285  9    .    645  27   822  36   27   
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Heat Transferred         1929 | 150  225  .    .    .    1443 .    .    .    .    .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Peak Influence             596  | 5   136 181 .   55  359 244 .   .   .   93  596 235 136 
  Initial                  220  | .   3   52  .   .   21  132 .   .   .   78  32  220 86  
  Average                  152  | 1   86  105 .   28  163 129 .   .   .   78  312 219 100 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   2   1   .   
  Low Security (%)         66   | 100 100 100 .   100 47  81  .   .   .   100 22  .   100 
  Level 1                  29   | .   .   .   .   .   52  18  .   .   .   .   53  100 .   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   3   4   .   .   1   .   7   .   .   
  Investigation            5    | .   1   .   .   .   1   .   .   .   .   .   3   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   1   2   .   .   .   .   4   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Distress Signals           6    | .   .   .   .   .   3   .   .   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   6   12  .   3   38  21  3   .   23  2   42  5   4   
  Peak Tracking Total      10   | .   4   3   .   2   5   6   3   .   9   3   10  5   3   
  Tactical Retreats        21   | .   1   2   .   .   3   3   .   .   5   .   7   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Traps Triggered            6    | .   .   .   .   .   1   .   .   .   .   2   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Machines Accessed          28   | .   3   .   1   .   7   2   .   .   .   .   14  1   .   
  Terminals                24   | .   3   .   .   .   5   2   .   .   .   .   13  1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                77   | .   11  .   1   .   24  4   .   .   .   .   32  5   .   
  Successful               48   | .   5   .   1   .   20  2   .   .   .   .   20  .   .   
  Failed                   29   | .   6   .   .   .   4   2   .   .   .   .   12  5   .   
    Catastrophic           4    | .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   11  .   .   .   14  1   .   .   .   .   7   .   .   
  Terminals                66   | .   11  .   .   .   16  4   .   .   .   .   30  5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   3   .   1   .   7   1   .   .   .   .   17  .   .   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           5    | .   3   .   .   .   1   .   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   5   1   .   .   .   .   1   .   .   
  Terminals                9    | .   2   .   .   .   5   1   .   .   .   .   1   .   .   
    Botnet                 8    | .   2   .   .   .   4   1   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   .   .   .   7   2   .   .   .   .   7   1   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   3   .   .   15  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   2   .   9   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  
Total Allies               26   | .    .    .    .    .    .    .    .    .    2    .    24   .    .    
  Largest Group            11   | .    .    .    .    .    .    .    .    .    1    .    11   .    .    
  Highest-Rated Group      437  | .    .    .    .    .    .    .    .    .    29   .    437  .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    29   .    159  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               189  | .    .    .    .    .    .    .    .    .    8    .    181  .    .    
  Total Damage             3869 | .    .    .    .    .    .    .    .    .    133  .    3736 .    .    
  Kills                    23   | .    .    .    .    .    .    .    .    .    1    .    22   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc 
Robot Analysis Total       5    | .   3   .   .   .   1   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  
Turns Passed               6430 | 117  215  574  192  389  1377 1008 323  1007 295  88   760  47   38   
Spaces Moved               4572 | 61   119  318  161  319  707  635  240  836  351  244  474  83   24   
  Core                     57   | 13   .    .    .    .    .    .    .    .    .    2    3    29   10   
  Treads                   172  | .    19   .    .    6    .    .    .    .    9    .    138  .    .    
  Legs                     3464 | 48   100  318  161  141  680  635  240  836  79   .    226  .    .    
  Wheels                   199  | .    .    .    .    172  27   .    .    .    .    .    .    .    .    
  Hover                    17   | .    .    .    .    .    .    .    .    .    .    .    3    .    14   
  Flight                   663  | .    .    .    .    .    .    .    .    .    263  242  104  54   .    
  Fastest Speed            26   | 50   120  120  120  95   90   120  120  120  26   32   35   35   60   
  Average Speed            112  | 125  126  120  120  107  121  135  120  120  70   33   123  57   76   
  Slowest Speed            320  | 200  160  120  120  190  200  190  120  120  320  50   260  100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    .    .    .    .    .    .    5    3    8    1    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    29   49   54   71   44   22   45   84   60   7    68   57   53   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    2    .    2    .    .    .    3    1    .    .    .    .    
Spaces Dug                 10   | .    .    5    .    .    5    .    .    .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    5    .    .    5    .    .    .    .    .    19   .    .    
  Melee                    10   | .    .    5    .    .    5    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  
Total                      5326 | 82   158  400  160  342  1027 732  256  842  381  245  585  81   35   
  Wait                     137  | .    15   3    .    .    83   25   3    .    .    .    4    .    4    
  Move                     4532 | 60   118  317  160  318  706  634  239  835  343  237  461  80   24   
  Hop                      10   | .    .    .    .    .    .    .    .    .    2    3    4    1    .    
  Pick Up                  65   | 4    3    2    .    5    27   14   1    3    1    .    5    .    .    
  Fast Attach              63   | 7    1    1    .    .    19   5    .    .    6    2    20   .    2    
  Attach                   39   | 1    .    4    .    2    10   4    .    .    8    3    7    .    .    
  Detach                   6    | 1    .    .    .    .    2    1    .    .    .    .    2    .    .    
  Swap                     25   | .    2    6    .    1    10   3    .    1    .    .    2    .    .    
  Drop                     62   | .    1    3    .    2    29   8    1    3    5    .    10   .    .    
  Fire                     272  | 9    13   54   .    14   110  34   12   .    10   .    16   .    .    
  Melee                    50   | .    .    9    .    .    26   .    .    .    .    .    10   .    5    
  Ram                      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kick                     16   | .    5    1    .    .    3    4    .    .    .    .    3    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Rewire                   40   | .    .    .    .    .    .    .    .    .    5    .    35   .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp / *Ext)
-5/Extension (discovered 2 exits: [*Fac] / *Cet)
-5/Cetus
-5/Archives (discovered 1 exit: [*Hub])

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 16)
  118 | -11/Scrapyard      | Entered Materials
  247 | -10/Materials      | Discovered new exit (range 16)
  305 | -10/Materials      | Build established: Mutant
  333 | -10/Materials      | Entered Mines
  666 | -10/Mines          | Assembled infested the area
  795 | -10/Mines          | Core integrity fell below 50%
  901 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  902 | -10/Mines          | Discovered new exit (range 5)
  907 | -10/Mines          | Entered Exiles
  927 | -10/Exiles         | Discovered new exit (range 15)
  936 | -10/Exiles         | Met 8R-AWN
  957 | -10/Exiles         | Met EX-HEX
 1002 | -10/Exiles         | Met EX-DEC
 1029 | -10/Exiles         | Learned location of Zion (-6)
 1086 | -10/Exiles         | Discovered new exit (range 14)
 1099 | -10/Exiles         | Entered Mines
 1355 | -9/Mines           | Discovered new exit (range 7)
 1447 | -9/Mines           | Discovered new exit (range 8)
 1488 | -9/Mines           | Entered Materials
 1488 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1624 | -8/Materials       | Lost 6 parts (1p1n2u2w)
 1784 | -8/Materials       | Lost 7 parts (3n2u2w)
 1877 | -8/Materials       | Build established: Scavenger-Mutant
 2128 | -8/Materials       | Core integrity fell below 50%
 2355 | -8/Materials       | Repaired Sml. Storage Unit
 2804 | -8/Materials       | Crushed by falling debris
 2804 | -8/Materials       | Core integrity fell below 20%
 2836 | -8/Materials       | Garrison activated, responded to threat
 2847 | -8/Materials       | Discovered new exit (range 15)
 2865 | -8/Materials       | Entered Factory
 2865 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2888 | -7/Factory         | Build established: Mutant
 3207 | -7/Factory         | Build established: Scavenger-Mutant
 3317 | -7/Factory         | Identified exit to Lower Caves
 3873 | -7/Factory         | Entered Lower Caves
 3912 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3997 | -7/Lower Caves     | Learned Factory stockpile data
 4027 | -7/Lower Caves     | Build established: Mutant
 4193 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4196 | -7/Lower Caves     | Entered Zion
 4288 | -6/Zion            | Learned Factory interactive machine intel
 4294 | -6/Zion            | Visited the Megawrench Repair Shop
 4337 | -6/Zion            | System corruption cleaned by Quarantine Array
 4464 | -6/Zion            | Learned location of Warlord (-4)
 4494 | -6/Zion            | Given the Hacking Drone Bay
 4497 | -6/Zion            | Found Prototype Device
 4895 | -6/Zion            | Given A8's code to call for help
 5037 | -6/Zion            | Met Imprinter
 5188 | -6/Zion            | Discovered new exit (range 14)
 5203 | -6/Zion            | Entered Proximity Caves
 5284 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5349 | -5/Proximity Caves | System corruption reached 10%
 5393 | -5/Proximity Caves | Lost 13 parts (1p5n2u5w)
 5404 | -5/Proximity Caves | Core integrity fell below 50%
 5417 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5423 | -5/Proximity Caves | Identified Hacking Drone Bay
 5473 | -5/Proximity Caves | Spotted B-75 Beast
 5479 | -5/Proximity Caves | Core integrity fell below 20%
 5495 | -5/Proximity Caves | Discovered new exit (range 10)
 5498 | -5/Proximity Caves | Entered Factory
 5498 | -5/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5499 | -5/Factory         | Identified exit to Upper Caves
 5501 | -5/Factory         | Loaded intel: 54 interactive machine locations
 5582 | -5/Factory         | Discovered new exit (range 15)
 5586 | -5/Factory         | Entered Extension
 5616 | -5/Extension       | Lost 4 parts (3n1u)
 5708 | -5/Extension       | Rescued a captive Derelict
 5709 | -5/Extension       | Rescued a captive Derelict
 5976 | -5/Extension       | Rescued a captive Derelict
 5977 | -5/Extension       | Rescued a captive Derelict
 5990 | -5/Extension       | Lost 6 allies
 6020 | -5/Extension       | Rescued a captive Derelict
 6021 | -5/Extension       | Rescued a captive Derelict
 6030 | -5/Extension       | Rescued a captive Derelict
 6047 | -5/Extension       | Build established: Hacker-Gunner
 6052 | -5/Extension       | Rescued A7
 6064 | -5/Extension       | Rescued a captive Derelict
 6065 | -5/Extension       | Rescued a captive Derelict
 6091 | -5/Extension       | Spotted B-75 Beast
 6098 | -5/Extension       | Spotted B-75 Beast
 6128 | -5/Extension       | Rescued a captive Derelict
 6128 | -5/Extension       | Rescued a captive Derelict
 6154 | -5/Extension       | Lost 11 parts (1p4n3u3w)
 6178 | -5/Extension       | Lost 8 allies
 6193 | -5/Extension       | System corruption reached 10%
 6217 | -5/Extension       | Rescued a captive Derelict
 6218 | -5/Extension       | Rescued a captive Derelict
 6257 | -5/Extension       | Rescued a captive Derelict
 6276 | -5/Extension       | Core integrity fell below 50%
 6343 | -5/Extension       | Discovered new exit (range 10)
 6344 | -5/Extension       | Discovered new exit (range 6)
 6345 | -5/Extension       | Lost 8 parts (1p4n2u1w)
 6346 | -5/Extension       | Entered Cetus
 6352 | -5/Cetus           | Spotted Cetus Guard
 6352 | -5/Cetus           | Spotted Cetus Guard
 6352 | -5/Cetus           | Spotted Cetus Guard
 6352 | -5/Cetus           | Spotted Cetus Guard
 6358 | -5/Cetus           | Core integrity fell below 20%
 6378 | -5/Cetus           | Discovered new exit (range 16)
 6393 | -5/Cetus           | Entered Archives
 6430 | -5/Archives        | Discovered new exit (range 15)
 6431 | -5/Archives        | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
06360_ Penetrated by Slug. <x2>
06365_ Critical hit (Destroy).
06365_ Imp. Cesium-ion Thruster destroyed.
06368_ Connecting with Cetus Terminal...
06368_ Current location identified: Cetus
06378_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
06400_ Sneak attack on O-32 Director.
06400_ Destroyed Gravmag System.
06400_ Destroyed Adv. Datajack.
06404_ O-32 Director destroyed.
06407_ Acquired Gravmag System.
06409_ 9#ZY>COLNSL2GR#FPZWYLSEYAHJB
06410_ Acquired Imp. System Restoration Module.
06415_ Archive Hub disabled.
06428_ Slug penetrates O-32 Director.
06428_ Slug penetrates Archive Hub.
06430_ EXIT=FOUND
06430_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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|       ??#"""""""""#""""                  ????????? |
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|       ?????????????????#   #?????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               1
Armor Coverage             225
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         16
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          31

 Item Schematics 
-----------------
               Imp. Flight Unit | -8/Materials | Scanalyzed
                   Aluminum Leg | -8/Materials | Scanalyzed
        Adv. Targeting Computer | -8/Materials | Scanalyzed
             Imp. Weapon Cycler | -6/Zion      | Archive
            Imp. Actuator Array | -6/Zion      | Archive
 Imp. System Restoration Module | -6/Zion      | Archive
            Adv. Cooling System | -6/Zion      | Archive
            Adv. Thermal Shield | -6/Zion      | Archive
                   Plasma Rifle | -6/Zion      | Archive
                  KE Penetrator | -6/Zion      | Archive
                      Hvy. Pick | -6/Zion      | Archive
             Adv. Plasma Cannon | -6/Zion      | Archive
             Imp. Medium Treads | -6/Zion      | Archive
             Remote Force Field | -6/Zion      | Archive
          Imp. Particle Charger | -6/Zion      | Archive
               Disruptor Cannon | -6/Zion      | Archive
        Adv. Signal Interpreter | -6/Zion      | Archive
                        Railgun | -6/Zion      | Archive

 Robot Schematics 
------------------
    E-15 Imp | -6/Zion | Archive
   K-01 Serf | -6/Zion | Archive
 H-66 Slayer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TechIonicShield
  Manual?         0
Play Time         00:52:42
  Cumulative      73.4 hours
  Start           2025.01.29 @ 23:29:31
  End             2025.01.30 @ 00:35:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           200
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          60
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab10f2fa-eb50-48ce-98fb-3d5e614c934f