Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 17:57:45 Player: Tim Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2690) 2690 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 5750 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -108 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 94/100 System Corruption 0% Temperature Cool (12) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Medium Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Sensor Array Improved Sensor Array Terrain Scanner Terrain Scan Processor Seismic Detector Relay Coupler [NC] (29) Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (23) Relay Coupler [Specialist] (19) Relay Coupler [Hunter] (17) Relay Coupler [Behemoth] (9) Beam Rifle Particle Gun Particle Gun Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Katana > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Terrain Scanner Seismic Detector Small Laser Small Laser Beam Rifle Light Assault Rifle Autogun [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 3 | . . 2 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 86 | 7 6 31 3 34 5 Power 18 | 1 2 7 1 5 2 Engine 14 | 1 2 6 1 3 1 Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 38 | 2 1 17 . 16 2 Treads 14 | . . 8 . 6 . Leg 24 | 2 1 9 . 10 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 2 2 5 1 Device 2 | 1 . 1 . . . Storage 4 | 1 1 1 . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . . . 1 3 1 Artifact . | . . . . . . Weapon 17 | 2 2 5 . 8 . Energy Gun 9 | 2 1 2 . 4 . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 2 . 4 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 54 | . 2 20 . 26 6 Power 12 | . . 5 . 5 2 Propulsion 23 | . . 11 . 11 1 Utility 5 | . . 1 . 2 2 Weapon 14 | . 2 3 . 8 1 Highest Loss Streak 8 | . 1 6 . 8 2 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 90 | . 100 92 79 88 89 Engine 5 | . 14 7 9 3 3 Core 3 | . . 2 . 5 2 Treads 15 | . . 26 . 14 . Leg 21 | . 28 15 27 20 38 Device 4 | . 14 8 9 1 . Storage 10 | . 14 11 9 9 9 Processor 6 | . . . 7 10 9 Protection 3 | . . . . 6 8 Energy Gun 9 | . 26 5 9 9 8 Ballistic Gun 7 | . 1 7 9 7 9 Slashing Weapon 2 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 94 | 13 18 92 94 94 94 Greatest Support 100 | 20 20 80 30 100 50 Greatest Overweight (x) 30 | 3 . 4 3 30 2 Average Overweight (x) 1 | 1 . 1 3 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 22 | 7 9 23 25 25 25 Most Carried 25 | 3 8 25 13 25 22 Average Carried 16 | 2 6 17 12 17 21 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 22 | 3 8 13 12 20 22 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 1278 | 266 55 378 . 522 57 Remotely . | . . . . . . Salvage Created 2384 | 49 211 1167 . 812 145 Parts 145 | 6 16 72 . 41 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 57 | . 5 27 . 20 5 Melee 24 | . . 24 . . . Guns 33 | . 5 3 . 20 5 Classes Destroyed 9 | 1 3 4 . . 1 Worker 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Operator 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 18 | . 3 4 . 8 3 Grunt 27 | . 2 17 . 7 1 Duelist 2 | . . 1 . 1 . Sentry 9 | . . 5 . 4 . Hunter 1 | . . . . . 1 Butcher 1 | . . . . 1 . Best Kill Streak 5 | 2 3 5 . 4 3 Combat Bots Only 4 | . 2 4 . 4 3 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 6438 | . 322 2914 . 2532 670 Core 944 | . . 385 . 436 123 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 100 3 . . . Volleys Fired 184 | 2 25 31 . 112 14 Largest 2 | 2 2 2 . 2 2 Hottest 96 | 80 80 79 . 96 76 Shots Fired 331 | 4 47 47 . 205 28 Gun 331 | 4 47 47 . 205 28 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 141 | . . 31 . 96 14 Thermal 134 | . 17 16 . 87 14 Explosive . | . . . . . . Electromagnetic 56 | 4 30 . . 22 . Robot Hit Streak 23 | 2 9 16 . 20 23 Robot Miss Streak 5 | . 2 2 . 5 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . . . 6 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 263 | 2 32 94 . 112 23 Core Hits 106 | 2 10 37 . 46 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 1 8 . 3 3 Burn 6 | . . 1 . 2 3 Corrupt 2 | . 1 . . 1 . Sever 7 | . . 7 . . . Melee Attacks 81 | . . 81 . . . Impact . | . . . . . . Slashing 81 | . . 81 . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4500 | 26 439 2369 . 1380 286 Guns 2394 | 26 410 397 . 1305 256 Cannons . | . . . . . . Explosions 104 | . 29 . . 75 . Melee 1972 | . . 1972 . . . Ramming 30 | . . . . . 30 Kinetic 798 | . . 267 . 462 69 Thermal 1219 | . 180 130 . 722 187 Explosive . | . . . . . . Electromagnetic 481 | 26 259 . . 196 . Impact . | . . . . . . Slashing 1972 | . . 1972 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 81 | . . 81 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 81 | . . 81 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 5 | . . . . . 5 Kicked 5 | . . . . . 5 Crushed . | . . . . . . Highest Temperature 328 | 36 225 177 . 328 114 Average Temperature 63 | 20 64 54 . 68 47 Received Heat Transfer 2466 | . 114 1128 . 1107 117 Effects 2 | . . . . 2 . Interference 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 2 . . 8 1 Heat Transferred 3353 | . 400 407 . 1843 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 942 | 10 227 375 117 942 637 Initial 458 | . 6 95 113 76 458 Average 318 | 4 122 236 113 387 544 Maximum Alert Level 3 | . 1 1 . 3 2 Low Security (%) 30 | 100 77 21 100 28 . Level 1 39 | . 22 78 . 27 . Level 2 22 | . . . . 28 100 Level 3 7 | . . . . 15 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 5 . . 5 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 7 | . . 4 . . 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 6 | . . 3 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 13 41 . 25 13 Peak Tracking Total 6 | . 4 6 . 4 6 Tactical Retreats 9 | . 1 3 . 3 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 6 | . . 1 . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 16 | . 3 5 1 4 3 Terminals 13 | . 2 4 . 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 8 19 3 5 11 Successful 23 | . 3 11 1 3 5 Failed 23 | . 5 8 2 2 6 Catastrophic 5 | . 3 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 6 13 . 5 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 2 6 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 17 | . 3 6 . 3 5 Open Door 1 | . . . . 1 . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . . . . 1 Locate Traps 6 | . 1 3 . . 2 Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Zone Layout 3 | . 1 1 . . 1 Garrison Registry 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 4 1 3 3 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 86 | . . 86 . . . Retrieved Matter 86 | . . 86 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 21 | . . . . 21 . Machine Destruction 18 | . . . . 18 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 45 | . . . . 45 . Highest-Rated Ally 25 | . . . . 25 . Total Orders . | . . . . . . Ally Attacks 5 | . . . . 5 . Total Damage 105 | . . . . 105 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 4489 | 127 370 1400 51 2139 402 Spaces Moved 1465 | 75 176 424 15 637 138 Core 41 | 36 . . . 5 . Treads 626 | . . 266 . 360 . Legs 798 | 39 176 158 15 272 138 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 330 160 190 Average Speed 234 | 144 120 240 330 272 226 Slowest Speed 1550 | 200 120 480 330 1550 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 33 52 5 69 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 2 . . 4 . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . 2 . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 2077 | 86 286 643 18 848 196 Wait 166 | . 74 44 . 15 33 Move 1459 | 74 175 423 14 635 138 Hop . | . . . . . . Pick Up 57 | 3 6 28 . 19 1 Fast Attach 28 | 7 . 3 . 16 2 Attach 38 | . 2 20 2 13 1 Detach 3 | . . . 1 2 . Swap 20 | . 4 8 1 5 2 Drop 5 | . . 5 . . . Fire 184 | 2 25 31 . 112 14 Melee 81 | . . 81 . . . Ram . | . . . . . . Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire 15 | . . . . 15 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 128 | -11/Junkyard | Entered Materials 321 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x2 1100 | -9/Materials | Discovered new exit (range 20) 1189 | -9/Materials | Lost 5 parts (1p2n1u1w) 1387 | -9/Materials | Core integrity fell below 50% 1567 | -9/Materials | Lost 6 parts (1p4n1w) 1601 | -9/Materials | Core integrity fell below 20% 1799 | -9/Materials | Build established: Scavenger-Mutant 1851 | -9/Materials | Discovered new exit (range 16) 1898 | -9/Materials | Entered another Materials area 1898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1945 | -8/Materials | Identified exit to Garrison 1949 | -8/Materials | Entered Garrison 2022 | -8/Garrison | Triggered checkpoint 2111 | -8/Garrison | Lost 8 parts (2p3n3w) 2295 | -8/Garrison | Garrison Relay disabled 2458 | -8/Garrison | Triggered checkpoint 2628 | -8/Garrison | Discovered new exit (range 46) 2628 | -8/Garrison | Discovered new exit (range 70) 2628 | -8/Garrison | Discovered new exit (range 11) 2754 | -8/Garrison | Triggered checkpoint 2897 | -8/Garrison | Garrison Relay disabled 3088 | -8/Garrison | Triggered checkpoint 3154 | -8/Garrison | Core integrity fell below 50% 3207 | -8/Garrison | Lost 7 parts (1p3n1u2w) 3221 | -8/Garrison | Garrison Relay disabled 3260 | -8/Garrison | Triggered checkpoint 3494 | -8/Garrison | Triggered checkpoint 3573 | -8/Garrison | Lost 7 parts (1p5n1w) 3768 | -8/Garrison | Learned Materials security intel 3802 | -8/Garrison | Triggered checkpoint 3886 | -8/Garrison | Installed Relay Interface Framework 3961 | -8/Garrison | Garrison Relay disabled 4088 | -8/Garrison | Entered Materials 4194 | -8/Materials | Core integrity fell below 20% 4488 | -8/Materials | First assault squad dispatched 4490 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04376_ Lgt. Ion Engine destroyed. 04378_ Penetrated by Slug. 04378_ Knocked back. 04384_ Slug penetrates Wall. 04384_ Aluminum Leg blasted off. 04385_ U-05 Engineer builds a Wall. 04390_ Kicked K-01 Serf out of the way. 04402_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04406_ Kicked O-16 Technician out of the way. 04419_ Connecting with Terminal... 04419_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 04432_ Kicked O-16 Technician out of the way. 04441_ Aluminum Leg destroyed. 04450_ Hrd. Light Armor Plating destroyed. 04450_ Critical hit (Burn: +37). 04482_ Detecting nearby Garrison Access. 04483_ Beam Rifle destroyed. 04485_ W-25 Informer sends out distress signal. 04488_ ALERT: Significant disruption in Zone 3H, assault force dispatched. [Achievement: Significant Disruption] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#+#????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? 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