Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.11 @ 16:45:23

Player: Luigi Panache

Result: Destroyed by M6-VK1(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (124)     620
Value Destroyed (2826)     2826
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 7155

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             0/700
Matter                     286/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (115) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                VTOL Module
       Improved VTOL Module
      Makeshift Flight Unit
>               --- UTILITY (7) ------
         Medium Storage Unit
       Advanced Visual Processing Unit
                Surveybot 24 Scanner
                Surveybot 24 Chip
                Transport Network Coupler
       Advanced Melee Analysis Suite
                System Shield
>               --- WEAPON (2) -------
                Phasing Sabre
>               --- INVENTORY (10) ---
          Light Nuclear Core
          Micro Nuclear Core
                VTOL Module
  High-capacity Battery (250)
                Microactuators
          Light Armor Plating
        Layered Light Armor Plating
          Heavy Missile Launcher
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                VTOL Module
       Improved VTOL Module
      Makeshift Flight Unit
>               --- UTILITY ----------
         Medium Storage Unit
       Advanced Visual Processing Unit
                Surveybot 24 Scanner
                Surveybot 24 Chip
                Transport Network Coupler
       Advanced Melee Analysis Suite
                System Shield
>               --- WEAPON -----------
                Phasing Sabre
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Nuclear Core
        Armored Treads
                VTOL Module
  High-capacity Battery
                Microactuators
          Light Armor Plating
        Layered Light Armor Plating
          Heavy Missile Launcher
                Phasing Sabre
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   2   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 2   10  1   22  20  18  35  4   4   2   3   
  Power                    16   | .   1   1   2   1   3   8   .   .   .   .   
    Engine                 7    | .   1   1   2   1   .   2   .   .   .   .   
    Core                   9    | .   .   .   .   .   3   6   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   1   .   11  4   3   8   1   3   .   .   
    Treads                 20   | 2   1   .   11  2   3   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   2   .   8   1   2   .   .   
  Utility                  33   | .   3   .   2   6   5   13  2   .   .   2   
    Device                 4    | .   2   .   .   .   .   1   .   .   .   1   
    Storage                4    | .   1   .   .   1   .   2   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   4   1   .   .   1   
    Hackware               3    | .   .   .   .   .   .   2   1   .   .   .   
    Protection             15   | .   .   .   2   4   5   4   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   5   .   7   9   7   6   1   1   2   1   
    Energy Gun             14   | .   3   .   3   3   5   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          13   | .   2   .   4   4   1   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   2   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   3   3   2   .   .   .   .   
Parts Lost                 29   | .   4   1   3   4   5   8   1   3   .   .   
  Power                    5    | .   1   .   .   1   1   1   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   1   3   1   2   .   .   
  Utility                  7    | .   .   1   1   2   1   2   .   .   .   .   
  Weapon                   10   | .   3   .   2   1   2   2   .   .   .   .   
  Highest Loss Streak      4    | .   2   1   1   4   2   4   1   3   .   .   
Average Slot Usage (%)     86   | .   97  98  83  82  93  69  91  85  88  77  
  Engine                   7    | .   13  14  11  8   4   1   7   2   .   .   
  Treads                   21   | .   28  28  30  26  26  .   .   3   .   .   
  Flight                   4    | .   .   .   .   .   .   19  23  13  23  23  
  Device                   2    | .   12  12  .   .   .   3   .   .   .   6   
  Storage                  10   | .   14  14  11  13  9   7   7   7   7   7   
  Processor                10   | .   .   .   .   4   9   25  41  38  38  30  
  Hackware                 1    | .   .   .   .   .   .   4   3   7   7   7   
  Protection               8    | .   .   .   9   10  21  1   .   .   .   .   
  Energy Gun               10   | .   19  14  14  9   12  .   .   .   .   .   
  Ballistic Gun            5    | .   8   14  7   7   5   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   7   7   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 11  18  18  37  124 113 101 15  16  18  19  
  Greatest Support         69   | 40  40  40  69  69  69  69  15  20  17  17  
  Greatest Overweight (x)  36   | .   .   .   .   36  1   5   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  25  25  25  10  10  10  10  
  Average Capacity         15   | 8   9   10  10  23  25  10  10  10  10  10  
  Most Carried             25   | 6   10  10  10  22  25  25  10  10  10  10  
  Average Carried          12   | 6   7   9   9   13  23  10  9   9   9   9   
  Final Capacity           25   | 8   10  10  10  25  25  10  10  10  10  10  
  Final Carried            25   | 6   8   10  10  22  25  10  9   10  10  9   

 Class Distribution 
--------------------
 82% | Mutant
  6% | Sprinter
  3% | Scavenger-Mutant
  3% | Scout

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -8/Storage
 Sprinter | -7/Factory
 Sprinter | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -7/Zion
    Scout | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           2019 | 220  98   6    426  468  238  146  140  163  98   16   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4371 | .    406  160  1328 835  1239 162  84   141  .    16   
  Parts                    289  | .    21   13   100  60   70   10   5    10   .    .    
Haulers Intercepted        13   | .    1    .    4    3    5    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    2    5    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  80   | .   6   5   22  15  16  7   5   4   .   .   
  Melee                    6    | .   .   .   .   .   .   2   1   3   .   .   
  Guns                     59   | .   6   5   22  7   15  4   .   .   .   .   
  AOE                      13   | .   .   .   .   8   .   1   4   .   .   .   
Classes Destroyed          13   | .   5   1   4   .   2   .   .   1   .   .   
  Worker                   11   | .   .   .   4   4   3   .   .   .   .   .   
  Builder                  4    | .   .   .   1   2   1   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   4   3   5   .   .   .   .   .   
  Recycler                 5    | .   1   .   1   2   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   2   2   1   .   .   .   .   .   
  Swarmer                  37   | .   3   3   6   8   3   7   4   3   .   .   
  Grunt                    24   | .   3   2   10  3   6   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   6   4   5   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   3   4   6   5   5   3   4   3   .   .   
  Combat Bots Only         4    | .   3   3   3   4   3   3   4   3   .   .   
Max Kills in Single Turn   4    | .   1   1   1   4   2   1   2   1   .   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               5627 | .    327  137  1424 1099 1049 848  90   589  .    64   
  Core                     1066 | .    15   50   145  76   56   408  18   234  .    64   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    74   63   .    76   .    .    .    .    .    
Volleys Fired              310  | .    41   14   101  59   67   25   3    .    .    .    
  Largest                  2    | .    2    2    2    2    2    1    1    .    .    .    
  Hottest                  100  | .    90   60   80   100  100  33   39   .    .    .    
Shots Fired                567  | .    76   28   199  116  120  25   3    .    .    .    
  Gun                      556  | .    76   28   199  109  120  24   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    7    .    1    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  241  | .    16   14   83   71   33   24   .    .    .    .    
  Thermal                  19   | .    19   .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    7    .    1    3    .    .    .    
  Electromagnetic          296  | .    41   14   116  38   87   .    .    .    .    .    
  Robot Hit Streak         23   | .    6    3    23   11   16   6    9    .    .    .    
  Robot Miss Streak        6    | .    5    3    4    5    3    6    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    1    2    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           395  | .    44   14   124  79   97   16   5    13   .    3    
  Core Hits                196  | .    17   9    54   43   51   11   5    4    .    2    
  Critical Hits            6    | .    .    .    1    1    3    .    .    1    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    1    .    3    .    .    1    .    .    
Melee Attacks              37   | .    .    .    .    .    .    11   2    19   .    5    
  Impact                   7    | .    .    .    .    .    .    .    .    7    .    .    
  Slashing                 30   | .    .    .    .    .    .    11   2    12   .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7725 | .    570  162  1548 1730 1826 557  642  476  .    214  
  Guns                     5171 | .    549  150  1531 1072 1683 186  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1426 | .    21   .    .    630  132  89   554  .    .    .    
  Melee                    1060 | .    .    .    .    .    .    282  88   476  .    214  
  Ramming                  68   | .    .    12   17   28   11   .    .    .    .    .    
  Kinetic                  1708 | .    55   29   556  597  285  186  .    .    .    .    
  Thermal                  395  | .    119  .    .    144  132  .    .    .    .    .    
  Explosive                1129 | .    .    .    .    486  .    89   554  .    .    .    
  Electromagnetic          3365 | .    396  121  975  475  1398 .    .    .    .    .    
  Impact                   134  | .    .    .    .    .    .    .    .    134  .    .    
  Slashing                 926  | .    .    .    .    .    .    282  88   342  .    214  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    .    .    .    .    .    
  Average Corruption       2    | .    .    .    2    2    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    7    1    11   .    .    .    .    .    
    Message Errors         6    | .    .    .    .    .    6    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    1    .    2    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    3    .    2    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    2    1    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    .    .    .    .    .    78   18   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               78   | .    .    .    .    .    .    .    78   .    .    .    
  Melee                    18   | .    .    .    .    .    .    .    .    18   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      368  | .    .    .    .    229  120  19   .    .    .    .    
  Shots                    10   | .    .    .    .    6    3    1    .    .    .    .    
  Rammed                   12   | .    .    3    3    1    3    2    .    .    .    .    
Targets Rammed             13   | .    .    3    3    2    3    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        376  | .    150  76   264  130  376  2    .    .    .    .    
  Average Temperature      83   | .    48   26   81   51   121  1    .    .    .    .    
  Received Heat Transfer   1263 | .    114  42   513  297  279  .    .    .    .    18   
  Effects                  3    | .    .    .    1    .    2    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    
    Interference           2    | .    .    .    1    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              22   | .    1    .    6    3    10   .    .    2    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         672  | .    322  .    .    150  200  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    .    .    1    3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Peak Influence             483  | .   221 145 480 483 418 344 .   .   .   .   
  Initial                  189  | .   .   30  56  104 90  189 .   .   .   .   
  Average                  222  | .   77  100 215 268 304 239 .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   2   2   1   .   .   .   .   
  Low Security (%)         43   | 100 84  100 48  21  17  39  .   .   .   .   
  Level 1                  48   | .   15  .   42  72  60  60  .   .   .   .   
  Level 2                  8    | .   .   .   8   6   22  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   1   2   5   .   .   .   .   
  Investigation            6    | .   .   .   .   .   1   5   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   1   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Distress Signals           8    | .   3   .   2   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   15  5   39  27  29  9   5   4   .   3   
  Peak Tracking Total      5    | .   4   3   4   5   4   4   4   3   .   3   
  Tactical Retreats        15   | .   2   .   2   5   5   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Traps Triggered            9    | .   2   .   1   1   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Machines Disabled          12   | .   3   .   .   5   2   .   .   1   .   1   
  Max in Single Turn       2    | .   2   .   .   2   1   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Machines Accessed          31   | .   5   .   5   4   7   9   1   .   .   .   
  Terminals                18   | .   5   .   3   2   4   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   1   1   2   2   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   
Total Hacks                102  | .   23  .   15  18  21  24  1   .   .   .   
  Successful               61   | .   14  .   9   18  12  7   1   .   .   .   
  Failed                   41   | .   9   .   6   .   9   17  .   .   .   .   
    Catastrophic           9    | .   3   .   2   .   1   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   14  .   10  2   3   10  .   .   4   .   
  Terminals                60   | .   23  .   9   4   10  14  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          21   | .   .   .   4   4   9   4   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   10  .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   4   .   .   .   .   
Terminal Hacks             22   | .   9   .   2   3   4   3   1   .   .   .   
  Part Schematic           4    | .   2   .   .   .   1   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   2   .   1   .   .   .   
  Branch Access Points     4    | .   2   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   1   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   4   4   6   1   .   .   .   .   
  Scan Component           7    | .   .   .   2   2   3   .   .   .   .   .   
  Repair                   7    | .   .   .   2   2   3   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   10  .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         10   | .   4   .   2   1   1   2   .   .   .   .   
  Terminals                9    | .   4   .   1   1   1   2   .   .   .   .   
    Track                  3    | .   2   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   1   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   3   4   4   7   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   1   4   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   2   .   .   5   1   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   2   2   3   .   .   .   .   .   
  Time                     234  | .   .   .   52  64  118 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   5   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Total Allies               7    | .   .   .   1   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   1   .   .   .   .   .   6   5   
  Highest-Rated Group      163  | .   .   .   10  .   .   .   .   .   163 143 
  Highest-Rated Ally       31   | .   .   .   10  .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   .   .   27  
  Total Damage             329  | .   .   .   .   .   .   .   .   .   .   329 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               6401 | 9    717  397  1275 1317 1138 592  149  213  373  221  
Spaces Moved               4198 | 5    353  218  511  356  301  966  411  242  660  175  
  Core                     11   | .    .    .    .    1    .    10   .    .    .    .    
  Treads                   1791 | 3    353  218  511  355  301  4    .    46   .    .    
  Legs                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2394 | .    .    .    .    .    .    952  411  196  660  175  
  Fastest Speed            29   | 120  160  160  160  160  260  29   30   30   35   35   
  Average Speed            104  | 144  160  160  160  256  260  36   30   60   40   35   
  Slowest Speed            1850 | 160  160  160  160  1850 260  355  30   175  115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    77   57   52   34   53   24   67   49   80   28   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    .    1    .    1    1    .    .    
Scrap Searched             10   | .    .    1    .    .    .    .    3    2    4    .    
Spaces Dug                 2    | .    .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          127  | .    3    .    .    62   13   7    42   .    .    .    
  Melee                    2    | .    .    .    .    .    .    2    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      125  | .    3    .    .    62   13   5    42   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      5627 | 6    430  240  789  636  542  1180 429  279  768  328  
  Wait                     796  | .    20   2    105  179  144  80   8    14   103  141  
  Move                     4181 | 4    352  217  510  355  300  958  410  241  659  175  
  Hop                      3    | .    .    .    .    .    .    3    .    .    .    .    
  Pick Up                  50   | .    4    2    18   14   5    6    .    1    .    .    
  Fast Attach              59   | .    7    .    5    11   11   17   2    3    1    2    
  Attach                   25   | .    2    .    2    2    3    13   2    .    .    1    
  Detach                   17   | .    1    .    .    2    .    8    2    .    1    3    
  Swap                     37   | 2    1    1    15   7    4    5    .    1    1    .    
  Drop                     81   | .    2    1    30   5    5    34   .    .    3    1    
  Fire                     310  | .    41   14   101  59   67   25   3    .    .    .    
  Melee                    37   | .    .    .    .    .    .    11   2    19   .    5    
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    3    3    2    3    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   10 | -11/Scrapyard  | Entered Materials
  184 | -10/Materials  | Identified exit to Mines
  328 | -10/Materials  | Build established: Mutant
  503 | -10/Materials  | Discovered new exit (range 14)
  727 | -10/Materials  | Entered Mines
  785 | -10/Mines      | Discovered new exit (range 11)
 1094 | -10/Mines      | Discovered new exit (range 9)
 1124 | -10/Mines      | Entered Materials
 1124 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1273 | -9/Materials   | Discovered new exit (range 16)
 1478 | -9/Materials   | Repaired Lgt. Treads
 1506 | -9/Materials   | Repaired EM Pulse Gun
 1606 | -9/Materials   | Discovered new exit (range 13)
 1893 | -9/Materials   | Discovered new exit (range 16)
 2261 | -9/Materials   | Discovered new exit (range 10)
 2399 | -9/Materials   | Entered another Materials area
 2399 | -8/Materials   | Evolved 2 slots: Utility x2
 2727 | -8/Materials   | Lost 4 parts (1p2u1w)
 2939 | -8/Materials   | Identified exit to Storage
 3374 | -8/Materials   | Repaired Hvy. Armor Plating
 3402 | -8/Materials   | Repaired Med. Storage Unit
 3716 | -8/Materials   | Entered Storage
 4408 | -8/Storage     | Repaired Lgt. Armor Plating
 4441 | -8/Storage     | Repaired Imp. Treads
 4503 | -8/Storage     | Repaired Hvy. EM Shotgun
 4690 | -8/Storage     | Discovered new exit (range 16)
 4854 | -8/Storage     | Entered Factory
 4854 | -7/Factory     | Evolved 2 slots: Utility x2
 4909 | -7/Factory     | Hacking Suite fried by hacking feedback
 4978 | -7/Factory     | Lost 3 parts (1p1u1w)
 4999 | -7/Factory     | Discovered new exit (range 8)
 5076 | -7/Factory     | Core integrity fell below 50%
 5093 | -7/Factory     | Lost 4 parts (3n1w)
 5219 | -7/Factory     | Hacking Suite fried by hacking feedback
 5319 | -7/Factory     | Identified exit to Lower Caves
 5446 | -7/Factory     | Entered Lower Caves
 5532 | -7/Lower Caves | Build established: Sprinter
 5592 | -7/Lower Caves | Discovered new exit (range 11)
 5595 | -7/Lower Caves | Entered another Lower Caves area
 5627 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 5658 | -7/Lower Caves | Core integrity fell below 20%
 5682 | -7/Lower Caves | Lost 3 parts (1p2n)
 5806 | -7/Lower Caves | Discovered new exit (range 6)
 5808 | -7/Lower Caves | Entered Zion
 5812 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 5817 | -7/Zion        | Discovered new exit (range 19)
 5872 | -7/Zion        | Learned Factory emergency access door positions
 5904 | -7/Zion        | Identified exit to Deep Caves
 5925 | -7/Zion        | Learned location of 1 exit from Factory
 5932 | -7/Zion        | Build established: Mutant
 5953 | -7/Zion        | Given A8's code to call for help
 5958 | -7/Zion        | Gained Derelict followers
 6093 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6098 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6181 | -7/Zion        | Entered Deep Caves
 6181 | -7/Deep Caves  | Accompanied by 5 allies
 6203 | -7/Deep Caves  | Found Surveybot 24 Chip
 6204 | -7/Deep Caves  | Found Surveybot 24 Scanner
 6375 | -7/Deep Caves  | Z-Facility disabled
 6382 | -7/Deep Caves  | Attacked by Z-Imprinter
 6402 | -7/Deep Caves  | Destroyed by M6-VK1(z) with Zionite Laser-S

 Last Messages 
---------------
06202_ Discarded Launcher Guidance Computer.
06202_ Discarded Target Analyzer.
06203_ Acquired Surveybot 24 Chip.
06204_ Acquired Surveybot 24 Scanner.
06206_ Acquired 16 matter.
06208_ Dropped Arm. Treads.
06305_ HP-VLF(o) is busy at the terminal. <x3>
06319_ VC-KBV(o) is busy at the terminal.
06322_ HP-VLF(o) is busy at the terminal.
06328_ VC-KBV(o) destroyed.
06328_ HP-VLF(o) destroyed.
06332_ VB-1I0(o) is busy at the terminal.
06373_ NEW_ZION: Z-Facility proximity alert.
06375_ Z-Facility disabled.
06378_ U2-CGU(o) destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
06383_ 6U-6IH(g) destroyed.
06384_ VB-1I0(o) destroyed.
06397_ AK-PNA(g) destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???"                        ########     ##  ##### |
| ???                         #?#####           #### |
| ???""                       #???###           #### |
| ???                          ?????##           #?? |
| ????                        ???????##          #?? |
| ????                      ??????????##        ##?? |
| ???????           ???????????????????##       #??? |
| ?????????       ??????????????????????#      ##??? |
| ??????????????????????????????????????#     ##???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       2010
Armor Coverage             825
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             8
Launcher Accuracy          20
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
           Med. Storage Unit | -10/Materials | Hacked
           Lrg. Storage Unit | -10/Materials | Hacked
               Hacking Suite | -8/Materials  | Scanalyzed
          Hvy. Armor Plating | -8/Materials  | Scanalyzed
             Rocket Launcher | -8/Materials  | Scanalyzed
                 Imp. Treads | -8/Materials  | Scanalyzed
  Launcher Guidance Computer | -8/Materials  | Scanalyzed
           Fusion Compressor | -8/Storage    | Hacked
 Adv. Terrain Scan Processor | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingBladeManipulator
  Manual?         1
Play Time         00:58:56
  Cumulative      274.8 hours
  Start           2021.02.10 @ 18:42:09
  End             2021.02.11 @ 16:45:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          269
  Rogue           123
  Adventurer      68
  Explorer        78
Win Type          -
  Total           21
  Types           15/0/4/2/0/0/0/0/0
Lore%             78
Gallery%          86
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2ec8afe-8854-4c1b-8f6a-26766c2299ad