Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.18 @ 05:08:07 Player: Exp. Geonium Core Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1642) 1642 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1264) 1264 TOTAL SCORE: 6001 Bonus ------- Pacifist 200 High Alert Combat Kills 64 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Walking (105) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Potential Leg Potential Leg > --- UTILITY (3) ------ Large Storage Unit Actuator Array Improved Light Armor Plating > --- WEAPON (3) ------- Katana Axe Makeshift Spear > --- INVENTORY (15) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Maneuvering Thrusters Light Armor Plating Light Armor Plating Improved Grenade Launcher Heavy Flail Katana Scythe Axe Axe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Katana Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Actuator Array Actuator Array Light Armor Plating Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Grenade Launcher Heavy Flail Mining Claw Mining Claw Mining Claw Scythe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Makeshift Spear Energy Cannon Light EM Pulse Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 68 | 4 2 5 1 2 5 36 13 Power 8 | 1 . . . . 2 4 1 Engine 4 | 1 . . . . 1 2 . Core 4 | . . . . . 1 2 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 2 . 2 2 15 2 Treads . | . . . . . . . . Leg 26 | 2 2 2 . 2 2 14 2 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 . 2 . . 1 13 4 Device 4 | . . . . . 1 2 1 Storage 3 | 1 . 2 . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 13 | . . . . . . 10 3 Artifact . | . . . . . . . . Weapon 12 | . . 1 1 . . 4 6 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 7 | . . . . . . 3 4 Piercing Weapon 2 | . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 3 | . . . . . . . 3 System Corruption 9 | . . . . . . . 9 Parts Lost 22 | . . . . . . 14 8 Power 3 | . . . . . . 2 1 Propulsion 9 | . . . . . . 7 2 Utility 6 | . . . . . . 4 2 Weapon 4 | . . . . . . 1 3 Highest Loss Streak 8 | . . . . . . 8 8 Average Slot Usage (%) 94 | . 57 81 97 97 97 96 93 Engine 5 | . 14 11 11 11 1 3 . Core 4 | . . . . . 9 5 8 Leg 36 | . 28 44 44 44 44 33 33 Device 3 | . . . . . 9 3 3 Storage 12 | . 14 21 22 19 11 9 9 Processor 2 | . . . . . . 5 1 Protection 5 | . . . . . . 8 9 Energy Cannon 3 | . . 5 11 11 11 . . Slashing Weapon 9 | . . . . . . 16 16 Piercing Weapon 8 | . . . 9 11 11 9 9 Naked Turns . | . . . . . . . . Heaviest Build 49 | 8 8 47 49 49 32 41 40 Greatest Support 90 | 20 26 52 52 60 60 90 90 Greatest Overweight (x) 1 | . . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 Most Carried 15 | 2 6 6 5 7 9 15 15 Average Carried 9 | 1 5 4 5 5 7 11 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 2 6 5 5 7 9 15 15 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Matter Collected 824 | 197 . 68 40 . 70 330 119 Remotely . | . . . . . . . . Salvage Created 2077 | . . 47 74 . 168 1420 368 Parts 110 | . . 1 3 . 8 76 22 Haulers Intercepted 3 | . . . . . . 3 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 39 | . . 1 . . 3 26 9 Melee 37 | . . . . . 2 26 9 Cannons 2 | . . 1 . . 1 . . Classes Destroyed 10 | . . 1 1 . 1 7 . Worker 2 | . . . . . . 2 . Builder 1 | . . . . . . 1 . Hauler 3 | . . . . . . 3 . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . . . 1 . Swarmer 6 | . . . . . . 3 3 Grunt 15 | . . 1 . . 2 12 . Duelist 6 | . . . . . 1 1 4 Sentry 9 | . . . . . . 8 1 Hunter 3 | . . . . . . 2 1 Best Kill Streak 4 | . . 1 1 . 3 4 4 Combat Bots Only 4 | . . 1 . . 3 4 4 Max Kills in Single Turn 1 | . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Damage Taken 3356 | . . 40 . . 96 2236 984 Core 571 | . . . . . 17 389 165 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 98 | 100 100 . . . 95 . . Volleys Fired 8 | . . 1 . . 4 . 3 Largest 1 | . . 1 . . 1 . 1 Hottest 56 | . . 56 . . 56 . 36 Shots Fired 8 | . . 1 . . 4 . 3 Gun . | . . . . . . . . Cannon 5 | . . 1 . . 4 . . Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 8 | . . 1 . . 4 . 3 Robot Hit Streak 6 | . . 1 . . 3 . 6 Robot Miss Streak 1 | . . . . . 1 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 110 | . . 1 1 . 6 78 24 Core Hits 60 | . . 1 1 . 5 39 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . . 1 5 1 Sever 5 | . . . . . . 4 1 Puncture 2 | . . . . . 1 1 . Melee Attacks 190 | . . . 1 . 4 152 33 Impact . | . . . . . . . . Slashing 120 | . . . . . . 99 21 Piercing 70 | . . . 1 . 4 53 12 Sneak Attacks 11 | . . . 1 . . 10 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 27 | . . . . . . 21 6 Damage Inflicted 4010 | . . 60 85 . 135 2904 826 Guns . | . . . . . . . . Cannons 59 | . . 22 . . 37 . . Explosions 241 | . . . . . . . 241 Melee 3672 | . . . 85 . 98 2904 585 Ramming 38 | . . 38 . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 300 | . . 22 . . 37 . 241 Impact . | . . . . . . . . Slashing 2394 | . . . . . . 1981 413 Piercing 1278 | . . . 85 . 98 923 172 Highest Corruption 9 | . . . . . . . 9 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 137 | . . . . . . 123 14 Projectiles . | . . . . . . . . Explosions 14 | . . . . . . . 14 Melee 123 | . . . . . . 123 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . 55 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 4 | . . 4 . . . . . Kicked 4 | . . 4 . . . . . Crushed . | . . . . . . . . Highest Temperature 252 | . . 10 . . 39 7 252 Average Temperature 68 | . . 7 . . 21 4 129 Received Heat Transfer 813 | . . 12 . . 54 729 18 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 Impact Corruptions 1 | . . 1 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Peak Influence 527 | . 8 91 40 . 70 527 527 Initial 342 | . . 3 35 . . 27 342 Average 202 | . 1 30 35 . 62 268 406 Maximum Alert Level 2 | . . . . . . 2 2 Low Security (%) 56 | 100 100 100 100 . 100 40 . Level 1 19 | . . . . . . 31 23 Level 2 23 | . . . . . . 28 76 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . . 3 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Distress Signals 5 | . . 1 . . . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 1 10 . . 3 48 13 Peak Tracking Total 6 | . 1 3 . . 3 6 6 Tactical Retreats 8 | . . 2 . . . 5 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Traps Triggered 8 | . . . . . . 5 3 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Machines Accessed 9 | . 1 1 . 1 . 6 . Terminals 6 | . 1 1 . . . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 16 | . 3 2 . 1 . 10 . Successful 7 | . 2 1 . 1 . 3 . Failed 9 | . 1 1 . . . 7 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 8 | . 1 2 . 1 . 4 . Terminals 12 | . 3 2 . . . 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . 2 1 . 1 . . . Branch Access Points 2 | . 1 1 . . . . . Registered Components 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 6 | . 1 1 . . . 4 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Turns Passed 2939 | 62 80 222 287 248 298 1438 304 Spaces Moved 1960 | 49 63 149 237 228 231 814 189 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 1954 | 43 63 149 237 228 231 814 189 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 100 90 Average Speed 114 | 111 120 120 120 106 117 115 104 Slowest Speed 200 | 120 120 120 120 120 120 200 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 18 20 68 62 68 85 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 23 | . . . . . . 23 . Terrain Destroyed 23 | . . . . . . 23 . Melee 23 | . . . . . . 23 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Total 2417 | 54 66 190 238 232 246 1135 256 Wait 184 | . . 29 . . 1 141 13 Move 1954 | 48 62 148 236 227 230 814 189 Hop . | . . . . . . . . Pick Up 38 | 2 2 2 . 2 1 21 8 Fast Attach 30 | 4 . 1 1 . 2 17 5 Attach 22 | . . 3 . . . 14 5 Detach 4 | . . . . . . 3 1 Swap 16 | . 2 1 . 2 3 5 3 Drop 19 | . . 1 . 1 1 11 5 Fire 8 | . . 1 . . 4 . 3 Melee 138 | . . . 1 . 4 109 24 Ram . | . . . . . . . . Kick 4 | . . 4 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 133 | -10/Materials | Discovered new exit (range 5) 143 | -10/Materials | Entered another Materials area 143 | -9/Materials | Evolved 2 slots: Propulsion x2 262 | -9/Materials | Identified exit to Mines 262 | -9/Materials | Identified exit to Storage 302 | -9/Materials | Build established: Mutant 365 | -9/Materials | Entered Mines 415 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 481 | -9/Mines | Learned Materials terminal intel 517 | -9/Mines | Met a Derelict bent on vengeance 640 | -9/Mines | Discovered new exit (range 10) 647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 647 | -9/Mines | Discovered new exit (range 5) 652 | -9/Mines | Entered Exiles 681 | -9/Exiles | Met 8R-AWN 702 | -9/Exiles | Met EX-HEX 742 | -9/Exiles | Met EX-BIN 759 | -9/Exiles | Aligned with FarCom system 760 | -9/Exiles | Given EX-Vault access code 795 | -9/Exiles | Opened EX-Vault 804 | -9/Exiles | Found Potential Leg 806 | -9/Exiles | Found Potential Leg 828 | -9/Exiles | Warned to stay clear of 0b10 Research branches 859 | -9/Exiles | Met EX-DEC 892 | -9/Exiles | Discovered new exit (range 11) 900 | -9/Exiles | Left Exiles lab with Potential Leg 900 | -9/Exiles | Entered Mines 1177 | -8/Mines | Discovered new exit (range 8) 1198 | -8/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1199 | -8/Materials | Loaded intel: 12 terminal locations 1682 | -8/Materials | Lost 8 parts (1p4n2u1w) 1817 | -8/Materials | Core integrity fell below 50% 2119 | -8/Materials | Discovered new exit (range 15) 2163 | -8/Materials | Build established: Scavenger-Mutant 2636 | -8/Materials | Identified exit to Garrison 2636 | -8/Materials | Entered Garrison 2653 | -8/Garrison | Installed Relay Interface Framework 2687 | -8/Garrison | Core integrity fell below 20% 2729 | -8/Garrison | Lost 8 parts (1p2n2u3w) 2934 | -8/Garrison | Triggered checkpoint 2940 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02746_ Dropped Katana. 02746_ Acquired Axe. 02757_ Acquired Maneuvering Thrusters. 02760_ Dropped Lgt. Armor Plating. 02761_ Acquired Katana. 02780_ System corrupted: Matter fused (-7). 02849_ System corrupted: Component data lost. 02877_ Slug penetrates Wall. 02880_ Penetrated by Slug. 02882_ Katana follow-up attack on H-55 Commando. 02888_ Penetrated by Slug. 02889_ H-55 Commando Assault Rifle severed. 02889_ Mak. Spear follow-up attack on H-55 Commando. 02892_ Penetrated by Slug. 02893_ Katana follow-up attack on H-55 Commando. 02896_ H-55 Commando destroyed. 02899_ Acquired 44 matter. 02901_ Acquired Carbon-fiber Leg. 02931_ Mak. Spear follow-up attack on S-10 Pest. 02931_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ???????????????????????????????######??### * #???? | | ???????????????????????????????#! !!#### / !#???? | | ????????????????????????????#### /%* #???? | | ????????????????????????????# %[ !!^ #???? | | ????????????????????????????# ## !#### %%#???? | | ????????????????????????????# #######??### !#???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# #??????????# #???? | | ????????????????????????????# ############ ##### | | ????????????????????????????# " | | ????????????????????????##### ####### #### ##### | | ????????????????????????#* #?????# #??# #???? | | ????????????????????????#s### #?????# #??# #???? | | ????????????????????????#@#?# #?????# #??# #???? | | ???????????????????????=%=#?# #?????# #??# #???? | | ?????????????????????# *%[#?###??#### #### #???? | | ???????????????????? [= #???? | | ?????????????????? #???? | | ????????????????? #???? | | ????????????????# ## ## ###############???? | | ????????????????# ?# #??????????????????????? | | ????????????????" ?? ??????????????????????? | | ???????????????Y" ??? ??????????????????????? | | ????????????????"??? ?????Y????????????????? | | ???????????????????? ?????Y????????????????? | | ??????????????????? ## #??????????????????????? | | ??????????????????? ?# ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Melee Accuracy 5 Item Schematics ----------------- Mak. Spear | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedDynamicNanosword Manual? 0 Play Time 00:28:21 Cumulative 127.7 hours Start 2021.06.18 @ 04:36:25 End 2021.06.18 @ 05:08:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44a1c7fd-dbf8-4bd1-a642-a1070fa2a466