Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 11:11:23 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (2383) 2383 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 5919 Bonus ------- High Alert Combat Kills 171 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 177/300 Energy 262/290 System Corruption 2% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Weapon Cycler Advanced Hacking Suite > --- WEAPON (3) ------- Heavy Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Wheel Large Storage Unit Large Matter Pod (150) Relay Coupler [NC] (25) Relay Coupler [Hunter] (13) Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Reflective Plating Medium Insulated Plating > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Aluminum Leg Wheel Wheel Antigrav System Gyrokinetic Inverter Improved Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod Improved Weapon Cycler Advanced Hacking Suite Heavy Plasma Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Insulated Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . 1 . . . Parts Attached 52 | . 4 8 4 24 . 12 Power 7 | . 2 2 . 3 . . Engine 6 | . 2 2 . 2 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | . . . 1 11 . 5 Treads 2 | . . . . 2 . . Leg 15 | . . . 1 9 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . . 4 2 6 . 1 Device 7 | . . 2 1 3 . 1 Storage 1 | . . 1 . . . . Processor 2 | . . 1 1 . . . Hackware 1 | . . . . 1 . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 15 | . 2 2 1 4 . 6 Energy Gun 3 | . . 2 . 1 . . Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 9 | . 2 . 1 2 . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 15 | . . 1 . 12 . 2 Power 3 | . . 1 . 2 . . Propulsion 7 | . . . . 6 . 1 Utility 2 | . . . . 2 . . Weapon 3 | . . . . 2 . 1 Highest Loss Streak 4 | . . 1 . 4 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 89 98 95 100 99 Engine 7 | . 14 9 9 5 9 9 Core 1 | . . . . 3 . . Treads 5 | . . . . 8 18 5 Leg 20 | . 28 22 26 18 9 21 Device 14 | . . 16 18 13 18 18 Storage 9 | . 14 11 9 9 9 9 Processor 3 | . . 7 9 4 . . Hackware 3 | . . . . . 9 9 Protection 2 | . . . . 5 . . Energy Gun 6 | . 5 13 18 9 . . Energy Cannon 4 | . . . . 4 9 6 Ballistic Gun 14 | . 22 8 7 12 18 18 Naked Turns . | . . . . . . . Heaviest Build 68 | 11 11 35 38 68 56 56 Greatest Support 60 | 20 20 20 30 60 60 60 Greatest Overweight (x) 4 | . . 1 1 4 . 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 Average Capacity 13 | . 8 8 15 15 15 15 Most Carried 15 | . 8 9 13 15 15 15 Average Carried 12 | . 6 8 8 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 9 13 14 15 15 Class Distribution -------------------- 45% | Scavenger-Gunner 17% | Mutant 14% | Scavenger-Mutant 12% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1578 | 200 19 105 265 461 82 446 Remotely . | . . . . . . . Salvage Created 2046 | . 55 191 136 1028 . 636 Parts 111 | . 5 20 7 49 . 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 44 | . 3 2 2 22 . 15 Guns 30 | . 3 2 2 16 . 7 Cannons 12 | . . . . 4 . 8 Classes Destroyed 8 | . 1 2 1 3 . 1 Watcher 5 | . . 4 1 . . . Swarmer 11 | . 3 . . 4 . 4 Grunt 21 | . . . 2 11 . 8 Duelist 1 | . . . . . . 1 Sentry 8 | . . 2 . 4 . 2 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Behemoth 1 | . . . . 1 . . Best Kill Streak 4 | . 3 4 2 4 . 4 Combat Bots Only 4 | . 3 1 2 4 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 307 | . 41 15 8 160 . 83 Missed 76 | . 8 6 2 40 . 20 Damage Taken 3194 | . 280 127 90 1783 . 914 Core 617 | . 39 16 . 281 . 281 Absorbed by Shields 30 | . . . . 30 . . Ignored by Resistances 56 | . . . . 56 . . Core Remaining (%) 93 | 100 84 96 . . . . Volleys Fired 160 | . 12 15 8 73 . 52 Largest 3 | . 2 2 3 3 . 3 Hottest 168 | . 60 112 135 168 . 161 Shots Fired 418 | . 24 30 24 215 . 125 Gun 366 | . 24 30 24 192 . 96 Cannon 52 | . . . . 23 . 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 216 | . 12 20 8 80 . 96 Thermal 202 | . 12 10 16 135 . 29 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 2 5 5 27 . 11 Robot Miss Streak 10 | . 10 6 3 4 . 3 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 10 | . 1 . 1 7 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 208 | . 9 16 14 118 . 51 Core Hits 87 | . 4 10 6 44 . 23 Critical Kills 3 | . . . . 2 . 1 Critical Parts Destroyed 4 | . . . . 2 . 2 Critical Strikes 11 | . . . . 8 . 3 Burn 4 | . . . . 4 . . Meltdown 1 | . . . . 1 . . Destroy 6 | . . . . 3 . 3 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3939 | . 114 182 226 2191 . 1226 Guns 3143 | . 114 182 226 1823 . 798 Cannons 796 | . . . . 368 . 428 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1588 | . 40 150 70 530 . 798 Thermal 2351 | . 74 32 156 1661 . 428 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 11 1 12 Message Errors 6 | . . . . 4 . 2 Matter Fused 11 | . . . . 3 1 7 Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . 3 . 11 Projectiles 14 | . . . . 3 . 11 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 119 | . . . . . . 119 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 585 | . . 45 199 585 . 234 Average Temperature 108 | . . 18 93 139 . 53 Received Heat Transfer 1490 | . . 36 54 1022 . 378 Effects 15 | . . . . 14 . 1 Shutdowns 4 | . . . . 4 . . Energy Bleed 2 | . . . . 2 . . Interference 2 | . . . . 1 . 1 Damage (minor) 2 | . . . . 2 . . Damage (major) 5 | . . . . 5 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 7 | . . . 1 6 . . Heat Transferred 3900 | . 175 74 333 2668 . 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 763 | . 70 152 135 674 328 763 Initial 328 | . . 29 63 87 328 213 Average 351 | . 44 103 84 369 328 525 Maximum Alert Level 3 | . . . . 2 1 3 Low Security (%) 28 | . 100 100 100 11 . . Level 1 31 | . . . . 55 100 19 Level 2 35 | . . . . 33 . 67 Level 3 4 | . . . . . . 12 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 4 8 3 23 . 19 Peak Tracking Total 5 | . 3 3 2 5 . 4 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . . . . 3 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 4 | . . . . 1 . 3 Max in Single Turn 2 | . . . . 1 . 2 Garrison Relay 2 | . . . . 1 . 1 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 7 | . . 1 1 1 1 3 Terminals 5 | . . 1 . 1 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 9 | . . 1 2 1 1 4 Successful 7 | . . 1 1 1 1 3 Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 6 | . . 1 . 1 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 5 | . . 1 . 1 . 3 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Garrison Registry 1 | . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 Security Stations 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 12 | . . . . 8 . 4 Machine Destruction 8 | . . . . 4 . 4 Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3149 | . 241 345 159 1265 96 1043 Spaces Moved 1467 | 1 164 224 66 492 60 460 Core . | . . . . . . . Treads 469 | . . . . 247 60 162 Legs 998 | 1 164 224 66 245 . 298 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 190 160 160 160 Average Speed 171 | 120 120 126 190 195 160 185 Slowest Speed 400 | 120 120 190 190 400 160 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 26 21 7 50 6 66 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 1 . 1 Terrain Destroyed 80 | . . . . 5 . 75 Melee . | . . . . . . . Projectile 5 | . . . . 3 . 2 AOE 73 | . . . . . . 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 1794 | . 184 259 81 639 60 571 Wait 14 | . . 1 . 7 . 6 Move 1460 | . 163 223 65 490 59 460 Hop . | . . . . . . . Pick Up 40 | . 2 5 4 17 1 11 Fast Attach 19 | . . 5 1 8 . 5 Attach 12 | . 1 1 1 6 . 3 Detach 2 | . . . . 1 . 1 Swap 21 | . 3 2 2 10 . 4 Drop 46 | . 3 7 . 19 . 17 Fire 160 | . 12 15 8 73 . 52 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . 8 . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Utility x2 325 | -9/Materials | Build established: Mutant 470 | -9/Materials | Discovered new exit (range 15) 512 | -9/Materials | Identified exit to Mines 585 | -9/Materials | Identified exit to Materials 587 | -9/Materials | Entered another Materials area 587 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 699 | -8/Materials | Garrison activated, responded to threat 745 | -8/Materials | Identified exit to Garrison 746 | -8/Materials | Entered Garrison 860 | -8/Garrison | Triggered checkpoint 1002 | -8/Garrison | Triggered checkpoint 1062 | -8/Garrison | Triggered checkpoint 1178 | -8/Garrison | Build established: Scavenger-Gunner 1185 | -8/Garrison | Lost 4 parts (1p2n1w) 1408 | -8/Garrison | Spotted B-75 Beast 1420 | -8/Garrison | Destroyed B-75 Beast 1449 | -8/Garrison | Lost 3 parts (2n1u) 1556 | -8/Garrison | Discovered new exit (range 8) 1696 | -8/Garrison | Triggered checkpoint 1712 | -8/Garrison | Core integrity fell below 50% 1834 | -8/Garrison | Triggered checkpoint 1860 | -8/Garrison | Discovered new exit (range 23) 1860 | -8/Garrison | Discovered new exit (range 32) 1860 | -8/Garrison | Discovered new exit (range 49) 1896 | -8/Garrison | Installed Relay Interface Framework 1949 | -8/Garrison | Garrison Relay disabled 2011 | -8/Garrison | Entered Materials 2105 | -8/Materials | Identified exit to Garrison 2107 | -8/Materials | Entered Garrison 2161 | -8/Garrison | Triggered checkpoint 2217 | -8/Garrison | Garrison Relay disabled 2291 | -8/Garrison | Triggered checkpoint 2495 | -8/Garrison | Triggered checkpoint 2640 | -8/Garrison | Learned Factory security intel 2694 | -8/Garrison | Build established: Scavenger-Mutant 2786 | -8/Garrison | Discovered new exit (range 13) 2937 | -8/Garrison | Triggered checkpoint 3008 | -8/Garrison | Build established: Scavenger-Gunner 3017 | -8/Garrison | Phase Generator disabled 3018 | -8/Garrison | Core integrity fell below 20% 3030 | -8/Garrison | Discovered new exit (range 9) 3150 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-45 Defender destroyed. Slug penetrates Wall. Slug penetrates Phase Generator. Slug penetrates Wall. Slug penetrates Phase Generator. Phase Generator explodes. Machine disabled. The unstable cave ceiling collapses. EXIT=FOUND System corrupted: Matter fused (-5). The unstable cave ceiling collapses. OS9KI/E%XGAXL#,>SO5EZYEJUX=MDV/TU The unstable cave ceiling collapses. System corrupted: Energy discharge (-63). The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Slug penetrates Wall. Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #?????????????????? | | ???????????????#######???????# #?????????????????? | | ???????????????# ######??# #?????????????????? | | ???????????????# < + #??# #?????????????????? | | ???????????????# #### #### #?????????????????? | | ???????????????### #?## #### ###???????????????? | | ?????????????????# ### ####??????????????? | | ?????????????????# ## ! ##?????????????? | | ?????????????????# # # * # #?????????????? | | ?????????????????# # # ##?????????????? | | ???# ########## # #?????????????? | | ?# ###?????????????? | | ?# ######### ### #?????????????? | | ?????????????????# ## # ##????????????? | | ?????????????????# ## ## #????????????? | | ?????????????????# # # ## ####?#??????????? | | ?????????????????# ## # ## #?????????????? | | ?????????????????# ### # ##????????????#? | | ?????????????????# ### ## # ###??????????????? | | ?????????????????# #?## ## #####???????????????? | | ??#??????????????# #??# ####???????????????????? | | ?????????????????# #??# #??????????????????????? | | ?????????????????# #??# #??????????????????????? | | ?????????????????# #??# #??????????????????????? | | ??#??????????????# #### #######????????????????? | | ?????????? %g @ #????????????????? | | ?????????? gg #????????????????? | | ??#??????????##### ######### #????????????????? | | ?????????????????# ?????????# #????????????????? | | ?????????????????#???????????# #????????????????? | | ????#????????????????#???????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????#???????????# #????????????????? | | ?????????????????# #########"###""""######?????? | | ?????????????????# #?????? | | ????????#????????# ???? | | ?????????????????# ???? | | ?????????????????############ ## ## ##????? | | ??????????????????????????### ## ## #?????? | | ??????????????????????????# "?????? | | ??????????????????????????# [ "?????? | | ??????????????????????????# =%! "?????? | | ??????????????????????????# * "?????? | | ??????????????????????????#"# ## ## #?????? | | ??####????????????????????# # ## ## #?????? | | ??# #????????????????????# # ^ = #?????? | | ??# #????????????????????# # ^^ *% #?????? | | ??# #????????????????????# " = #?????? | | ### #????????????????????# # ##[ [## #?????? | | #"# ###??????????????????# # ^^## = ## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Resistance: EM 20 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointShadeNukerbomber Manual? 0 Play Time 00:28:07 Cumulative 127.8 hours Start 2024.05.09 @ 10:35:13 End 2024.05.09 @ 11:11:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 216 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d7fad03-aeb8-4a17-8a4b-be1cd7f6bd3a