Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 21:35:46 Player: Btuck Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2018) 2018 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 4837 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag System Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Seismic Detector Advanced Targeting Computer Light Armor Plating Medium Insulated Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Weight Redist. System Reaction Control System Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Grenade Launcher Mini Grenade Launcher Missile Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 48 | 7 6 4 11 20 Power 6 | 1 1 1 1 2 Engine 5 | 1 1 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 3 5 6 Treads 11 | 2 . 3 5 1 Leg . | . . . . . Wheel . | . . . . . Hover 5 | . . . . 5 Flight . | . . . . . Utility 13 | 2 1 . 4 6 Device 6 | 1 . . 2 3 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 13 | 2 4 . 1 6 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 3 . . . Ballistic Cannon 4 | . . . 1 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 2 . 1 . Parts Lost 24 | . . . 1 23 Power 2 | . . . . 2 Propulsion 10 | . . . . 10 Utility 9 | . . . 1 8 Weapon 3 | . . . . 3 Highest Loss Streak 10 | . . . 1 10 To Critical Strikes . | . . . . . Average Backups 11 | 1 8 14 14 12 Power . | . 1 1 . . Propulsion 4 | . 1 6 5 4 Utility 1 | . 1 2 1 1 Weapon 5 | . 4 5 5 5 Tool/Special . | . . . . . Unused Backups 12 | . 3 . 4 5 Power 1 | . 1 . . . Propulsion 2 | . . . 1 1 Utility 2 | . 1 . 1 . Weapon 7 | . 1 . 2 4 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 99 92 95 72 Engine 9 | . 14 11 9 5 Treads 28 | . 28 36 36 19 Hover 1 | . . . . 3 Device 12 | . 14 11 15 9 Storage 9 | . 14 11 9 5 Processor 2 | . . . . 6 Protection 4 | . . . 7 6 Ballistic Gun 13 | . 27 22 10 . Ballistic Cannon 5 | . . . 7 10 Peak Build Rating 30 | 7 13 15 21 30 Average Rating 17 | 4 11 14 18 23 On Entrance 11 | . 7 13 15 21 Avg Prop Armor Cover (%) 19 | . . . . 19 Naked Turns 86 | . . . . 86 Heaviest Build 53 | 13 32 32 42 53 Greatest Support 86 | 40 40 80 86 80 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 12 15 15 13 Most Carried 15 | 4 14 15 15 15 Average Carried 11 | 1 8 14 14 12 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 4 14 15 15 4 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1765 | 304 191 256 358 656 Remotely . | . . . . . Salvage Created 2185 | 107 376 391 531 780 Parts 129 | 8 23 27 27 44 Haulers Intercepted 6 | . 2 1 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 8 10 7 17 Guns 21 | . 8 10 3 . Cannons 18 | . . . 4 14 AOE 3 | . . . . 3 Classes Destroyed 14 | 2 4 1 2 5 Worker 4 | . . . . 4 Tunneler 3 | 2 . . . 1 Hauler 6 | . 2 1 3 . Recycler 5 | 1 . . 2 2 Mechanic 1 | . . . . 1 Watcher 3 | . 1 1 . 1 Swarmer 7 | . 3 4 . . Grunt 22 | . 5 5 5 7 Duelist 1 | . . 1 . . Sentry 4 | . . . 1 3 Specialist 3 | . . . . 3 Hunter 3 | . . . 1 2 Programmer 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 8 | 2 3 7 3 8 Combat Bots Only 5 | . 3 5 3 4 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 399 | . 21 42 41 295 Missed 151 | . 9 11 10 121 Hits 248 | . 12 31 31 174 Projectile 248 | . 12 31 31 174 AOE 1 | . . . . 1 Critical Strikes 8 | . . 1 2 5 Damage Taken 3613 | . 124 325 477 2687 Core 793 | . . 42 49 702 Absorbed by Shields . | . . . . . Redirected to Shielding 110 | . . . . 110 Core Remaining (%) 95 | 100 100 89 91 . Volleys Fired 162 | 11 27 27 42 55 Largest 2 | 2 2 2 2 2 Hottest 80 | 40 46 46 60 80 Shots Fired 300 | 12 54 54 84 96 Gun 168 | 12 54 54 48 . Cannon 127 | . . . 36 91 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 295 | 12 54 54 84 91 Thermal . | . . . . . Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 17 | 3 17 14 8 14 Robot Miss Streak 3 | 2 2 2 3 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 215 | 7 42 41 59 66 Core Hits 112 | 4 17 17 23 51 Critical Kills 1 | 1 . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 5 | 1 1 . 1 2 Destroy 2 | 1 1 . . . Blast 3 | . . . 1 2 Melee Attacks 5 | . . . . 5 Impact 5 | . . . . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5442 | 91 623 613 1047 3068 Guns 1835 | 91 623 613 508 . Cannons 2141 | . . . 533 1608 Explosions 1339 | . . . . 1339 Melee 86 | . . . . 86 Ramming 41 | . . . 6 35 Kinetic 3976 | 91 623 613 1041 1608 Thermal 48 | . . . . 48 Explosive 1291 | . . . . 1291 Electromagnetic . | . . . . . Impact 86 | . . . . 86 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 1 2 . 9 Average Corruption 3 | . 1 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 4 . . 11 Message Errors 2 | . . . . 2 Matter Fused 5 | . 2 . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Rejected 2 | . 1 . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . 1 . . . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 89 | . . . . 89 Projectiles 21 | . . . . 21 Explosions 22 | . . . . 22 Melee 46 | . . . . 46 Knockbacks 15 | . . . 5 10 Impact 1 | . . . . 1 Kinetic 14 | . . . 5 9 Secondary . | . . . . . Self-Inflicted Damage 46 | . . . . 46 Shots 1 | . . . . 1 Rammed 9 | . . . 1 8 Targets Rammed 10 | . . . 1 9 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 243 | . 4 19 90 243 Average Temperature 46 | . 2 7 32 109 Received Heat Transfer 843 | . 42 147 234 420 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 77 | 100 100 100 100 35 Level 1 14 | . . . . 42 Level 2 7 | . . . . 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 490 | 10 60 164 86 490 Initial 31 | . . 9 31 9 Average 110 | . 11 91 26 256 Influence Increases 1736 | 15 228 263 241 989 Destroy 0b10 Robot/C 840 | . 160 200 140 340 Destroy 0b10 Robot/NC 110 | 15 15 10 25 45 Destroy Leader 218 | . 46 44 36 92 Successful Hack 17 | . 6 9 2 . Disable Machine 210 | . . . . 210 Destroy Structure 86 | . 1 . 8 77 Lose Combat Pursuer 255 | . . . 30 225 Influence Decreases 1296 | 15 206 209 296 570 Entered New Map 70 | . . 13 45 12 Time Decay 1005 | 15 206 196 251 337 Lost Part 221 | . . . . 221 Squads Dispatched 15 | . 2 1 3 9 Investigation 6 | . 2 . 1 3 Extermination 2 | . . . . 2 Reinforcement 7 | . . 1 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . 2 2 4 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 15 18 20 50 Peak Tracking Total 12 | . 3 4 4 12 Tactical Retreats 8 | . . . 1 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . . . 14 Max in Single Turn 14 | . . . . 14 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 2 2 3 Terminals 6 | . 1 2 1 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 29 | . 6 6 8 9 Successful 20 | . 5 6 5 4 Failed 8 | . 1 . 2 5 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . . 1 . Manual 3 | . 2 . . 1 Terminals 18 | . 3 6 3 6 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 6 1 1 Record 1 | . . 1 . . Prototype ID Bank 3 | . 1 2 . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 2 1 3 Full Trace Events 4 | . 1 . 1 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 3 | . . . . 3 Authchips . | . . . . . Time 51 | . . . . 51 Total Part Build Rating 3 | . . . . 3 Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2442 | 100 781 508 666 387 Seismic 2442 | 100 781 508 666 387 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3203 | 152 782 508 666 1095 Spaces Moved 1789 | 82 412 254 304 737 Core 198 | 15 . . . 183 Treads 1384 | 67 412 254 304 347 Legs . | . . . . . Wheels . | . . . . . Hover 207 | . . . . 207 Flight . | . . . . . Fastest Speed 48 | 50 160 160 160 48 Average Speed 136 | 139 160 160 160 104 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 72 33 37 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 102 | . . . 8 94 Melee 4 | . . . . 4 Projectile 19 | . . . 8 11 AOE 79 | . . . . 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2242 | 104 482 301 404 951 Wait 169 | 1 17 10 26 115 Move 1785 | 81 411 253 303 737 Hop . | . . . . . Pick Up 30 | 4 12 4 7 3 Fast Attach 26 | 7 3 2 5 9 Attach 11 | . . . 1 10 Detach 3 | . 2 . . 1 Swap 13 | . 4 2 5 2 Drop 28 | . 6 3 14 5 Fire 162 | 11 27 27 42 55 Melee 5 | . . . . 5 Ram 6 | . . . . 6 Kick . | . . . . . Crush 4 | . . . 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 3) 880 | -10/Materials | Discovered new exit (range 11) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Propulsion x2 1155 | -9/Materials | Discovered new exit (range 15) 1363 | -9/Materials | Discovered new exit (range 4) 1409 | -9/Materials | Build established: Scavenger-Mutant 1443 | -9/Materials | Entered another Materials area 1443 | -8/Materials | Evolved 2 slots: Utility x2 1941 | -8/Materials | Central database locked down 2030 | -8/Materials | Discovered new exit (range 16) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Utility x2 2314 | -7/Factory | Fabricated Assault Rifle (x3) 2732 | -7/Factory | Build established: Mutant 2931 | -7/Factory | Cargo convoy interrupted 2948 | -7/Factory | Core integrity fell below 50% 2975 | -7/Factory | Lost 10 parts (1p4n3u2w) 3118 | -7/Factory | Released all parts (3) 3134 | -7/Factory | Core integrity fell below 20% 3142 | -7/Factory | Lost 6 parts (4n2u) 3202 | -7/Factory | Discovered new exit (range 14) 3204 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03118_ Released Powered Hammer. 03124_ R-06 Scavenger destroyed. 03124_ K-01 Serf collects debris. 03136_ K-01 Serf destroyed. 03138_ System corrupted: IFF burst signal emitted. 03152_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Z. 03153_ Slammed into K-01 Serf. 03156_ Slammed into T-07 Excavator. 03157_ System corrupted: Heat flow error (+243). 03158_ Slammed into K-01 Serf. 03161_ Triggered Alarm Trap. 03161_ An alarm sounds. 03161_ ALERT: Alarm triggered, dispatching investigation squad. 03182_ System corrupted: Heat flow error (+277). 03202_ EXIT=FOUND 03203_ Drone sends a signal. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########+########??????????? | | ???????????????????# ?????????? | | ???????????????????# ?????????? | | ???????????????????# H ????????? | | ???????????????????# ????????? | | ???????????????????# @ ????????? | | ???????????????????# #####+;##???????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | #################### #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ^ #???????????????????????? | | ^ #???????????????????????? | | ^ #???????????????????????? | | #########+############+#+#???????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Rifle | x3 | -7/Factory Repaired ---------- Nothing Studied --------- Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Item+ Jackpot Overwhelming Challenges ------------ None Game ------ Seed RefineryDeuteriumMallet Manual? 0 Play Time 00:41:35 Cumulative 94.6 hours Start 2025.12.18 @ 21:43:24 End 2025.12.25 @ 21:35:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 45 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c75e2659-c4df-4352-ba2d-b2a41c694b6f