Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.29 @ 11:49:02

Player: Jezoensis

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (350)      350
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-19)                -19
              TOTAL SCORE: 851

 Bonus
-------
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/250
Matter                     132/300
Energy                     123/125
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (80)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
         Combat Airjet
>               --- UTILITY (2) ------
         Medium Storage Unit
       Improved Terrain Scanner
>               --- WEAPON (2) -------
          Small Laser
>               --- INVENTORY (8) ----
                Aluminum Leg
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (14)
       Improved Terrain Scanner
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
         Combat Airjet
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
          Small Laser
>               --- INVENTORY --------
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
       Improved Terrain Scanner
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 7   17  10  
  Power                    6    | 1   2   3   
    Engine                 6    | 1   2   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  13   | 2   9   2   
    Device                 6    | 1   4   1   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   4   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             5    | .   2   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   2   8   
  Power                    2    | .   .   2   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      5    | .   2   5   
Average Slot Usage (%)     95   | .   98  77  
  Engine                   13   | .   14  8   
  Leg                      25   | .   27  16  
  Device                   7    | .   6   12  
  Storage                  13   | .   14  11  
  Protection               5    | .   6   .   
  Energy Gun               4    | .   2   18  
  Ballistic Gun            21   | .   25  2   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 9   17  19  
  Greatest Support         22   | 20  20  22  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         6    | 5   6   7   
  Most Carried             8    | 4   8   8   
  Average Carried          5    | 2   5   6   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 4   8   6   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           803  | 324 337 142 
  Remotely                 .    | .   .   .   
Salvage Created            666  | 148 428 90  
  Parts                    53   | 13  37  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  28   | .   13  15  
  Guns                     15   | .   13  2   
  AOE                      13   | .   .   13  
Classes Destroyed          9    | 2   4   3   
  Worker                   1    | .   .   1   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   9   .   
  Grunt                    4    | .   4   .   
  Demolisher               1    | .   .   1   
  Assembled                14   | .   .   14  
Best Kill Streak           15   | 5   7   15  
  Combat Bots Only         14   | .   3   14  
Max Kills in Single Turn   6    | 1   1   6   
  Gunslinging              .    | .   .   .   
  Exploded                 6    | .   .   6   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1283 | .   690 593 
  Core                     272  | .   83  189 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              95   | 9   69  17  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  100 80  
Shots Fired                178  | 18  134 26  
  Gun                      169  | 18  130 21  
  Cannon                   .    | .   .   .   
  Launcher                 5    | .   .   5   
  Special                  4    | .   4   .   
  Kinetic                  147  | 18  129 .   
  Thermal                  26   | .   5   21  
  Explosive                5    | .   .   5   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 4   6   4   
  Robot Miss Streak        5    | 1   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   3   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           84   | 12  57  15  
  Core Hits                60   | 6   24  30  
  Critical Hits            2    | .   2   .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1834 | 165 750 919 
  Guns                     1046 | 165 750 131 
  Cannons                  .    | .   .   .   
  Explosions               788  | .   .   788 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  915  | 165 750 .   
  Thermal                  131  | .   .   131 
  Explosive                788  | .   .   788 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            24   | .   .   24  
  Projectiles              .    | .   .   .   
  Explosions               24   | .   .   24  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      22   | .   .   22  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        70   | .   42  70  
  Average Temperature      19   | .   11  30  
  Received Heat Transfer   114  | .   114 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         300  | .   .   300 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             326  | 25  326 83  
  Initial                  78   | .   16  78  
  Average                  149  | 11  188 51  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         66   | 100 54  100 
  Level 1                  33   | .   45  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   19  20  
  Peak Tracking Total      14   | .   3   14  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               11   | .   11  .   
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   16   | .   16  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Part Schematic           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Track                  1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               842  | 92  631 119 
Spaces Moved               427  | 47  317 63  
  Core                     16   | 9   .   7   
  Treads                   .    | .   .   .   
  Legs                     383  | 38  317 28  
  Wheels                   .    | .   .   .   
  Hover                    28   | .   .   28  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            114  | 106 120 94  
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 3   61  20  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          42   | .   4   38  
  Melee                    .    | .   .   .   
  Projectile               4    | .   4   .   
  AOE                      38   | .   .   38  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      591  | 69  428 94  
  Wait                     9    | .   9   .   
  Move                     425  | 46  316 63  
  Hop                      .    | .   .   .   
  Pick Up                  17   | 6   9   2   
  Fast Attach              11   | 4   2   5   
  Attach                   9    | 3   3   3   
  Detach                   2    | 1   1   .   
  Swap                     14   | .   12  2   
  Drop                     9    | .   7   2   
  Fire                     95   | 9   69  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  101 | -10/Materials | Discovered new exit (range 16)
  351 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 16)
  602 | -10/Materials | Identified exit to Mines
  602 | -10/Materials | Central database locked down
  660 | -10/Materials | Discovered new exit (range 6)
  724 | -10/Materials | Entered Mines
  725 | -10/Mines     | Assembled infested the area
  730 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  737 | -10/Mines     | Core integrity fell below 50%
  765 | -10/Mines     | Destroyed 14 combat bots
  772 | -10/Mines     | Lost 3 parts (1p2w)
  786 | -10/Mines     | Core integrity fell below 20%
  835 | -10/Mines     | Lost 5 parts (1p2n2w)
  843 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00820_ K-01 Serf collects debris.
00821_ The unstable cave ceiling collapses.
00821_ U-05 Engineer lays Concrete. <x3>
00822_ Acquired Med. Storage Unit.
00823_ U-05 Engineer lays Concrete. <x4>
00824_ Acquired Lrg. Storage Unit.
00824_ R-06 Scavenger collects Wheel.
00825_ K-01 Serf collects debris.
00826_ U-05 Engineer builds a Wall.
00826_ U-05 Engineer lays Concrete.
00826_ Acquired Lgt. Ion Engine.
00827_ U-05 Engineer lays Concrete. <x3>
00831_ Acquired 15 matter.
00831_ U-05 Engineer builds a Wall.
00831_ Acquired 39 matter.
00832_ U-05 Engineer builds a Wall.
00833_ The unstable cave ceiling collapses.
00833_ Acquired Aluminum Leg.
00835_ U-05 Engineer lays Concrete. <x2>
00836_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                49

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorHypervelocityCharger
  Manual?         0
Play Time         00:11:32
  Cumulative      324.6 hours
  Start           2021.09.29 @ 11:39:57
  End             2021.09.29 @ 11:49:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           36
  Adventurer      113
  Explorer        2
Win Type          -
  Total           25
  Types           22/2/0/0/0/0/0/0/1
Lore%             49
Gallery%          79
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad29374b-6102-4164-a732-0997e884f2a8