Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 14:59:19 Player: Maelyn Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (46) 230 Value Destroyed (929) 929 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2179 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 75/100 System Corruption 0% Temperature Critical (583) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aerolev Unit Aerolev Unit Hacking Suite Hacking Suite Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Aerolev Unit Aerolev Unit Aerolev Unit Medium Storage Unit Sensor Array Signal Interpreter Hacking Suite Hacking Suite EM Pulse Gun Beam Rifle Advanced Beam Cannon Light Assault Rifle Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 35 | 4 10 21 Power 8 | 1 3 4 Engine 8 | 1 3 4 Core . | . . . Reactor . | . . . Propulsion 12 | 2 2 8 Treads 8 | 2 1 5 Leg 3 | . . 3 Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 6 | 1 1 4 Device 1 | . . 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 9 | . 4 5 Energy Gun 4 | . 1 3 Energy Cannon 2 | . . 2 Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 15 | . 3 12 Power 5 | . 1 4 Propulsion 5 | . 2 3 Utility 3 | . . 3 Weapon 2 | . . 2 Highest Loss Streak 9 | . 2 9 To Critical Strikes . | . . . Average Backups 11 | 4 7 14 Power 1 | . 1 1 Propulsion 3 | 1 2 3 Utility 3 | . 1 4 Weapon 3 | 2 2 4 Tool/Special . | . . . Unused Backups 14 | . . 14 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 5 | . . 5 Weapon 4 | . . 4 Tool/Special . | . . . Average Slot Usage (%) 81 | . 70 87 Engine 10 | . 13 8 Treads 19 | . 15 20 Leg 6 | . . 10 Device 2 | . . 4 Storage 12 | . 14 11 Protection 6 | . . 10 Energy Gun 9 | . 10 9 Energy Cannon 6 | . . 10 Ballistic Gun 6 | . 15 1 Peak Build Rating 18 | 4 7 18 Average Rating 11 | 2 5 15 On Entrance 3 | . 4 6 Avg Prop Armor Cover (%) . | . . . Naked Turns 1 | . . 1 Heaviest Build 41 | 10 32 41 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 7 | 1 3 7 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 11 14 Most Carried 15 | 6 13 15 Average Carried 11 | 4 7 14 Final Capacity 15 | 8 15 10 Final Carried 12 | 6 12 5 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 692 | 122 214 356 Remotely . | . . . Salvage Created 1325 | . 425 900 Parts 104 | . 24 80 Haulers Intercepted 4 | . . 4 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 30 | . 12 18 Guns 21 | . 12 9 Cannons 8 | . . 8 AOE 1 | . . 1 Classes Destroyed 10 | . 5 5 Worker 2 | . . 2 Builder 3 | . . 3 Tunneler 1 | . 1 . Hauler 4 | . . 4 Mechanic 1 | . . 1 Operator 3 | . 1 2 Watcher 2 | . 1 1 Swarmer 13 | . 6 7 Grunt 14 | . 6 8 Sentry 3 | . . 3 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 350 | . 140 210 Missed 99 | . 39 60 Hits 251 | . 101 150 Melee 10 | . . 10 Projectile 241 | . 101 140 Critical Strikes 6 | . 1 5 Damage Taken 2951 | . 893 2058 Core 633 | . 229 404 Absorbed by Shields . | . . . Core Remaining (%) 54 | 100 8 . Volleys Fired 180 | . 77 103 Largest 2 | . 2 2 Hottest 136 | . 60 136 Shots Fired 307 | . 125 182 Gun 227 | . 125 102 Cannon 80 | . . 80 Launcher . | . . . Special . | . . . Kinetic 101 | . 77 24 Thermal 206 | . 48 158 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 19 | . 7 19 Robot Miss Streak 6 | . 5 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 161 | . 70 91 Core Hits 68 | . 31 37 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Burn 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2424 | . 661 1763 Guns 1431 | . 661 770 Cannons 777 | . . 777 Explosions 204 | . . 204 Melee . | . . . Ramming 12 | . . 12 Kinetic 574 | . 328 246 Thermal 1838 | . 333 1505 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 57 | . . 57 Projectiles 1 | . . 1 Explosions 56 | . . 56 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 165 | . . 165 Shots 2 | . . 2 Rammed . | . . . Targets Rammed 4 | . . 4 Kicked 3 | . . 3 Crushed 1 | . . 1 Highest Temperature 903 | . 170 903 Average Temperature 165 | . 52 204 Received Heat Transfer 762 | . 210 552 Effects 32 | . . 32 Shutdowns 6 | . . 6 Energy Bleed 5 | . . 5 Interference 5 | . . 5 Matter Decay 2 | . . 2 Short Circuit 3 | . . 3 Damage (minor) 5 | . . 5 Damage (major) 4 | . . 4 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 1 3 Heat Transferred 3699 | . 750 2949 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 98 Level 1 . | . . 1 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 223 | . 110 223 Initial . | . . . Average 50 | . 36 59 Influence Increases 979 | . 302 677 Destroy 0b10 Robot/C 600 | . 240 360 Destroy 0b10 Robot/NC 80 | . 15 65 Destroy Leader 122 | . 32 90 Successful Hack 26 | . . 26 Disable Machine 75 | . . 75 Destroy Structure 31 | . . 31 Lose Combat Pursuer 45 | . 15 30 Influence Decreases 855 | . 302 553 Time Decay 715 | . 272 443 Lost Part 140 | . 30 110 Squads Dispatched 3 | . 1 2 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 66 | . 19 47 Peak Tracking Total 6 | . 5 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 5 | . . 5 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . . 4 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . . 13 Successful 10 | . . 10 Failed 3 | . . 3 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 11 | . . 11 Terminals 12 | . . 12 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . . 5 Prototype ID Bank 2 | . . 2 Registered Components 1 | . . 1 Registered Prototypes 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Report Inventory 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . . 4 Terminals 4 | . . 4 Botnet 3 | . . 3 Operators 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . . 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2702 | 64 913 1725 Spaces Moved 1176 | 38 343 795 Core 25 | 10 9 6 Treads 930 | 28 333 569 Legs 220 | . . 220 Wheels . | . . . Hover . | . . . Flight 1 | . 1 . Fastest Speed 50 | 50 160 50 Average Speed 179 | 140 206 170 Slowest Speed 400 | 160 240 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 3 57 50 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 29 | . . 29 Melee . | . . . Projectile . | . . . AOE 29 | . . 29 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1470 | 47 438 985 Wait 9 | . 2 7 Move 1174 | 37 342 795 Hop . | . . . Pick Up 33 | 6 4 23 Fast Attach 16 | 4 3 9 Attach 6 | . 4 2 Detach 3 | . 3 . Swap 21 | . 3 18 Drop 24 | . . 24 Fire 180 | . 77 103 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 377 | -10/Materials | Core integrity fell below 20% 543 | -10/Materials | Discovered new exit (range 12) 676 | -10/Materials | Discovered new exit (range 6) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -9/Materials | Build established: Scavenger-Mutant 1685 | -9/Materials | Discovered new exit (range 14) 2689 | -9/Materials | Core integrity fell below 50% 2694 | -9/Materials | Core integrity fell below 20% 2703 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02680_ Overheating: Core damaged (-48). 02681_ Power failure, Lgt. Deuterium Engine shutdown. 02681_ Overheating: Adv. Beam Cannon damaged (-29). 02681_ Lgt. Deuterium Engine destroyed. 02682_ Overheating: Adv. Beam Cannon damaged (-11). 02683_ Overheating: Beam Rifle damaged (-12). 02683_ Adv. Beam Cannon destroyed. 02683_ Lgt. Treads destroyed. 02687_ Overheating: Energy bleed (-5). 02688_ Beam Rifle broken. 02688_ Overheating: Short circuit. 02689_ Overheating: Core damaged (-52). 02689_ Broken Beam Rifle destroyed. 02691_ Overheating: Matter decay (-29). 02696_ Lrg. Storage Unit destroyed. 02697_ Acquired Broken Lgt. Deuterium Engine. 02698_ Overheating: Broken Lgt. Deuterium Engine damaged (-8). 02699_ Acquired Med. Storage Unit. 02700_ Overheating: Med. Storage Unit damaged (-100). 02702_ Broken Lgt. Deuterium Engine destroyed. 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