Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 02:12:04 Player: Rumtowers Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (5602) 5602 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 12357 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 588 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1265 Cogmind --------- Core Integrity 0/1300 Matter 291/300 Energy 99/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Medium Treads Nova Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Improved Heavy Treads Biometal Medium Treads Combat Gravmag System > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Core Analyzer Centrium Medium Armor Plating > --- WEAPON ----------- Heavy Tesla Rifle Compact HERF Cannon Advanced Plasma Cannon Light Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Centrium Medium Armor Plating Centrium Medium Armor Plating Drone Bay Phase Gun HERF Cannon Heavy Neutron Cannon Railgun Railgun Enhanced Gauss Cannon Hardcell Cannon Smartbomb Launcher [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Centrium Medium Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 . . 2 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 5 | . . . 1 . . . 1 1 . . 1 1 Utility 5 | . . . 1 . . . 2 1 . . 1 . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 277 | . 8 6 30 . 1 12 36 58 14 2 42 68 Power 33 | . 1 2 2 . . . 6 10 . 1 3 8 Engine 16 | . 1 1 1 . . . 5 4 . . . 4 Core 12 | . . 1 1 . . . . 5 . 1 2 2 Reactor 5 | . . . . . . . 1 1 . . 1 2 Propulsion 75 | . 1 1 7 . . . 7 20 6 . 9 24 Treads 18 | . . . . . . . . . 3 . 2 13 Leg 38 | . 1 1 7 . . . 7 20 1 . . 1 Wheel 3 | . . . . . . . . . 2 . . 1 Hover 15 | . . . . . . . . . . . 7 8 Flight 1 | . . . . . . . . . . . . 1 Utility 49 | . 2 1 7 . . 2 4 13 1 . 8 11 Device 26 | . 1 . 5 . . 2 1 8 . . 4 5 Storage 9 | . 1 . 2 . . . . 4 . . 2 . Processor 7 | . . . . . . . 2 1 1 . 2 1 Hackware 1 | . . . . . . . 1 . . . . . Protection 6 | . . 1 . . . . . . . . . 5 Artifact . | . . . . . . . . . . . . . Weapon 120 | . 4 2 14 . 1 10 19 15 7 1 22 25 Energy Gun 34 | . 3 2 4 . . 3 5 8 1 . 4 4 Energy Cannon 23 | . . . . . . . . 3 3 . 7 10 Ballistic Gun 25 | . 1 . 8 . . 3 4 . 2 . 3 4 Ballistic Cannon 8 | . . . . . . . 1 1 . . 2 4 Launcher 10 | . . . 1 . . 2 . 2 1 1 1 2 Special Weapon 3 | . . . 1 . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 2 7 1 . . 4 1 Piercing Weapon 2 | . . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 2 . . 1 4 Parts Lost 101 | . 1 2 1 . . . 7 24 5 . 8 53 Power 13 | . . . . . . . 1 3 . . . 9 Propulsion 41 | . . . . . . . 1 12 4 . 4 20 Utility 17 | . . . . . . . 1 2 . . 4 10 Weapon 30 | . 1 2 1 . . . 4 7 1 . . 14 Highest Loss Streak 30 | . 1 2 1 . . . 3 16 2 . 4 30 Average Slot Usage (%) 95 | . 92 100 99 100 100 100 94 94 97 94 93 84 Engine 6 | . 14 10 9 11 11 11 7 4 . . . 2 Core 3 | . . 3 1 . . . . 4 11 11 6 8 Treads 3 | . . . . . . . . . 7 11 7 16 Leg 22 | . 28 28 33 33 33 33 25 28 14 5 2 . Wheel 1 | . . . . . . . . . 3 11 5 . Hover 1 | . . . . . . . . . . . 11 5 Device 10 | . 7 9 21 11 11 11 11 10 7 5 9 8 Storage 13 | . 14 14 11 22 22 22 13 11 11 11 9 8 Processor 6 | . . . . . . . 6 10 14 17 14 10 Energy Gun 6 | . 15 14 5 . . 8 8 7 8 . 1 2 Energy Cannon 2 | . . . . . . . . 3 3 5 8 7 Ballistic Gun 7 | . 12 14 15 22 11 10 6 . 3 . 3 1 Ballistic Cannon 2 | . . . . . . . 4 4 5 5 2 4 Piercing Weapon 1 | . . . . . 10 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 111 | 12 27 35 48 48 48 51 75 80 74 82 101 111 Greatest Support 193 | 20 20 25 51 51 51 51 74 85 77 46 105 193 Greatest Overweight (x) 22 | . 1 1 1 . . . 1 1 6 1 3 22 Average Overweight (x) . | . . 1 . . . . . . . 1 . . Largest Inventory Capacity 26 | 6 12 10 16 16 16 16 16 26 16 16 18 18 Average Capacity 15 | 6 8 10 10 16 16 16 16 16 16 16 16 17 Most Carried 18 | 6 10 10 16 16 16 16 16 16 16 16 18 18 Average Carried 14 | 6 7 9 9 16 15 15 13 13 15 15 15 15 Final Capacity 18 | 6 10 10 16 16 16 16 16 16 16 16 18 4 Final Carried 18 | 6 10 10 16 16 16 16 16 16 16 16 18 3 Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Gunner 22% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Skirmisher 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Matter Collected 4778 | 200 102 68 425 . 66 164 535 756 455 74 459 1474 Remotely . | . . . . . . . . . . . . . Salvage Created 5375 | . 326 127 438 . . 160 611 918 283 146 559 1807 Parts 287 | . 17 6 33 . . 5 32 45 21 4 38 86 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 5 . . 17 3 . . Prevented 5 | . . . . . . 1 . . 4 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 102 | . 9 4 15 . . 4 11 12 10 4 9 24 Melee 6 | . . . . . . . 6 . . . . . Guns 45 | . 9 4 13 . . . 4 . 5 . 1 9 Cannons 28 | . . . . . . . 1 7 2 1 5 12 AOE 20 | . . . 2 . . 3 . 5 3 3 3 1 Classes Destroyed 15 | . 3 . 2 . . 1 2 5 1 . 1 . Worker 5 | . . . . . . . . 2 . . . 3 Builder 8 | . 1 . . . . . . 1 . . 2 4 Tunneler 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . 2 . . . 2 Drone 1 | . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . 1 . . . 1 Swarmer 21 | . 3 1 7 . . . . . 8 . . 2 Grunt 34 | . 6 3 4 . . 3 7 1 . 3 . 7 Brawler 2 | . . . . . . 1 . . . 1 . . Duelist 2 | . . . . . . . . 1 . . . 1 Sentry 15 | . . . 4 . . . 2 2 1 . 3 3 Hunter 4 | . . . . . . . 1 . . . . 3 Programmer 23 | . . . . . . . 1 8 . . 6 8 Fireman 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 8 4 5 . . 3 3 6 4 4 4 7 Combat Bots Only 7 | . 7 4 4 . . 3 3 4 4 4 3 4 Max Kills in Single Turn 5 | . 1 1 3 . . 3 1 5 2 2 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 3 . 2 2 2 1 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Damage Taken 16815 | . 364 336 800 . . 204 1610 3091 519 148 1104 8639 Core 2401 | . 60 10 155 . . 62 244 283 76 11 188 1312 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 72 . . . 45 71 . . 63 83 . Volleys Fired 288 | . 27 21 32 . . 10 20 49 14 5 23 87 Largest 4 | . 2 2 2 . . 2 4 4 4 2 4 4 Hottest 343 | . 60 60 81 . . 99 176 301 263 167 306 343 Shots Fired 730 | . 54 33 63 . . 17 66 133 49 7 66 242 Gun 406 | . 54 33 62 . . 11 49 62 30 . 24 81 Cannon 293 | . . . . . . . 17 63 17 4 35 157 Launcher 31 | . . . 1 . . 6 . 8 2 3 7 4 Special . | . . . . . . . . . . . . . Kinetic 321 | . 27 18 44 . . 4 49 35 20 2 20 102 Thermal 212 | . 21 15 18 . . 7 17 28 10 2 25 69 Explosive 27 | . . . 1 . . 6 . 4 2 3 7 4 Electromagnetic 170 | . 6 . . . . . . 66 17 . 14 67 Robot Hit Streak 37 | . 10 10 10 . . 5 10 17 8 6 13 37 Robot Miss Streak 7 | . 3 3 6 . . 3 7 3 2 . 3 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 Shots Hit Robots 488 | . 37 23 42 . . 7 54 94 29 3 40 159 Core Hits 265 | . 20 8 23 . . 14 25 53 13 8 21 80 Critical Hits 16 | . . . . . . . 1 8 1 1 2 3 Critical Kills 6 | . . . . . . . 1 2 1 . 2 . Critical Parts Destroyed 9 | . . . . . . . . 6 . 1 . 2 Melee Attacks 76 | . . . . . 1 5 39 3 . . 22 6 Impact . | . . . . . . . . . . . . . Slashing 66 | . . . . . . 5 39 3 . . 13 6 Piercing 10 | . . . . . 1 . . . . . 9 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16153 | . 388 205 859 . . 699 1228 3926 925 581 1492 5850 Guns 4982 | . 388 205 710 . . 126 413 730 432 . 276 1702 Cannons 5846 | . . . . . . . 163 1154 218 113 873 3325 Explosions 4673 | . . . 149 . . 573 . 2042 275 468 343 823 Melee 652 | . . . . . . . 652 . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 5251 | . 144 99 608 . . 74 389 908 330 36 275 2388 Thermal 5215 | . 176 106 102 . . 52 187 2065 136 77 748 1566 Explosive 2847 | . . . 149 . . 573 . 356 275 468 343 683 Electromagnetic 2188 | . 68 . . . . . . 597 184 . 126 1213 Impact . | . . . . . . . . . . . . . Slashing 652 | . . . . . . . 652 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 46 | . . . . . . . 3 11 11 11 12 46 Average Corruption 12 | . . . . . . . 3 6 11 11 5 27 Corruption Purged . | . . . . . . . . . . . . . Effects 229 | . . . . . . . . 41 55 8 23 102 Message Errors 32 | . . . . . . . . 10 10 2 3 7 Matter Fused 27 | . . . . . . . . 6 9 3 1 8 Heat Flow Errors 16 | . . . . . . . . 4 3 2 3 4 Energy Discharges 17 | . . . . . . . . 2 6 1 3 5 Parts Rejected 2 | . . . . . . . . 1 . . . 1 Data Loss (minor) 24 | . . . . . . . . 3 9 . 6 6 Data Loss (major) 5 | . . . . . . . . 1 1 . . 3 Misfires 7 | . . . . . . . . 2 4 . . 1 Alerts 2 | . . . . . . . . . 1 . . 1 Misdirections 18 | . . . . . . . . 1 7 . 5 5 Targeting Errors 70 | . . . . . . . . 10 5 . 2 53 Weapon Failures 9 | . . . . . . . . 1 . . . 8 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 714 | . . . . . . 33 . 467 8 1 64 141 Projectiles 166 | . . . . . . . . 38 8 . . 120 Explosions 548 | . . . . . . 33 . 429 . 1 64 21 Melee . | . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . 2 5 1 . . 23 Impact . | . . . . . . . . . . . . . Kinetic 29 | . . . . . . . 2 5 1 . . 21 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 400 | . . . . . . 57 . 55 31 93 51 113 Shots 12 | . . . . . . 2 . 3 1 2 1 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 790 | . 103 301 17 . . 15 243 415 274 218 372 790 Average Temperature 135 | . 46 154 8 . . 7 113 86 109 69 118 202 Received Heat Transfer 2104 | . 135 174 225 . . 42 414 585 49 9 48 423 Effects 42 | . . 4 . . . . . 1 1 . . 36 Shutdowns 15 | . . . . . . . . 1 . . . 14 Energy Bleed 4 | . . 2 . . . . . . . . . 2 Interference 7 | . . 2 . . . . . . 1 . . 4 Matter Decay 6 | . . . . . . . . . . . . 6 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . 1 Parts Melted 6 | . . 1 . . . . 1 . . . 1 3 Heat Transferred 6109 | . 400 250 222 . . 111 370 1953 173 50 700 1880 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Peak Influence 706 | . 257 107 372 92 . . 207 706 . . 246 343 Initial 146 | . . 22 41 92 . . . 61 . . 146 124 Average 169 | . 102 42 144 92 . . 60 386 . . 136 177 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 . . 1 1 Low Security (%) 70 | 100 74 100 65 100 . . 96 38 . . 83 54 Level 1 18 | . 25 . 34 . . . 3 4 . . 16 45 Level 2 10 | . . . . . . . . 56 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 1 . . . 4 10 . . 3 10 Investigation 5 | . . 1 . . . . 3 1 . . . . Extermination 12 | . . . . . . . 1 5 . . 3 3 Reinforcement 7 | . 1 . 1 . . . . 3 . . . 2 Assault 1 | . . . . . . . . 1 . . . . Garrison 5 | . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Distress Signals 5 | . 2 . . . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 157 | . 14 6 21 . . 9 18 32 12 3 12 30 Peak Tracking Total 8 | . 6 4 4 . . 5 4 8 4 4 2 6 Tactical Retreats 9 | . . . . . . 1 2 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Traps Triggered 5 | . . . 1 . . . 2 1 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Machines Disabled 22 | . . . 1 . . . . 15 . . 4 2 Max in Single Turn 10 | . . . 1 . . . . 10 . . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Machines Accessed 13 | . 3 1 5 . . . 2 1 1 . . . Terminals 5 | . 2 . 3 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 22 | . 7 1 7 . . . 5 1 1 . . . Successful 12 | . 3 1 6 . . . 1 . 1 . . . Failed 10 | . 4 . 1 . . . 4 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 7 . 4 . . . 2 7 . . 3 . Terminals 10 | . 6 . 4 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 5 | . . . . . . . 4 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . . . 1 . . . Open Door 2 | . . 1 . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . Operators 2 | . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 3 . . . 2 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Total Allies 10 | . . . . . 4 . . 6 . . . . Largest Group 4 | . . . . . 4 4 . 3 . . . . Highest-Rated Group 230 | . . . . . 152 152 . 230 . . . . Highest-Rated Ally 94 | . . . . . 39 39 . 94 . . . . Zionite Dispatches 2 | . . . . . . . . 2 . . . . Hacker 2 | . . . . . . . . 2 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 77 | . . . . . . 23 . 54 . . . . Total Damage 2295 | . . . . . . 707 . 1588 . . . . Kills 17 | . . . . . . 4 . 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 . . 3 . . . Drone Launches 3 | . . . . . . . . 1 . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . 5 . Items 3 | . . . . . . . . . . . 3 . Machines 1 | . . . . . . . . . . . 1 . Patrols 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Turns Passed 10730 | 32 423 309 953 47 951 1734 1402 1292 1169 191 1127 1100 Spaces Moved 6182 | 27 179 156 569 37 706 1226 675 807 676 96 626 402 Core 21 | . . . . . . . . . . . . 21 Treads 1180 | . . . . . . . . . 384 96 374 326 Legs 4673 | 27 179 156 569 37 706 1226 675 807 291 . . . Wheels 4 | . . . . . . . . . 1 . . 3 Hover 304 | . . . . . . . . . . . 252 52 Flight . | . . . . . . . . . . . . . Fastest Speed 43 | 120 120 150 120 130 130 130 120 120 122 180 43 43 Average Speed 136 | 120 134 150 120 130 130 130 134 123 161 180 140 157 Slowest Speed 1150 | 120 150 150 153 130 130 130 157 156 200 180 220 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . 1 3 Exploration Rate (%) 34 | 3 28 47 36 15 87 95 18 21 71 11 12 8 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 12 | . . 1 . . 3 2 . . 4 2 . . Spaces Dug 54 | . . . . . 1 5 17 2 . . 19 10 Terrain Destroyed 465 | . . . 8 . 1 57 22 73 59 51 113 81 Melee 50 | . . . . . 1 5 17 2 . . 19 6 Projectile 91 | . . . . . . . 5 15 17 1 12 41 AOE 324 | . . . 8 . . 52 . 56 42 50 82 34 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Total 7761 | 26 316 202 775 36 740 1338 1050 997 724 110 783 664 Wait 668 | . 88 9 101 . 21 72 244 38 4 . 31 60 Move 6170 | 26 178 155 568 36 705 1225 674 806 675 95 625 402 Hop . | . . . . . . . . . . . . . Pick Up 147 | . 7 6 25 . 6 6 20 24 9 3 21 20 Fast Attach 44 | . 2 . . . . . 2 12 3 . 11 14 Attach 98 | . 1 2 7 . . . 15 24 5 1 11 32 Detach 24 | . 1 . . . . . 3 6 1 1 4 8 Swap 135 | . 5 4 23 . 1 12 19 22 6 1 20 22 Drop 108 | . 7 5 19 . 6 7 14 13 7 4 15 11 Fire 288 | . 27 21 32 . . 10 20 49 14 5 23 87 Melee 76 | . . . . . 1 5 39 3 . . 22 6 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 357 | -10/Materials | Destroyed 7 combat bots 456 | -10/Materials | Entered Mines 495 | -10/Mines | Met a Derelict bent on vengeance 638 | -10/Mines | Identified exit to Materials 645 | -10/Mines | Met a Derelict shopkeep closing up shop 732 | -10/Mines | Discovered exit to Materials (range 14) 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -9/Materials | Build established: Scavenger-Mutant 1542 | -9/Materials | Build established: Mutant 1582 | -9/Materials | Discovered new exit (range 8) 1718 | -9/Materials | Entered Mines 1762 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1765 | -9/Mines | Entered Zion 1813 | -7/Zion | Found CR-A16's Pointy Stick 1885 | -7/Zion | Learned Factory emergency access door positions 2119 | -7/Zion | Learned location of Armory (-4) 2220 | -7/Zion | Imprinted 2223 | -7/Zion | Declared Zion's savior 2433 | -7/Zion | Given the Hacking Drone Bay 2437 | -7/Zion | Found Prototype Device 2457 | -7/Zion | Given A8's code to call for help 2667 | -7/Zion | Discovered new exit (range 15) 2716 | -7/Zion | Entered Proximity Caves 2716 | -6/Proximity Caves | Accompanied by 4 allies 2722 | -6/Proximity Caves | Learned Factory terminal intel 3089 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3178 | -6/Proximity Caves | Core integrity fell below 50% 3348 | -6/Proximity Caves | Learned Factory interactive machine intel 3500 | -6/Proximity Caves | Spotted B-75 Beast 3734 | -6/Proximity Caves | Learned Factory security intel 4394 | -6/Proximity Caves | Discovered new exit (range 16) 4450 | -6/Proximity Caves | Entered Factory 4450 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4453 | -6/Factory | Loaded intel: 46 interactive machine locations 4454 | -6/Factory | Loaded intel: 20 terminal locations 5660 | -6/Factory | Lost 3 parts (1n2w) 5802 | -6/Factory | Discovered new exit (range 13) 5852 | -6/Factory | Entered another Factory area 5852 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5932 | -5/Factory | Zion Hacker squad teleported in 5955 | -5/Factory | Build established: Scavenger-Skirmisher 6225 | -5/Factory | Zion Hacker squad teleported in 6229 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6229 | -5/Factory | Lost 16 parts (2p7n1u6w) 6244 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6297 | -5/Factory | Identified Hacking Drone Bay 6452 | -5/Factory | First assault squad dispatched 6931 | -5/Factory | Build established: Scavenger-Mutant 7008 | -5/Factory | System corruption reached 10% 7055 | -5/Factory | Lost 5 parts (1p2n1u1w) 7106 | -5/Factory | Discovered new exit (range 6) 7144 | -5/Factory | Entered Upper Caves 7278 | -5/Upper Caves | Build established: Scavenger-Gunner 7330 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7386 | -5/Upper Caves | Learned Factory stockpile data 7879 | -5/Upper Caves | Identified exit to Upper Caves 8306 | -5/Upper Caves | Learned Factory terminal intel 8313 | -5/Upper Caves | Entered another Upper Caves area 8420 | -5/Upper Caves | Spotted B-75 Beast 8481 | -5/Upper Caves | Discovered new exit (range 15) 8504 | -5/Upper Caves | Entered Factory 8504 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8506 | -4/Factory | Loaded intel: 20 terminal locations 9308 | -4/Factory | Crushed by falling debris 9308 | -4/Factory | System corruption reached 10% 9339 | -4/Factory | Lost 4 parts (1n3u) 9356 | -4/Factory | Build established: Scavenger-Mutant 9608 | -4/Factory | Discovered new exit (range 14) 9631 | -4/Factory | Entered Research 9631 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9866 | -3/Research | Build established: Scavenger-Gunner 9936 | -3/Research | Crushed by falling debris 9945 | -3/Research | Crushed by falling debris 9945 | -3/Research | System corruption reached 10% 9946 | -3/Research | Crushed by falling debris 9977 | -3/Research | Lost 5 parts (1p1n2u1w) 10236 | -3/Research | Build established: Generator-Gunner 10305 | -3/Research | Garrison activated, responded to threat 10346 | -3/Research | System corruption reached 30% 10376 | -3/Research | Lost 4 parts (1p2n1w) 10433 | -3/Research | Lost 4 parts (1p2n1w) 10620 | -3/Research | Lost 8 parts (1p2n2u3w) 10628 | -3/Research | Garrison activated, responded to threat 10646 | -3/Research | Core integrity fell below 50% 10717 | -3/Research | Core integrity fell below 20% 10731 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10712_ Acquired 4 matter. 10713_ P-80 Master resets U-05 Engineer, system corruption cleaned. 10713_ K-01 Serf collects debris. 10713_ Acquired Lgt. Ion Engine. 10716_ Lgt. Ion Engine destroyed. 10716_ Penetrated by Slug. 10717_ K-01 Serf collects debris. 10717_ Acquired Med. Treads. 10718_ Acquired 52 matter. 10720_ K-01 Serf collects debris. 10720_ Lgt. Ion Engine destroyed. 10723_ Med. Treads destroyed. 10725_ K-01 Serf collects debris. 10726_ P-80 Master resets P-80 Master, system corruption cleaned. 10727_ System corrupted: Matter fused (-9). 10728_ K-01 Serf collects debris. 10730_ Penetrated by Slug. 10730_ Slug penetrates Wall. 10730_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????###########?#######????? #?????????????????? | | ??????# # ? #????? #?????????????????? | | ??????+ ! # ] #????? #?????????????????? | | ??????# """ # " ###### ####??????????????? | | ??????# """ # """ ## ??????????????? | | ??????# """ # G ## ??????????????? | | ??????# """ # """ ## ???????????????? | | ??????# """ # " ## ?????????????????? | | ??????# # ?# #??????????????????? | | ??????# #? ? ## #??????????????????? | | ????########+######+###### #??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | | ????# =! ####???????????????? | | ????# ! %%% # ###??????????????? | | ????# #################/##### #??????????????? | | ????# #?????????# #*!pp%!=!# ##??????????????? | | ????# #???????????## !!!p!%[# #??????????????? | | ????# #????????????# %! !][## #??????????????? | | ????# #???????????## [ Y==# ##??????????????? | | ????# ############ # = [[=# #??????????????? | | ##### # ![ ! ! # # #??????????????? | | # # !! ! * #! ## #??????????????? | | # # !! !""" #!! k ## #?????????????? | | # # """ # @ #### #????????????? | | "" # %# """ ###########??# ????????????? | | "" # # [#?# ??????????? ???????????? | | "" # + #?##???????????? ??????????? | | + % # "" "" #??????????????????????????? | | # =# ""S"" #??????????????????????????? | | # # """" #??????????????????????????? | | ##### # #??????????????????????????? | | # #??????????????????????????? | | ##############??????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ########???????????????????????????????????????? | | #############??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #?##############???????????????????? | | + #?# ! #???????????????????? | | # "" """ #?# #???????????????????? | | # "" T""" #?# """""" #???????????????????? | | ##########+#### ""S""" #???????????????????? | | #???# ##?#^ # """ #???????????????????? | | #???####?# # #???????????????????? | | #???####?# + #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 47 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Thermal Conversion 90 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Help From High Places It Was An Accident, I Swear Omniscient Cartographer This Is Interesting... Challenges ------------ None Game ------ Seed CooledGatlingCore Manual? 0 Play Time 02:43:43 Cumulative 28.7 hours Start 2021.06.06 @ 19:53:58 End 2021.06.07 @ 02:12:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8b98a67-bc8a-43f4-b706-38ee2eba9ce7