Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 17:24:42

Player: Coronach

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (25)      125
Value Destroyed (545)      545
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3890

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             471/550
Matter                     265/300
Energy                     240/240
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (130) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
       Improved Treads
        Compact Wheel
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
       Improved Targeting Computer
       Improved Utility Shielding
       Improved Utility Shielding
>               --- WEAPON (2) -------
          Light EM Pulse Cannon
          Heavy Particle Cannon
>               --- INVENTORY (16) ---
       Improved Ion Engine
       Advanced Treads
       Advanced Treads
        Compact Wheel
  High-capacity Battery (400)
  High-capacity Matter Pod (167)
                Hardlight Generator
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
                Shock Bomb Launcher
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                0b10 Alert Chip
       Improved Targeting Computer
       Improved Utility Shielding
       Improved Utility Shielding
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Advanced Treads
        Compact Wheel
  High-capacity Battery
  High-capacity Matter Pod
                Hardlight Generator
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
                Shock Bomb Launcher
                Grenade Launcher
                Mining Laser
[Rating: 29]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Protection               Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             47   | 2   3   10  23  .   2   1   6   
  Power                    1    | .   .   1   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   1   2   .   .   1   .   
    Treads                 4    | 1   .   1   1   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  22   | .   3   4   8   .   2   .   5   
    Device                 5    | .   .   .   4   .   .   .   1   
    Storage                10   | .   2   3   3   .   1   .   1   
    Processor              3    | .   1   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   4   13  .   .   .   1   
    Energy Gun             1    | .   .   1   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   7   .   .   .   1   
    Ballistic Gun          3    | .   .   3   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   5   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 7    | .   .   2   4   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   3   .   .   .   1   
  Weapon                   2    | .   .   1   1   .   .   .   .   
  Highest Loss Streak      4    | .   .   2   4   .   .   .   1   
Average Slot Usage (%)     98   | .   96  99  98  100 100 100 94  
  Engine                   3    | .   14  10  .   .   .   .   .   
  Core                     8    | .   .   3   11  11  11  11  9   
  Treads                   11   | .   14  13  11  11  11  11  9   
  Wheel                    11   | .   14  14  10  11  11  11  9   
  Device                   5    | .   .   .   10  11  9   .   2   
  Storage                  27   | .   20  25  23  33  33  33  22  
  Processor                2    | .   3   .   .   .   1   11  12  
  Protection               2    | .   .   2   8   .   .   .   12  
  Energy Cannon            7    | .   .   .   7   11  11  11  15  
  Ballistic Gun            8    | .   28  27  4   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   8   .   .   .   .   
  Launcher                 5    | .   .   .   1   11  11  11  2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  15  29  53  50  53  52  61  
  Greatest Support         20   | 20  20  20  20  16  16  16  16  
  Greatest Overweight (x)  3    | .   .   1   3   3   3   3   3   
  Average Overweight (x)   1    | .   .   .   2   3   3   3   2   
Largest Inventory Capacity 16   | 6   6   12  16  16  16  16  16  
  Average Capacity         12   | 6   6   9   13  16  16  16  16  
  Most Carried             14   | 6   6   12  13  8   9   11  14  
  Average Carried          8    | 3   5   8   10  8   8   8   11  
  Final Capacity           16   | 6   6   12  16  16  16  16  16  
  Final Carried            13   | 3   6   11  8   8   8   10  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           1148 | 228 146 291 320 .   146 17  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            638  | 58  86  215 279 .   .   .   .   
  Parts                    51   | 2   11  12  26  .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  18   | .   1   5   12  .   .   .   .   
  Guns                     6    | .   1   5   .   .   .   .   .   
  Cannons                  9    | .   .   .   9   .   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   .   
Classes Destroyed          6    | 1   2   2   1   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   2   .   .   .   .   
  Swarmer                  10   | .   .   3   7   .   .   .   .   
  Grunt                    2    | .   1   .   1   .   .   .   .   
  Sentry                   6    | .   .   2   4   .   .   .   .   
Best Kill Streak           4    | 1   1   3   4   .   .   .   .   
  Combat Bots Only         3    | .   1   2   3   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   2   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1355 | .    34   491  623  .    .    .    207  
  Core                     145  | .    .    28   38   .    .    .    79   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    88   .    .    .    90   .    
Volleys Fired              135  | 4    14   18   77   .    .    15   7    
  Largest                  2    | 2    2    2    2    .    .    1    1    
  Hottest                  114  | 40   40   70   114  .    .    75   75   
Shots Fired                198  | 8    26   36   106  .    .    15   7    
  Gun                      70   | 8    26   36   .    .    .    .    .    
  Cannon                   126  | .    .    .    104  .    .    15   7    
  Launcher                 2    | .    .    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  124  | 8    26   31   59   .    .    .    .    
  Thermal                  67   | .    .    .    45   .    .    15   7    
  Explosive                2    | .    .    .    2    .    .    .    .    
  Electromagnetic          5    | .    .    5    .    .    .    .    .    
  Robot Hit Streak         17   | 2    4    17   9    .    .    .    .    
  Robot Miss Streak        3    | 2    3    2    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           87   | 4    14   29   40   .    .    .    .    
  Core Hits                35   | 2    6    9    18   .    .    .    .    
  Critical Hits            1    | .    .    .    1    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1712 | 65   154  391  1102 .    .    .    .    
  Guns                     610  | 65   154  391  .    .    .    .    .    
  Cannons                  863  | .    .    .    863  .    .    .    .    
  Explosions               239  | .    .    .    239  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1325 | 65   154  318  788  .    .    .    .    
  Thermal                  75   | .    .    .    75   .    .    .    .    
  Explosive                239  | .    .    .    239  .    .    .    .    
  Electromagnetic          73   | .    .    73   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    2    
  Average Corruption       2    | .    2    2    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  11   | .    4    7    .    .    .    .    .    
    Message Errors         3    | .    1    2    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    .    .    .    
    Targeting Errors       2    | .    .    2    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    32   .    .    .    .    
  Projectiles              32   | .    .    .    32   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    42   .    .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        334  | .    239  147  334  .    .    150  104  
  Average Temperature      79   | .    146  86   82   .    .    55   40   
  Received Heat Transfer   258  | .    18   126  114  .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         111  | .    .    .    111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             372  | 5   177 135 372 27  .   8   3   
  Initial                  27   | .   3   .   13  27  .   .   .   
  Average                  71   | 1   81  74  129 27  .   2   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         90   | 100 100 100 69  100 .   100 100 
  Level 1                  9    | .   .   .   30  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   2   .   .   .   1   
  Investigation            4    | .   1   1   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   8   7   28  .   .   .   .   
  Peak Tracking Total      5    | .   2   3   5   .   .   .   .   
  Tactical Retreats        5    | .   .   1   4   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   1   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          17   | .   3   1   10  .   1   .   2   
  Terminals                12   | .   2   .   8   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                54   | .   16  1   31  .   1   .   5   
  Successful               28   | .   8   1   16  .   1   .   2   
  Failed                   26   | .   8   .   15  .   .   .   3   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   43   | .   15  .   22  .   1   .   5   
  Terminals                44   | .   12  .   27  .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          6    | .   4   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   1   8   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   6   .   6   .   .   .   2   
  Terminals                11   | .   5   .   4   .   .   .   2   
    Track                  1    | .   1   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   3   .   .   .   2   
    Operators              2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   
    Reject                 2    | .   1   .   1   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   10  .   .   .   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               3386 | 23  449 516 800 213 773 479 133 
Spaces Moved               2354 | 5   370 390 447 153 583 324 82  
  Core                     .    | .   .   .   .   .   .   .   .   
  Treads                   58   | 5   32  2   19  .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   2296 | .   338 388 428 153 583 324 82  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            100  | 160 100 100 110 130 130 130 120 
  Average Speed            121  | 160 105 106 124 130 130 130 129 
  Slowest Speed            200  | 160 160 160 200 130 130 130 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   
Exploration Rate (%)       44   | 2   40  67  44  37  93  59  10  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   .   .   1   1   1   .   
Scrap Searched             2    | .   .   1   .   .   .   1   .   
Spaces Dug                 59   | .   .   .   37  .   .   15  7   
Terrain Destroyed          72   | .   .   .   50  .   .   15  7   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               63   | .   .   .   41  .   .   15  7   
  AOE                      9    | .   .   .   9   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      2692 | 13  405 456 584 167 598 367 102 
  Wait                     79   | .   8   8   14  15  10  24  .   
  Move                     2346 | 4   369 389 446 152 582 323 81  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  44   | .   7   16  12  .   2   3   4   
  Fast Attach              8    | .   1   4   2   .   .   .   1   
  Attach                   17   | .   1   1   10  .   1   .   4   
  Detach                   4    | .   .   .   1   .   .   .   3   
  Swap                     22   | 2   1   5   11  .   1   1   1   
  Drop                     36   | 3   4   15  11  .   2   1   .   
  Fire                     135  | 4   14  18  77  .   .   15  7   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 3)
   24 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 9)
  282 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Identified exit to Mines
  412 | -10/Materials | Identified exit to Materials
  473 | -10/Materials | Entered Mines
  491 | -10/Mines     | Met a Derelict bent on vengeance
  702 | -10/Mines     | Discovered exit to Materials (range 16)
  705 | -10/Mines     | Learned Materials terminal intel
  818 | -10/Mines     | Met a Derelict shopkeep closing up shop
  989 | -10/Mines     | Entered Materials
  989 | -9/Materials  | Evolved 2 slots: Utility x2
  990 | -9/Materials  | Loaded intel: 12 terminal locations
 1078 | -9/Materials  | Repaired Com. Wheel
 1265 | -9/Materials  | Discovered new exit (range 8)
 1356 | -9/Materials  | Identified exit to Mines
 1513 | -9/Materials  | Discovered new exit (range 10)
 1701 | -9/Materials  | Lost 4 parts (3u1w)
 1789 | -9/Materials  | Entered Mines
 1989 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1989 | -9/Mines      | Discovered new exit (range 5)
 2002 | -9/Mines      | Entered Exiles
 2002 | -9/Exiles     | Accompanied by 2 allies
 2025 | -9/Exiles     | Discovered new exit (range 15)
 2032 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2052 | -9/Exiles     | Met 8R-AWN
 2074 | -9/Exiles     | Met EX-HEX
 2108 | -9/Exiles     | Met EX-BIN
 2207 | -9/Exiles     | Met EX-DEC
 2283 | -9/Exiles     | Discovered new exit (range 10)
 2371 | -9/Exiles     | Visited The Gauntlet
 2601 | -9/Exiles     | Aligned with FarCom system
 2602 | -9/Exiles     | Given EX-Vault access code
 2632 | -9/Exiles     | Opened EX-Vault
 2646 | -9/Exiles     | Found 0b10 Alert Chip
 2684 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2775 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 2775 | -9/Exiles     | Entered Mines
 3250 | -8/Mines      | Discovered new exit (range 3)
 3254 | -8/Mines      | Entered Materials
 3254 | -8/Materials  | Evolved 2 slots: Utility x2
 3341 | -8/Materials  | Crushed by falling debris
 3387 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03341_ Crushed by falling debris.
03341_ 0b10 Alert Chip destroyed.
03341_ System corrupted by crushing effect (+2).
03353_ U-05 Engineer builds a Wall.
03362_ Acquired Adv. Treads.
03368_ Connecting with Terminal...
03368_ Current location identified: Materials
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
03387_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
03387_ ALERT: Suspicious activity at Terminal M011. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????#           #???????????????????? |
| ???????????????###           #???????????######### |
| ??????????????         ==]a  ######??????#   #     |
| ??????????????         ==]   #    #??????#   #     |
| ??????????????         =]]   + "" #??????#   # """ |
| ??????????????               # "T ########   # """ |
| ?????????????#               # "" ##     #   # """ |
| ?????????????#      "Y"      +    ##     #   +     |
| ?????????????#      """      #    ##     #   #     |
| ??????????                   #    ## """ ### # !   |
| ??????????               @   +    ## """ #?# #   S |
| ??????????        #####"T"## #    ## """ #?# #   " |
| ??????????????????????#"""## ##+####     #?# #     |
| ??????????????????????###### ## ######+##### ##### |
| ???????????????????????????# ## ##  ##          #? |
| ???????????????????????????# ## # ####          #? |
| ???????????????????????????# ## "##??#  =!      #? |
| ???????????????????????????#+#####???#   !      #? |
| ?????????????????????????????????????#          #? |
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| ?????????????????????????????????????# ##########? |
| ?????????????????????????????????????# ??????????? |
| ?????????????????????????????????????# ??????????? |
| ???????????????????????o????????????? [??????????? |
| ?????????????????????????????????????  ??????????? |
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| ????????????????????????????????????  ???????????? |
| ???????????????????????????????????#  ???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            640
Matter Stores              497
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravRemotePrototype
  Manual?         0
Play Time         01:03:50
  Cumulative      103.8 hours
  Start           2020.12.26 @ 15:44:18
  End             2020.12.26 @ 17:24:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           41
  Adventurer      0
  Explorer        3
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8d46d5e-c3d5-40fd-93f0-c1ffb58c4cf6