Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.02 @ 16:22:53

Player: ktur

Result: Destroyed by as-64683 with Assembled P-maul

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (164)     820
Value Destroyed (5336)     5336
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2038)               2038
              TOTAL SCORE: 12374

 Bonus
-------
High Alert Combat Kills    402
Follower Combat Kills      177
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/700
Matter                     127/300
Energy                     100/100
System Corruption          12%
Temperature                Hot (247)
Movement                   Treading (160)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
       Zionite Light DM Reactor
>              --- PROPULSION (2) ---
        Medium Treads
        Medium Treads
>              --- UTILITY (7) ------
  Experimental Heat Sink
      Improved Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
       Armored Treads
               GOLEM Unit
               Slug Cannon

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
  Experimental Heat Sink
       Zionite Biocell
      Improved Signal Interpreter
       Zionite Light Carapace
       Zionite Light Carapace
       Zionite Light Carapace
       Zionite Light Carapace
>              --- WEAPON -----------
        Cooled Particle Cannon
               Slug Cannon
>              --- INVENTORY --------
       Armored Treads
               GOLEM Unit
     Makeshift Shrapnel Gun
[Rating: 75]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Hover Unit               Zionite Glidesys I
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   4   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             239  | 6   16  6   4   14  17  62  29  7   7   17  54  
  Power                    16   | 1   1   1   .   1   2   2   3   .   1   .   4   
    Engine                 7    | 1   1   1   .   1   1   .   .   .   1   .   1   
    Core                   6    | .   .   .   .   .   1   2   3   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               46   | 2   3   3   1   3   3   15  3   1   .   .   12  
    Treads                 38   | 2   3   3   1   3   3   15  3   1   .   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   8   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  103  | 1   4   2   1   6   7   22  10  4   2   13  31  
    Device                 49   | .   .   1   .   2   3   8   4   1   1   10  19  
    Storage                8    | 1   2   .   1   .   .   .   1   1   .   .   2   
    Processor              6    | .   1   .   .   .   1   3   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             38   | .   1   1   .   4   3   11  3   1   1   3   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   8   .   2   4   5   23  13  2   4   4   7   
    Energy Gun             24   | 1   6   .   1   1   .   5   7   1   .   1   1   
    Energy Cannon          24   | .   .   .   .   .   4   11  3   .   2   2   2   
    Ballistic Gun          9    | 1   2   .   1   2   .   .   .   .   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   .   .   1   3   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   2   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   1   .   3   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   .   2   1   .   .   2   9   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   2   .   .   
Parts Lost                 31   | .   3   .   .   1   1   6   3   .   1   .   16  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               4    | .   1   .   .   .   .   .   .   .   .   .   3   
  Utility                  19   | .   .   .   .   1   .   6   3   .   .   .   9   
  Weapon                   5    | .   2   .   .   .   .   .   .   .   1   .   2   
  Highest Loss Streak      7    | .   2   .   .   1   1   4   1   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  99  71  99  95  97  98  100 100 99  85  
  Engine                   5    | .   14  14  14  14  5   1   .   .   2   7   5   
  Core                     6    | .   .   .   .   .   3   7   14  15  12  7   6   
  Treads                   16   | .   27  27  28  28  18  17  15  15  15  15  11  
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   3   
  Device                   12   | .   .   .   .   .   16  13  11  16  15  16  14  
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   5   
  Processor                12   | .   11  .   .   .   9   13  9   14  15  15  14  
  Protection               11   | .   .   13  14  13  16  16  11  13  14  12  9   
  Energy Gun               5    | .   13  14  .   14  2   2   12  7   7   1   3   
  Energy Cannon            7    | .   .   .   .   .   13  14  1   7   6   13  7   
  Ballistic Gun            2    | .   13  14  .   14  2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 12  37  37  57  60  75  75  83  114 116 144 140 
  Greatest Support         56   | 40  40  40  40  40  40  40  40  40  40  40  56  
  Greatest Overweight (x)  15   | .   1   .   1   1   1   3   2   2   2   3   15  
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   1   2   2   1   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  25  25  25  25  
  Average Capacity         20   | 7   14  15  18  20  20  20  20  21  25  25  19  
  Most Carried             25   | 8   15  15  18  20  20  20  20  22  25  25  25  
  Average Carried          20   | 3   13  14  16  18  19  19  19  20  24  24  19  
  Final Capacity           25   | 8   15  15  20  20  20  20  20  25  25  25  5   
  Final Carried            25   | 6   15  15  16  20  20  20  20  22  24  25  4   

 Class Distribution 
--------------------
 46% | Trapper-Mutant
 37% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
   Trapper-Mutant | -7/Lower Caves
   Trapper-Mutant | -7/Zion
   Trapper-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           6399 | 231  496  238  .    273  255  653  383  140  195  610  2925 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6930 | .    632  428  .    356  959  1941 1280 313  235  .    786  
  Parts                    344  | .    41   19   .    20   58   105  54   15   11   .    21   
Haulers Intercepted        12   | .    2    .    .    .    3    5    2    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    22   10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  135  | .   16  6   .   9   22  33  22  5   7   .   15  
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     64   | .   16  6   .   9   2   6   19  .   3   .   3   
  Cannons                  47   | .   .   .   .   .   13  17  2   1   4   .   10  
  AOE                      19   | .   .   .   .   .   7   6   1   4   .   .   1   
Classes Destroyed          19   | .   5   1   .   3   3   3   1   .   1   .   2   
  Worker                   10   | .   1   .   .   1   2   3   3   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   3   5   2   .   .   .   .   
  Recycler                 8    | .   .   3   .   1   1   2   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   1   .   .   .   1   1   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  31   | .   6   2   .   2   7   4   .   4   6   .   .   
  Grunt                    54   | .   10  4   .   2   9   16  12  .   1   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   2   4   10  4   1   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Assembled                9    | .   .   .   .   1   .   .   .   .   .   .   8   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   6   2   .   3   12  8   5   4   3   .   4   
  Combat Bots Only         10   | .   5   2   .   2   10  8   4   4   3   .   4   
Max Kills in Single Turn   4    | .   1   1   .   1   3   2   2   4   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   2   1   4   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               9112  | .    858  70   .    640  707  1433 1338 119  621  .    3326 
  Core                     1187  | .    157  .    .    49   109  158  187  12   31   .    484  
  Absorbed by Shields      316   | .    .    .    .    .    60   256  .    .    .    .    .    
  Regen/Repaired (Parts)   2066  | .    224  .    .    .    .    196  817  .    .    829  .    
Core Remaining (%)         56    | 100  .    .    .    17   .    51   .    .    .    .    .    
Volleys Fired              452   | .    80   13   .    25   53   91   72   11   45   1    61   
  Largest                  2     | .    2    2    .    2    2    2    2    2    2    1    2    
  Hottest                  180   | .    70   76   .    79   136  136  122  91   91   30   180  
Shots Fired                835   | .    150  26   .    50   94   172  140  23   70   1    109  
  Gun                      451   | .    150  26   .    50   16   31   117  11   25   .    25   
  Cannon                   369   | .    .    .    .    .    72   138  20   11   43   1    84   
  Launcher                 15    | .    .    .    .    .    6    3    3    1    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  143   | .    76   13   .    25   8    .    .    .    .    .    21   
  Thermal                  651   | .    74   13   .    25   80   169  137  22   68   1    62   
  Explosive                15    | .    .    .    .    .    6    3    3    1    2    .    .    
  Electromagnetic          26    | .    .    .    .    .    .    .    .    .    .    .    26   
  Robot Hit Streak         22    | .    12   14   .    19   13   22   19   20   6    .    21   
  Robot Miss Streak        7     | .    6    2    .    4    4    5    2    1    3    .    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    1    .    1    .    1    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           538   | .    97   18   .    32   56   121  105  16   21   .    72   
  Core Hits                273   | .    39   13   .    15   43   63   55   10   8    .    27   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | .    6    2    .    2    .    3    12   1    .    .    2    
    Burn                   25    | .    6    2    .    2    .    2    12   1    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              37    | .    .    .    .    .    .    6    3    .    .    28   .    
  Impact                   37    | .    .    .    .    .    .    6    3    .    .    28   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12942 | .    1035 262  .    483  1914 3178 2629 552  512  .    2377 
  Guns                     5116  | .    1015 261  .    463  174  560  1934 200  220  .    289  
  Cannons                  5472  | .    .    .    .    .    897  1785 377  158  271  .    1984 
  Explosions               2030  | .    .    .    .    .    843  578  290  194  21   .    104  
  Melee                    179   | .    .    .    .    .    .    179  .    .    .    .    .    
  Ramming                  145   | .    20   1    .    20   .    76   28   .    .    .    .    
  Kinetic                  956   | .    379  80   .    200  71   .    .    .    .    .    226  
  Thermal                  9358  | .    636  181  .    263  1000 2345 2311 358  491  .    1773 
  Explosive                1926  | .    .    .    .    .    843  578  290  194  21   .    .    
  Electromagnetic          378   | .    .    .    .    .    .    .    .    .    .    .    378  
  Impact                   179   | .    .    .    .    .    .    179  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    1    1    1    1    .    .    2    2    4    4    8    
  Average Corruption       2     | .    1    1    1    1    .    .    1    2    3    4    4    
  Corruption Purged        1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  133   | .    4    9    4    8    .    .    22   24   45   3    14   
    Message Errors         29    | .    1    1    1    .    .    .    4    6    8    1    7    
    Matter Fused           44    | .    1    4    .    3    .    .    10   8    14   1    3    
    Heat Flow Errors       14    | .    1    .    1    1    .    .    2    2    5    .    2    
    Energy Discharges      15    | .    .    .    .    4    .    .    2    4    5    .    .    
    Parts Rejected         2     | .    .    1    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      20    | .    1    3    2    .    .    .    2    2    9    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               5     | .    .    .    .    .    .    .    2    2    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             33    | .    .    .    .    .    .    .    .    .    2    .    31   
Overflow Damage            180   | .    .    .    .    .    14   25   25   .    15   .    101  
  Projectiles              177   | .    .    .    .    .    14   22   25   .    15   .    101  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3     | .    .    .    .    .    .    3    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   22    | .    6    .    .    3    .    11   2    .    .    .    .    
Targets Rammed             27    | .    6    1    .    4    .    13   3    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    .    1    .    1    .    2    1    .    .    .    .    
Highest Temperature        557   | .    289  114  209  222  424  405  279  230  230  .    557  
  Average Temperature      96    | .    86   39   111  80   92   119  71   110  80   .    131  
  Received Heat Transfer   2317  | .    243  24   .    93   210  637  531  30   54   .    495  
  Effects                  13    | .    1    .    .    .    1    3    .    .    .    .    8    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    1    .    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    2    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Parts Melted             47    | .    6    .    .    .    4    9    21   .    .    .    7    
  Heat Transferred         17659 | .    2224 592  .    814  1850 4366 4810 666  777  .    1560 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Peak Influence             603  | .   274 193 .   75  535 526 603 .   .   .   .   
  Initial                  196  | .   .   48  .   .   .   191 196 .   .   .   .   
  Average                  225  | .   149 59  .   28  239 287 444 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   2   2   .   .   .   .   
  Low Security (%)         54   | 100 83  100 .   100 44  29  5   .   .   .   .   
  Level 1                  17   | .   16  .   .   .   24  44  11  .   .   .   .   
  Level 2                  27   | .   .   .   .   .   30  25  82  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   5   .   .   .   4   5   8   .   .   .   .   
  Investigation            6    | .   3   .   .   .   .   2   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            8    | .   2   .   .   .   2   1   3   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           13   | .   2   .   .   3   3   3   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              228  | .   35  8   .   10  24  48  30  5   8   .   60  
  Peak Tracking Total      37   | .   5   3   .   3   6   5   6   4   3   .   37  
  Tactical Retreats        11   | .   .   2   .   1   .   1   2   .   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            6    | .   3   .   .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         62   | .   .   .   .   3   .   59  .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   1   .   6   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   .   8   
Traps Extracted            9    | .   .   .   .   1   .   5   .   .   .   .   3   
  Installed                55   | .   .   .   .   .   .   .   .   .   .   .   55  
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   
Fabricated Traps           57   | .   .   .   .   .   .   .   .   .   .   9   48  
Most Traps Carried         16   | .   .   .   .   1   1   6   6   6   11  16  16  

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          7    | .   .   1   .   1   1   3   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   1   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          35   | .   10  1   1   1   .   13  9   .   .   .   .   
  Terminals                21   | .   7   .   .   .   .   10  4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   .   2   4   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                88   | .   31  1   1   1   .   28  26  .   .   .   .   
  Successful               57   | .   23  1   1   1   .   13  18  .   .   .   .   
  Failed                   31   | .   8   .   .   .   .   15  8   .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   .   1   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   19  .   .   .   .   6   5   .   .   .   .   
  Terminals                51   | .   22  .   .   .   .   19  10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          27   | .   7   .   .   .   .   6   14  .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             29   | .   13  1   1   1   .   9   4   .   .   .   .   
  Record                   2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematic           3    | .   2   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   3   .   .   .   .   1   1   .   .   .   .   
  Open Door                5    | .   .   1   .   1   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   3   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       21   | .   6   .   .   .   .   3   12  .   .   .   .   
  Scan Component           12   | .   3   .   .   .   .   2   7   .   .   .   .   
  Repair                   9    | .   3   .   .   .   .   1   5   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   .   .   .   1   2   .   .   .   .   
  Terminals                4    | .   2   .   .   .   .   1   1   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   .   .   .   .   11  9   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   2   .   .   .   .   .   1   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   3   .   .   .   .   1   5   .   .   .   .   
  Time                     288  | .   78  .   .   .   .   38  172 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Total Allies               8    | .   .   .   .   3   .   2   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   2   .   .   .   3   3   
  Highest-Rated Group      70   | .   .   .   .   40  40  62  .   .   .   70  70  
  Highest-Rated Ally       31   | .   .   .   .   16  16  31  .   .   .   28  28  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               84   | .   .   .   .   .   11  40  .   .   .   .   33  
  Total Damage             1187 | .   .   .   .   .   143 670 .   .   .   .   374 
  Kills                    11   | .   .   .   .   .   .   4   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       5    | .   5   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   3   .   1   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   
Turns Passed               29349 | 89    1753  907   785   1807  570   2402  2271  1668  2113  4445  10539 
Spaces Moved               9944  | 49    814   519   365   633   156   753   747   592   588   1054  3674  
  Core                     87    | 4     .     .     .     .     .     .     .     .     .     .     83    
  Treads                   8368  | 45    814   519   365   633   156   753   747   592   588   1054  2102  
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    1489  | .     .     .     .     .     .     .     .     .     .     .     1489  
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   160   160   240   240   240   240   245   330   330   56    
  Average Speed            251   | 151   160   160   211   240   240   240   243   273   330   390   241   
  Slowest Speed            800   | 160   240   160   240   240   240   400   325   330   330   410   800   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       64    | 4     99    85    58    91    14    92    23    70    74    83    85    
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     5     | .     2     1     1     1     .     .     .     .     .     .     .     
  Known Exits Taken        6     | .     .     1     .     .     1     .     1     1     1     1     .     
  Unknown Exits Taken      5     | 1     1     .     1     1     .     1     .     .     .     .     .     
Scrap Searched             10    | .     .     1     .     1     .     .     .     3     3     2     .     
Spaces Dug                 22    | .     .     .     .     .     .     .     5     5     9     3     .     
Terrain Destroyed          146   | .     .     .     .     .     44    32    14    7     12    3     34    
  Melee                    6     | .     .     .     .     .     .     .     3     .     .     3     .     
  Projectile               26    | .     .     .     .     .     .     .     2     2     7     .     15    
  AOE                      114   | .     .     .     .     .     44    32    9     5     5     .     19    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      13379 | 62   1135 570  382  873  261  1145 1050 617  694  1336 5254 
  Wait                     2238  | .    167  25   5    167  16   108  166  2    35   214  1333 
  Move                     9932  | 48   813  518  364  632  155  752  746  591  587  1053 3673 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132   | 8    29   3    4    12   8    16   13   4    11   8    16   
  Fast Attach              92    | 4    7    2    .    4    6    22   10   1    1    3    32   
  Attach                   55    | 2    5    3    3    5    6    8    7    .    1    6    9    
  Detach                   13    | .    2    .    1    1    .    .    1    .    .    1    7    
  Swap                     92    | .    4    1    1    5    5    32   12   6    5    8    13   
  Drop                     191   | .    22   4    4    15   12   38   17   2    9    14   54   
  Fire                     452   | .    80   13   .    25   53   91   72   11   45   1    61   
  Melee                    37    | .    .    .    .    .    .    6    3    .    .    28   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    6    1    .    4    .    13   3    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     117   | .    .    .    .    3    .    59   .    .    .    .    55   
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    45 | -11/Scrapyard  | Discovered new exit (range 16)
    90 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   764 | -10/Materials  | Discovered new exit (range 8)
   813 | -10/Materials  | Core integrity fell below 50%
  1026 | -10/Materials  | Discovered new exit (range 7)
  1395 | -10/Materials  | Discovered new exit (range 5)
  1608 | -10/Materials  | Discovered new exit (range 13)
  1658 | -10/Materials  | Repaired Med. Laser
  1686 | -10/Materials  | Repaired Lgt. Treads
  1713 | -10/Materials  | Repaired Lgt. Treads
  1843 | -10/Materials  | Entered Mines
  1844 | -10/Mines      | Met a Derelict bent on vengeance
  1904 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1988 | -10/Mines      | Identified exit to Exiles
  2077 | -10/Mines      | Discovered new exit (range 11)
  2305 | -10/Mines      | Found the Drone Emporium
  2311 | -10/Mines      | Found Prototype Device
  2311 | -10/Mines      | Identified Splice Drone Bay
  2436 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2750 | -10/Mines      | Entered Exiles
  2794 | -10/Exiles     | Met 8R-AWN
  2823 | -10/Exiles     | Met EX-HEX
  2894 | -10/Exiles     | Met EX-DEC
  2922 | -10/Exiles     | Learned location of Zion (-7)
  3497 | -10/Exiles     | Discovered new exit (range 14)
  3535 | -10/Exiles     | Entered Mines
  3584 | -9/Mines       | Assembled infested the area
  3589 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  3850 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3975 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  4447 | -9/Mines       | Build established: Scavenger-Mutant
  4751 | -9/Mines       | Core integrity fell below 20%
  4928 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  5326 | -9/Mines       | Discovered new exit (range 8)
  5342 | -9/Mines       | Entered Materials
  5342 | -8/Materials   | Accompanied by 3 allies
  5342 | -8/Materials   | Evolved 4 slots: Utility x4
  5343 | -8/Materials   | Identified exit to Storage
  5343 | -8/Materials   | Discovered exit to Storage (range 8)
  5727 | -8/Materials   | Destroyed 10 combat bots
  5741 | -8/Materials   | Garrison activated, responded to threat
  5912 | -8/Materials   | Entered Storage
  5927 | -8/Storage     | Build established: Mutant
  6805 | -8/Storage     | Lost 4 parts (4u)
  7165 | -8/Storage     | Build established: Scavenger-Mutant
  7501 | -8/Storage     | Met a pair of Derelict thieves
  7650 | -8/Storage     | Destroyed 8 combat bots
  7769 | -8/Storage     | Build established: Mutant
  8175 | -8/Storage     | Discovered new exit (range 15)
  8249 | -8/Storage     | Repaired Hrd. Medium Armor Plating
  8314 | -8/Storage     | Entered Factory
  8314 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  8743 | -7/Factory     | Repaired Huge Storage Unit?
  8770 | -7/Factory     | Build established: Scavenger-Mutant
  8925 | -7/Factory     | Repaired Hrd. Medium Armor Plating
  8964 | -7/Factory     | Repaired Nuclear Core
  9082 | -7/Factory     | Build established: Hacker-Mutant
  9768 | -7/Factory     | Build established: Scavenger-Mutant
 10063 | -7/Factory     | Identified exit to Lower Caves
 10480 | -7/Factory     | Repaired Hrd. Light Armor Plating
 10519 | -7/Factory     | Repaired Nuclear Core
 10585 | -7/Factory     | Entered Lower Caves
 10809 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10945 | -7/Lower Caves | Build established: Mutant
 11628 | -7/Lower Caves | Encountered a Warlord checkpoint
 12055 | -7/Lower Caves | Discovered new exit (range 15)
 12249 | -7/Lower Caves | Identified exit to Lower Caves
 12253 | -7/Lower Caves | Entered another Lower Caves area
 12945 | -7/Lower Caves | Encountered a Warlord checkpoint
 12953 | -7/Lower Caves | Build established: Trapper-Mutant
 12984 | -7/Lower Caves | Learned Factory terminal intel
 14336 | -7/Lower Caves | Discovered new exit (range 9)
 14363 | -7/Lower Caves | Identified exit to Zion
 14366 | -7/Lower Caves | Entered Zion
 14515 | -7/Zion        | System corruption cleaned by Quarantine Array
 14621 | -7/Zion        | Gained Derelict followers
 14670 | -7/Zion        | Discovered new exit (range 13)
 15884 | -7/Zion        | Visited the Megawrench Repair Shop
 15884 | -7/Zion        | Megawrench repaired 12 parts
 16212 | -7/Zion        | Learned Factory garrison access intel
 16605 | -7/Zion        | Received a visual enhancement algorithm
 17397 | -7/Zion        | Found Prototype Device
 18162 | -7/Zion        | Found Prototype Device
 18163 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 18194 | -7/Zion        | Identified Bomb Factory No. 2
 18791 | -7/Zion        | Discovered new exit (range 4)
 18794 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 18797 | -7/Zion        | Identified exit to Deep Caves
 18811 | -7/Zion        | Entered Deep Caves
 18811 | -7/Deep Caves  | Accompanied by 3 allies
 19521 | -7/Deep Caves  | Attacked by Z-Imprinter
 19539 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 19693 | -7/Deep Caves  | Found Prototype Protection
 19693 | -7/Deep Caves  | Identified Zio. Weapon Casing
 19863 | -7/Deep Caves  | Z-Facility disabled
 20364 | -7/Deep Caves  | Discovered new exit (range 6)
 21635 | -7/Deep Caves  | Found Prototype Protection
 21635 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 21649 | -7/Deep Caves  | Found Zio. Heavy Carapace
 22909 | -7/Deep Caves  | Spotted as-13091
 22911 | -7/Deep Caves  | Core integrity fell below 50%
 22941 | -7/Deep Caves  | Destroyed as-13091
 22954 | -7/Deep Caves  | Found Corrupted GOLEM Unit
 24099 | -7/Deep Caves  | Build established: Mutant
 24588 | -7/Deep Caves  | Build established: Trapper-Mutant
 25551 | -7/Deep Caves  | Build established: Mutant
 26121 | -7/Deep Caves  | Build established: Trapper-Mutant
 27476 | -7/Deep Caves  | Build established: Mutant
 28761 | -7/Deep Caves  | Triggered Deep Caves wall
 28761 | -7/Deep Caves  | Spotted AS-03843
 28843 | -7/Deep Caves  | Build established: Scavenger-Mutant
 28900 | -7/Deep Caves  | Spotted AS-12370
 28934 | -7/Deep Caves  | Core integrity fell below 20%
 29350 | -7/Deep Caves  | Destroyed by as-64683 with Assembled P-maul

 Last Messages 
---------------
29327_ Zio. Light Carapace destroyed.
29331_ as-53572 released from Mobile Assembly Unit.
29333_ Overheating: Core damaged (-77).
29334_ Slug Cannon broken.
29334_ Overheating: Short circuit.
29334_ Zio. Light Carapace destroyed.
29335_ Overheating: System interference.
29335_ Cld. Particle Cannon temporarily disabled. <x2>
29336_ Overheating: Zio. Biocell damaged (-8).
29336_ Overheating: Zio. Light Carapace damaged (-14).
29336_ Zio. Light Carapace destroyed.
29338_ Overheating: Matter decay (-22).
29339_ Zio. Biocell destroyed.
29341_ Mak. Shrapnel Gun destroyed.
29341_ System corrupted by crushing effect (+3).
29342_ Zio. Light DM Reactor destroyed.
29343_ System corrupted: Zio. Light Carapace rejected.
29346_ Overheating: Matter decay (-40).
29350_ Cld. Particle Cannon destroyed.
29350_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ?#  #??????#####?####         ###    #???###       |
| ?#^^###???##   #????#          ###  ##?????##      |
| ##    ##?##    #????#          #### #??????#       |
|        ###    ##????##              #???####       |
|              ##??????##             #??##  #       |
|              #????????######    #####??#!          |
|             ##????????????##"   "#?????#  #        |
|           ###????????###?##     ##?????#####       |
| ##        #?#???????## ###      ##????????##       |
| ###       #"##??????#   ##       #????????#        |
| ??#        ""#??????#    #;      ##???????##       |
| ??##        "#??????####        # #?????####       |
| ???#  ##"    #####?????#       "  #????##  #       |
| ???#### "     ## ##???##          #????#           |
| ?????###"         #??##           #????#           |
| ?##### ^%         #??#            #????#           |
| ##               ##?##            #????##          |
|                ######             #?????###        |
|          ^    ####         ########???????#        |
|             ###?#          ######?????????##       |
|  ^        ###??##               ##?????????#       |
|          ##??###                 #??????#####      |
|         ##??##;                  ##????##  ##      |
|     #####???#;;                   ###??#   ##      |
|     #??????##;                      ##?#    #      |
|     #####  ;;       !  aa@           ###           |
|     ^^^#""##  a        ""             #            |
|               a        ""                          |
|                                                    |
|        ""#"            ##    ##                    |
|     %  "##"        ;######  ####    ###            |
|        " ##       ###????####??#    #?#            |
|       "" ##  #   ##????????????#    #?###          |
|      "# ###  #####?????????????#    #???#          |
|     #####     #????????????????##   #???##         |
|     ##        #?????????????????##   ????#         |
|     ##<   # ###??????????????????##  #???#         |
|    ##########?????????????????????####???##        |
| ####??????????????????????????????????????#        |
| ??????????????????????????????????????????##  #### |
| ????????????????????????????????????????????###??? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          49
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             2400
Phase Shifting             15
Evasion (%)                82
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
               Hcp. Storage Unit | -10/Materials | Hacked
                 Arm. Huge Wheel | -7/Factory    | Hacked
           Hvy. Missile Launcher | -7/Zion       | Archive
     0b10 Decoder Chip [Generic] | -7/Zion       | Archive
           Imp. Carbon-fiber Leg | -7/Zion       | Archive
                     Energy Well | -7/Zion       | Archive
                  Kinecellerator | -7/Zion       | Archive
                        Coil Gun | -7/Zion       | Archive
                        Mak. Axe | -7/Zion       | Archive
    Imp. Shock Absorption System | -7/Zion       | Archive
   Imp. Component Analysis Suite | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
       Imp. Melee Analysis Suite | -7/Zion       | Archive
                       Drone Bay | -7/Zion       | Archive
                Flexi-carbon Leg | -7/Zion       | Archive

 Robot Schematics 
------------------
  L-41 Fighter | -7/Zion | Archive
 Y-45 Defender | -7/Zion | Archive
  B-36 Bruiser | -7/Zion | Archive
   X-77 Beamer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableGravmagNullifier
  Manual?         0
Play Time         01:43:47
  Cumulative      503.2 hours
  Start           2022.07.02 @ 14:36:46
  End             2022.07.02 @ 16:22:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          469
  Rogue           469
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           13/2/4/2/0/0/0/1/0
Lore%             94
Gallery%          93
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bca98a5-4c92-454a-b49f-28f0a4587427