Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 09:26:37 Player: Scringis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (5600) 5600 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 11137 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Armor Integrity Analyzer Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Core Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Laser Plasma Rifle Autogun Barrage Gun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Trap Scanner Advanced Sensor Array Armor Integrity Analyzer Weapon Cycler Advanced ECM Suite Dynamic Insulation System Mobile Refinery Mk. CCLXVII Heavy Laser Shock Bomb Launcher Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 56] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 1 . . . . 1 Weapon 3 | . . 2 . . . . . . 1 Parts Attached 94 | 6 7 12 14 21 2 7 . 5 20 Power 15 | 1 1 1 2 5 . . . 2 3 Engine 7 | 1 1 . . 2 . . . 1 2 Core 7 | . . 1 2 3 . . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 29 | 2 3 4 4 5 1 3 . 1 6 Treads 8 | 2 3 2 . . . . . . 1 Leg 21 | . . 2 4 5 1 3 . 1 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 1 4 5 1 1 . . 4 Device 8 | . . . 1 3 1 . . . 3 Storage 3 | 1 1 . . 1 . . . . . Processor 7 | . . 1 3 1 . 1 . . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 2 6 4 6 . 3 . 2 7 Energy Gun 4 | . . . 1 . . . . . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 23 | 2 2 6 2 6 . 2 . 2 1 Ballistic Cannon 2 | . . . 1 . . 1 . . . Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . . . . 3 Parts Lost 55 | . . 3 10 8 1 8 . 6 19 Power 11 | . . 1 2 2 . . . 2 4 Propulsion 13 | . . . 2 2 1 2 . 1 5 Utility 7 | . . . 2 . . 1 . 1 3 Weapon 24 | . . 2 4 4 . 5 . 2 7 Highest Loss Streak 10 | . . 2 8 2 1 6 . 6 10 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 1 7 12 12 13 13 9 12 13 11 Power 1 | . 1 3 2 1 1 1 1 1 1 Propulsion 1 | . 2 2 . 1 1 . . . 1 Utility 4 | . . 1 . 3 7 6 6 7 6 Weapon 4 | . 2 5 8 5 4 2 5 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 1 5 4 4 . . . 1 10 Power 5 | . 1 3 . . . . . . 1 Propulsion 8 | . . 2 . 3 . . . . 3 Utility 7 | . . . 1 1 . . . 1 4 Weapon 5 | . . . 3 . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 80 98 93 96 99 92 69 91 80 Engine 4 | . 10 8 . 5 . . . . 7 Core 7 | . . 2 8 8 15 15 15 13 3 Treads 4 | . 27 9 . . . . . . . Leg 18 | . . 12 26 22 22 21 23 22 17 Device 7 | . . . 1 14 15 7 7 6 9 Storage 8 | . 14 11 9 7 7 7 7 7 5 Processor 9 | . . 9 14 5 7 13 15 15 14 Ballistic Gun 25 | . 27 43 32 28 30 14 . 18 12 Ballistic Cannon 1 | . . . 1 . . 9 . 5 . Peak Build Rating 56 | 6 8 23 32 47 45 45 42 47 56 Average Rating 32 | 4 6 16 27 42 44 41 33 42 44 On Entrance 26 | . 6 8 23 26 45 45 42 34 39 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 13 31 35 37 53 49 54 49 52 55 Greatest Support 60 | 40 40 44 51 60 60 44 44 49 50 Greatest Overweight (x) 8 | . 7 1 1 2 1 2 1 1 8 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 14 Most Carried 15 | 4 14 15 15 15 14 15 14 15 15 Average Carried 12 | 1 7 12 12 13 13 9 12 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 14 15 11 14 14 9 14 15 3 Class Distribution -------------------- 24% | Mutant 23% | Gunner 17% | Scavenger-Gunner 10% | Skirmisher 10% | Scientist-Skirmisher 8% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scientist-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 4764 | 197 345 1079 911 934 301 332 9 159 497 Remotely . | . . . . . . . . . . Salvage Created 6593 | . 453 1773 1293 1170 287 332 . 94 1191 Parts 372 | . 35 94 74 86 12 18 . 4 49 Haulers Intercepted 5 | . 2 2 1 . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 7 16 . 9 . Prevented 3 | . . . . . . . . 3 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 135 | . 12 30 31 25 5 9 . 2 21 Guns 116 | . 12 30 29 24 5 5 . 1 10 Cannons 18 | . . . 2 1 . 4 . 1 10 AOE 1 | . . . . . . . . . 1 Classes Destroyed 16 | . 4 5 1 4 1 . . 1 . Worker 3 | . 1 1 1 . . . . . . Builder 4 | . . 1 . . . . . . 3 Hauler 5 | . 2 2 1 . . . . . . Recycler 3 | . . 3 . . . . . . . Operator 2 | . . . . 2 . . . . . Watcher 6 | . . 3 2 1 . . . . . Swarmer 32 | . 6 . 12 8 . 3 . . 3 Grunt 63 | . 6 20 12 6 1 5 . . 13 Brawler 5 | . . 1 1 2 . . . . 1 Duelist 4 | . . . 2 . . 1 . . 1 Sentry 16 | . . 9 4 1 1 . . . 1 Specialist 3 | . . . . 3 . . . . . Hunter 3 | . . . . . . . . 2 1 Programmer 7 | . . . . 4 2 . . . 1 Heavy 1 | . . . . 1 . . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 4 4 7 4 1 3 . 2 5 Combat Bots Only 6 | . 3 4 6 4 1 3 . 2 5 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 . 1 2 Gunslinging 1 | . 1 1 1 1 . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 750 | . 54 98 128 137 22 67 . 30 214 Missed 206 | . 12 30 39 39 7 16 . 5 58 Hits 544 | . 42 68 89 98 15 51 . 25 156 Melee 23 | . . . 16 . . 7 . . . Projectile 521 | . 42 68 73 98 15 44 . 25 156 AOE 1 | . . . . . . . . . 1 Critical Strikes 17 | . . 1 4 6 . 2 . . 4 Damage Taken 8835 | . 454 870 1586 1468 244 962 . 451 2800 Core 1698 | . 84 192 172 146 14 147 . 93 850 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 66 52 68 . . . . 42 . Volleys Fired 385 | . 43 82 71 65 14 21 . 8 81 Largest 5 | . 2 4 4 4 4 4 . 3 5 Hottest 188 | . 40 86 91 108 94 133 . 91 188 Shots Fired 1216 | . 86 323 261 228 56 62 . 21 179 Gun 1121 | . 86 323 255 226 56 37 . 16 122 Cannon 93 | . . . 6 2 . 25 . 5 55 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 1120 | . 86 323 261 228 56 62 . 21 83 Thermal 94 | . . . . . . . . . 94 Explosive 2 | . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 11 18 16 8 14 8 . 5 14 Robot Miss Streak 5 | . 4 3 3 5 5 4 . 2 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 18 | . 3 5 6 3 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 Shots Hit Robots 749 | . 57 209 167 132 33 35 . 13 103 Core Hits 324 | . 24 78 70 57 12 19 . 6 58 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 5 | . . 1 1 . . . . 1 2 Critical Strikes 9 | . . 1 1 . 1 1 . 2 3 Burn 1 | . . . . . . . . . 1 Destroy 6 | . . 1 1 . 1 . . 1 2 Blast 2 | . . . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12661 | . 687 2748 2542 2231 576 714 . 175 2988 Guns 10490 | . 677 2748 2397 2206 576 425 . 96 1365 Cannons 1708 | . . . 142 25 . 289 . 79 1173 Explosions 437 | . . . . . . . . . 437 Melee . | . . . . . . . . . . Ramming 26 | . 10 . 3 . . . . . 13 Kinetic 10524 | . 677 2748 2539 2231 576 714 . 175 864 Thermal 1674 | . . . . . . . . . 1674 Explosive 437 | . . . . . . . . . 437 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 11 3 3 3 3 . 2 Average Corruption 2 | . . . 10 2 2 3 3 . 1 Corruption Purged 3 | . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . 4 18 18 7 1 . 7 Message Errors 15 | . . . . 7 5 1 . . 2 Matter Fused 19 | . . . . 6 7 3 1 . 2 Heat Flow Errors 2 | . . . . . 1 1 . . . Energy Discharges 7 | . . . 1 2 3 . . . 1 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 5 | . . . 1 . 2 2 . . . Data Loss (major) 2 | . . . 1 1 . . . . . Misfires 2 | . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . . . . . . . 13 Projectiles 2 | . . . . . . . . . 2 Explosions 11 | . . . . . . . . . 11 Melee . | . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . 2 . Impact . | . . . . . . . . . . Kinetic 3 | . . . 1 . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . 48 Shots 2 | . . . . . . . . . 2 Rammed 7 | . 3 . . . . . . . 4 Targets Rammed 11 | . 4 1 2 . . . . . 4 Kicked 2 | . . . 2 . . . . . . Crushed 2 | . 1 1 . . . . . . . Highest Temperature 362 | . 12 74 141 44 240 122 . . 362 Average Temperature 38 | . 8 20 37 21 134 22 . . 79 Received Heat Transfer 2340 | . 174 432 495 261 27 333 . . 618 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 6 Heat Transferred 2606 | . . . . . . . . . 2606 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 75 | 100 100 69 11 74 . . . . 100 Level 1 18 | . . 30 37 25 . . . . . Level 2 5 | . . . 51 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 559 | . 90 300 559 262 . . . . 156 Initial 231 | . . . 115 231 . . . . . Average 144 | . 29 144 375 181 . . . . 50 Influence Increases 3792 | . 314 839 862 661 100 210 . 141 665 Destroy 0b10 Robot/C 2740 | . 240 600 620 500 80 180 . 100 420 Destroy 0b10 Robot/NC 115 | . 15 50 20 15 . . . . 15 Destroy Leader 622 | . 44 170 146 112 20 30 . 20 80 Allied During Kill 21 | . . . . . . . . 21 . Disable Machine 30 | . . . 15 . . . . . 15 Destroy Structure 39 | . . 4 1 4 . . . . 30 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 210 | . 15 15 60 30 . . . . 90 Influence Decreases 3649 | . 314 564 628 1002 268 210 . 141 522 Entered New Map 501 | . . . 160 278 63 . . . . Time Decay 2676 | . 314 534 368 644 195 170 . 119 332 Lost Part 472 | . . 30 100 80 10 40 . 22 190 Squads Dispatched 28 | . 1 2 10 9 . . . . 6 Investigation 4 | . . . . . . . . . 4 Extermination 6 | . . . . 5 . . . . 1 Reinforcement 9 | . 1 2 1 4 . . . . 1 Assault 3 | . . . 3 . . . . . . Garrison 6 | . . . 6 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . . 4 3 . . . . . 1 Communications Jammed 59 | . . . . 20 . . . . 39 Distress Signals 56 | . . . . 17 . . . . 39 Times Spotted 210 | . 20 45 47 37 5 9 . 2 45 Peak Tracking Total 9 | . 4 7 6 3 1 3 . 2 9 Tactical Retreats 8 | . 1 1 2 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 2 . . 4 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . 1 . 1 . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 5 | . . 1 1 1 1 . . . 1 Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . . 4 2 3 1 . . . 4 Successful 9 | . . 3 2 2 1 . . . 1 Failed 5 | . . 1 . 1 . . . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . . . . 1 . 4 Terminals . | . . . . . . . . . . Fabricators 4 | . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . 4 2 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . 3 2 2 . . . . . Retrieve Study 7 | . . 3 2 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 2 2 2 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 154 | . . . . . . . 154 154 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . . 12 . Total Damage 198 | . . . . . . . . 198 . Kills 3 | . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 7405 | . . . 679 2043 1193 394 1127 704 1265 Optics 7352 | . . . 679 1992 1193 394 1127 704 1263 Jamming 3967 | . . . . 2043 1121 24 . . 779 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10999 | 62 1267 1708 846 2321 1193 394 1127 704 1377 Spaces Moved 6399 | 44 659 773 454 1331 916 165 983 381 693 Core 149 | 18 4 . . . . . . . 127 Treads 1050 | 26 655 356 . . . . . . 13 Legs 5200 | . . 417 454 1331 916 165 983 381 553 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 130 115 115 115 184 108 102 50 Average Speed 140 | 115 161 171 115 141 115 184 108 164 154 Slowest Speed 450 | 160 400 200 185 270 185 255 184 184 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 4 95 88 44 40 90 39 90 59 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . 4 . 3 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 35 | . . . . . . 4 . . 31 Melee . | . . . . . . . . . . Projectile 18 | . . . . . . 4 . . 14 AOE 17 | . . . . . . . . . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 7635 | 56 782 956 612 1630 1021 208 1047 443 880 Wait 523 | . 39 54 49 154 85 9 60 34 39 Move 6390 | 43 658 772 453 1330 915 164 982 380 693 Hop . | . . . . . . . . . . Pick Up 135 | 7 24 21 14 30 2 4 2 11 20 Fast Attach . | . . . . . . . . . . Attach 89 | 6 8 8 14 15 3 8 . 8 19 Detach 7 | . . . . 1 1 . 3 . 2 Swap 17 | . 1 4 1 6 . 1 . . 4 Drop 63 | . 5 14 8 14 1 1 . 2 18 Fire 385 | . 43 82 71 65 14 21 . 8 81 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick 2 | . . . 2 . . . . . . Crush 5 | . 4 1 . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 11) 583 | -10/Materials | Discovered new exit (range 16) 748 | -10/Materials | Discovered new exit (range 8) 1106 | -10/Materials | Discovered new exit (range 10) 1163 | -10/Materials | Derelicts attacked the area 1176 | -10/Materials | Discovered new exit (range 15) 1330 | -10/Materials | Entered another Materials area 1330 | -9/Materials | Evolved 2 slots: Weapon x2 1471 | -9/Materials | Discovered new exit (range 16) 1628 | -9/Materials | Build established: Gunner 1664 | -9/Materials | Discovered new exit (range 15) 2010 | -9/Materials | Discovered new exit (range 16) 2260 | -9/Materials | Discovered new exit (range 15) 2742 | -9/Materials | Discovered new exit (range 8) 3038 | -9/Materials | Entered another Materials area 3038 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -8/Materials | Garrison activated, responded to threat 3252 | -8/Materials | Discovered new exit (range 3) 3438 | -8/Materials | First assault squad dispatched 3470 | -8/Materials | Discovered new exit (range 5) 3497 | -8/Materials | Garrison activated, responded to threat 3733 | -8/Materials | System corruption reached 10% 3763 | -8/Materials | Lost 8 parts (1p1n2u4w) 3826 | -8/Materials | Discovered new exit (range 11) 3884 | -8/Materials | Entered Factory 3884 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4393 | -7/Factory | Discovered new exit (range 5) 4518 | -7/Factory | Build established: Scavenger-Skirmisher 5197 | -7/Factory | Cargo convoy interrupted 5445 | -7/Factory | Build established: Skirmisher 6205 | -7/Factory | Entered Lower Caves 6272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6410 | -7/Lower Caves | Encountered a Warlord checkpoint 6606 | -7/Lower Caves | Build established: Scientist-Skirmisher 6675 | -7/Lower Caves | Found DCF Scrap (14 items) 6681 | -7/Lower Caves | Learned 8 Factory zone layouts 7276 | -7/Lower Caves | Discovered new exit (range 9) 7323 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7398 | -7/Lower Caves | Entered another Lower Caves area 7453 | -7/Lower Caves | Lost 6 parts (2n1u3w) 7759 | -7/Lower Caves | Discovered new exit (range 13) 7792 | -7/Lower Caves | Entered Zion 7835 | -7/Zion | Discovered new exit (range 16) 7942 | -7/Zion | System corruption cleaned by Quarantine Array 7984 | -7/Zion | Given the Hacking Drone Bay 8086 | -7/Zion | Build established: Mutant 8091 | -7/Zion | Learned 4 Factory zone layouts 8289 | -7/Zion | Met Imprinter 8309 | -7/Zion | Imprinted 8311 | -7/Zion | Declared Zion's savior 8410 | -7/Zion | Identified exit to Deep Caves 8478 | -7/Zion | Received a hallucinogenic algorithm 8502 | -7/Zion | Found Prototype Device 8676 | -7/Zion | Ran a hallucination algorithm 8774 | -7/Zion | Found CR-A16's Pointy Stick 8919 | -7/Zion | Entered Proximity Caves 8919 | -6/Proximity Caves | Accompanied by 4 allies 9244 | -6/Proximity Caves | Build established: Scavenger-Gunner 9421 | -6/Proximity Caves | Identified exit to Factory 9530 | -6/Proximity Caves | Core integrity fell below 50% 9546 | -6/Proximity Caves | Lost 3 allies 9573 | -6/Proximity Caves | Lost 6 parts (2p1n1u2w) 9623 | -6/Proximity Caves | Entered Factory 9623 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9624 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 10061 | -6/Factory | Ran a hallucination algorithm 10710 | -6/Factory | Build established: Scavenger-Mutant 10735 | -6/Factory | Lost 3 parts (2n1w) 10896 | -6/Factory | Core integrity fell below 50% 10919 | -6/Factory | Lost 10 parts (2p3n3u2w) 10996 | -6/Factory | Core integrity fell below 20% 11000 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10982_ Dropped Imp. Medium Treads. 10982_ U-05 Engineer lays Concrete. 10982_ Dropped Cold Fusion Reactor. 10990_ U-05 Engineer lays Concrete. 10991_ U-05 Engineer builds a Wall. 10991_ U-05 Engineer lays Concrete. 10992_ Slug penetrates Megafabricator. 10995_ U-05 Engineer builds a Wall. 10995_ Slug penetrates Wall. 10996_ Slammed into G-50 Soldier. 10996_ U-05 Engineer builds a Wall. 10998_ Slammed into G-50 Soldier. 10998_ Destabilizing: System interference. 10998_ Core Analyzer temporarily disabled. 10998_ U-05 Engineer lays Concrete. 10999_ Slammed into G-50 Soldier. 10999_ Destabilizing: Core damaged (-42). 10999_ U-05 Engineer lays Concrete. 11000_ U-05 Engineer builds a Wall. 11000_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????? " " " #? | | ??????????????????? """ """ """ #? | | ??????????????????? """ """ """ #? | | ??????????????????? """ """ """ #? | | ??????????????????? #? | | ???????????????????#####+######## """ """ """ #? | | ???????????????????????# # """ """ """ #? | | ???????????????????????# # """ """ """ #? | | ???????????????????????# + #? | | ???????????????????????# # """ """ """ #? | | ???????????????????????# # """ """ """ ## | | ?????##############????# """ # """ """ """ "" | | ?????# #???## R" # "" | | ?????# #???# """ # """ """ """ F | | ?????# """""" #???## # """ """ """ "" | | ?????# """""" ! #????########## """ """ """ "" | | ?????# """""" #?????????????# ## | | ?????# """""" #??????????????????????????????? | | ?????# """""" #??????????????????????????????? | | ?????# """""" !#??????????????????????????????? | | ?????# """""" #??????????????????????????????? | | ?????#*!"""""" #####??????????????????????????? | | ?????# ="""""" # #??????????????????????????? | | ?????# #??????????????????????????? | | ?????#####+#/ #### # ########### ????????? | | ######???# h uh u g @g k R ????????? | | #???# u g############???????????????? | | #???# ##?????????????????????????? | | ##### % ##?????????????????????????? | | # / ##?????????????????????????? | | [# ######+### #??????????????????????????? | | ## # #??????????????????????????? | | ! # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # "" # #??????????????????????????? | | # " "" # #??????????????????????????? | | ## """" # #??????????????????????????? | | ####### # #??????????????????????????? | | #????########### ^ ##?????????????????????????? | | #??????######### ^ ##?????????????????????????? | | #??????# + ##?????????????????????????? | | #??????# # ^ ##???????????????????? | | #??????# """ # ^ ##???????????????????? | | #??????# """ # % ########?????????????? | | ######## """ # %% # ????????????? | | # # # """" #???????????? | | # # # """" #???????????? | | ^ + # # """" #????????????###### | | # %+% + """" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Variable Charge Gun | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Minigun | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatNovaBiocell Manual? 0 Play Time 00:57:38 Cumulative 40.6 hours Start 2025.11.05 @ 08:30:26 End 2025.11.05 @ 09:26:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7c0db36-423b-4b59-8505-68ac64fc8b9c