Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 17:13:44 Player: rikka Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1157) 1157 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5247 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 802/850 Matter 176/300 Energy 419/485 System Corruption 0% Temperature Critical (521) Movement Treading (246) Ox1 Location -6/DSF Parts ------- > --- POWER (3) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Medium Battery Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser Improved EM Pulse Cannon Proton Cannon Gauss Cannon > --- INVENTORY (15) --- Light Treads Armored Treads Heat Sink Active Sensor Suite Power Shielding Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Battery Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Proton Cannon Gauss Cannon > --- INVENTORY -------- Light Treads Armored Treads Heat Sink Active Sensor Suite Power Shielding Remote Datajack Remote Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . . 1 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . 2 . . . . Weapon 2 | . . . . 1 1 . Parts Attached 31 | 6 1 3 6 9 . 6 Power 5 | 1 . . . 3 . 1 Engine 4 | 1 . . . 2 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 4 . . 1 Treads 7 | 2 . . 4 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . 3 1 2 . 1 Device 2 | . . 1 1 . . . Storage 5 | 1 . 2 . 1 . 1 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 1 . 1 4 . 3 Energy Gun 4 | . 1 . . 2 . 1 Energy Cannon 3 | . . . 1 1 . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . 4 . 4 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . 1 . 1 Weapon 3 | . . . . 2 . 1 Highest Loss Streak 3 | . . . . 3 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 88 100 98 86 86 Engine 9 | . 14 11 9 8 6 7 Core 2 | . . . . 5 6 6 Treads 27 | . 28 22 36 30 26 24 Device 11 | . . 11 18 14 6 6 Storage 16 | . 14 22 18 15 13 12 Energy Gun 7 | . 8 11 . 7 6 5 Energy Cannon 4 | . . . 8 6 6 7 Ballistic Gun 7 | . 19 11 9 1 . . Launcher 1 | . . . . 4 6 . Naked Turns . | . . . . . . . Heaviest Build 72 | 12 13 31 36 49 48 72 Greatest Support 86 | 40 40 40 86 86 86 86 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 15 Most Carried 14 | 5 7 9 10 12 12 14 Average Carried 7 | 2 4 7 9 8 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 12 | 2 7 9 10 11 12 9 Class Distribution -------------------- 55% | Mutant 32% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 511 | 189 . 136 91 95 . . Remotely . | . . . . . . . Salvage Created 1325 | . . 313 323 495 . 194 Parts 63 | . . 30 5 17 . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 24 | . . 8 5 7 . 4 Guns 10 | . . 7 1 2 . . Cannons 9 | . . . 3 4 . 2 AOE 2 | . . . . . . 2 Classes Destroyed 9 | . . 5 2 1 . 1 Worker 1 | . . 1 . . . . Watcher 5 | . . 2 1 2 . . Swarmer 3 | . . 3 . . . . Grunt 13 | . . 3 3 4 . 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . 2 . 2 . . Programmer 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . . 6 3 5 . 3 Combat Bots Only 4 | . . 4 3 4 . 3 Max Kills in Single Turn 2 | . . 2 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 255 | . . 69 16 122 . 48 Missed 84 | . . 28 6 39 . 11 Damage Taken 1926 | . . 365 124 750 . 687 Core 207 | . . 89 24 46 . 48 Absorbed by Shields . | . . . . . . . Ignored by Resistances 557 | . . 108 37 226 . 186 Core Remaining (%) 93 | 100 100 77 95 93 . . Volleys Fired 113 | . 4 43 17 35 . 14 Largest 4 | . 2 2 2 3 . 4 Hottest 261 | . 70 70 83 133 . 261 Shots Fired 236 | . 8 74 34 77 . 43 Gun 152 | . 8 74 17 43 . 10 Cannon 84 | . . . 17 34 . 33 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 88 | . 5 43 17 9 . 14 Thermal 78 | . 3 31 . 34 . 10 Explosive . | . . . . . . . Electromagnetic 70 | . . . 17 34 . 19 Robot Hit Streak 28 | . 3 28 9 11 . 28 Robot Miss Streak 4 | . 2 4 2 1 . 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 186 | . 5 56 24 61 . 40 Core Hits 72 | . 1 22 13 21 . 15 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 4 . 2 . 2 Burn 5 | . . 2 . 2 . 1 Destroy 2 | . . 2 . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3273 | . 48 572 524 992 . 1137 Guns 1215 | . 48 572 86 378 . 131 Cannons 1827 | . . . 368 545 . 914 Explosions 231 | . . . 70 69 . 92 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 826 | . 35 261 86 48 . 396 Thermal 1016 | . 13 311 70 399 . 223 Explosive . | . . . . . . . Electromagnetic 1431 | . . . 368 545 . 518 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . 9 . . Message Errors 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . . 13 . . . Projectiles 9 | . . . 9 . . . Explosions 4 | . . . 4 . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 582 | . 40 113 56 276 . 582 Average Temperature 79 | . 19 54 15 95 . 158 Received Heat Transfer 870 | . . 141 108 342 . 279 Effects 3 | . . . . 1 . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 8 | . . . 3 4 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . . 4 . 2 . . Heat Transferred 2766 | . 37 1073 100 1086 . 470 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 223 | . 15 219 223 211 12 79 Initial 86 | . . 5 22 86 12 6 Average 69 | . 8 52 128 105 12 32 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 88 | 100 100 95 77 78 100 100 Level 1 11 | . . 4 22 21 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 1 1 . 2 Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . 1 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 2 11 8 11 . 10 Peak Tracking Total 5 | . 1 5 4 4 . 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 4 | . 1 . 1 1 1 . Terminals 4 | . 1 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 1 . 5 1 1 . Successful 7 | . 1 . 4 1 1 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 8 | . 1 . 5 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 4 1 1 . Record 3 | . . . 3 . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 2 | . . . . 1 1 . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 1 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 2139 | 61 290 523 196 817 61 191 Spaces Moved 1053 | 46 170 236 84 400 37 80 Core 23 | 23 . . . . . . Treads 1030 | 23 170 236 84 400 37 80 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 165 165 165 Average Speed 160 | 105 160 160 164 165 165 165 Slowest Speed 166 | 160 160 160 165 165 165 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 34 18 12 11 1 78 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . 5 . . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . . . 5 . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 1304 | 59 182 316 110 491 37 109 Wait 66 | . . 29 . 37 . . Move 1047 | 45 169 235 83 399 36 80 Hop . | . . . . . . . Pick Up 36 | 8 6 5 4 8 1 4 Fast Attach . | . . . . . . . Attach 27 | 6 1 2 3 9 . 6 Detach 4 | . 1 . . 2 . 1 Swap 4 | . . 1 3 . . . Drop 7 | . 1 1 . 1 . 4 Fire 113 | . 4 43 17 35 . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 10) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x2 816 | -9/Materials | Discovered new exit (range 15) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x2 1046 | -8/Materials | Discovered new exit (range 15) 1071 | -8/Materials | Entered Factory 1071 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1324 | -7/Factory | Lost 3 parts (1p2w) 1663 | -7/Factory | Build established: Skirmisher 1864 | -7/Factory | Discovered new exit (range 6) 1888 | -7/Factory | Entered another Factory area 1888 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1949 | -6/Factory | Identified exit to DSF 1949 | -6/Factory | Entered DSF 1998 | -6/DSF | Additional patrols routed to DSF 2013 | -6/DSF | Found Prototype Device 2140 | -6/DSF | Self-destructed Last Messages --------------- Com. Battery destroyed. G-50 Soldier knocked back. G-50 Soldier misfires. Med. Laser destroyed. Adv. Heat Sink fried. G-50 Soldier destroyed. Critical hit (Burn: +37). Chain reaction triggered in Lgt. Angular Momentum Engine. G-50 Soldier destroyed. A-15 Conveyor knocked back. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. Imp. Treads destroyed. G-50 Soldier knocked back. Overheating: Energy bleed (-62). G-50 Soldier misfires. Deuterium Engine destroyed. Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????#""???????? | | ?????????????????????????????????????#"#???????? | | ????????????????????#########???????##"####????? | | ????????????????????#// !!#########"""""#????? | | ????????????????????#// !!#!!!#!!##"""""#????? | | ????????????????????# ""##"??? | | ????????????????????# """""??? | | ????????????????????### ###!!!#!!## ""###??? | | ????????????????????### ###!!!#!!### ###????? | | ????????????????????#]] ########## ##?????? | | ????????????????????#]] #??????#!! !#?????? | | ????????????????????#]] #??????#!! !#?????? | | ????????????????????###%% ###??????### ##?????? | | ????????????????????#!!@ %!!#??????#!! !#?????? | | ????????????????????#!! #??????#!! !#?????? | | ????????????????????#!! = !#??????#!! !#?????? | | ??????################# %%;;########## ###????? | | ??????#== ## #!!!###!=[g##!!!# ## ]]#????? | | ??????#== ## #!!!## % g;#!!!# ## ]]#????? | | ??????# ^ %A!gH % !!#????? | | ??????# %%g A % !!#????? | | ??????# = !! !!#????? | | ??????#** ## "===## % A##!!!#===## #????? | | ??????#** %## #===###A ###!!!#===## #????? | | ??????### ##########?# #?########## ###????? | | ???????#/ ]||#???????!! ]]?????????! !??????? | | ???????#/ [[|#??????#!! ]]#????????! !#?????? | | ???????#/ [|#??????#!! ]]#????????! !#?????? | | ???????## ###??????### ###????????# ##?????? | | ???????#/ ]]#???????? ??????????? !??????? | | ???????#/ ]]#???????? ??????????? !??????? | | ???????## ###??????? ?????????? #??????? | | ??????### ##???#????## ##?????????? #??????? | | ????###"" ##[[#]]]### #??????????? "??????? | | ???#""""" ??????????? ???????? | | ???#"##"" ?????????????????????? | | ??????#"""""## #]]]# ?????????????????????? | | ??????#"""""#?###???#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 32 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed LongswordSuspensionCarapace Manual? 0 Play Time 00:45:25 Cumulative 5.2 hours Start 2024.04.03 @ 19:05:20 End 2024.04.04 @ 17:13:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7462da50-ef51-466a-be2c-1f7013987769